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Member
(04-17-2012, 09:43 PM)
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#3151
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Junior Member
(04-17-2012, 09:48 PM)
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#3152
I am about 20 hours in. I just finished the Eryth Sea area and am on my way to Prison Island.
It is a decent game so far but I am having a hard time seeing how this game is JRPG Jesus. There are some great ideas here but overall, it feels like it lacks the polish that transforms an average game into a classic. Bad - Presentation - I can look past some of the graphics because it is on the Wii but the character animations are pretty bad. As well, the armor design is not only horrendous, but pretty inconsistent from an art direction perspective. Enemy Placement - I don't know how many times I have been fighting a low level enemy and get ambushed by a wandering high level enemy that kills my party in just a few attacks. It seems like they could have used logic to prevent these high level enemies from attacking unless they were provoked. Shops - I would have really appreciated a UI that allowed me to see what I am purchasing. Too often have I regretfully blown money on weird looking armor that offerred only minor stat gains. Ok - The battle - I really enjoy queuing. Your alies are generally pretty intelligent as well. I am not the biggest fan of the targeting system though. The Story - The story starts out pretty well and mostly avoids the standard JRPG cliches. Side Quests - I appreciate that there are side quests that actually matter. Rebuilding colony 9 feels rewarding. Great - The Music - Best music I have heard in a JRPG in a while. The World - It is large, explorable, and visually appealing. They really got this right. |
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Member
(04-17-2012, 09:50 PM)
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#3153
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Member
(04-17-2012, 09:56 PM)
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#3155
And indeed, Riki is awesome. I like how they imply (spoiler for after you got the 7th) that he's actually a lot more observant/clever/mature than he might seem in the scene with Melia and Dunban. |
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Member
(04-17-2012, 10:06 PM)
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#3158
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Member
(04-17-2012, 10:23 PM)
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#3159
I finally got in my copy from NOA yesterday.
![]() But having beat the Euro version back in January, and having a currently huge backlog, I'll wait a bit before going in for a replay. Fist playthrough took me around 78 hours, Level 83 to beat, having only done ~20% of Sidequests and Focusing more an Affinity levels. |
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THE POWER OF BUTTERSCOTCH BOTTOMS
(04-18-2012, 12:18 AM)
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#3160
Got my wii component cables from amazon($5) and I can see a difference between composite and component
I can even see a difference in the pics I taken from a phone's camera. ---- I am currently at the marsh and I think I am too low of a level to continue so, gonna do some quests.
Last edited by Rebel Leader; 04-18-2012 at 12:22 AM.
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Member
(04-18-2012, 12:25 AM)
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#3162
I'm LVL 73 now but I'm missing 22 intermediary art books!!!! So where's the secret shops? Still have 1 level of commerce to open up which should get me 7-8. So it looks like I'm missing 2 shops.
Just about to finish Arginathia...up the elevator after those quests from mechon consoles. And after that MF gets locked out and perhaps advanced Art Books as well? My guess is advanced books won't drop if you don't have intermediate. Thus I could be losing many advanced books if that's where they drop. |
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Member
(04-18-2012, 12:26 AM)
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#3163
Last edited by The Hermit; 04-18-2012 at 12:31 AM.
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Member
(04-18-2012, 12:35 AM)
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#3166
I've found a couple advanced books so far. How rare of a drop are they?
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Member
(04-18-2012, 12:41 AM)
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#3167
Ahh, great! So I don't have to hunt down intermediate books. Thanks. Just found 3 that I missed or were added at FV. 19 to go but really zero.
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Member
(04-18-2012, 12:45 AM)
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#3169
Advanced books are from gold treasure chests. You can use Rikki's skill tree link to increase the chance of silver and gold treasure chests appearing.
According to the Wiki guide, it mentions the monster/npc shop and map location of where to get intermediate and advanced books . Just so you know, it lists ALL of the characters and their movesets. http://xenoblade.wikia.com/wiki/Levelling_Battle_Arts
Last edited by Hiltz; 04-18-2012 at 12:58 AM.
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THE POWER OF BUTTERSCOTCH BOTTOMS
(04-18-2012, 12:53 AM)
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#3171
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Member
(04-18-2012, 12:53 AM)
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#3172
As for enemy placement, the game gives you Lure for precisely that reason. For the most part you might just need to pick your battles better. I can only think of a couple of places where there's a real uber badass just wandering around that could interfere in your battles, and those are pretty easily avoided. |
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(04-18-2012, 01:01 AM)
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#3174
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Member
(04-18-2012, 01:54 AM)
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#3177
Component cables are pretty much required for this game. Like Skyward Sword, it is natively rendered in 16:9, so text is hard to read and you are missing out on many lines of resolution (due to letter-boxing) when playing it in 4:3 via composite.
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Boring Member
(04-18-2012, 02:38 AM)
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#3178
About to enter Galahad Fortress, and for some reason these mechons are much harder to fight than anything i fought so far, even with the anti-mechon weapons. I died three times on the Mumkhar fight, once on a group of 4 right after him, and the unique mechon a little far almost killed my whole group... when i could hardly die before. Guess i should go back and do some sidequests to lvl up a little more(im at 49).
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Junior Member
(04-18-2012, 03:39 AM)
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#3179
Is it just me or does Dunban sort of takes the role of the main character after he joins? He seems to get more lines than "Hey I just had a vision, remember me guys" Shulk. Not that I mind, he's a lousy main character anyway.
Riki's clearly the best character, he's hilarious. |
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Member
(04-18-2012, 03:59 AM)
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#3180
Shulk's simply a dull character who keeps on talking about the same bloody thing over and over again. He'll always be a douche bag. Dunban's just cooler and has more interesting things to say compared to Shulk. In addition, Dunban's relationship with the other characters helps make his stake in the story more a bit interesting.
Last edited by Hiltz; 04-18-2012 at 04:07 AM.
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(04-18-2012, 04:01 AM)
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#3181
It REALLY annoys me when they have topple SPike damage. |
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Member
(04-18-2012, 04:47 AM)
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#3182
your priority however should be agility, because it is THE most important stat in the entire game. It raises accuracy and evasion, which means you will need less healing, and thus can enjoy all sorts of party combinations much more.
If you have trouble finding a certain npc, this might help: Map 1 Map 2 |
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Member
(04-18-2012, 06:21 AM)
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#3184
Well I've had time to recover from the end of the game and have questions for those that have beat it and done all the endgame super bosses and such.
So first a story related question, note this is complete end of game spoilers: So what exactly was Alvis? He said he was a computer program and such but for what exactly? Was he some sort of AI built into that space station from the start or something else entirely? I was honestly confused by that bit in the final explanation of things. Oh also, space station - I am oddly OK with that. Yes it's freaking ridiculous but it made me hate Zanza less since it gave him more a character than an angry god dude. The fact that he was once just a curious/ambitious scientist makes all the difference in the end. I have a bit of a soft spot for insane endings to be honest, especially as long as they make some sort of sense which Xenoblade pulled off very well. Anyway, for actual endgame stuff how challenging are the high level unique mobs in respect to the final boss? I was I assume about 6 or 7 levels to low for the final dungeon (everything was red or yellow) but I literally breezed through the entire end of the game and killed Zanza in 2 chain attacks that were almost back to back, it was pretty underwhelming to be honest. My question is will any of the harder challenges in the game really even be a challenge? Anything note worthy because in general I found Xenoblade to be a bit on the easy side. Right now I plan to finish up Colony 6 reconstruction because I had a ton of fun with that, but not sure I want to do anything else. |
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Member
(04-18-2012, 06:42 AM)
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#3185
Just be careful of uniques sometimes respawning when you load, but that's only a problem if they're strong and is easilly avoided by killing them away from their spawn point.
Last edited by Killer Yakuza B; 04-18-2012 at 07:19 AM.
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Birdie in the hand for life's rich demand. . .
(04-18-2012, 07:11 AM)
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#3186
They're an enormous improvement over the wiimote\chuck, but the pad controls are also a bitch. I'm not missing a way to change them anywhere, am I? This and icarus would probably rank as faves if not for this.
Sorry for complaining about stuff that's already been complained to death |
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Member
(04-18-2012, 07:28 AM)
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#3187
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Member
(04-18-2012, 07:35 AM)
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#3188
Originally Posted by burgerdog:
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Member
(04-18-2012, 07:41 AM)
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#3189
But I need a right stick for the camera, so there's really no question which method I prefer. |
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Birdie in the hand for life's rich demand. . .
(04-18-2012, 08:44 AM)
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#3190
Icarus, well, I need more time with that one, but the controls in that as of right now aggravate me. No really Circle Pad support is way lame. I know they are married to motion and touch stuff, but if they had used the CPP you'd be able to see amusing stuff on the bottom screen much better. I probably wouldn't have complained but two games in a row that are awesome but nutted by suspect controls. Nintendo doesn't do patches, right? |
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Member
(04-18-2012, 12:40 PM)
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#3191
I've just gotten to the area after getting access to the 4th party member, and yeah, this game deserves to be played on Dolphin some. I've to the GAF Wii Homebrew found, but is there an easy to follow guide of some sort to go from "Homebrew Installed" to "ISO for Dolphin?" Thanks in advance, sorry for newbishness!
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Member
(04-18-2012, 01:01 PM)
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#3192
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is beloved, despite what anyone might say
(04-18-2012, 01:56 PM)
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#3194
Is there a way to trigger one of your party members to use a special move, or switch between them, while in the heat of battle?
I'm just about finished exploring the swamp, game is amazing so far although combat is a bit repetitive and there are times when I feel the game just may be too overloaded with content for its own good. Don't think it's this so called "RPG savior" though, since I didn't think RPGs needed saving in the first place! (apart from them actually being translated and released in America) |
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Member
(04-18-2012, 02:03 PM)
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#3195
No way to switch characters mid-battle. If you find the combat repetitive you might try switching your lead character if you haven't. All the characters play at least a bit differently. Using Sharla would probably mix things up a lot. And I'm finally getting around to ripping my NA copy. Going to play it on Dolphin all the way through this time. |
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Boring Member
(04-18-2012, 02:50 PM)
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#3197
By the way, i've been playing with the CC since the beginning, started with fresh new batteries, been playing 50 hours so far and its still at 3 bars! Either my Energizer batteries are that good, or the CC use a lot less power than the Wiimote+Nunchuck, or there is some kind of magic in my golden Zelda Wiimote.
Last edited by Bisnic; 04-18-2012 at 03:02 PM.
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(04-18-2012, 03:00 PM)
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#3198
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Member
(04-18-2012, 03:02 PM)
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#3199
The Super Uniques reach up to 100+ (the strongest being around ~120). So you'll need some good Gem setups to actually try and hit the higher leveled ones.
Last edited by Ultratech; 04-18-2012 at 03:08 PM.
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THE POWER OF BUTTERSCOTCH BOTTOMS
(04-18-2012, 03:23 PM)
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#3200
*bookmarks* That'll come in handy |