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Member
(04-04-2012, 07:36 PM)
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#201
I looked at just the specs and it's like 4+ (400 Radon cores at 600 mhz) SPUs for physics, Codecs, OpenCL and could work like SPUs for graphics. Is it possible that it's fast enough to emulate SPUs, with a little work?
AMD A8-3850 Summary Quote: Model: A8-3850 Radeon Brand: HD 6550D CPU Clock Speed: 2.9GHz CPU Cores on Die: 4 cores TDP (thermal design power): 100W Total L2 Cache: 4MB Radeon Cores on Die: 400 GPU Clock Speed: 600 MHz DirectX Version: 11 Unified Video Decoder: UVD3 DDR3 Speed: 1866
Last edited by jeff_rigby; 04-04-2012 at 07:53 PM.
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Member
(04-04-2012, 07:36 PM)
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#202
I'll listen to Crytek before anyone on a message board who assumes I'm dumb enough to really think Sony should order their RAM from newegg. |
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Member
(04-04-2012, 07:39 PM)
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#205
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Insane For Sony
(04-04-2012, 07:41 PM)
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#208
Not really. If they wanted best bang for the buck, they could have used dual core ARM + dual core GPU, Iphone 4S style, and definitely wouldn't use OLED screen but some cheaper ipod-touch style non-IPS LCD instead. They clearly wanted machine to be packed with tech that was ahead of anything released in the mobile space at the time of its launch. Don't sell it short.
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Member
(04-04-2012, 07:44 PM)
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#210
Im more wondering how will devkits look one year from now for both PS4 and X720. |
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Member
(04-04-2012, 07:46 PM)
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#211
yup this
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Samus made me a Widower :(
(04-04-2012, 07:46 PM)
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#212
Far too soon to say how things might turn out, but it'd be a huge risk if either Sony or MS is the sole company to go all-out with specs for their next console. They'd end up with all the disadvantages of high-end specs (higher launch price leading to lower adoption rate, bigger losses) with advantages (better-looking first-party titles, multiplatform games with additional graphical bells and whistles) that seem unlikely to balance out the former category.
Last edited by Father_Brain; 04-04-2012 at 07:49 PM.
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(04-04-2012, 07:49 PM)
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#213
I'm not so sure. 28nm might be too risky (PS3 didn't use 65nm, either) and Southern Islands might be too new for a 2013 system. Planning and developing a console takes years after all. I also don't expect any next generation system to exceed 150W. But we'll see.
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Member
(04-04-2012, 07:54 PM)
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#215
IIRC The 90nm process used by both MS and Sony this gen was about as new as 28nm will be next year. If they weren't planning on using 28nm, there is little reason to wait until 2013 to launch.
Last edited by KageMaru; 04-04-2012 at 07:57 PM.
Reason: Correction on 90nm
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Member
(04-04-2012, 07:56 PM)
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#216
Going by benchmarks of the 6670, this card can't even run Crysis smoothly on high settings (averages 25 fps at 1080p w/ 4xAA). If this is true then Sony is really bottlenecking their system (again) with a shitty GPU.
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Member
(04-04-2012, 07:57 PM)
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#218
And PS3 GPU can run that same Crysis how much slower? :)
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Member
(04-04-2012, 07:58 PM)
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#219
That's one reason why people are lol'ing at your suggestions. |
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Member
(04-04-2012, 07:59 PM)
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#220
It's not hard to imagine the "two gpu" Durango rumor might just be a garbled misinterpretation, and could very well be a APU+GPU combo similar to whatever the PS4 is getting.
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Junior Member
(04-04-2012, 08:01 PM)
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#222
Originally Posted by vg247:
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Member
(04-04-2012, 08:02 PM)
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#224
These specs could mean that the console generation may get shorter this time. And that it's one step away from dedicated OnLive like services. The more I read this (more importantly, if it's true), the more I think that Pastebin article writer's wrath and berating the PS4 seems justified |
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Insane For Sony
(04-04-2012, 08:03 PM)
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#225
About the same, only in about half that res. It's not fair saying just GPU in PS3s case though.
Description there can still be true for asymmetric dual gpu setup.
Last edited by Lord Error; 04-04-2012 at 08:05 PM.
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(04-04-2012, 08:06 PM)
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#228
90nm is 2002 tech. IBM used it for mass market products in early 2004, PS3 launched in late 2006 (and reportedly still had massive yield issues). 28nm on the other hand had tons of delays, tons of problems, and ended up being far more expensive than anticipated. Which is... not good for a console. Sony and Microsoft have to make a decision very soon - if the decision wasn't already made - and it's hard to tell how the 28nm yields will be in 2013. 32nm should be an option, though.
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Member
(04-04-2012, 08:08 PM)
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#229
Funny thing about that pastebin rumor is that it matches some details of more recent rumors such as the 24/7 connectivity of Durango or how most developers will receive PS4 dev kits by the end of this year. For a rumor that sounds like such rubbish, it's odd how he's gotten at least 4 specific details correct. Edit:
I still expect them to use 28nm, otherwise these systems will be even more disappointing. |
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Member
(04-04-2012, 08:09 PM)
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#231
If Sony cannot match nextbox in specs then they had better launch first. There will be zero point in them launching after nextbox with weaker hardware. |
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Member
(04-04-2012, 08:09 PM)
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#232
Each generation we've seen a remarkable upgrade regarding both cpu and gpu (PS1>PS2>PS3). This feels weird for me that Sony would go the cheap route and barely go with a noticeable but small upgrade. It's possible to pack a punch and sell their console below $500. Now it seems it's all about "less for more", aka the nintendo route which imo will not work in the long run. I probably worry too much but I don't like what we hear concerning next gen. It seems like every console will be made of cheap tech, instead of cutting edge like before. |
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Member
(04-04-2012, 08:09 PM)
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#233
With the current rumors for 720 and PS4 it looks like they are almost the same machine with a different external casing. Multi-plat games might be exactly 1 to 1 for the next gen. And I am guessing 1st party Sony games would not be a show case for PS4, like they have been for PS3 this gen as being the graphic kings for this gen. In a way I am sad to see Sony shift away from its Ken vision of pushing the boundaries and going mainstream, but I guess it makes business sense to use off the shelf components.
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Member
(04-04-2012, 08:12 PM)
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#234
PC gamers are willing to stick 650 - 1000 watt power supplies into their PCs. Try dissipating 650 watts of heat from a box the size of an Xbox 360. For the absolute top tier of what you think performance could be like in the new console, you should be looking at gaming LAPTOP parts, not desktop parts. New consoles aren't going to use more than 250 watts of power, if that even.
Last edited by Yoritomo; 04-04-2012 at 08:15 PM.
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Member
(04-04-2012, 08:13 PM)
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#236
I just want to vent and am certain I am not the only one. If this rumours are true and if the performance isn't close what a modified Pitcairn would have offered (which user, BrainStew may have hinted at) then here is a big "Fuck You". PS: I'll probably end up buying PS4 near the end of its life cycle anyways if not sooner, lol. |
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Insane For Sony
(04-04-2012, 08:13 PM)
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#237
Super dumbed down expectations of majority of people buying a Nintendo console: To have Mario and other Nintendo games looking clean, sharp and colorful. Super dumbed down expectations of majority of people buying a Sony/MS console: Games have to look 'real'!
Last edited by Lord Error; 04-04-2012 at 08:16 PM.
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Samus made me a Widower :(
(04-04-2012, 08:14 PM)
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#238
Not if Xbox 3 is priced higher and Sony's software lineup is good enough. It's not going to be at a significant disadvantage to Microsoft's next console when it comes to third-party support, regardless of how large or small the performance delta is.
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Member
(04-04-2012, 08:15 PM)
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#240
I remember the 360's gpu being on par with my radeon 1900xtx which was high end. These rumors of it using a 7670 is so full of shit. No way can Sony get good results if they plan on going up to 4k res(lol) or 1080p 3D. 720 and ps4 seems like they will be 3 generations behind PCs.
Mark my words, they won't be any less than a 6850. |
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Member
(04-04-2012, 08:19 PM)
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#243
That joke was old five years ago. |
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Member
(04-04-2012, 08:20 PM)
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#244
How long would it take for word to get out that the 360 version ran a lot better than what they do now. |
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Member
(04-04-2012, 08:20 PM)
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#246
It's not the same. It ran at 720p and no AA, with settings closer to medium (with a much shorter draw distance and less vegetation). It was a pretty decent port overall but the hardware demands are nothing like the PC version with the settings I described.
Last edited by Bear; 04-04-2012 at 08:24 PM.
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Member
(04-04-2012, 08:22 PM)
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#247
That, and the fact it's running on a different engine. I'd love to see the CE3 Crysis running on PC.
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Member
(04-04-2012, 08:24 PM)
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#249
Extra cores come in handy when you have to do things like emulate sound processors and vector units, but in the case of going from 6 SPUs to 400 shader units... that just doesn't work. I can't think of any way to make it work, even if devs went back to the source code they'd probably have to completely rewrite everything unless they used something like OpenCL. |
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Member
(04-04-2012, 08:24 PM)
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#250
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