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(04-04-2012, 07:15 PM)
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#153
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Hello friend! Have you heard the good news about
(04-04-2012, 07:15 PM)
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#154
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Member
(04-04-2012, 07:15 PM)
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#155
DICE may already have complained to Sony. DICE said 2GB RAM is not enough for the next-gen consoles and it's looking likely that the PS4 will only have 2GB RAM.
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Member
(04-04-2012, 07:16 PM)
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#156
Embedded gddr3 gddr5 xdr xdr 2 etc are not the same thing, and the prices are NOT analogous. |
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Member
(04-04-2012, 07:17 PM)
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#158
Yes, if you see my post after that, I took that into account. The APU is going to be so cheap that it should be able to more than offset a good amount of higher performance memory at faster speeds. |
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Member
(04-04-2012, 07:17 PM)
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#159
The actual chips may be cheap (but not Newegg cheap, you don't want that stuff in your console), but you can't just glue them into the case. They need to be soldered on, have wires attached to them, take up space and cooling, be addressed by a memory controller in the CPU and so on.
RAM in consoles is expensive. Don't bring up Newegg again for this stuff, please. |
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(04-04-2012, 07:18 PM)
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#161
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Member
(04-04-2012, 07:19 PM)
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#163
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Member
(04-04-2012, 07:19 PM)
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#164
It'll definitely be able to push 4k video. Hell, an 8800GT can produce 4k video. Games? Lolz, no.
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Post Count: 9999
(04-04-2012, 07:19 PM)
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#166
Quote:
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Member
(04-04-2012, 07:20 PM)
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#167
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Member
(04-04-2012, 07:21 PM)
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#169
Im guessing 2gb baseline for all the next gen consoles, with Nintendo maybe doing some kind of esoteric shit again with a smaller amount of stupid fast ram because they like to be different. ( I kid I kid... sorta..) After giving it some thought, I wouldn't be surprised if this setup is a stand for a Trinity based apu in the final system, the actual performance should be similar between this cobbled together design and a trinity based setup.
Last edited by guldakot; 04-04-2012 at 07:23 PM.
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Member
(04-04-2012, 07:21 PM)
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#170
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Member
(04-04-2012, 07:23 PM)
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#174
Its nice seeing gaf metdowns by looking at the limmitations of the of the shelf PC hardware. :)
Both CPU and GPU will be modified, there will be no 1gb vram limitation, cache sizes will change, bandwith between chips, clocks of cpu, integrated apu, dedicated gpu, etc etc. And im still hoping for stacked chips. |
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Member
(04-04-2012, 07:23 PM)
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#175
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Insane For Sony
(04-04-2012, 07:23 PM)
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#176
That was a complained aimed probably against MS and Sony both. It makes so much financial sense for them use 2GB of RAM in their machines right now. |
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Hello friend! Have you heard the good news about
(04-04-2012, 07:24 PM)
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#177
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(04-04-2012, 07:24 PM)
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#178
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Member
(04-04-2012, 07:26 PM)
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#180
As a gadget freak, with no technical knowledge, of course I'd want my new toy to be packed to the brim with tech but it probably won't happen. |
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Member
(04-04-2012, 07:26 PM)
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#181
With these specs I could see a $350-$399 launch price, although it should be lower then that. |
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Member
(04-04-2012, 07:28 PM)
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#184
You think Epic is getting it's info on next gen hardware from IGN?
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Member
(04-04-2012, 07:28 PM)
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#185
$250-300 seems reasonable. There's a lot of ways to make the money back these days. And it's more than likely not going to be like PS3 where Sony was losing hundreds of dollars on every console sold.
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aka andydumi
(04-04-2012, 07:28 PM)
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#187
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Member
(04-04-2012, 07:29 PM)
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#189
People who don't understand console hardware development need to keep in mind that, if accurate (and as ridiculous as IGN are, they generally have solid sources), these specs very much make sense.
First off, Sony is not in a position to be losing money on the latest and greatest in graphics card technologies. They have a new president, they have a new vision, and they likely want to make money from the get-go. Their old business model made them lose a lot of money, and when a company like Nintendo comes along and redefines the very video game business model that seemed to initially work, while making hundreds of millions of dollars doing so, from a business perspective (which is what Sony is at the end of the day: a business), it makes sense to go with lower end hardware. Sony themselves stated not too long ago their next home console won't produce graphics drastically superior than the PS3. Next Gen is going to be more about interface and delivery than just graphics improvement Second off, the systems will be developed in a closed system environment. The graphics will look better than current HD systems, and when tools are optimized, the systems will all display an improvement over what is currently on the market. These specs are much better than the PS3 for example. The GPU alone is a large improvement. Third, and important to note, is that Sony did not wake up a few months ago and start designing a system. They've been working on their next gen specifications since before they launched the redesigned PS3. While we were all waiting for Uncharted 2 to come out in 2009, Sony was researching what would make the most sense for next gen. They don't just make a plan and go with it; there are multiple options they have and they look at their needs and desires and goals, and build hardware around that. Sony is a technology company but they have also been bleeding a lot of money. People do not realize how dire their situation can become if they have another PS3-style level of losses. Their home consoles before that were one of the few areas where the company as a whole made money. The design behind the Vita is more about best-bang-for-buck, not cutting edge graphics. These Orbis/PS4 games will still look better than the PS3's best. That will happen. Its just the realities of the video game business presently is that upgrades will not be as everyone hoped. Just like the Nintendo fanboy dreams of 10x 360, the Sony/Microsoft fanboy dreams of 10x 360 aren't going to be true either. That said, consider the context: tools need to be optimized (look at what optimization did for the PS3 and 360, and that is very likely the real reason certain Wii U developers are complaining about graphics power from that system -- because they did not optimize their tools specifically for the Wii U) and under a closed system environment, with optimized graphics, specifically tailored for the PS4, we will see a system creating graphics that are and will be a noticeable step up from the PS3. Context is key. This may be underwhelming to some, but completely expected to those who understand the bigger picture industry trends. |
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Member
(04-04-2012, 07:30 PM)
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#190
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Member
(04-04-2012, 07:30 PM)
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#191
Wow really? The other 4 freaking "Wish upon a star for WiiU specs" threads aren't enough to bottle that discussion up? It needs to extend its tentacles into this one as well?
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(04-04-2012, 07:30 PM)
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#193
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Member
(04-04-2012, 07:32 PM)
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#197
Yes, it has to and i think we will get it with Durango. MS is asking and listening to their third party developers and those made i more than clear that 2 GB of RAM won`t get the job done for what they are targeting for. Epic wants it, Crytek wants it, Dice wants it.... and if you consider that those guys will provide the engines for most next gen games, i`m confident MS will make sure that their console can run those engines the best again. |
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(04-04-2012, 07:32 PM)
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#198
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Member
(04-04-2012, 07:35 PM)
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#200
Ram inside consoles is faster and soldered to the board. Take a stick of ram and lay in on its side then double that area. All of that space would have to be dedicated to just ram. Its a watse of space for a console that is most likely only going to do 1080p and running on an os that uses less than 200mb. You halve that with 512 stacks but they are going to use ram faster than ddr3. Not to mention sticks of ddr3 are mass produced by the millions. You cant ramp up the creation of entire mother boards with cpus and ram and two 2 gpus on it like you can on a stick of ram. |