Originally Posted by Ogrekiller
So I did. Good. Infinite combos in SFxT are just as bad as all the others. Online not so much. Offline it's worse. Online of course comes with its own set of issues.
The infinites in the other games rarely ever come up offline or online and SFxT only has one, realistically, usable one. The only practical infinite I can think of in the other two is the Phoenix TK trap one and that ends as soon as XFactor does. There are few prevent infinites, or tods, in a game where links are possible. Most of them involve stopping combo-ability after a couple of links are used. Even Skullgirls, a game with an infinite prevention system, is filled with TOD combos already.