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Member
(04-30-2012, 04:24 PM)
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#451
I'm actually wondering if it ever leaves Logitechs global fortress of doom.
If they really have a targeted campaign going with kickstarter, it's likely they will simply ship to whoever buys the tier directly, and keep them should the project fail to meet its goal. |
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Member
(04-30-2012, 09:42 PM)
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#452
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(04-30-2012, 10:01 PM)
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#453
http://gamasutra.com/view/news/16861...er_funding.php
"We just didn't fully appreciate the cost of printing 200 posters, shirts, and more than anything shipping," If I was ever to do a Kickstarter, I'd either make sure all my physical rewards were higher priced, or adjust the price to include the base cost of making the thing. |
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Member
(04-30-2012, 10:06 PM)
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#454
Guys, we are slacking. http://www.kickstarter.com/projects/...5?ref=activity
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(04-30-2012, 10:10 PM)
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#455
That's some awesome transparency.
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Member
(04-30-2012, 10:18 PM)
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#456
Seems that I can't go two weeks without picking up some strange game after reading one of their articles.
Last edited by epmode; 04-30-2012 at 10:21 PM.
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dude
(04-30-2012, 10:34 PM)
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#457
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He's not our sharpest knife. In fact, he's one of our dullest.
(05-01-2012, 07:02 AM)
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#458
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Member
(05-01-2012, 07:08 AM)
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#459
Probably would have been a bigger story if money had changed hands. I think Extra Credits has it right, at some point some large(ish) project is going to simply fail to deliver, and we'll have to see what the fallout from that is.
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Member
(05-01-2012, 07:20 AM)
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#460
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dude
(05-01-2012, 10:15 AM)
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#461
Developers should probably try to figure out what's the best possible digital rewards they can think of before resorting to physical stuff. |
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Member
(05-01-2012, 10:38 AM)
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#462
For example: Say there's a project looking to make $1,000. It's got a $175 tier with $25 worth of physical product and a $100 tier with no physical product. If you get ten bidders at $100, that's $1,000; project completed. If you get six bidders at $175, that's $1,050 - so you get the money - but then incur $150 of expenditure, only making $900 towards your project. I was thinking that specifically in the case of the international shipping I've paid for a few projects; it counts towards the overall total, but it's not money that'll ever actually go into the project. What would be nice - but perhaps not immediately obvious to the end-user - would be if a tier could be split into funding and costs; that $175 tier above would have $150 funding and $25 costs; buying in to that tier would only donate $150 to the project, allowing the costs to be transparently handled and the funding total correctly reflecting money going directly to the project. If you got six bidders at $175 after my suggestion, that's only $900, so the project doesn't get funded. |
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always-end-with-a-swirl
(05-01-2012, 10:50 AM)
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#463
Was this game posted yet?
It's especially great for dutch players (since most of the game takes place in dutch folklore), but it looks great in general. Made by Triangle Studios. Cross of the Dutchman ![]()
Quote:
![]() ![]()
Last edited by Always-honest; 05-01-2012 at 10:55 AM.
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(05-01-2012, 11:37 AM)
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#464
Looks pretty cool. Pledged for it.
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always-end-with-a-swirl
(05-01-2012, 11:45 AM)
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#465
Yeah i like the art and art direction. Couldn't find any gameplay yet (just the guy running.gif).
I'd love to see what you can do with that huge sword.
Last edited by Always-honest; 05-01-2012 at 11:52 AM.
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Member
(05-01-2012, 12:05 PM)
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#466
So Gnilley didn't make it:
Quote:
Anyway, good to see he's taking it in a stride. I hope he'll get a chance to do it anyway. |
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Member
(05-01-2012, 12:34 PM)
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#467
There are more:
![]()
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Member
(05-01-2012, 12:46 PM)
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#468
Thanks for being one of the first to back our project! :D |
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always-end-with-a-swirl
(05-01-2012, 12:51 PM)
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#469
Maybe we can make an Official Topic on this game one day. |
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Member
(05-01-2012, 12:58 PM)
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#470
That would be great of course :) The game is also interesting for non-dutchies by the way. It will be playable in English, and the story of our hero is very similar to that of William Wallace for example.
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Junior Member
(05-01-2012, 01:26 PM)
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#471
This seems interesting, but unlikely to succeed.
http://www.kickstarter.com/projects/...n?ref=category Rob Swigart's Portal. It was an adventure game from 1986, he wants to update it for only $900,000. He has raised $5,000 with 26 days to go. So probably not going to happen. Part of me remembers playing a game with that premise, but looking at the screens I sure don't remember that. |
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dude
(05-01-2012, 01:33 PM)
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#472
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Member
(05-01-2012, 01:47 PM)
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#473
Seems like they are asking alot considering the game is relatively obscure and they developers pretty much unknown...
It does sound interesting though. |
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Member
(05-01-2012, 03:17 PM)
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#474
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Lit himself on fire to get
a mod to tag him (05-01-2012, 03:25 PM)
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#475
This thing looks cool based purely on the provided pics
http://www.kickstarter.com/projects/...with-1-4-play/ I will look into it further later i guess |
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Junior Member
(05-01-2012, 03:31 PM)
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#476
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Lit himself on fire to get
a mod to tag him (05-01-2012, 03:36 PM)
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#477
I think those are placeholder shots because they are still creating their engine? I am uncertain. The thing I read was that they had not started properly creating art assets yet.
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(05-01-2012, 03:37 PM)
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#478
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Member
(05-01-2012, 03:58 PM)
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#479
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Member
(05-01-2012, 04:25 PM)
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#480
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Junior Member
(05-01-2012, 04:49 PM)
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#481
![]() The fat kid in this shot is a completely unaltered sprite from Mother 3 for crying out loud! It's ridiculous. I'd like to give them the benefit of the doubt but this whole situation just reeks to me. |
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Member
(05-01-2012, 04:53 PM)
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#482
Cross of the Dutchman looks neat, but I'm turned off by the $25 pledge level just to get the game. I don't know anything about the game other than the setting, and yet the request is to shell out more than I would had to get a copy of DFA or WL2.
$15 for a copy should be the base level for most, if not all, indie kickstaters. Am I in the minority for thinking this? |
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Member
(05-01-2012, 05:01 PM)
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#483
I've seen that remark a couple of times today. We will definitely keep track of all the responses we get to see how we can improve our reward structure. How much would you value participating in the Beta versus just receiving the game itself?
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Member
(05-01-2012, 05:05 PM)
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#484
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Member
(05-01-2012, 05:07 PM)
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#485
Cross is the new "Angry".
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(05-01-2012, 05:21 PM)
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#486
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Member
(05-01-2012, 06:30 PM)
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#488
Although the "cross of the dutchman" nickname actually meant he was the enemy of the dutch, i.e. a cross to bear. |
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Member
(05-01-2012, 06:53 PM)
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#489
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always-end-with-a-swirl
(05-01-2012, 06:59 PM)
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#490
And there is little to no info on that (that i could find). I'm pledging without hesitation though. Good luck!!!! |
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Member
(05-01-2012, 07:10 PM)
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#491
Agree with Bones that it should have ben $15 for a copy of the game. Beta access for me, would have been at the 25-50 range with the digital soundtrack. Having to pledge $100 just to get the soundtrack seems too high. An art book at the 100-150 pledges would have been a better substitute. Also, there is no $75 tier and there is a big gap between the 100-250 tiers.
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Member
(05-01-2012, 07:17 PM)
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#492
Good point guys, I guess we've been holding back for a while but we also wanted to be able to tell something new at least every week. The blog has been running for some time now, and even though we are making a lot of progress in development, there still is much more to tell about the development of the game.
However, the gamplay is no secret. Allow me to explain; The game will have a 3rd person birds-eye perspective, similar to what you're seeing in the Animated GIF. You as the player will control "Grutte Pier" who will gather an army of soldiers (farmers) to aid him in his quest. The main goal is to liberate the towns and villages from the enemy oppressors who appear in about four different factions (even though the saxxons were the reason Pier went to battle, there were many small armies trying to get as much as they could back then). Each faction has a different level of hostility against Pier and his men, and different levels of hostility against each other. The result is an interesting game world where you have to watch where you're going, or who you're challenging. Pier will start out as a humble farmer, but soon people will recognize his cause and start joining his group of warriors. We've created this group to be a flexible company, so soldiers will leave and join the group depending on which village travel through. They might stick around in the inns or brothels or they might get up from their chair and follow you to the next battle. As Piers' actions become known to the people, more soldiers will join the group, ultimately forming a formidable army. Controls are kept clean and simple. Similar to games like Zelda, action is based on timing and reading the opponent's movements. However, there are several forms of attacks, and Pier is able to use the (destructable) environment as a weapon as well, throwing debris and objects at groups of enemies to knock them over. As the legend tells us, Pier was so strong he could lift a horse, Pier would not have a problem picking up something that would crush an opponent with ease. Your men won't get in your way, and are actually eager to start fighting themselves. The result is t hat once you encounter a group of enemies, the scene turns into a battlefield in no-time. Pier is still able to move around the battle field, "helping out" his men with his huge 6-foot sword. By using simple commands, Pier is able to focus his army on certain enemies to weaken or create diversions. We plan to have pretty big battle scenes, and we've tested battles of over 200 soldiers at once without any problems. Battles in villages will likely be a lot smaller than this, but because the bodies of the victims remain out in the open until they are removed by the villagers, you will be able to "enjoy" your victory for quite some time after the battle is finished.
Last edited by RSP; 05-01-2012 at 07:23 PM.
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Member
(05-01-2012, 07:34 PM)
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#493
Thanks for the gameplay info, that really cleared up a lot of things and it sounds like a lot of fun. Looking forward to seeing the gameplay video. |
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Member
(05-01-2012, 07:40 PM)
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#494
We've been playing around with art packages and such, but thought that people would not hold too much value to such things. One thing we are very proud of is the $50 package. There will be a printed novel about the story of Cross of the Dutchman, which will appear in three languages. An art book might be something we could do in the future, but it's almost a project on its own, that is if you want anything more than just concept art slapped on a piece of paper ... |
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always-end-with-a-swirl
(05-01-2012, 07:46 PM)
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#495
No i hope we can actually throw a horse or a dutch Cow (bonte koe).
Last edited by Always-honest; 05-01-2012 at 07:53 PM.
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Member
(05-01-2012, 11:18 PM)
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#496
RSP: Awesome project. I'm backing it. |
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Member
(05-02-2012, 12:31 AM)
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#497
OP updated, give a shout if I missed anything.
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Member
(05-02-2012, 12:56 AM)
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#498
_____________________ Procedural emergent unpredictable freedom detailed customization generated physics engine Banjo-Kazooie in space? I'm in.
Last edited by VibratingDonkey; 05-02-2012 at 12:58 AM.
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(05-02-2012, 01:03 AM)
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#499
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(05-02-2012, 01:49 AM)
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#500
Your game looks amazingballs, but I'm in no position to donate. Good luck!
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