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Member
(04-18-2012, 11:55 PM)
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#1252
Personally, I prefer using "scrambled cable channels" as an analogy. "Hotel minibars" aren't too bad, but the parallels aren't as solid. Also we've had lots of fun in a previous thread (or was it earlier in this mammoth thread?) running and running to a ludicrous extent with a pizza analogy.
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Member
(04-18-2012, 11:57 PM)
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#1253
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Member
(04-19-2012, 12:00 AM)
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#1254
not this again...
you want to know what game is terribly "incomplete"? skullgirls. but do i care? no. its hella fun and worth every damn cent. will i buy the dlc that they have announced to be planning when it comes out? who knows, but i won't let that stop me from enjoying the game as is. the problem is that people no longer judge the product that the are purchasing on its own. dlc is always taken into account nowadays. the most annoying thing about this is when people shut out games with dlc before even giving it a chance. "dlc threads" often attract a ton of people whether or not they've even played the game or sometimes whether or not they even care about the game--people that just want to spout anti-dlc crap.
Last edited by ihearthawthats; 04-19-2012 at 12:02 AM.
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Member
(04-19-2012, 12:00 AM)
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#1255
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Member
(04-19-2012, 12:06 AM)
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#1256
if they finished it before release, and planned it far in advance, I think enough people will say "Hey, this should have been in the final game". Shipping the game with DLC characters there, waiting to be unlocked at a later point pretty much reeks of "We had everything done, and we're going to sell you a 3rd of the characters because we can" rather than "Hey, would these guys be a cool addition to the game?"
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Member
(04-19-2012, 12:07 AM)
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#1257
Then AE comes along, with another disc release albeit optional this time, and a DLC version that I can buy. Even though I had no interest in the characters and essentially bought it for the "balance" update it brought I still got it day one, happy to try out the changes for my characters despite it killing a lot of SF4's hype because of the Yun + character nerfs shenanigans. People complained about having another update to SF4 still. So, Marvel comes along and it comes with preorder characters that you can purchase a month afterwards. That actually kinda sucks but they were just the two characters and no one seemed to use them anyway. Then a couple months later they announce Ultimate coming out in the same year being a disc update with no DLC upgrade for vanilla. It was essentially the same ordeal as SF4 all over again only accelerated. People kinda rightfully complained about that one too. My point is that I didn't personally have a problem with any of the above. Now with SFxT coming along, we got the Lupinko leaks knowing the full roster months beforehand. So I was excited to see the 12 characters that were remaining before release, but they never showed up. Once they announced the Vita version with the new added characters (before the console version even released), it was evident that they would be DLC. At that point, I was still fine with it. Clearly they weren't finished in time for the release date of the game, whatever. Then SFxT releases, and immediately gets data mined. They find textureless models for all the DLC characters. "Okay, fair enough that they would have some of already preliminarily done and on-disc." Then they find all the textures. "Alright..." Then they manage to find a way to replace characters already in the game with the DLC ones they've found and use them in fights. "The way they're shown on the character select is pretty rough, maybe those animations and movesets aren't final..." Then they get the trials, proper character select screen, alt costumes, endings, everything. "Oh come the fuck on!" I was pretty much giving them the benefit of the doubt for the thing up until the very end. I mean I know that people can deflect this situation as something people would've complained about anyway, and it's probably true you can't get everyone on board with DLC and they have complained about these things in Capcom fighters in the past-- but this was the one to get me annoyed with them. Sure, the easy defense is if they did the exact same thing but not on disc for you to download later you wouldn't have complained. You know what? That's absolutely true, because I would've still been giving them the benefit of the doubt on the situation as well. Completely different set of circumstances and I wouldn't have any means of knowing that they were already long done and ready for play. With DLC it's always straddling that line of hoping that they're not trying to abuse that sense of trust. Anyhow, with this long post aside, I'd have preferred it had Capcom released it as an $80 game upfront, instead of an $80 game that you pay the rest of at the end of the year for the sake of the content complete Vita version that they'll sell for $40. Right now I'm more annoyed that the characters I'd wanna play are being held off while people that can tamper their systems have full access. That's just my opinion tho. |
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Member
(04-19-2012, 12:08 AM)
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#1258
Same. It doesn't surprise me when video game "journalists" like Kotaku and Giantbomb who are already very friendly with the industry as it use the word. In between getting video games for free along with the other crap publishers send them to make them feel special, I question the notion that they know what it really means to be a consumer who can barely afford a couple games. But it's really depressing when consumers themselves use that word.
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Asks questions so Ezalc doesn't have to
(04-19-2012, 12:09 AM)
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#1259
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Member
(04-19-2012, 12:23 AM)
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#1260
p.s. day 1 dlc and on-disc dlc are not certainties, as much as people want to claim them to be. |
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Member
(04-19-2012, 12:26 AM)
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#1261
So what are you getting out of this? Can you honestly not see why people would have an issue with this?
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Member
(04-19-2012, 12:27 AM)
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#1262
It's pretty easy to tell really. If they are advertising day one dlc/ce bonus missions. Then they shipped a product they've held back on content, ergo incomplete.
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Member
(04-19-2012, 12:33 AM)
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#1263
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Member
(04-19-2012, 12:40 AM)
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#1268
You know what game was released from a huge company for 60 dollars, has reused assets and moves, a large development team, and is trying to nickel and dime their customers to death with features that are already on the disk just waiting to be purchased at a later date? SF x Tekken. Your argument is terrible. Skullgirls is not "incomplete." It shipped with everything that was done at the time, and they have been extremely upfront about their game from the very beginning. Capcom lied about a mode that was supposed to be in the 360 version, and on top of that have locked 12 characters, hundreds of gems, and tons of costumes away on a disk that I have already paid for. These costumes, characters, and gems are complete and on the disk. There's a difference between being upfront with your consumers and holding back content that you theoretically have already paid for. THE CONTENT FOR SF X TEKKEN IS SUBSTANTIAL, AND IT IS ALREADY ON THE DISK. |
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Member
(04-19-2012, 12:46 AM)
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#1269
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Member
(04-19-2012, 12:49 AM)
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#1270
X-Men vs. Street Fighter Marvel Super Heroes vs. Street Fighter That's not counting all the sprites recycled from the Street Fighter and Darkstalkers games. |
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Member
(04-19-2012, 12:51 AM)
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#1271
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Member
(04-19-2012, 12:53 AM)
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#1273
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Member
(04-19-2012, 01:33 AM)
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#1277
Didn't.
Liquidate. Cash. When did companies stop fighting among themselves are started against their customers? Do all the major publishers have non-compete agreements? I can count the pro-consumer gaming corps on one hand now, and all of them are either private or indie. |
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Member
(04-19-2012, 01:43 AM)
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#1278
*It's ok, Capcom has super cancer
Last edited by Tylahedras; 04-19-2012 at 01:50 AM.
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Bish loves my games!
(04-19-2012, 02:08 AM)
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#1280
Most publishers create a P&L for every title and individual SKU they are going to finance and ship. They expect, hope for and plan for a certain ROI on each project they pay for. That's business. Sometimes the team finishes ahead of schedule, or members of the team have down time, for a plethora of reasons. So there's these devs. Nothing to do. Technically no money to pay them. The advance on royalties (aka the game budget in most cases) is accounted for. To spend more would compromise the P&L that nearly all publishers rely on to function. They should probably be moved to a new project with a new P&L. But hey, these guys could be creating additional content for the game we just finished! We could finance that content and sell it separately. Sure it'll require a new P&L (for the DLC) but won't gamers who enjoy the game be happy to have those additional characters or content available to them as an option. Then, because of the great work of these devs, that extraneously financed content is ready at launch. Wow! Idea! We could put that content on the disc! People wouldn't have to wait for it to download it. They could just unlock it with a code they would pay for. They get the content in seconds. We fulfill our second P&L for the additional content we financed. Everyone wins! Cue outrage. |
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Member
(04-19-2012, 02:13 AM)
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#1281
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Member
(04-19-2012, 02:21 AM)
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#1283
And then then Capcom goes: "We'll cut out 12 characters to save for the vita version! It'll be great! Everyone will buy a vita and be happy!" And then they go " Oh, but the vita version isn't complete, so we'll sell the characters as dlc AND limit them so that they have to wait until the vita version comes out! IT's all right, they should be grateful for more content!" And finally to cap it all off, they go "We're too poor to store all this data on our servers, let's just leave it all on the disc! They'll never find out, they're just a bunch of gamers who can't think beyond press start to play!" Cure the 2 million lifetime sales charts! We gunna make some big bank on this one AND they all gunna luv us for it! |
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Banned
(04-19-2012, 02:33 AM)
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#1284
The delivery method doesn't matter here. It's not the core of the problem what so ever (which is what I'm trying to argue). Capcom can opt to inconvenience everyone with compatibility packs, large patches, etc. They can opt to load said data onto servers and offer it as the semantically correct "downloadable content", but ultimately it doesn't change anything. The "entitlement" comes from "well it's on the disc, it's robbery". How foolish is it to be upset no matter what Capcom does? SFIV they decide to deliver the DLC the "old" way, via a completely new disc. With AE, they offer the ability to download all the characters instead of getting a new disc (though that option is also available). Here, they've simply removed the necessity to download a big file, nothing more, nothing less. The content would be additional no matter what in this day and age, and that is the reality of the industry. It being on the disc as a delivery method is 100% irrelevant. The complaints in this thread read more like "I should absolutely be entitled to everything that was finished when the game released, regardless of the planned delivery schedule or business model". It sounds entitled. Mostly because Capcom planned for a seamless experience and forward compatibility out of the gate (a smart move) and they're being chastised for it...because? Well, plainly because gamers feel that whatever is ON the disc should be 100% accessible and owned wholly by them. I won't say that is a bad mentality to have, but it is entitled. Essentially all that will come of this is inconvenience. Forward compatibility will go by the wayside as far as DLC, and instead will be replaced by inconvenient 800MB patches and compatibility packs, etc. Just for the sake of saving "face". The silly thing is, even then, the mere existence of DLC will upset gamers and they'll STILL complain. Which is 100% fine, just remember WHY you are complaining. Don't complain about the delivery method, just complain about the nature of the DLC, or the content. Should characters be DLC, or custom items? New music packs and stages? The problem with all of this may not be the DLC it self, or how it is delivered, but WHAT is being delivered. To complain about the delivery method though, just sounds stupid to anyone who is looking at it objectively, simply because a changed delivery method will erase said complaints, and merely replace them with different ones.
Last edited by MrPliskin; 04-19-2012 at 02:36 AM.
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Member
(04-19-2012, 02:39 AM)
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#1285
SFxTK doesn't use assets from either of those games (big lol). MvC2 on the other hand recycled sprites like crazy. They added characters with reckless abandon and it shows. EDIT: You can easily flip the script and say that companies feel entitled to more money for their product (which they've divided up for this purpose, that is the assumption anyway). Customers then feel like they are not entitled to that money for their product (because...). Everyone feels entitled to something or they wouldn't buy or sell/make it. People need to stop using this word like a message board atomic bomb to either cement their arguments or to dismiss those who imply people feel over-entitled about something. A pointless and distracting battle over a universal.
Last edited by Riposte; 04-19-2012 at 02:51 AM.
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Member
(04-19-2012, 02:43 AM)
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#1287
And you? Justifying despicable business practices in an attempt to persuade people to stop people from not buying crippleware from a company you don't even work for?
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Member
(04-19-2012, 02:50 AM)
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#1288
If you have a problem with a game "taking out part of the game to sell you," then the onus is on you to prove the game itself isn't worth your $60. Complain about that. The delivery method of the DLC should have no bearing on that. But people around here seem to complain about this stuff before the games are even released, so they don't even know. I bring this up a lot, but the complaining about something like Javik was completely asinine. The game had easily enough content, and if you didn't know of his existence at all it'd be just fine. And when people were angry that he was on the disc I was angry that the whole freaking thing wasn't on the disc. I didn't want to have to download a large file in order to play my game. Give me DLC on day one and on the disc, and I'll probably purchase a lot more of it. Download on day one? Annoying. Download on Day 20? I'm probably done with the game.
Last edited by RDreamer; 04-19-2012 at 02:52 AM.
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Member
(04-19-2012, 02:56 AM)
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#1290
Nah, I'll just skip both and tell Capcom to go fuck themselves. There are other publishers out there that give me a better value for my dollar and don't insult my intelligence.
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Member
(04-19-2012, 02:57 AM)
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#1291
You are still telling Capcom to go fuck themselves by buying it used. If the game mechanics didn't interest you to get it in the first place, then that's a very silent, inconsequential "fuck you". Matching the volume of a forum post they wouldn't read. (row row fight the power)
Last edited by Riposte; 04-19-2012 at 02:59 AM.
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Member
(04-19-2012, 02:58 AM)
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#1292
I've posed this question before: in a situation where a game has on disc locked content or day one DLC, using only budget/money reasons, why should a costumer ever buy a game on day one at full retail price? Surely training costumers to wait for price drops or to buy used to get the most cost effective way to get the whole game experience is not good for the industry. |
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Member
(04-19-2012, 02:59 AM)
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#1293
Used or new, it seems like a raw deal. I'd encourage everyone to skip it entirely. I don't like to reward companies that actively try to extort me.
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Member
(04-19-2012, 03:01 AM)
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#1294
Would you have honestly bought SFxTK if the DLC expansion worked as expected with the same price point? (Or if that bothers you, no DLC expansion to begin with and no extra characters on Vita) |
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Banned
(04-19-2012, 03:02 AM)
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#1295
Anyone got any advice? Tells me I have an invalid redirect when I try to add someone to the list. Browser issue maybe? |
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Member
(04-19-2012, 03:04 AM)
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#1296
Okay, you've reached a whole new level of LOL
Last edited by RDreamer; 04-19-2012 at 03:07 AM.
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Banned
(04-19-2012, 03:08 AM)
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#1297
Anyway, customers buy day 1 to play with friends, enjoy the new experience when everyone else does, and out of excitement / enjoyment. If you, as a customer, don't feel like the games you want to play are worth your money...then wait. YOU can do what every you want. The reality is, this doesn't "train" anyone to wait except for the very very small minority of gamers like you. SFxT didn't well well because Capcom pumped out too many fighters this generation, particularly too many with short release schedules and expansions very soon after. |
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Member
(04-19-2012, 03:14 AM)
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#1300
Quote:
You fail again.
Quote:
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