|
Member
(04-28-2012, 01:02 AM)
|
#1251
Which grape vine have you been putting your ears against? |
|
|
|
Member
(04-28-2012, 01:26 AM)
|
#1253
Outside of framerate, I can't see there being that noticeable of a difference even with that type of power gap. Like, you mention "different types of AA", and this gen a sub-HD game having or not having AA was a noticeable difference. Next gen we'll probably have 1080p games with at least 2xAA, and at that point I don't think the type of AA will have a noticeable impact for the end user. |
|
Member
(04-28-2012, 01:41 AM)
|
#1255
Did you say that to your friend and then he repeated it back to you incredulously and started laughing and that's how you're "hearing" it?
|
|
Junior Member
(04-28-2012, 01:55 AM)
|
#1256
It was from a PM on another forum but I don't believe it. It's far more powerful than the rumored specs released by IGN. It's probably bull now that I think about it.
|
|
Banned
(04-28-2012, 02:22 AM)
|
#1257
|
|
Member
(04-28-2012, 03:35 AM)
|
#1258
Someone on B3D said a customized laptop based GPU with around 180 square mm and 75 watts of power could have 2 TFLOPS performance in a next gen console. Combine that with a Kaveri APU and you have a beast !
|
|
Member
(04-28-2012, 08:30 AM)
|
#1261
3D wafer stacking is a third phase of 3D stacking that has economic benefits only if certain conditions are met; the first is high volume. From my cite:
Quote:
As to volume, Game console chip sets will have massive volume.... 20 million plus. 3D stacking efficiencies are required for handhelds and in the past a premium paid for those efficiencies. 3D wafer stacking if volume is high enough can reduce handheld 3D stacked costs. Next generation game consoles require those same efficiencies to fit into a next generation power (both performance and energy/heat generated) envelope. The most economical method of providing those efficiencies is with 3D wafer stacking. (Sony CTO confirmed TSVs and stacking.) Again from the cite:
Quote:
Originally Posted by onQ123:
Quote:
"Such a chip would conceivably debut in 2014, beyond the scope of these presentations." So a SOC @ 28nm featuring a Jaguar CPU core and a new GPU that is fast enough to setup for time critical Floating point calculation that are normally handled by a dedicated FPU in a CPU as well as OpenCL.....combined with a second GPU (Graphics Core Next Southern Islands)....possible for the PS4? Changing the description of the CPU-GPU package from APU to SOC even though it's even more of a APU...does that imply something like more than CPU and GPU are in the package? In the chart below, the center is what is rumored for PS4, two GPUs one in the APU with I/O and support chips in the APU and on the right a SOC instead of APU which would contain everything. What does the term MODULAR SOC mean, 3D wafer = modular? Modular SOC: "system-on-a-chip (SOC) design using reusable intellectual property (IP) cores has become a state-of-the-art implementation paradigm that has triggered novel business models based on IP core providers and system integrators. The IP cores are pre-designed and pre-verified by the core providers, how-ever SOC composition is the system integrators’ duty, who is also in charge of verification and manufacturing testing of the entire SOC, including the IP-protected internal cores. So Modular SOC might be AMD IP Property (CPU, GPU, Support Chips) provided as modules (possibly 3D wafers with interconnect standards or just silicon for use with interposers) allowing for easier SOC modular construction. If Jaguar CPU we are very into the far right SOC future AMD designs. ![]()
Quote:
1) "They moved on to TSMC 28nm solution", TSMC is not Global Foundries and AMD letting their most advanced designs be made outside of the US, Outside of Global Foundries or IBM and to Taiwan's TSMC does not seem like good business. Also while TSMC is also to have 3D wafer stacking they are 100% in house with their own standards that do not match the Consortium of Global Foundries, IBM and Samsung. 2) If Jaguar is a 2014 design it's probably planned to be 20nm not 28nm (not as much of an issue but Global Foundries is gearing up for 28nm and 20nm 3D wafer stacking) and to utilize the most economical and HSA efficient SOC manufacturing processes which probably include 3D wafer stacking. "So looks like there are 2 Jaguar CPC's (Core plus cache) with 4P/2MB. Clocked at 1.6Ghz(~1.25V)" 1) 1.25V is very high for a chip that's supposed to be efficient, lots of factors here but it seems high and even .01 volts difference is more efficient and I've read voltages are closer to 1.0V now with 3D gate planned for 14nm down to .6V. 2) 1.6 Ghz for the CPU sounds low for a desktop or game console but about right for a high end GPU so there might be confusion here. The sweetvar26 post could be a troll but he did his homework and brought to our attention a possible.
Last edited by jeff_rigby; 04-28-2012 at 11:37 AM.
|
|
Junior Member
(04-28-2012, 01:20 PM)
|
#1262
AMD Expects to Start Small-Volume Production of 28nm APUs Late This Year.
Quote:
the only way Jaguar makes sense is if the GPU in the APU is mostly there to help with the CPU work.
Last edited by onQ123; 04-28-2012 at 02:20 PM.
|
|
Member
(04-28-2012, 02:32 PM)
|
#1263
|
|
Junior Member
(04-28-2012, 06:50 PM)
|
#1270
A couple of dollars on each Wii sold. Sony lost several hundred per PS3 at launch, as did MS on the 360.
These rumored APU setups for PS4 are going to be dirt cheap, unless they're packing in 3D Headset with every system, they'll make a killing at $599.
Last edited by Proelite; 04-28-2012 at 06:54 PM.
|
|
Member
(04-28-2012, 07:01 PM)
|
#1271
299$ profit might be accessive, but i wouldnt be surprised if they still slightly overcharged for it just because they can. Kinda like Gas prices. They should go down, but they never do. And most casual consumers wont know whats inside anyway.
|
|
If this poster agrees with you, you're doing something very wrong.
(04-28-2012, 09:13 PM)
|
#1274
they might even sell it for $999 and make billions.
|
|
Member
(04-28-2012, 09:13 PM)
|
#1275
There's no way that'll happen. Discrete 7850+APU with a 7600-series equivalent is the highest I think we might see and even that's a longshot.
|
|
Member
(04-28-2012, 09:27 PM)
|
#1278
Putting that to the test isn't worth it. I'm not trying to convince you to believe him, just saying that he shouldn't need or have to provide something like that as proof to make you or any of us to believe him. Just take the information as it is and decide whether or not you want to believe it.
|
|
Member
(04-28-2012, 09:29 PM)
|
#1279
|
|
Member
(04-28-2012, 09:29 PM)
|
#1280
He probably shouldn't,t have mentioned what projects his friend worked on, where he lives, and to what he moved to now. Other than that, at this point, there are probably hundreds of people working on this stuff and have seen the specs so it would be pretty hard to trace this to anyone.
|
|
Member
(04-28-2012, 09:36 PM)
|
#1281
|
|
Member
(04-28-2012, 09:41 PM)
|
#1282
Yeah... right. |
|
Member
(04-28-2012, 10:04 PM)
|
#1287
|
|
Member
(04-28-2012, 10:47 PM)
|
#1289
I heard that late last year. What I did not hear was Jaguar being involved in one of these systems. Yech!
Thank you for the info, sweetvar26 :) Beaten to the punch - it was a few bucks per console
Originally Posted by dragonelite:
Last edited by StevieP; 04-28-2012 at 10:54 PM.
|
|
Member
(04-29-2012, 03:22 AM)
|
#1290
I just wonder how far from antiquated hardware can the next gen be before being at risk by being usurped by mobile devices as being the best platform for gaming.
With these recent spec rumours, I wonder how long PS4 would remain relevant. I am beginning to see why Epic persisted on pushing the HW to retard the inevitable progress of obsolescence in the face of mobile competitors (at least it looks like MS listened). Looks like console makers are caught between rock (retail price) and a hard place (mobile competitors). Eh, I hope my cynicism is lessened by the final product. |
|
Junior Member
(04-29-2012, 03:52 AM)
|
#1291
Maybe Sony is taking the 'can't beat'em join'em approach.
& will be refreshing the console every few years with new features to keep the product fresh & devs can still make the same games but they scale up for the newer models but still play on the older models, just like the iOS games. DesignCon Keynote Speaker AMDs Joe Macri on Heterogeneous Computing watch this video about HSA & when the guy talk about making software for the virtualizer instead of making software for the hardware & how it can scale up from a cellphone all the way up to a super computer. so that would mean that if sony jump on this now & move away from the way they are doing things now devs can make games that will work on the PS4 , Sony Tablets , Sony Phones & Laptops in the future & they can just keep making new products knowing that the software is already there. the HSA video go right along with the Sony One future. if fact the PS4 should be called 'PlayStation One' or just PlayStation S1 , PlayStation S2 , PlayStation S3 & so on
Last edited by onQ123; 04-29-2012 at 04:00 AM.
|
|
Junior Member
(04-29-2012, 04:17 AM)
|
#1296
people will buy new hardware if the software they already own will play on it & they will buy software knowing that it's still going to be useful on the new hardware they will be buying in the next few years. & people like the newest things & having software that's running on the HSA virtualizer means that they can refresh the New Console with the newer AMD chips when AMD refresh & don't have to stick to making older chips. |
|
Member
(04-29-2012, 04:27 AM)
|
#1297
At the end of the day not many consumers would want to spend money on a console when they know if they wait just a little while longer they'd get something better. From the devs perspective it's a matter of resource management meaning they'd never take advantage of the latest hardware. It becomes something akin to open system which as aforementioned is against the very nature of gaming console. Inevitably and finally, it comes down to what is being packed both internally and externally pertaining to hardware. |
|
Member
(04-29-2012, 04:38 AM)
|
#1298
http://www.notebookcheck.net/AMD-tur...s.60709.0.html |
|
Junior Member
(04-29-2012, 05:27 AM)
|
#1299
Hardware & Software sells went up when the PlayStation Slim & Xbox 360S came out & they didn't add anything to the software visually. so having a business model where they can add new hardware & features every few years without disrupting the software developers or raising the price to make the console can only be a good thing. |
|
Member
(04-29-2012, 06:10 AM)
|
#1300
Now, I think I see where you are coming from. You are looking at the apple market, and the android market, and seem to imply that the same can happen here in the console market. Perhaps it might, If I read you correctly. But to me, those two markets are more akin to pc/mac model markets, unsurprisingly, seeing who is pushing them, namely, Apple & Google. Now we can look at where that will lead in a few years time in terms of gaming, because we've been through this cycle on pcs: *fragmentation *And with fragmentation comes complexity *And with this comes the question of settings, what settings do my games play best on? You can head that way of course, and there are solutions in the works, like what Nvidia announced just a few hours ago, but there is some comfort in having developers work away at closed architecture, with the hardware vendor working on bringing costs down as we head into year 3,4,5,6, and 7.
Last edited by Ashes1396; 04-29-2012 at 06:14 AM.
|