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Combovers don't work when there is no hair
(04-21-2012, 07:03 PM)
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#1801
People knew Halo would be coming, that was enough to sell the 360. The Vita doesn't have a Halo-calibre game on the horizon that we know of.
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Member
(04-21-2012, 07:07 PM)
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#1802
We will see this year's e3 as whether or not vita could be viable platform or not. So far I think sony is doing everything it could. Although I think they should really hire better advertising company. |
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Member
(04-21-2012, 07:07 PM)
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#1803
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Member
(04-21-2012, 07:09 PM)
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#1804
Nope, they had pretty much every publisher on board at E3 in 2005, including having Don Mattrick(who was president of EA at the time) come out on stage to show off all the EA games that would be coming out for the 360.
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Combovers don't work when there is no hair
(04-21-2012, 07:10 PM)
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#1805
I like the EU Vita ad, but it does a poor job selling the hardware and what it's capable of to people who aren't already in the know. The US ad is just shit. And yeah, E3 will basically be make or break for the Vita in the West. PSP was a success in HW sales, but software.. yeah, no. And GT PSP was just trash anyway. |
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Member
(04-21-2012, 07:10 PM)
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#1806
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Member
(04-21-2012, 07:13 PM)
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#1807
It's been out for like, two months.
But it has to be said, the 3DS had a lot of big titles in the pipeline even when it was struggling financially. |
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I'm mad as hell but this sandwich is delicious
(04-21-2012, 07:16 PM)
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#1808
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Banned
(04-21-2012, 07:19 PM)
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#1809
As I can see, some people are hard at work to keep this thread alive.
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Member
(04-21-2012, 07:21 PM)
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#1810
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Member
(04-21-2012, 07:24 PM)
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#1811
Vita seems to suffer from the same problem as PS3 in its early years.
PS3 suffered from the facts that 1) some Japanese devs were slow to move to next gen and kept on developing PS2 games and 2) the ones that did move on from PS2 didn't move on to PS3 development, but went ahead to develop 360, Wii, DS & PSP games. PSP's Japanese support was really great and now those same Japanese developers have trouble moving on from PSP development and the few that have moved on & who were major supporters of PSP (Capcom, Square Enix) have (almost) exclusively moved on to 3DS. |
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Member
(04-21-2012, 07:27 PM)
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#1812
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Combovers don't work when there is no hair
(04-21-2012, 07:28 PM)
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#1813
I could see Soul Sacrifice (thanks for reminding me of its full name BTW) doing at least decently in Japan, if it's a MH clone. How did Gravity Rush/Daze do in Japan?
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Member
(04-21-2012, 07:28 PM)
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#1814
PS3 benefited because developers thought it would be the market leader.
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Member
(04-21-2012, 07:32 PM)
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#1815
Pretty good for what it is, but in the greater scheme of things it was just a drop in the ocean.
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Member
(04-21-2012, 07:36 PM)
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#1816
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Combovers don't work when there is no hair
(04-21-2012, 07:39 PM)
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#1817
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Sales-Age Genius
(04-21-2012, 07:40 PM)
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#1818
Where did you see that?
Edit: You probably mean 100k (shipments+DD sales)
Last edited by Chris1964; 04-21-2012 at 07:42 PM.
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Member
(04-21-2012, 07:41 PM)
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#1819
I thought the 100k shipment was all of Asia?
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Member
(04-21-2012, 07:52 PM)
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#1820
Something that as I remember can't be applied to the others (3DS, WiiU doesn't /won't face DS/Wii sales, MS in Japan..). Seems that longer live in PS devices slows down the start of the next generation in terms of sales / 3rd party support. But with games like UMvsC3, SFxT, MGSHD, FFXHD, Lumines, Ridge Racer etc I wouldn't say too low. It can be improved with a MH but it isn't that bad.
Last edited by yurinka; 04-21-2012 at 08:17 PM.
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Member
(04-21-2012, 07:59 PM)
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#1821
San Diego Studios also made MLB:The Show and Modnation Racers, and they are working on Warriors Lair. They moved Team Siren's PS3-game Gravity Rush to the Vita, they also had Hot Shots from Clap Hanz, and Japan studios. And Little Deviants by BigBig and Unit 13 were also made by Zipper, MotorStorm: RC by Evolution. So after 2 months Sony has made 9 titles inhouse (not counting some smaller titles from London and Japan Studios), in addition to 2nd/3rd party stuff they have agreed to publish stuff with developer-partners, like Top Darts, Reality Fighters, Escape Plan, Super Stardust Delta, Hustle Kings, Pure Chess, etc. wich are are Sony properties, I think. Upcoming stuff like Little Big Planet, Killzone, Frobisher Says, Resistance: Burning Skies, Sound Shapes, Smart As - is also stuff in the pipeline from Sony wich I recall at the moment. So I wouldn't say Sony has been lazy so far. :) And I think we'll see alot more from them at E3, while third parties will be most active at TGS. :) |
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Member
(04-21-2012, 08:00 PM)
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#1822
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Member
(04-21-2012, 08:21 PM)
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#1823
Yes, and PS2 too. :P
Wii isn't an HD console, but WiiU will. PS3 still is more expensive than 360 so it will have more price cuts, and PS devices traditionally last more years, even if with MS we only have 1 example.
Escape Plan is an indie game developed externally by produced by Sony Santa Monica like they did before with ThatGameCompany or Queasy Games. I'd say it's a Sony IP too. Super Stardust Delta was done by Housemarque, who started this IP in the 16 bits generation (Commodore Amiga). I'd say it's a 3rd party lP.
Last edited by yurinka; 04-21-2012 at 08:32 PM.
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Combovers don't work when there is no hair
(04-21-2012, 08:24 PM)
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#1824
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Member
(04-21-2012, 08:26 PM)
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#1825
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Member
(04-21-2012, 08:36 PM)
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#1826
We also have to remember that Vita also will have PSP, PSOne, Minis and PS Suite games.
I'd say individually these games will have low sales in Vita, but all together will help building an extensive library of with a lot of quality, cheaper, smaller games.
Last edited by yurinka; 04-21-2012 at 08:43 PM.
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Combovers don't work when there is no hair
(04-21-2012, 08:36 PM)
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#1827
I may have been unclear on what I meant, and if so I apologize for that, but I didn't mean they literally made no games for it. But they haven't really brought anything huge that could be considered a system seller to the Vita, besides Wipeout, Uncharted and Gravity Rush (I don't think the latter will do much for the Vita in the West, but I may be wrong). But that's another problem, I'd say; Sony don't have any huge IPs that fit as well on handhelds as on home consoles. The GoW games for PSP were good games, and Ghost of Sparta was in some ways a better game than God of War III, but they still felt like watered-down experiences compared to their home console brethren. I haven't played Uncharted: GA, but I suspect it would leave me with the same feeling as the GoW games for PSP did.
Last edited by Combichristoffersen; 04-21-2012 at 08:39 PM.
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Member
(04-21-2012, 08:43 PM)
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#1828
PS2 is last generation, Wii is current. HD is irrelevant.
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Member
(04-21-2012, 08:46 PM)
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#1829
Each generation there is always one game that blows everything out of water that totally caught us by surprise. Hopefully this time it is from Sony's camp. |
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Member
(04-21-2012, 09:28 PM)
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#1830
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Member
(04-21-2012, 09:30 PM)
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#1831
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Member
(04-21-2012, 09:35 PM)
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#1832
I agree that it couldn't hurt for Sony to let some of their "A" teams work on Vita games, but it will be at the expense of their console. Hence the reason why the Wii suffered from a lack of first party games while PS3 didn't.
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Member
(04-21-2012, 09:35 PM)
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#1833
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ὁ αἴσχιστος παῖς εἶ
(04-21-2012, 09:36 PM)
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#1834
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Member
(04-21-2012, 09:39 PM)
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#1835
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Member
(04-21-2012, 09:41 PM)
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#1836
Good point.
To me, one of the best things about Sony's first-party output is that they have such a varied and diverse assortment of games. Even if most of those titles individually are not "system sellers" by themselves, the combined library, along with (usually) high quality, is what compels people to purchase the system. It's generally been like this throughout the entire history of Sony's video game systems--they've never rallied behind just one or two games, but rather allowed a much broader range of games to thrive. |
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Member
(04-21-2012, 09:43 PM)
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#1837
Sony waiting until E3 to take the wraps off this level of support is asinine. Either they launched way too early, or there is no support. |
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Combovers don't work when there is no hair
(04-21-2012, 09:57 PM)
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#1838
Last edited by Combichristoffersen; 04-21-2012 at 10:00 PM.
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Member
(04-21-2012, 10:09 PM)
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#1839
I was thinking about support and I came across the thought of "what is Sony Bend doing right now?" There was a rumor last year that they we're developing Syphon Filter for the Vita. That could be a possible E3 announcement.
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Member
(04-21-2012, 10:13 PM)
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#1840
Sure it was. Wii would go for months without a first party release, while PS3 always had a steady flow of titles coming in. What Wii owner can say with a straight face that the system didn't often experience first party release droughts?
The reality is if you're going to have your "A" teams working on software for your portable, then it's at the expense of your console. Sony must not feel strong enough about their portable, and would rather keep their top developers working on PS3. |
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Member
(04-21-2012, 10:20 PM)
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#1841
But what were you expecting them to bring? Considering the amount of time the system has been out, Sony has brought a reasonable amount of games for it, isn't that fair to say? And by fair I mean in comparison to other system launches. There's a chance what Sony's trying to sell won't find a market and I would be very sad if that's the case, but I don't get how they can be accused of not bringing what they have. They could have tried to appeal to a different demographic than the one that brought PSP/PS3, but they obviously didn't want to go that way.. |
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Combovers don't work when there is no hair
(04-21-2012, 10:29 PM)
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#1842
I really like what Sony's done with the hardware in the Vita (cheap, developer friendly and powerful), but yeah, I honestly think it's a device that there just isn't any market for. Nintendo has the dedicated handheld market locked up, and the mobile multifunction device market is held by Android/Apple these days. The Vita kind of falls inbetween those markets, in its own little no man's land. I wish Sony would do better, even if I don't like handhelds and hated using my PSP for prolongued gaming sessions, but I don't see any other way out than moneyhats, something that they can't really afford these days, and which may not work out for them anyway. |
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Member
(04-21-2012, 10:52 PM)
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#1843
But for what it's worth I still appreciate the road they've taken. |
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Combovers don't work when there is no hair
(04-21-2012, 11:06 PM)
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#1844
My comment about the Vita being a product without a market for it wasn't meant as a criticism of what Sony's brought for it, but more of an observation on the current market landscape. |
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Member
(04-21-2012, 11:07 PM)
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#1845
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Nintendo's Takao
(04-21-2012, 11:08 PM)
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#1846
If I was Microsoft I'd totally buy them. :3 |
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Member
(04-21-2012, 11:10 PM)
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#1847
As a totally neutral observer (not really interested in handheld's that much, but lurk on the topics) but I've definitely been curious to why I've hardly seen a Vita ad on the telly - I'm in Scotland, and it's anecdotal I know, but Sony really aren't marketing the system in the UK, not so much as their marketing is poor; it's just non-existent.
Sony's problem (and Vita's by extension) at the moment is marketing -pure and simple. Which as a guy who saw the amazing marketing they did to build up PS1 and especially PS2 is quite crazy.
Last edited by gollumsluvslave; 04-21-2012 at 11:20 PM.
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Combovers don't work when there is no hair
(04-21-2012, 11:11 PM)
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#1848
If the PS Suite catches on, it could help some, yeah. But piracy on Android is much more widespread than on iOS, so I doubt there would be any 'AAA' exclusives coming out of the PS Suite. Maybe some ports of iOS games, things like that. We'll just have to wait and see how it pans out.
Last edited by Combichristoffersen; 04-21-2012 at 11:18 PM.
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Member
(04-21-2012, 11:13 PM)
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#1849
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Member
(04-21-2012, 11:15 PM)
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#1850
In terms of cost, game selection, and general know how, people who wanted a PSP did so on purpose, not because there were not better alternatives at the time. The market is there, they just need a reason to bite. |