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Member
(04-19-2012, 05:08 AM)
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#1351
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Member
(04-19-2012, 05:09 AM)
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#1352
In the SFxT case, they are already putting the blame on Ono. |
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Banned
(04-19-2012, 05:11 AM)
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#1353
Basically it'll fracture the user base once the DLC is released, because people don't like it being "on the disc" (even though it ultimately doesn't change a thing). |
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Member
(04-19-2012, 05:13 AM)
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#1354
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Member
(04-19-2012, 05:17 AM)
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#1355
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Member
(04-19-2012, 05:20 AM)
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#1356
And Revelations sold like shit because? ORC sold because it's a four player co-op game that shooter fans can play with their buddies. Capcom knows this. That's why Resi 5 did well, and that's why they're making it clear Resi 6 will have co-op.
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Member
(04-19-2012, 05:20 AM)
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#1357
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Banned
(04-19-2012, 05:22 AM)
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#1359
The case with SFxT is that it does have a good amount of content, and depth. It isn't a shallow game (at least if you have gems turned off *bazingg*). The worth in a fighting game, ultimately, relies on the size of the roster, and the depth of the mechanics. To suggest that SFxT is only 3/4 of what it "should" have been, or that it wasn't worth what they asked because they planned for additional characters down the line, is a bit over the top. It is still a very packed fighter, though not without its own problems. I'm still surprised that people aren't discussing the bigger issue, which is the DLC itself, not the delivery method. The delivery method should be the last thing we as consumers are concerned about. Instead we should be asking if we're comfortable with WHAT the DLC is, and asking ourselves what we would PREFER to see as DLC. This content wasn't scrapped in the last week before going gold and magically turned into DLC. It was created, funded, and planned from the gate to be as much. This is evidenced easily by the hooks and systems in place to make it seamless for all players once it is released (as has already been shown by hackers). So yea, let's move on from "omg its on the disc" to "What would actually make for good DLC in a fighting game?". |
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Member
(04-19-2012, 05:34 AM)
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#1360
Quote:
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Last edited by ZombiePlatypus; 04-19-2012 at 05:37 AM.
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Member
(04-19-2012, 05:39 AM)
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#1361
Originally Posted by RDreamer:
Originally Posted by MrPliskin:
Last edited by Glass Rebel; 04-19-2012 at 05:42 AM.
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Member
(04-19-2012, 05:51 AM)
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#1362
People are making threads and bitching about this stuff before the games are released. That is before they even know how much they're getting for their $60. No one's talking about the size of the package they're getting for their original money. They're just butthurt that there's extra content for extra money that exists. You're butthurt about this. You said yourself it doesn't matter how massive the game's content is! No matter what it's a rip-off apparently. You've just contradicted yourself. |
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Member
(04-19-2012, 06:00 AM)
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#1363
There needs to be a damn good reason for this sectioned off content to be held-back and "we wanted to charge you a second time" is just not gonna cut it. No matter what rational you use. |
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Member
(04-19-2012, 06:04 AM)
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#1364
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Member
(04-19-2012, 06:05 AM)
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#1365
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Banned
(04-19-2012, 06:09 AM)
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#1366
There's also nothing wrong with customers who feel that if they pay for a disc they should have access to everything that's on the disc they paid for. The simple solution here is for devs not to put DLC on the disc. |
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Member
(04-19-2012, 06:11 AM)
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#1367
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Member
(04-19-2012, 06:15 AM)
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#1368
If you really feel like creators/sellers should get to blindly decide how much of a said product or service warrants a second arbitrary charge, then go ahead and offer to pay twice for everything else that you buy. It could have been something decent, but the industry overall has proven that they can't handle this kind of set up without abusing it, so I'm pretty much done buying into it. My wallet is closed for these kinds of releases.
Last edited by ZombiePlatypus; 04-19-2012 at 06:18 AM.
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Member
(04-19-2012, 06:17 AM)
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#1369
Oh great, the simple solution is for devs to fuck over some customers for the sake of semantics. Look, I'd rather not wait for a long download. If they can put it on the disc and save me the time and themselves the bandwidth, then go for it. If they can eliminate compatibility patches and things like that for online DLC simply by doing the DLC earlier, why shouldn't they? Why does its location in all this matter one bit? This is seriously a semantics battle where the solution you want has more negatives, but you still want it...
No, I feel like I should make a value judgement based on quality and quantity of content versus cost, not quality and quantity of content versus cost and whether or not some SEPARATE value proposition exists. This is fucking silly dude and you know it. I should pay twice on everything that I buy because I believe in evaluating the worth of the actual product on its own terms?
Last edited by RDreamer; 04-19-2012 at 06:23 AM.
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Member
(04-19-2012, 06:21 AM)
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#1370
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Member
(04-19-2012, 06:23 AM)
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#1372
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Member
(04-19-2012, 06:27 AM)
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#1375
Face it, when NAMCO of all people can advertise their games as not having on disc dlc and get cheered for it, then you know there is something horribly wrong with the whole concept in the first place.
Of course they have time locked, preorder first characters as well. |
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Member
(04-19-2012, 06:27 AM)
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#1376
And you say things as though it's a provable fact they'd be able to give you all of that at the price of $60, despite the larger budget needed to do so.
Ok, you guys are crazy and embarrassing. |
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Member
(04-19-2012, 06:28 AM)
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#1378
Originally Posted by RDreamer:
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Member
(04-19-2012, 06:28 AM)
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#1379
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Member
(04-19-2012, 06:29 AM)
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#1380
Alright, then hack your game. Have fun getting banned on Live or whatever.
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Member
(04-19-2012, 06:30 AM)
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#1381
If your idea of "more content" is stuff cut away from the original game and sold to you as a second purchase, then yes you were getting "less content" during the pre-DLC days. I'm not saying that no company out there has offered a fair DLC package, but the fact that it's rampant with extra characters, costumes, items, weapons, maps, etc. pretty much tells me that one game that would have been sold to me as one purchase, is now being sold in fragments as opposed to truly offering additional content.
Last edited by ZombiePlatypus; 04-19-2012 at 06:32 AM.
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Member
(04-19-2012, 06:35 AM)
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#1382
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Member
(04-19-2012, 06:35 AM)
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#1383
And yet, when you throw that defiant slant on it - like it's some sort of crusade - people just get all defensive. I dunno, maybe some posters just emphasize with the devs a bit more than you'd like - "they made it, they can charge whatever they want," and stuff like that. I consider the term "right" to be a legal or moral claim that I can make, and I don't feel that it's my right, as a consumer or otherwise, for other people to avoid making poor decisions outright. It's when companies go the extra mile in being dishonest or underhanded - recording personal information, creating false advertising within the product, general bait-and-switch tactics, or anything else that negatively affects me when I interact with them directly - that I feel that my rights as a consumer are being affected. I think that DLC in general is too benign to come down on it from either a legal or moral perspective, but individual cases such as Capcom's DLC practices are certainly fair games for such claims (and even in Capcom's case, the most egregious DLC that they've come up with have been one-shot decisions so far, so they really are individual cases). That said, sometimes I wish DLC had never really caught on as an industry-wide practice. There's really nothing distinguishing it from expansion packs or sequels save for the ability to charge people for content piecemeal, and ultimately people decided that they didn't want that, so...yeah. I thought that at least the whole compatibility issue with expansions was a drawback compared to DLC, but as it turns out sometimes DLC doesn't even work properly at first. And then stuff that would've just been cut to make a leaner product gets wrapped up and set aside as DLC on top of that, and people find out, and they get mad and the devs get pissy and the whole thing turns into a clusterfuck. It's just not shaping up to me.
Last edited by SousedLouse; 04-19-2012 at 06:43 AM.
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Member
(04-19-2012, 06:46 AM)
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#1385
Also, why on earth would you bring-up the music industry as justification when it's gone (and still going) through a massive struggle itself in terms of what they wanna charge versus what the consumer feels is a fair price to pay? As long as enough fans keep rewarding the company by continuing to buy fragmented DLC-fests, anti-DLC stances inside the company are not gonna carry any weight. :/
Last edited by ZombiePlatypus; 04-19-2012 at 06:50 AM.
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Member
(04-19-2012, 06:51 AM)
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#1386
On the other hand Valve has given me tons of TF2 and Left 4 Dead content for free and will continue to do so. CD Project has given me a substantial The Witcher expansion completely free of charge and they just did the same thing for The Witcher too. I've received bonus content without paying any additional dollars from Tripwire, Frictional Games, Team Meat, Crystal Dynamics... the list goes on. Why did they do that? Most likely because they think that they'll profit from me in the long run. That's completely fair, they're all companies after all. As far as I'm concerned though, they give me the feeling that they value me as a consumer. I bought my fair share of Capcom games in Devil May Cry, Resident Evil, Sengoku Basara, Okami etc. but you're sadly, sadly mistaken if you think Capcom has released these games for me. They received my money, I received their game and that's it. No doubt I've enjoyed most of them but they don't get no extra benefits from me just by making a game I've purchased good. That's how it's supposed to be in the first place. Expecting so makes them more entitled than anybody in this thread will ever be. |
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Member
(04-19-2012, 06:54 AM)
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#1387
It probably doesn't go much farther than the developers. It's not like Capcom has a history of putting an extensive amount of unlockable stuff in all of their games; usually, that was a quirk of specific developers like Tokuro Fujiwara or Shinji Mikami, whereas most games just had stuff cut out. But the trend of saving that stuff for later, or for setting DLC aside as a separate dev project to be completed alongside the main game, has to be coming from the top down. And in cases such as that there's really not much that they can do. The best that devs have been able to do is fudge the costs of the preliminary work so that they can develop more stuff before the higher-ups caught wise. The last two (I think?) times they did this, we ended up with Lost Planet 1 and the clusterfuck that was Mega Man Legends 3, so it's kind of hit and miss, really.
Last edited by SousedLouse; 04-19-2012 at 06:56 AM.
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Member
(04-19-2012, 06:55 AM)
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#1388
But that struggle is because of rampant piracy. If you take the timeline back a little no one batted an eyelash at singles. Singles and B-sides were a huge thing, and no one was angry about them because of the specific time they were recorded. And even now within the crowd of people that buy albums (a crowd I'm intimately familiar with) no one bats an eyelash at this, because it's silly. You buy what you think is fair at a fair price because you think that thing is priced fairly... you don't pout because some other thing (that's possibly also priced fairly) exists and demand it be added. |
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Member
(04-19-2012, 06:59 AM)
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#1389
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Member
(04-19-2012, 07:08 AM)
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#1390
Look, people bring up Valve. Valve can afford to do quite a lot with their games because they have a large alternate revenue stream with Steam. They can maybe sell their game for really cheap during a sale or something, because it gets people onto Steam as a service. The justification for this is that maybe while you're there you'll buy something else, too, or a bit down the road you'll buy something else, too. Well, a game can be the same way. You can put a bit more in the original game if you know that it may drive a percentage of those people to buy some of those piecemeal additions. It's the same theory behind free to play MMOs, except on a more micro scale. I don't see how this makes you incompetent. In fact this makes you a good business. That is absolutely a gross over-simplification of the problem... |
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Member
(04-19-2012, 07:21 AM)
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#1393
Quote:
Last edited by ZombiePlatypus; 04-19-2012 at 07:23 AM.
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Member
(04-19-2012, 07:23 AM)
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#1394
If SFxT had an arcade edition with this console edition as base, and the 12 characters were later added in as "bonuses" to the console version and that was sold at $$60- $80 the outcry would be FAR less. Hell, if the "special edition" of the game was $100 and had all 50 characters unlocked from the start people wouldn't be raising as much of an uproar. Customer perception IS as important as any amount of profit to a company. If they release a good game, it can be a force multiplier, ensuring it sells far more than average. If they release a bad game, they can bank on it to ensure that the game sells well. If they release a good game that tanks, you built a fanbase that will buy games that feature the IP. But if you run out of it, you become... the most hated company in the industry I guess. |
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Member
(04-19-2012, 07:25 AM)
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#1395
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Banned
(04-19-2012, 07:27 AM)
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#1396
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Member
(04-19-2012, 07:35 AM)
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#1397
I'm going to cry bullshit on a $100 special edition with 50 characters unlocked not causing an uproar around here, lol. I know it would at least have a very good sized thread going. Customer perception is very important, and I'm not going to deny that some companies like Bioware did a piss poor job of their PR.
edit: Anyway, I'm out of here. I need to get to sleep. It's way too late to be arguing about this stuff...
Last edited by RDreamer; 04-19-2012 at 07:38 AM.
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Member
(04-19-2012, 08:09 AM)
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#1399
Edit: And btw, I'd love to be able to rip off companies to to pay back some pubs and devs that have sold me steaming piles of garbage but sadly it's not possible to trick them into giving me more content or even a decent product.
Last edited by Glass Rebel; 04-19-2012 at 08:16 AM.
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Member
(04-19-2012, 08:17 AM)
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#1400
Indeed, if you wanted to go further, it also implies that the company's entire back catalogue (in so far as it would fit on the disc) should also be supplied. That is clearly - I'd hope you'd agree! - an absurd request. But it's what your statement strictly implies.
If you wouldn't want that game - why wouldn't you, because it sounds like a good value proposition compared to similar games currently on the market? If you *would* want it, why don't you want *exactly the same content* presented to you with a separate product offering more content? |