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Member
(04-25-2012, 05:08 PM)
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#3751
1. Unless you turn the display option off, the game will always direct you to your next objective (this has always been the case for me up to plot advancement with my party in the 30s). If you have a "Story Memo" notice on the screen instead of the arrow, it just means you are not currently on the same map as your objective. 2. I think it's possible to become overleveled as a result of doing quests, but there are still unique monsters that can keep you in check. I do a lot of quests and I find I have usually been around the same level as the unique enemies whereas the normal ones hover around blue or grey threat levels, often turning black as I advance. If you level up your Arts and do all the quests, you will probably find most monsters too easy. 3. Make sure you're close to the monster and move the target until you are hitting the right one. As far as I can tell, that's all you can do. 5. Fighting enemies above your level is harder not only because of the stat difference, but also because you are more likely to miss an enemy above your level. Named monsters are more powerful than an average monster their level as well. That said, there are achievements for defeating enemies that are above your level, so it's obviously designed to be possible. If you level up your Arts, have good equipment, and have a battle plan you might stand a chance. I haven't tried it myself. 7. By materials, do you mean drops from monsters or the items you find in the field? If the former, you will want to hang onto the drops that have a little sparkle on their icon indicating a rare item in case someone wants them (which is entirely possible). I would also keep most of the field items as well especially in the Bionis' Leg area. The game might make it more obvious that you found something you'll need later after a certain point, but there is still a chance the items could turn up in another quest. From what I noticed so far, most of the common drops and old equipment seem safe to sell. |
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Member
(04-25-2012, 05:19 PM)
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#3752
Five stars with Frontier Village and I still can't get even in the chief's absence, probably not far enough in the story maybe? Other than that I'm making good progress, I have every quest possible done up to Eryth Sea with half of Alcamoth done. After that I'll be able to continue the story.
Last edited by burgerdog; 04-25-2012 at 05:25 PM.
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Member
(04-25-2012, 05:34 PM)
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#3753
Last edited by Hiltz; 04-25-2012 at 05:40 PM.
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Member
(04-25-2012, 05:36 PM)
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#3754
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Boring Member
(04-25-2012, 05:38 PM)
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#3755
But yeah i think it has something to do with my reconstruction only being at lvl 1. I'll try to improve that to lvl 2 and see. |
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Member
(04-25-2012, 06:21 PM)
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#3756
Reyne 4th skill tree:
- Upgrade all of Colony 6 to level 2. By the way, you get a useful gem as a reward. - Warp to Alcamoth's Imperial Palace landmark. Turn around and walk to the big staircase in front of you on Melifica Road. Ma'crish will appear here so change the time to 12:00 daytime. Talk to the npc and invite to Colony 6. - From here, walk past the staircase and go down the central escalator. Turn left and find Talonyth standing next the big fountain. You won't need to change the time. Invite Talonyth to Colony 6. - Warp to Frontier Village Chief's Residence landmark. Talk to Hoko near one of the mushroom fountains next to a large tree door entrance. Invite Hoko to Colony 6. - Go to the Central Plaza on the bottom floor and change the time to 0:00 night. Talk to Pokapoka (the nopon with the blue hat) and invite him to Colony 6. - Warp to Colony 6 and change the time to 12:00 daytime. Talk to Hoko on the upper right side area of Juju's location. He'll appear in the back next to the second blue tent. Accept and complete his new side quest. He'll want you to collect the following items: 3 Thick Armu milk on Bionis leg, 3 White Brog livers from Detox Brog enemies in Satorl Marsh, and 3 Juicy Wild Meat from Stella Eks enemies at Eryth Sea. note: the detox brogs appear in Satorl Marsh's Nopon Merchant Camp landmark. Warp there and walk forward and you see that monster behind the rock. - Warp to Colony 6 and talk to Hoko again. He'll give you another side quest to do. You'll be asked to collect 4 Charcoal legs, 4 Honey Rhubarb, and 4 Tropical Radish. - Talk to PokaPoka who will appear in the same area as Hoko in Colony 6. PokaPoka's new sidequest has you collect 3 Bunnia Hams from Ether Bunnia enemies in Satorl Marsh. If you need to, warp to Satorl Marsh's Glowing Obelisk landmark and walk to the Nopon Refugee Camp on top of the mountain. You will find the enemy right before walking up to the mountain path next to the Ogre Bunnia. Apparently, you can get the same item from the Ogre Bunnia enemy as well. - Go back to Pokapoka to complete his side quest and talk to Talonyth and accept the new side quest. Talonyth is inside the blue tent right next to Pokapoka. This quest wants you to collect 1 Sky Frying Pan from near the Sky Stage location on the Bionis Leg. To find it, warp to Kamos Guidepost on Bionis Leg and walk across Vienna Hill to the Sky Stage area. This item is a red orb that is found in the back area. - Return to Talonyth and she'll give you a second-part of the side quest. Collect 1 Nature's Stove from near Eks Watering Hole in Makna Forest. Again, this item appears as a red orb. The item is found behind Eks Watering Hole next to a tree where there's a group of pirahna fish in the water. - Warp back to talk to Talonyth to complete the quest. Now talk to Ma'crish (6:00-18:00) who should be found in the general area between Hoko and Juju. Accept the new quest and then go to the back area of Colony 6 where the the fenced off farm area is. Talk to Nopo'rikh (6:00-6:00) next to the friendly Armu monster. and then go back and talk to Ma'crish to complete the quest. Now play as Reyne and talk to Ma'crish and then talk to Hoko. Accept Hoko's quest to collect 2 Soya paste shells from Entma king enemies on Valak Mountain. Warp to the Mechonis Wound landmark and follow the guide arrow to fhelp find Entma King which his lvl. 45. Keep a look out for the big enemy because it comes up fairly quickly. - Warp back to Colony 6 and use Reyne to talk to Hoko to choose any of the two choices he gives you. Finally, talk to Ma'crish and you'll now have Reyne's 4th skill tree unlocked ! note: Always play as Reyne while talking to these npcs.
Last edited by Hiltz; 04-25-2012 at 08:15 PM.
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Member
(04-25-2012, 07:24 PM)
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#3758
So I'm going to do a second playthrough sometime or other. I'm in the process of prepping up a material/collectible guide.
The goal is to alphabetically list what materials and collectibles you need for quests, how many you need and where to get them so you can ditch the rest. Also where to find the materials if you're questing. A sample of what I'm going for: Code:
[C] Blue Chain (3)
(3) Q - The broken watch C.9
-L- (F) Colony 9
(T) Liliana C9 OT
[C] Plate Snow (1)
(1) Q - Collection quest 2 C.9
-L- (F) Colony 9
(T) Jolele C9 1*, Sonia C9 OT, Perrine C9 5*
[C] Rabbit Diode (2)
(2) Q - Collection quest 1 C9
-L- (F) Colony 9
(T) Rocco C9 OT, Jan C9 2*, Sesame C9 4*
Moritz C9 1*,
[M] Small Scale (1)
(1) Q - Material quest 2 C.9
-L- (E) Piranhaxes near Anti-Air Battery 1.
(T) Narine C9 1*, Kantz C9 OT, Cheryl C9 1*
[M] Yolkless Flamii Egg (1)
(1) Q - Material quest 4 C.9
-L- (E) Flamiis beach near Anti-Air Battery 1 day
(T) Jackson C9 2*
Collectibles is less useful as you can't run out of inventory space for those so excess is less of a problem (but so many of them are just sanity-saving to trade instead) so they'll probably become a separate list (I might include best spots for ones for collectopedia too as not all can be traded). Maybe enemy levels and drop rates for the materials too... |
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Member
(04-25-2012, 07:29 PM)
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#3759
Okay Makna Forest spoilers.
I have Melia and I'm wondering what I should do with my party now. Previously my team was Shulk, Dunban, and Sharla. I love playing as Shulk but the party needs a tank (Dunban) and healer (Sharla) so I've had to get rid of him to play as Melia. Was this a good idea? I've already read the GAF post about how to play as her. I'm willing to get rid of Sharla but I'm worried about not having a healer.
Last edited by Poyunch; 04-25-2012 at 07:32 PM.
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It's Just the
Sweet Scent of Butane (04-25-2012, 07:32 PM)
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#3760
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Member
(04-25-2012, 07:37 PM)
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#3761
Starwolf, you're amazing...
And I'll second Leezard (and everyone else): you don't need a dedicated healer in the party if your setup is OK. |
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(04-25-2012, 07:44 PM)
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#3762
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Member
(04-25-2012, 07:46 PM)
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#3763
Is no healer viable for fighting unique mobs? I've been strictly Reyn, Shulk and Sharla and considered trying out everyone else but the lack of heals scares me.
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Member
(04-25-2012, 07:50 PM)
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#3764
So I've decided to take on every unique, all the way up to that ridiculous level 120 bastard. Beat him on my other playthrough, but I guess I'm going to work my way up to doing it again.
Meaning quests quests quests so I can unlock some optional stuff I otherwise wouldn't have bothered with. Spent a few hours working on that, every timed quest from the initial set of them and the bulk of the Colony 9 quests since I hadn't touched those yet. I'll probably hit up the next set of timed quests tomorrow and try to get as many of those done as possible.
It's not only about playing to each individual character's strengths, but playing to the strengths of the other party members too. Yes, I've been taking out unique mobs the same level as me and a bit higher with Shulk/Reyn/Dunban on my current playthrough. I do use light heal, and I have skill links for things like healing after encourage and healing after chains. I've had literally a couple instances where I "abused" those, and that's taking into account every possible unique up to the point I'm at (killing all of them on this playthrough).
Last edited by chaosblade; 04-25-2012 at 07:54 PM.
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(04-25-2012, 07:51 PM)
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#3765
I suggest luring non-unique members of a mob away from the unique until only the unique and what you can't separate from it are left.
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Member
(04-25-2012, 07:56 PM)
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#3766
The thing with this game is that 1 level makes a HUGE difference compared to other RPG's. I was like you, exploring around, doing as many sidequests as I could, and I came to the realization that enemy encounters were not as fun anymore. I realized this about 6 hours ago. I went into a dungeon, and ALL the enemies were black label. The game was throwing these enemies at me like they were supposed to be a challenge, surprising me, blocking off chests. Except that when they are black label, they will ignore you completely, and you can steamroll them. So I started to back off on sidequests specifically, and it has helped. The next dungeon had all blue labels, and was more of a challenge. Gray label seems the best. My advice to you? When you go to your next dungeon, if 80% of the enemies of black label, then start to slow down on the sidequests. I think you'll have a much better experience. |
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It's Just the
Sweet Scent of Butane (04-25-2012, 08:38 PM)
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#3768
I hope you can understand what I mean, I can't explain it any better I think. |
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Boring Member
(04-25-2012, 08:49 PM)
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#3769
I looked all over the place sooner but never thought of checking outside. |
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Member
(04-25-2012, 08:52 PM)
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#3770
10 and 22 seems to be when named npcs sit around for a while so that's for the most part the best time to look for them.
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(04-25-2012, 10:06 PM)
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#3772
They're both adequate, though. The only time you might need a dedicated medic is when you have to fight a large high-leveled mob and other party members are getting attacked by the enemies you aren't targeting or the enemy has a powerful attack that hits multiple party members. Your tanks should be drawing agro.
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Member
(04-25-2012, 10:54 PM)
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#3773
I know I'm incredibly LTTP on this one, but I had to stop playing just to post about how amazing the music is in this game. I'm only an hour in, but the theme of Colony 9 is bringing me back to the PS1 era. I feel like I'm playing Chrono Cross or Final Fantasy 8 for the first time, and for someone 27 years old that's a special thing. The only way a game could be better is if it made me feel like I was playing Chrono Trigger or FF6 for the first time again. Maybe Earthbound.
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Member
(04-25-2012, 10:55 PM)
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#3774
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Member
(04-25-2012, 10:56 PM)
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#3775
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Member
(04-25-2012, 11:04 PM)
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#3778
It's no fun that way. Real men fight 10 enemies at once. Just take out the little guys first since they'll go down faster and then you have less damage coming at you.
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Member
(04-25-2012, 11:06 PM)
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#3779
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hates soccer, is Mexican
(04-26-2012, 12:34 AM)
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#3784
.. Honestly you really don't need'em right away. This is the only character that heavily relies on auto attacking and not spamming arts. I used them for the end boss and only ever upgraded like two of their arts. Don't let not having them keep you from using them. |
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hates soccer, is Mexican
(04-26-2012, 12:50 AM)
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#3786
But to answer your interesting question... It's almost impossible to tell, because you have to consider the damage divided by time it takes to deal it, so a better question would be: "Who has the best damage:time ratio?". (I teach middle school math :p) So the last character has a pretty high one, once you fully upgrade all of their speed, critical, double attack, and haste skills. They're doing fast fast damage that increases their Talent Art and then that does REALLY good damage. But personally I think it may still be Melia. Here's my thinking: If you fully upgrade her Poison, Flame, Thunder, and Ether % - I think she's tough to beat. Follow me here: Summon Bolt > Copy Bolt > Summon Poison > Release Poison > Summon Fire > Release Fire > Summon Bolt > Release Bolt > Bolt > Bolt. Now you are doing damage for 30 seconds of Poison that's boosted by the Ether Ups of the Bolt Summons. Now after you release the Poison you now summon Fire and release that. Now you are doing Burn damage as well for 20 seconds. Then you summon your last Bolt and release all three Bolts. Once you have 100% Elec Boost release those Summons does SICK damage.... compounded with all the 100% damage over time of the Burn and Poison damage, including the burst damage of those spells. You can also make that do more damage by toppling first with 1-2 Starlight Kick Topple combo, then start releasing Summons. ... So the way you'd discover this I guess would be to find a high level monster, issue battle order "Come to me" (Hold zR and press DOWN) so that way nobody attacks. Then just stopwatch how long it would take each character to down the monster individually. Now since every monster is different, it's not going to be an exact science, but it'll give you a rough idea. To answer your question in summary though: I think Melia does the best damage in a single action (Have three Bolts summoned, then release) but The Last Character may have a better damage:second ratio once fully upgraded.
Last edited by Adam Prime; 04-26-2012 at 12:53 AM.
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Member
(04-26-2012, 12:50 AM)
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#3787
After 55 hours I'm about ready for this game to be over, even though I've enjoyed it a lot. I just fought Gadolt for the first time and I'm at level 63. I don't know if I'll be strong enough to finish the game or how much farther I have to go. Random encounters and the most recent boss haven't given me any trouble, but I'm expecting to hit a wall any hour now. I'd also like to get some more skill trees but I don't want to spend that much time doing quests. :P
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hates soccer, is Mexican
(04-26-2012, 12:59 AM)
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#3788
... I think I hit a small wall of fatigue too at around ~55 hours. Don't worry the story gets "interesting" (bat shit crazy) so the game finishes pretty strong. I think you're in a bit of a lull, but you're pretty close to the end where the story takes a better turn. |
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Member
(04-26-2012, 01:02 AM)
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#3789
Yes! I was impressed that the game kept throwing amazing tunes even very late in the game... and that music is amazing and unlike anything you hear until there.
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Member
(04-26-2012, 01:08 AM)
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#3790
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Member
(04-26-2012, 01:57 AM)
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#3792
So yeah..... When I get a new comp, my second playthrough will on Dolphin. What are the specs to max out Xenoblade? |
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Member
(04-26-2012, 02:43 AM)
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#3794
Playing on Dolphin, have an 2500k at 4.5GHz and I still get occasional desynced/garbled audio but otherwise it's fine. Not sure what the lowest you can go is, but it's probably around 3.7-3.8GHz, but with a higher chance of sound issues cropping up. |
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Member
(04-26-2012, 02:49 AM)
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#3795
The quests should still be available. Nothing to worry about.
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Member
(04-26-2012, 03:32 AM)
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#3796
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Member
(04-26-2012, 08:34 AM)
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#3799
I almost died there, awesome battle. What's your set up and level and the monsters level?
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Cranky. Very cranky.
Rather sarcastic to boot. (04-26-2012, 09:08 AM)
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#3800
today i progressed through the story a bit. my impressions: hahaha what the shit. anyway, going back down and trying to level up affinity with places and stuff. i want to get to 3 stars with colony 9, but that means building a heart relationship with two female characters, which might take a while, but that's okay because another place has a bunch of quests right now. i probably won't continue the story in a major way until saturday, or somewhere around the 68-70 hour mark. |