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Member
(04-20-2012, 08:45 AM)
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#1651
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Member
(04-20-2012, 08:54 AM)
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#1652
Old? New? Read it:
Quote:
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Member
(04-20-2012, 09:14 AM)
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#1654
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Member
(04-20-2012, 09:29 AM)
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#1655
Everyone posts thinking they are the correct ones and everyone else are just lines of code. So nobody ever backs down.
Last edited by Darknessbear; 04-20-2012 at 10:24 AM.
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Member
(04-20-2012, 10:06 AM)
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#1657
Neither side is evil but as a consumer I should get as much as possible for my money instead of being deceived by businesses. There is a reason why consumer protection laws exist.
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Member
(04-20-2012, 10:18 AM)
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#1658
I'd offer more sympathy if there were ~5 characters on disc for $60 and more costed extra. |
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Member
(04-20-2012, 10:21 AM)
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#1659
The 30+ fighters included in the base game was never the issue. Like at all. |
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Member
(04-20-2012, 10:24 AM)
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#1660
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Member
(04-20-2012, 10:26 AM)
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#1661
People should be mad that they left pair play off the 360 more than the characters that are on the disc that they never advertised. |
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Member
(04-20-2012, 11:13 AM)
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#1662
At least for me, it's this:
Let's say you buy the game at launch for $60. That was in March. Of course, if you did some research, you knew there would be DLC. Capcom released SSFIVAE after all. But that DLC had only 4 characters. Now in April the Vita version is announced and boy do the 4 new characters look cool.. no wait, there's 12. For $20. 12 out of a total 50 (or 55 in the Sony versions). That is more than a 5th. When the DLC releases in autumn you're gonna be fucked online if you don't buy it because there's no other way for you to even know how to play against them without buying it. Now in the light of this generation this wouldn't even be such a huge thing (for me personally it still is but that's another matter). Pubs are known to pull shit like this and most have grown accustomed to multiplayer content being locked behind paywalls. But saying that if people felt comfortable paying $60 for the base game shouldn't change their mind because of the DLC is absurd. Especially because Capcom could have told us all of this beforehand and everybody could have reevaluated their purchase. Luckily, I can't even buy it yet because I'm a PC gamer but if I were in the same situation as console gamers who bought it at launch I'd be incredibly pissed.
The 360 issue is another matter altogether. |
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baby dolphin -> sun
it's the only way (04-20-2012, 11:51 AM)
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#1663
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Member
(04-20-2012, 12:16 PM)
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#1664
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Member
(04-20-2012, 12:17 PM)
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#1665
This isn't about people having more content or a competitive edge because they pay more. While I'm okay with the former and not okay with the latter Capcom isn't the first to do this. The issue at hand is that I want to know what kind of product I'm buying. That entails the online experience and Capcom should have told me as much as they can how that online experience is going to play out but they didn't. And people in here are saying they shouldn't.
Last edited by Glass Rebel; 04-20-2012 at 12:32 PM.
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Member
(04-20-2012, 12:22 PM)
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#1667
Quote:
Quote:
Last edited by Chev; 04-20-2012 at 12:26 PM.
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Member
(04-20-2012, 12:35 PM)
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#1668
EDIT:
Quote:
Pretty extreme in my opinion, but more power to you!
Last edited by Toodles; 04-20-2012 at 12:40 PM.
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Member
(04-20-2012, 12:44 PM)
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#1669
It's a pretty common stance for fighting games, it's not rare that DLC or exclusive characters are banned from tournaments because of the requirement to pay extra to be familiarized with them.
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Member
(04-20-2012, 01:13 PM)
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#1671
going on a tangent, but some of the experienced players who take their game seriously often don't main DLC characters because theres no guarantee they'll be available at a session or event. Which is often the case at some of the non big money majors.
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Member
(04-20-2012, 01:18 PM)
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#1672
By now everybody should know how this industry works and that companies might or might not add DLC, same goes especially for Capcom. When I see a product I look at what it offers and do some research so I can evaluate whether or not I want to purchase it. Since I can't actually know about everything that the publisher or developer is planning, I'm taking a "risk" that somewhere down the road my game might receive additional content that puts your base game in a new context. Mind you, that risk is either positive or negative. Let's assume I like the game. For a publisher there are several possibilites to provide DLC: - They can develop it after they finished the base game. This is what Obsidian did with the Fallout DLCs. or - They can develop it during the development of the base game on a different budget (and maybe a different team) and release it either at launch or later but announce it beforehand. This is what Eidos Montreal actually did with DX:HR The Missing Link. They said amost a year before the launch that they would be creating DLC. Provided the price is right and the content is good you won't hear me complain in any of these situations, I even welcome it. It's almost impossible to know though what any company did so I just have to go by what information I can find. Whether Capcom actually did those 12 characters on a different budget or they cut them "at the last moment"... I don't know. The fact that they hid it makes it a bit dubious but still, I can't possibly know and I am not saying they did. What I do know though is that "hackers" found the additional content on the disc, almost ready to be released. Are you gonna tell me that it'll take them half a year to get it ready? I doubt it. Obviously not every single company can specify what they'll offer in the future. Plans change over the time and stuff might get cut, things added and so on. This on the other hand is (almost?) finished content and they didn't tell us even though they exactly knew what they were going to do with it. To put it simple: Capcom has this information: "Street Fighter x Tekken costs $60 and there is additional content that costs $20" We got the unbolded part, I want the bolded too and you make it sound like you don't want me to hear it. Does me having that information somehow hurt you? Why wouldn't you possibly want to get that information too? If you don't have a problem with that, love the surprise or whatever, that's completely okay by me. I assume you're an adult and earn your own money so you can spend it in any way you want. I am not okay with it though. Personally I'd rather wait and buy the game at a reduced price and buy the DLC with the money I'm saving that way. You and Capcom are obviously against that. |
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Member
(04-20-2012, 01:21 PM)
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#1673
The other issue is that Capcom has really been gouging on DLC compared to other companies in terms of price for effort. Arc's been bad also, but it's more forgivable since BB chars take more effort design and workwise then Capcom chars. You don't leave something on-disc for a long period of time, that just rewards pirates. The local tournies I went to that had SFxTK (I've taken a one month break from tournies due to some RL things, so this isn't recent). Casuals were played on the pirate version, the official version was only used for tourney play. Ultimately, you vote with your wallet- and I haven't paid for any Capcom DLC in years, and I've sold back every single Capcom game I've ever bought fairly quick (overall cost to me is same as renting it) - and won't be buying anything of theirs in future. I don't oppose the concept of DLC, I don't like on-disc DLC, but can tolerate it under limited circumstances. Capcom just takes it way too far, compared to most other companies in the FG market (Arc is almost as bad- but they get more of a pass from me due to size+BBCS2 patch being offered free) I had no problem with what KOF or SC5 did, and no -problem with what VF is going to do. Competitive games like fighters- you can't really wait on the game if you want to play competitively, you have to buy first week or you fall too far behind.
Last edited by alstein; 04-20-2012 at 01:25 PM.
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Member
(04-20-2012, 01:21 PM)
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#1674
You know what offends me the most? That this DLC won't cost $20 outside America. I bet it will be like $30-$35 here in Australia. Please don't tell me there are freight and shipping costs involved with 100KB unlock files.
Last edited by Gez; 04-20-2012 at 01:29 PM.
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Member
(04-20-2012, 01:28 PM)
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#1676
I'll say this: if the competitive community really wanted to send a message about DLC- they could, but they're too split to do so.
Ban the DLC characterrs for being paid DLC. Do this, the competitive community won't buy the characters, and I suspect as the competitive community drives most DLC sales, companies will get the hint quick as they'll get disappointing sales. |
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Member
(04-20-2012, 02:29 PM)
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#1677
It would be also be a bigger statement if the competitive community didn't play the game at all, rather than just ignoring the dlc. In their view though, gem selection is a bigger issue than gem dlc, which is a way bigger issue than character dlc. Maybe it bears repeating that people are generally happy with this amount of content and the price, they're unhappy about it being on the disk. |
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Member
(04-20-2012, 03:39 PM)
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#1678
A blanket ban would cause many folks to not buy the DLC they don't want but have to buy for system setup purposes. This is why a blanket ban would hurt, and you're not going to get the Capcom fans to not play Capcom games. |
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Banned
(04-20-2012, 03:44 PM)
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#1679
The fact that you think Capcom needs to tell you their DLC plans 6 months out BEFORE you buy the game is fucking absurd. Do you expect Sony to tell you there will be a console price drop 6 months in advance? Should MS say "XBL will be free starting in 4 months"? Or are you just absolutely oblivious to how these things work? Also, fucking L. O. L. at not knowing how to play against them unless you buy them. WAT. You can spend all of 20 minutes on SRK, look up some punishers and strats, and apply them. If that is beyond your grasp, not buying the characters isn't your problem. Get better. |
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Member
(04-20-2012, 03:53 PM)
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#1680
That statement shows complete ignorance of high-level play and what it takes.
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Member
(04-20-2012, 03:54 PM)
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#1681
So wait...If I sell you a box, and then tell you that you can access only some of what's in the box, but you have to pay me to get to the rest of the box, even though by law you bought the box and own what's in it, then I'm supposed to be OK with it?
Legally I'm sure it's fine, but it's a dickish move. They're just squeezing more money out of you, so why the fuck should you play their game? You don't have to. No one is twisting your arm, and the only way that they'll keep going at it is if you keep buying. It's not a difficult decision, here. |
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Member
(04-20-2012, 03:57 PM)
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#1682
The only real competitive balance issue with this would be if it turns out some of the DLC characters are generally superior to all the non-DLC character. If a bunch of the DLC character turn out to be top tier it'd be pretty disgusting. |
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Banned
(04-20-2012, 04:04 PM)
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#1683
Please. Learning a character isn't essential for high level play, defensively. Playing against them is far more important. Learning frame windows, punishers, and recognizing basic strategies are MORE than enough for what I responded to, which was ONLINE play. Online =/= High-level. It's not like he's looking for tournament caliber competition here. The two are worlds apart.
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Member
(04-20-2012, 04:07 PM)
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#1684
Even pot monsters tend to buy all the DLC, because many of them lend out their consoles for tournies, and you need all the DLC for that. Also, you really don't know if a character will click for you until you buy them. I do think the existence of DLC makes me more likely to give up on a game though, get rid of it before the DLC kicks in. |
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Member
(04-20-2012, 05:15 PM)
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#1686
I was mainly attempting to highlight that the two problems you have - I won't quote them again, but both problems are quoted in my post above - are a little absurd and/or would need to be applied across the industry as a whole for you to not come across as a little cherry-picky in your argument. Hopefully you *do* apply it across the industry as a whole (your long post indicates that you perhaps do). Again, more power to you. To that I'd have to say though: Your expectation (that dev/pubs release details wherever possible of their planned post-release content before the initial game comes out) is perhaps a little unrealistic, given how much weight - across all games - is given to that marketing staple: 'the big announcement'. How many times in a preview, when the company is asked "what are your plans for DLC?", does the guy say "I can't comment on that right now"? It happens a whole bunch. I don't personally consider keeping post-release content under wraps particularly shady, or dubious, or deserving of being read into too much outside of "oh, the marketing department are doing their tiresome marketing thing again." That Capcom thought they could put the content on the disc and have it *stay* under wraps until marketing wanted to announce it.... to me that says far more about Capcom's lack of intelligence than it does anything about their lack of morals.
Last edited by Toodles; 04-20-2012 at 05:17 PM.
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Member
(04-20-2012, 05:24 PM)
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#1687
That would suck, but I get the feeling that's part of why these characters were built along side the others. I mean if you wanted all of your characters, original and future, to be balanced as good as they possibly can, then you make them all at the same time. It makes everything easier to tweak as you go. And people won't have to deal with colossal changes to characters they already know when the new ones come out.
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Member
(04-20-2012, 06:19 PM)
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#1688
They don't need to tell us but it shouldn't be outrageous to expect them to. I mean, if it's so good of a value, why shouldn't I know now that I might end up paying $80 even though they need now? "That's how these things work!" is not an excuse and I think I'm better off not supporting such business practices and companies that employ them. I also never said anything whether 38 characters is enough for a full game or not but I guess that escaped your mind like the rest of my post. Won't even bother to reply to that last paragraph and its kindergarten rhetoric.
As I said, I'm completely aware of these things and there's shadier stuff going around. You think it's absurd because publishers have done this since the beginning of the generation but it shouldn't be. It's not my job to worry about a company's marketing, it's theirs to give me as good as a game and service as they can. I feel they don't so I won't give them my money and if anybody thinks I'm overreacting or doing myself a disservice that's really their problem. I'm repeating myself here but yes, there is always a certain risk involved. If I was always 100% sceptical I'd never buy anything that's why I want as much information as possible about the game I'm buying and that involves future expenses, whether optional or not. I try to apply this principle to everything I buy. My money and time are precious and I can't justify dropping ~$80 on a single game. The last 3 big, "expensive" games I got at launch were Portal 2, Skyrim and Batman: Arkham City. - Skyrim was a gift. Personally, I'd have waited for the GOTY version like I do with every Bethesda game. Not because I don't like their games, I just want to play everything without having to go back at a later date. - Arkham City I got for 12€ from a GAFer who sold his graphics card code. I initially planned to get it way later when I heard about GFWL the DLC. - Portal 2 I bought because from my experience with Valve I know that I will never have to pay to get all the substantial content. Even then I got it in a two-pack with a friend. You might disagree with this but I've been doing this for years and it always worked out for me. We don't know what is happening behind the curtain, how the devs or marketing are involved etc. and every time someone releases DLC that feels "cut" (I don't have a clear opinion about this question in the case of SFxT btw. It just seems suspicious.) PR will obviously say it's not. So when something like this happens I feel it's important to jump at the matter and tell the publisher that it's not okay. |
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Member
(04-20-2012, 06:38 PM)
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#1689
Glass Rebel -
Would you agree that perhaps you're a little in the minority on that stuff then? I mean, everyone likes to save money obviously. But plenty of gamers also *love* that intangible quality of getting the game early in its lifecycle, when the game is being discussed across forums and podcasts and friends, when an online aspect is at its most active and discovery-based, when the juices of plain old hype are coursing through the fingers. I'd be surprised if total transparency of a game release -- information such as "over the next three months we'll be releasing two additional pieces of £12 content" or whatever -- would have an impact on the majority of people's decisions to purchase day-1. Speaking generally across the medium. I'm not knocking your own way of doing things, but I'm trying to parse where the *overall* anger and sense of scandal in this thread is coming from. And I'm not sure your own requirements from dev/pubs are at the heart of all this thread's noisy outrage. My assumption is that most gamers a) assume post-release content will happen at some point down the line, and b) will day-1 a game if they're sufficiently interested in it, regardless of whether a post-release content schedule is offered. I assume a fair amount of the people crying foul in this thread fall into a) or b) or both. I also just flat out disagree with your opinion that, with regards to some purchase-only fighting game expansion-pack with additional characters , "there's no other way for you to even know how to play against [the additional characters] without buying it". But that's kinda neither here nor there. :P |
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Member
(04-20-2012, 06:57 PM)
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#1691
But, you've put up examples on how you actually are a discerning individual. So how do we rectify these two things? Well, the only way for these two things to make sense is if you still, somehow, hold the misplaced view that you have to have everything that's released for a game in order for it to be full. That somehow you're getting ripped off, because some other content exists. That somehow you are owed everything they make at that same time. And, really, I think that's what this whole thing comes down to. As gamers you're used to getting everything that exists of an ip right off the bat, and you're used to getting it at a set price. Usually games never go above that one price. Gaming was a small niche, so when you bought a game there were rarely other avenues toward revenue. It was just that one game at that one price and that's it. And when you got your game you got the feeling that you had just bought this whole, entire idea. The whole world was yours. But the industry is growing and finding its part in the world. As with other businesses this opens other possible revenue streams. They created different value propositions and products to reach different segments of the market. And I think that feeling that you've just bought the whole world is gone. You haven't bought all of the IP. And that scares people in a way. But it's just becoming like other businesses. If you walk into a Mac store and buy a Macbook, unless you pay the most money, you're walking out with "less" than everything a Apple can offer you on a Macbook. If you walk into a car dealership to buy a brand new car, unless you pay top dollar you're not going to get every single feature that car could have. If you go into a store to buy a movie sometimes you won't get every feature possible unless you buy the deluxe 2 or 3 disc version. If you go into a music store you might not get every track on an album unless you spring for the deluxe version. Sometimes those extra tracks aren't even available right away. They're held back for singles and re-releases, too! These are realities that you just have to accept. You have to separate these things out. You're not going to get "everything" anymore. And that's fine, as long as what you are getting for your money is worth what you're paying. It's fine as long as what you are getting is acceptable to the gaming population at large. In this case you just have to know that you aren't getting the entire SFxT experience for all time. What you are getting is 38 characters and whatever modes they advertised and all that. You have to decide whether that's worth it on its own or not, because you're just not owed "everything" at $60. If you're a discerning customer whose money means a lot to you, well then you should probably wait and possibly buy used. I'm not sure why you weren't buying used to begin with, since there really isn't usually a single monetary advantage to ever buying new. |
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Member
(04-20-2012, 07:30 PM)
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#1692
Since used games (and, by extension, the practice of trading games in) was mentioned there, and since we're in a thread where a lot of voices are showing distaste towards the practice of DLC -
It might be worth just highlighting that DLC (if that's what you choose to call it) isn't *just* about additional revenue streams. One of the specific reasons that post-release content is so popular nowadays is how effective (in a profitable sense) that type of revenue stream is. It's not secret nor surprise that dev/pubs loathe the practice of buying/selling used-games. When a game has DLC further down the line, not only can that be a motivator for someone to hold onto a disc (which is one less copy for someone else to buy used) but also, once digital content *is* purchased for the game, there's an increased reluctance to sell the disc, since you just invested money in content which can't also be traded in -- by trading it in, you effectively neuter the digital purchase you made. And, obviously, DLC is appealing simply because of the digital nature of it. It's money which, assuming it's not also delivered through a GOTY disc, will always see cash flow towards the company. Point being, it's a little overzealous to view DLC stuff as purely opportunistic money-grabbing. It *is* relevant to the disc too. And the prevalence of it *is* linked to the used-game side of the industry. Deriding DLC content on one hand, then saying "fuck you Gamecorp, I'll just buy used" might be fine and dandy, but at least see the bigger, past-present-future picture when you're doing it. |
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Member
(04-20-2012, 07:51 PM)
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#1694
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Member
(04-20-2012, 08:00 PM)
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#1695
Please explain why exactly we'd be screwed in the future? I think your ire is misplaced. What you absolutely do need to fight is when a company tries to sell you a lesser product than what is expected for your money. This should not change simply with the addition of DLC to the world. Your question to purchase or not should be "is the content I'm getting for this amount of money worth it in quality, quantity, or both?" If you continue to ask that question, then there is no "screwed," now or in the future. This slope is no slipperier than it has been before. They've always had the ability to sell you a piece of shit game with little content. What's stopped them before? Because people won't buy a piece of shit with little content game. If you suddenly think people will buy a piece of shit game with little content because they can pay for DLC later, then I just don't know what to say to you. |
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Member
(04-20-2012, 08:04 PM)
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#1696
They hacked it almost day 1. How much 'skill' was needed?
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Member
(04-20-2012, 08:14 PM)
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#1698
Part of me wonders if this kind of shit is happening because game prices are dropping so fast. I'm sure in 3 weeks SFxTekken will be 40 bucks, and soem people will jump at that price. Then some will pay another 20 for DLC. Boom, Capcom got their 60 dollars, even if they were going for 80.
I'm wondering if on disc DLC will become the norm because of these shifting prices. People will jump on a 20 dollar game, and a lot will jump on DLC. It's a win win for a lot of these publishers that have their games end up in the bargain bin. |
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Member
(04-20-2012, 08:18 PM)
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#1699
I'm more than fine towards making a stand on consumer issues, but I'm not down for getting up in arms over developer and publisher stuff which seems.. I dunno, reasonable, I guess.
I don't think it's at all realistic to expect post-release content to go away. I just don't. If we're to accept that post-release content is now just a Thing, and it's something dev/pubs intend to do from the beginning of the project, we then ask ourselves how do we feel if that extra content is developed during the main dev cycle. Personally, I can't convince myself that this practice is *inherently* unethical / dubious / greedy (on the contrary, I can see quite a few sensible reasons for it). Nor do I see how it *inherently* negatively impacts on me as a consumer. "But," I suspect some of you think, "couldn't 20% more dev-power have been focused on the main game if DLC wasn't being parallel-developed?" Not necessarily, since if only a main game is being worked on, that increases the likelihood of developer downtime, where they're waiting for the next bit of specialist work to come back to them. I'm using *inherently* a bit up there because the possibility naturally exists that this practice could be used unscrupulously. But the practice itself isn't (I don't think) inherently bullshit-evil. And a lot of this thread boils down to people assuming a marked degree of bullshit-evil. *** If it's possible that planned, budgetted, business strategy-led post-release content can, legitimately, be developed alongside the day-1 disc's content... IF you think that's sort of okay, as long as there's no bullshit-evil... then, with a well-scheduled and/or lucky development cycle, it's possible that the extra content will be finished before or at around the same time as the disc-release itself. Should that happen, and the intention for that post-release content is - and was always going to be - that it be sold weeks/months further down the game's life-cycle, should that happen and the complete post-release content is included on the disc itself (for a multitude of reasonable reasons), in those circumstances could you possibly find it in the deepest core of your soul to agree with Capcom that "On disc DLC no different than download". Because if you can, then all the outrage in this thread stems, I'm beginning to think, from the assumption, nay the outright belief that bullshit-evil was afoot. In which case, are you more attacking the practice itself, or are you attacking the image of Capcom which you (perhaps fairly) have of them. There's an important distinction there. Particularly for how we, as consumers, will be considered when we make our stands on what is and what is not acceptable business practice in the future. EDIT: Just to add a concluding point which I forgot -- I'm saying that there is actually some benefit to planned extra content being stored right there on the disc itself. If it already exists in a largely complete form. And if it's going to be released months down the line regardless of whether it's on the disc or whether it's in a shoebox on top of a coat-cupboard in Gamecorp's canteen. If they've got it, and their profit-and-loss forecast determines that I was never going to get access to it until day-60... fuck it, do me a favour and store the data on the disc. I might buy it, I might not. I certainly don't begrudge them avoiding the extra costs involved in arranging to distribute an 800MB DLC-pack. I'm cool with a convenient Earth for all.
Last edited by Toodles; 04-20-2012 at 08:33 PM.
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Member
(04-20-2012, 08:27 PM)
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#1700
I don't think I said I don't buy games "day one" if I can't get them for cheap, have I? I'd love to get every game when it releases but I just neither have the money nor the time for that.
No, I am not saying they can't. I don't know whether they can or can't since I don't know if there exist any laws. I am saying that marketing their game in a way that has a negative effect on me is something I don't condone and therefore I won't buy their game. Foreign concept, I know.
Now, let's assume Capcom tells me one week before the release of the game, that the $60 dollar game I was about to buy will get $20 DLC in 6 months. For me this is a big deal because this changes how much I want to potentially invest to get the most out of the game. Should I pay $60 now and $20 later? Should I just pay $60 now and never buy the DLC at all? Should I wait for the game to go down $50 so I can get the total package later for $70? If you don't share this view I really don't know what to tell you. I can only go by the information publishers provide but I had no way to get acces to the information that $20 DLC was coming in autumn for a long time even though Capcom themselves had already planned it.
I also never said the bolded thing. I don't believe any company owes anybody anything but the product that they're promising you when you buy it. I'd like to have that content, no doubt, and if Valve and CD Project can do it I think I can hold them to the same standard and tell them that I'd rather have it for free. If they don't want to comply, big deal, I'll just wait until they sell it for a price I feel comfortable at or don't buy it at all.
Last edited by Glass Rebel; 04-20-2012 at 09:19 PM.
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