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Member
(04-08-2012, 10:46 PM)
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#1502
Fans just change their tune based on the current situation and that's why you end up seeing them contradicting themselves time after time. When they have hardware superiority they use it as bragging rights; when their hardware is inferior they downplay the difference, start calling people graphics whores and go with the art>tech and gameplay>graphics argument. And they do that with everything, not only hardware. |
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Member
(04-08-2012, 10:51 PM)
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#1503
Don't forget the profit whores, bragging about dat $.
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Banned
(04-08-2012, 10:56 PM)
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#1504
Originally Posted by hatchx:
When EA decided to release Rock Band on Wii? When they saw Activision selling millions of Guitar Hero on Wii (so they went and decided to do a quick port of the PS2 version to make a quick buck). When Activision noticed that Wii owners could be interested in (more) Call of Duty? When they released World at War on Wii day one (after passing on MW1, because IW wasn't interested in a Wii version) and a few months later the game was at over a million copies (which is why since then, the Wii got COD games same day as the other consoles..except MW2; that's when they released MW1 on Wii) Capcom on Wii? When the RE4-port did over a million copies. (so they went and made a few more ports, along new games). And so on. So, If developers released an Unreal Engine 3/4 game on Xbox 720/PS4 and they know they can get some quick money out of a Wii U port; they will. More than just actually hating Nintendo. If publishers has shown one thing, is that they don't mind outsourcing development of Nintendo-platform games (and even PS3 games) in order to release them on time or at some point.
-Sony (only) published (the first) White Knight Chronicles in the US -Because the game didn't performed as well as they expected in sales, they passed on the sequel and the PSP game for US release. -D3 Publisher released the sequel in the US -PSP game is still MIA in the US For Valkyria Chronciles, it was the move to PSP what probably made them not release the third game in the US too; so goes back to them not seeing money out of it and therefore "not taking the risk". Blue Dragon, Lost Oddysey all one-time deals. Blue Dragon got 2 sequels on Nintendo DS and each were published by different publishers (Ignition and D3). Mystwalker, which made both 360-games last game was for the Wii and since then is currently on iOS games. Goes back to the same "problem" Nintendo had. When they decide to "take risks" and release stuff like Elite Beat Agents and ended not performing as good as they expected; then they decide to hold back other games too. Japan got Disaster, Captain Rainbow, Zangeki and many other games that the US never got; so it wasn't like Nintendo was only making Mario-sure fire hit games; but that Nintendo of America decided to only release those games. Which is why XSeed is releasing The Last Story in the US (similar to Demon's Souls in the US by Atlus and White Knight Chronicles II by D3).
Last edited by fernoca; 04-08-2012 at 11:46 PM.
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Member
(04-08-2012, 11:13 PM)
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#1505
Last edited by Reallink; 04-08-2012 at 11:19 PM.
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Member
(04-08-2012, 11:36 PM)
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#1506
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Member
(04-08-2012, 11:37 PM)
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#1507
I have to say I was impressed with NSMB on the DS, but the art direction doesn't really hold up when it's not on a handheld. Imagine what Nintendo could do with another Yoshi's Island style game in HD....pity it's never going to happen.
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(04-08-2012, 11:41 PM)
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#1509
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Banned
(04-08-2012, 11:47 PM)
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#1512
But then again, like it has been said, nobody said Wii U won't support U4. |
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Banned
(04-08-2012, 11:51 PM)
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#1514
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Banned
(04-08-2012, 11:52 PM)
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#1515
Looking at the new rumors about the cost of materials of the WiiU adding up to only ~$180 and expected to retail for no less than $300 there's no way this thing will support UE4. Maybe with some serious serious concessions... but I still doubt it.
Nintendo price gouging again... I'll wait for the drastic price drop, redesign, ambassador games, if I get it at all.
Last edited by Grymm; 04-09-2012 at 12:24 AM.
Reason: poor phrasing
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Member
(04-08-2012, 11:57 PM)
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#1517
But the rumours of the hardware suggest something noticably more powerful, the truth is we just dont know and wont have much clue til at least the summer
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Member
(04-08-2012, 11:57 PM)
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#1518
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Member
(04-08-2012, 11:59 PM)
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#1519
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Member
(04-08-2012, 11:59 PM)
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#1520
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Banned
(04-09-2012, 12:02 AM)
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#1522
Even Epic said that in the case of Red Steel (and other Wii games that used 2.5) it was done by those specific developers and not officially by Epic. Even Nintendo's own stuff; Wind Waker and Twilight Princess were done in the same engine; but both achieved things in different ways both in visuals and gameplay.
Last edited by fernoca; 04-09-2012 at 12:15 AM.
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Member
(04-09-2012, 12:06 AM)
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#1524
What I am contesting is his use of manufacturing cost instead of bill of materials. The Wii U is still being developed and worked on yet someone already has the estimate of the various components. Doesn't that sound fishy to you?
Last edited by magash; 04-09-2012 at 12:14 AM.
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Member
(04-09-2012, 12:08 AM)
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#1525
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Member
(04-09-2012, 12:10 AM)
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#1526
Well, it's not really "manufacturing cost" because a BoM doesn't take the most expensive cost of making a piece of hardware into account: The people involved in assembling all these parts. ETA: Beaten like Hayden Panettierre likes to be. (Allegedly.)
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Banned
(04-09-2012, 12:19 AM)
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#1527
Edited my post, manufacturing cost was obviously the wrong phrase.
Still we can see, if true, that compared to other pieces of tech it's looking like they're going for another 3DS where they overcharge and hope they can get away with it. Hopefully they don't, it's a scumbag move to do it to the extent that Nintendo does. Taking adanvatage of moms and little kids like that... shame on WiiU Nintendo. You know it probably deserves its own thread.
Last edited by Grymm; 04-09-2012 at 12:22 AM.
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Member
(04-09-2012, 12:22 AM)
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#1529
You have to factor in manufacturing costs, shipping, r&d, software, marketing and retailers cut
Last edited by frankie_baby; 04-09-2012 at 12:24 AM.
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Banned
(04-09-2012, 12:22 AM)
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#1530
Quote:
(we already know but just saying - in all this debate we're still looking at demos from over a year ago that -clearly- are running on target spec PCs. See also : we have yet to see the WiiU pad working natively - E3 will hopefully show us the final tech all up and working, from concept to delivered product) |
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Member
(04-09-2012, 12:23 AM)
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#1532
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(04-09-2012, 12:23 AM)
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#1533
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Banned
(04-09-2012, 12:23 AM)
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#1534
Because their reported BOMs also show relatively lower costs than the MSRP (i.e. Vita's apparently BOM is $159 for the 3G-$300 version). So, what other pieces of tech are we talking about? The $600 new iPad which (alleged) BOM is $300? The $56 Kinect?
Last edited by fernoca; 04-09-2012 at 12:33 AM.
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Member
(04-09-2012, 12:28 AM)
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#1537
And about the 3DS cost. Aren't Nintendo taking a loss selling it at $180? Why is that, how much do retailers take for a start?
Last edited by Diablos54; 04-09-2012 at 12:34 AM.
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Member
(04-09-2012, 12:34 AM)
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#1539
Okay and then take the BOM for Kinect in 2010.
http://www.zdnet.com/blog/hardware/k...round-56/10331 Microsoft charged $150 for it in November 2010. Also isn't there a report that PS Vita costs $160 to make, and Sony retails it at $250? |
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Banned
(04-09-2012, 12:37 AM)
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#1540
Quote:
I sat down and estimated how much money i've thrown at Nintendo over the years and, i got to be honest, i actually DO expect them to meet me half way. I don't need them to bust a gut but if it turns out they've cheaped out on the Wii U (which i DO NOT expect) then it's hard to not feel they're just pissing on our chips. I will obviously buy the Wii U because it's going to have Nintendo games on it regardless but i would love them to just put out a machine where we get good value. I frankly don't care about how much margin they are making and, to be frank, regardless of what else is getting taken out if they're at $120 from day 1? They're not only pissing on our chips, but dropping trou so they can curl one off on our chest.
Quote:
Last edited by DCharlie; 04-09-2012 at 12:39 AM.
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Member
(04-09-2012, 12:38 AM)
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#1541
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Member
(04-09-2012, 12:38 AM)
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#1542
Last edited by lenovox1; 04-09-2012 at 12:41 AM.
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Member
(04-09-2012, 12:42 AM)
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#1544
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Member
(04-09-2012, 12:42 AM)
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#1546
You think $1.20/hr Foxconn workers are the most expensive component in manufacturing? Ahhhhhahahahahahaha. Labor/assembly per unit is $5-$10 tops.
Last edited by Reallink; 04-09-2012 at 12:45 AM.
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Banned
(04-09-2012, 12:44 AM)
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#1547
Quote:
(note that i am starting to edge towards $249/24900 yen as the Wii U launch price for a number of reasons, so i'm being a little disengenous here - but i'm a little weirded out by what i perceive as fans cheerleading Nintendo's profit margins (not saying that this is particularly what you are doing)) |
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Member
(04-09-2012, 12:47 AM)
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#1548
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Banned
(04-09-2012, 12:51 AM)
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#1549
Look at how it goes into detail about NFC and the touchscreen, yet doesn't mention stuff that how much flash-memory is inside (which raises the BOM; so the Wii U per se costs less!!!!! :p) or mentions the camera costing "more than the 3DS because of the better quality"; when the resolution of the camera hasn't been mentioned (and is expected to be similar to the 3DS 640x480 @ .3 mega-pixels). So, don't know why single-out Nintendo, out of a rumored bill of materials, when not only BOMs are not indicative of actual costs, but based on others BOMs... they're not the only ones that are going "against those poor soccer moms". |
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Member
(04-09-2012, 12:51 AM)
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#1550
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