|
Member
(04-06-2012, 10:49 AM)
|
#551
The PS3 OS contains a number of known processes that use SPU code that could be simulated in real time using a PS4 APU or even discrete hardware. The PS3 OS used SPUs for DSP duty and with Sony stating that they are going with SOC it's not as much of a hit to have discrete hardware. As you know Cell simulators have been available for years and modeling software that can model Cell functionality using multiple plugin models of for instance GPU parallel processors has been available since 2007, one was developed by Barcelona Supercomputer Center. BSC also developed the first Cell simulator for IBM. PS3 Backward Compatibility running on a different processor and different GPU is going to be incredibly difficult. Is it even possible, what memory processes are going to be needed, clock speeds for CPU and GPU etc? I don't know, I don't think Sony knows/knew but BSC has been doing comparisons, designing HPC systems using GPUs and has the Cell modeling software they developed. BSC is also publishing papers on improving cell software functionality as of Nov 2011 that could be included in future PS3 compilers. There is a rumor that BSC is working on a Cell2 for a PS4. This could be a early rumor and no longer true or it could be that BSC is working on a PS3 Cell simulator for a PS4 and giving feedback to Sony on what hardware and memory systems would be needed to simulate a PS3 on a PS4. Or another possible, BSC could be working on the PS4 OS and design with PS3 BC not even a possible. BC is an important feature and it can be accomplished by including a Cell processor in the PS4, by possibly including a few SPUs or it might be possible to simulate a PS3 using the APU and other hardware in a PS4 so that well behaved PS3 software works. PS4 Developer kits would not need to have Cell processors included if they are only being used for BC which I think would be wasteful so unlikely and the APU can provide the same Cell general functionality 3-30? times faster if used properly so including cell is again wasteful. If it is possible to simulate a PS3 on a PS4, this is something that developers with PS4 development kits would not NEED TO KNOW so it can't leak and since it's incredibly difficult to do, the ASSUMPTIONS are that there will be no BC. The Xbox Durango is going to have Backward compatibility without much difficulty. It's extremely important that the PS4 have PS3 backward compatibility.
Last edited by jeff_rigby; 04-06-2012 at 11:11 AM.
|
|
|
|
Member
(04-06-2012, 11:02 AM)
|
#552
The only BC that matter is PSN content since it's digital and digital games won't see major leap since they are not the selling point. Even then I doubt many will go back and reply anything. It's like free PS1 classics you get if you are PSn+ member. You think you care, but you don't really care. |
|
Hello friend! Have you heard the good news about
(04-06-2012, 11:04 AM)
|
#553
There's not a simple list of APIs to convert and that applies to parts of RSX as well. You'd need full emulation, which is impossible. I assure you, Durante knows what he's talking about. BC on Durango will certainly not be easy, the fact that Microsoft invested in silicon in the latest 360 revision to slow it down in order to ensure compatability shows how precise this sort of thing needs to be. I expect it to happen but the hardware will still have to be built with it in mind if MS want something approaching 100% compatability.
Last edited by brain_stew; 04-06-2012 at 11:09 AM.
|
|
Banned
(04-06-2012, 11:11 AM)
|
#554
|
|
Member
(04-06-2012, 11:13 AM)
|
#555
|
|
Member
(04-06-2012, 11:31 AM)
|
#557
|
|
Member
(04-06-2012, 11:34 AM)
|
#558
|
|
Junior Member
(04-06-2012, 11:57 AM)
|
#560
People forgot that PS2 have PSX chip for BC, Old 60GB PS3 have PS2 chips for BC.
There is no way they will let it software BC only for free everyone (too much work, very very large QA testers (MS close it down)). If they want to PS3 game on PS4, they will sell it classic digital, or remaster. The big ? is will they going to include PS3 chips in the next system or go for digital like PS2 classic from PSN atm. |
|
Fafracer forever
(04-06-2012, 12:03 PM)
|
#561
Originally Posted by brain_stew:
Quote:
|
|
Junior Member
(04-06-2012, 12:08 PM)
|
#563
|
|
Member
(04-06-2012, 12:32 PM)
|
#564
I'm not a computer programmer or business major but leaving patching up the developers does not seem like the way you will get BC for next gen. It's up to the platform holders to make it effortless. iPads would run every iPhone app at native resolution from day one without any patches. Leaving stuff up to developers to fix is not a solution to this problem.
|
|
Member
(04-06-2012, 12:58 PM)
|
#566
As if Uncharted 1/2/3 would look terri-bad compared to PS4 games. Also thats like saying: as soon as you got a BluRay player, you won't watch DVDs anymore (although PS3 games are already somewhat HD). And if this was true, then why do I keep all my old games? Following your logic, I should sell them all away. Oh wait, I don't. And the publishers/developers also don't want me to sell them (because used is bad). That's because I like to play classics as well. For example I played lots of Sierra adventures. You know, Sierra adventures that wouldn't work on modern PCs anymore, if there wasn't ScummVM/DOS-Box. If you don't play classics, don't assume everyone acts like you do.
Last edited by jimi_dini; 04-06-2012 at 01:05 PM.
|
|
Junior Member
(04-06-2012, 01:00 PM)
|
#567
|
|
Member
(04-06-2012, 01:02 PM)
|
#568
THAT is why BC is important, because without it those PSN games are GONE.
Activision and EA are already on that list.. I fucking love Burnout games too. =/ Sony is about to be next if there is no BC. I'll wait until final hardware is revealed.
Last edited by phosphor112; 04-06-2012 at 01:10 PM.
|
|
Member
(04-06-2012, 01:06 PM)
|
#569
What I meant was that it would run them all at native (iPhone) resolution. Nonetheless Sony changing their hardware configuration every round and just including previous gen hardware in the build is not the same thing as iOS. Every app I've ever bought since the iPhone 1 works on my iPad and I do not think developers had to do anything extra. Some do not run in iPad resolution and pixels have to be doubled but they work. If the devs want to leverage the increase in resolution or increase in power to do more, then yes they should be given the ability to patch and add content. BC should work out the box.
|
|
Junior Member
(04-06-2012, 01:08 PM)
|
#570
|
|
Member
(04-06-2012, 01:16 PM)
|
#571
Okay some apps may not work anymore...you still feel as though BC support should be up the developers? Sony benefits most (financially) from making sure BC is working across all PS3 software. They get an instant library of content on the store and they get more people interested in buying into the platform.
EDIT: I may be confused with what you originally said. I thought you were saying that developers were the reason iOS had solved the BC problem. I thought that had more to do with Apple making sure hardware and software ecosystem worked moving forward.
Last edited by see5harp; 04-06-2012 at 01:21 PM.
|
|
Junior Member
(04-06-2012, 01:29 PM)
|
#572
What I mean is that BC become more important because of the digital content, which I agreed. But it is not first time the digital content won't run on next device.
Windows phone might be better example (poor ecosystem like PS2 to PS3). I think all of old untouched apps won't run on new Windows ARM phone. Even good hardware ecosystem like iPhone devices show that it can lose little of compatibility on the next model. So nothing is perfect. |
|
Member
(04-06-2012, 02:12 PM)
|
#573
so basically, forget about PS3->PS4 BC. Sony isn't going to include a CELL/RSX in every PS4. It's just not going to happen; PS4 will be cost reduced up the ass from day one IMHO.
Last edited by MrBelmontvedere; 04-06-2012 at 02:14 PM.
|
|
ADD New Gen Gamer
(04-06-2012, 02:19 PM)
|
#574
I am fine with no BC. All I need to play PS3 games once the PS4 rolls out is a 15 dollar HDMI switcher anyway. I would rather that they provide the best hardware that they can given the cost contraints, rather than be constantly shackled by considerations for now ancient hardware. |
|
Member
(04-06-2012, 02:42 PM)
|
#575
|
|
Junior Member
(04-06-2012, 02:48 PM)
|
#576
http://pastebin.com/5giPQP2r
Quote:
I want to believe! but it was posted by a guest |
|
Member
(04-06-2012, 02:49 PM)
|
#577
I can see the APU being boosted a bit from the original specs and the main GPU maybe being up to a 7850 but above that is way too power hungry and hot for a console. |
|
Member
(04-06-2012, 02:52 PM)
|
#578
4 layer bluray sounds good though. Would that be 100GB disc? That could hold some ridiculously high quality FMV. |
|
Member
(04-06-2012, 02:56 PM)
|
#579
|
|
Member
(04-06-2012, 03:00 PM)
|
#580
wasn't every pastebin rumor posted by a guest? Don't buy it for one second. Anyone could have written it....
|
|
Junior Member
(04-06-2012, 03:05 PM)
|
#581
yep & if it was that powerful I would gladly hand over $599 again |
|
Junior Member
(04-06-2012, 03:12 PM)
|
#582
because every game is not going to need the powerful GPU. |
|
Member
(04-06-2012, 03:12 PM)
|
#583
http://www.whathifi.com/review/toshiba-55zl2 Full 1080P TV's were only a shade cheaper than that beast when the current gen launched. The consumer electronics industry wants you to buy it's product and will increase resolution to sell it to you as a feature. The content industry will follow. |
|
Member
(04-06-2012, 03:15 PM)
|
#584
if these are dev kits/target specs what GPU is in there doesn't matter. Because something else might end up in the console. Maybe it's just a test or whatever(if true). So heat talk is irrelevant when we have no idea what is going to end in next gen consoles.
|
|
Member
(04-06-2012, 03:19 PM)
|
#586
AND if the wii u is somewhat similar in power with current gen,when next ps/xbox are released the situation will be the same for the wii regarding 3rd party support..... |
|
Member
(04-06-2012, 03:21 PM)
|
#587
No s..t. I know what you mean. Well Nintendo said they are not about specs. Shame because 3rd party is
|
|
Member
(04-06-2012, 03:24 PM)
|
#588
|
|
Banned
(04-06-2012, 03:30 PM)
|
#589
PS4 has to have this. Especially since the PS3 is in mid stream so to speak. If they dont allow it I don't see people buying a PS4 for 2-3 years giving the 720 a much larger install base. I also think the next XBOX will be a beast. I think they have learned so much and next gen will be theirs... and I am a PS3 fan... |
|
Junior Member
(04-06-2012, 05:56 PM)
|
#590
if the rumors from Xbox World about the next Xbox CPU having 16 cores & the devs expecting the PS4 to be even more powerful is true, then I'm forced to believe that what the guy posted about the PS4 having a AMD A8-3870k APU with a HD 6850 on board & a HD Radeon HD 7900 is closer to the truth than what was posted before.
http://pastebin.com/5giPQP2r |
|
Banned
(04-06-2012, 06:17 PM)
|
#591
I'm interested to see if they follow the memory card format like the Vita where it doesn't come with the unit yet is required.
|
|
Member
(04-06-2012, 06:20 PM)
|
#592
God, I hope not. I have a feeling that they can't because of DLC sizes and full downloadable games. I really hope they let us swap out HDDs again. I'm planning on switching to a Hybrid SSD soon in my PS3 and Digital Foundry's benchmarks for it are great. If PS4 allows me to do installs on all games and have that HDD in it it would be awesome.
|
|
Member
(04-06-2012, 06:25 PM)
|
#593
|
|
Member
(04-06-2012, 07:22 PM)
|
#594
A lot of course, high parallel processing? It would keep power and heat down while still (according to a few rumors) still be more powerful than the xbox3. |
|
always-end-with-a-swirl
(04-06-2012, 07:26 PM)
|
#595
Just keep your old machine and have a nice oldschool weekend one fine day. Or stream the games in a couple of years. |
|
Member
(04-06-2012, 07:46 PM)
|
#599
What do you mean by more? SCE haven't ported a single game to PC and that's not going to change just because they switch to x86. You're not going to see Uncharted Vita ported to iPad just because they're similar.
|
|
Junior Member
(04-06-2012, 07:55 PM)
|
#600
was the OS different on PS2 silm from plat PS2? |