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Member
(04-12-2012, 09:38 PM)
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#753
Alternatively, if more randomness is desired, have each puzzle take up a quadrant of the map and design lots of different puzzles to be mixed and matched in pieces. Every map could be different. You could even design some multi-floor puzzles this way pretty easily. You might ask if they designed that many floors, then why not just include them all in a playthrough...but you need to keep the number down for a single playthrough to ensure the game doesn't wear out its welcome, but still offers a great deal of replay value. They could even include a "floors conquered" statistic that carries over between plays.
Last edited by UncleSporky; 04-12-2012 at 09:40 PM.
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Member
(04-12-2012, 10:28 PM)
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#754
Randomizing the order only for the sake of randomizing is not interesting. If it repeats dungeons from a previous play, is a pain in the ass. If not, there is no point in have those floors randomized instead of being in a specific order, with the enemies and the loot perfectly placed, instead of randomized depending of your level. It's the same content, but placed with the correct pace. And mixing parts of dungeons won't work, also. It can work for a Diablo-Torchlight game, but not for a game so puzzle-based and handcrafted as this. Is much better to give the level editor tools to the community, that will vote the best dungeons, and you'll have endless handcrafted dungeons of great quality. |
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Official GAF Bottom Feeder
(04-12-2012, 10:30 PM)
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#755
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Member
(04-12-2012, 11:03 PM)
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#756
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Member
(04-13-2012, 12:38 AM)
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#757
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(04-13-2012, 01:16 AM)
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#758
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Junior Member
(04-13-2012, 01:50 AM)
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#760
On the other hand, unlike EO (or previous Wizardies before VI, or the Bard's Tale) you are kind of stuck in a prison with no town or home base or anything, so it can feel a lot more claustrophobic and desperate. So I have no idea - it's a shame they don't release a demo for it. |
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Member
(04-13-2012, 01:52 AM)
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#761
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Prodigal Son
(04-13-2012, 01:58 AM)
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#763
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Member
(04-13-2012, 02:04 AM)
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#765
I made this little AutoHotKey script which automates the mouse clicking for combat into keyboard presses, if there's interest I can upload it for some of you guys. Some examples are like spacebar for all 4 members to attack at once, keys f,g,c,v for individual attacks and number pad for spell casting. Since I made it for my self it requires 1280x1024 res or else things will be off, also the mage needs to be in 4th slot and weapons needs to be in left hand, and mage casting item (hand or staff) needs to be in the right hand.
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Member
(04-13-2012, 02:12 AM)
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#767
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Official GAF Bottom Feeder
(04-13-2012, 02:17 AM)
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#770
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Member
(04-13-2012, 02:30 AM)
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#772
If you like Shining the Holy Ark you will love this.
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Prodigal Son
(04-13-2012, 02:35 AM)
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#773
Somehow the Dungeoneer's Guide has broken free from its imprisonment and has some advice to share from its stay in the mountain. The video is still uploading but I hope the tips and demonstration of how I do combat on hard might help those who are new. Let me know what you think!
Ed: Video's done. Feel free to let me know if you have one to share, anyone!
Last edited by Songbird; 04-13-2012 at 04:24 AM.
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Member
(04-13-2012, 02:53 AM)
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#774
OK, so the Spiders are proving their "fuck spiders!" posts are justified. Ready to go to the 4th floor...
Nnnnnnno, I mean not in the actual ammount of work, but the advantage and agency customizing a map to both fit ones playstyle and provide a notebook of sorts for returnable locales (in this game, its been healing crystals and my one hoard). |
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Member
(04-13-2012, 03:16 AM)
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#776
I've hit a small roadblock on level 3, need a little help.
I'm just passed the teleport puzzle and I've also cleared out the spider room, the one where you get a key, a new sword and a couple items of clothing. I used that key on the door with the two locks but I'm not seeing where I can find the other. I can hear more spiders behind this door. I haven't solved a couple more areas but I feel those will most likely be solved later. The sacrifice trap and the door just near the teleport puzzle, with the trapdoor and steel bars surrounding it. Any help where I can find the other key? Edit: Solved it... Looked everywhere, found a couple secret rooms along the way.
Last edited by Andiie; 04-13-2012 at 03:43 AM.
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Member
(04-13-2012, 03:35 AM)
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#778
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Member
(04-13-2012, 03:43 AM)
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#780
I'm wondering the same thing too. There's an area that I couldn't reach that has a book next to the teleporter in one of the 4 subareas. I thought that's what the lever is for, to unlock something to do with that.
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Member
(04-13-2012, 03:56 AM)
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#782
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incest on the subway
(04-13-2012, 04:35 AM)
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#783
Nice ending. :)
I think the difference between this game being really easy and really hard is how you approach it. You can't play it like it is turn-based, don't just sit on a square and fight it out. Just about any encounter in the game if you can move it to a set of 4 open tiles you can win without even getting hit just by moving in circles. My Wahook Whirling experience served me well.
Last edited by Woo-Fu; 04-13-2012 at 04:39 AM.
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Member
(04-13-2012, 05:33 AM)
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#787
I can see a steel armor curaiss (is this really a spoiler?) through some iron bars on level 5; you get to this area by falling down a pit on level 4. How do I reach that shit? I've been through all of level 4 and 5 now and can't seem to figure it out.
EDIT: Yay. You get to it from the Halls of Fire on level 6.
Last edited by cluto; 04-13-2012 at 07:10 AM.
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Member
(04-13-2012, 05:55 AM)
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#789
That club has something like -5 in accuracy if i remember correctly, i guess that your minotaur will be ok once you get one better, mine had that mace too, and yeah, he missed 3/4 of the attacks
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Member
(04-13-2012, 06:29 AM)
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#794
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Official GAF Bottom Feeder
(04-13-2012, 06:56 AM)
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#795
It's not a set number per floor.
I'm on floor 8, also known as lightning fest 2000. Game quality hasn't dropped a single iota yet. Any idea as to how many floors there are? I'm hoping a bajillion cause I don't want this to end any time soon. |
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Lost all credibility.
(04-13-2012, 09:14 AM)
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#800
Edit: Also, screw it I'm looking at the spell list. Edit 2: Wow and just like that my rogue got awesomer.
Last edited by sykoex; 04-13-2012 at 09:18 AM.
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