Zeer0id
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(04-10-2012, 02:52 AM)

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#101

Wow. Just saw this on Electric Playground. Blown away by the concept and footage; sounds and looks incredible.

Never before have I felt so dismayed that a game is on iOS. Hopefully it will earn boatloads in the Kickstarter and get ported to PC or something.
Last edited by Zeer0id; 04-10-2012 at 02:57 AM.
CamHostage
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(04-10-2012, 05:38 AM)

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#102

Originally Posted by novery: View Post
I can't remember if this is mentioned in the Kotaku article, but we're using a mix of 3D and pre-rendered backgrounds.
Pre-rendering is back! I've always loved this technique when done well (since like Westwood's Blade Runner, abeit a very different balance there.) Very much interested in seeing what Logan is capable of.

Originally Posted by Criminal Upper: View Post
I don't and never will own any iOS device. I'm sure the game will be well enough built around the platform, I just don't have interest in something I'll never play.
Well, takes all kinds, you're certainly missing out on some good titles but it's not like anybody's console of choice is hurting for quality offerings these days.

I do wonder, though, if there'll be a day where we'll see anti-console snobbery? Like, will kids of the future laugh at us couchers who keep buying $60 games that we can't even take to the Space Wal-Mart?
Auron_Kale
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(04-10-2012, 06:07 AM)

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#103

Wow, this looks absolutely amazing for an iOS game, particuarly due to the use of pre-rendered and 3D. The fact that this game will be universal is even better.

Keeping this game on my radar and can't wait to play it on my phone and ipad.
Wario64
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(04-10-2012, 06:10 AM)

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#104

Originally Posted by Zeer0id: View Post
Wow. Just saw this on Electric Playground. Blown away by the concept and footage; sounds and looks incredible.

Never before have I felt so dismayed that a game is on iOS. Hopefully it will earn boatloads in the Kickstarter and get ported to PC or something.
They already showed the trailer?


Kickstarter/trailer goes live tomorrow
Eusis
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(04-10-2012, 06:15 AM)

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#105

Man, this sounds really interesting AND one of the more compelling things to be on iOS versus stuff that might be just as home (if not more) on other platforms. Too bad I'd probably need the new iPad (or the iPad 4?) to play it most likely, doubt this will be an iPod Touch 4g friendly game. Hell, I doubt I'd want to play this on whatever iPhone is current when this releases.
Last edited by Eusis; 04-10-2012 at 06:33 AM.
B!TCH
how are you, B!TCH? How is your day going, B!ITCH?
(04-10-2012, 06:18 AM)

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#106

I was watching a retrospective on the game Clock Tower (the very first one on SFC) and now I've convinced myself that this game will be like Clock Tower.

Looking forward to it especially if it is universal. Please charge more than a dollar for it; it will be worth a lot more than a dollar.
pje122
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(04-10-2012, 06:38 AM)

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#107

Originally Posted by soultron: View Post
This and Superbrothers S&S are two games that make me interested in grabbing an iDevice.
Well, S&S is coming to PC. Maybe this will too...
TheOddOne
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(04-10-2012, 09:49 AM)

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#108

Wario64
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(04-10-2012, 09:52 AM)

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#109

Welp, insomnia is kicking in tonight. Mind as well stay up!
SmokyDave
His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(04-10-2012, 09:54 AM)

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#110

Really looking forward to the trailer. Everything so far screams "buy me Dave".

Originally Posted by Zeer0id: View Post
Wow. Just saw this on Electric Playground. Blown away by the
concept and footage; sounds and looks incredible.

Never before have I felt so dismayed that a game is on iOS. Hopefully it will earn boatloads in the Kickstarter and get ported to PC or something.
What is the point in posts like these? I don't want to see games released on the 3DS, given that I don't like the hardware. I sure as fuck wouldn't make this fact known in 3DS threads constantly though.
Gowans
(04-10-2012, 09:55 AM)

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#111

Looks fab but I'm unsure of what Ryan Payton's directly responsible for so far? (or the team he has on this)

I'll donate from what I've heard from the guy in the podcasts he's shown up on, seems like a likable & genuine dude but I don't really know where to place him for design and delivery.
Dog Problems
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(04-10-2012, 09:55 AM)

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#112

This will be an easy one to back. Hopefully there's some cool rewards.
subversus
I've done nothing with my life except eat and fap
(04-10-2012, 09:57 AM)

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#113

yeah, I backed three games in a month, I'm passing on this. If it is still up in May I may back it.
Pachterballs
Banned
(04-10-2012, 09:59 AM)

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#114

can't say I'm excited about KS an iOS project. enjoy! You chip in; they make the game; they then sell it to other punters for a dollar?

This is the app store with its sub $10-1 games and constant pricedrops. Even sega's samurai card game price dropped. Scribblenauts.. etc

I already appshopper wish list a bunch of stuff awaiting the pricedrops. Yeah I know. But I buy a lot of iOS apps.

I'll buy it if it gets made though. Not going to KS.

I feel quite strongly that this is the wrong use of KS.
Gowans
(04-10-2012, 10:05 AM)

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#115

I think it's all down to how it's managed.

If you want this you might have to pay more to get it Kickstarted but then again if it's a higher priced iOS game there are plenty that don't drop. Carcassone being one example.

I think it's worth waiting to see the details of the Kickstarter before anyone can make any judgements Pacherballs.
Zeouterlimits
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(04-10-2012, 10:06 AM)

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#116

Fan of Payton & like the idea...
Will KS based on the rewards I think. Just don't have a huge amount of leisure money right now.
Razgriz-Specter
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(04-10-2012, 10:06 AM)

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#117

Originally Posted by Retro_: View Post
By adopting the same standardized control scheme every other game in the genre uses.

A genre MGS wasn't even apart of until MGS4.

but alot of people seemed to like the 3rd person shooter genre shift so maybe it was for the best from their perspective

but I'd like to think there's a point that falls under "playable" that's waaaaaaay before just adopting control schemes from other games already familiar to the player
Other than MGS4's terrible wall hug MGS4 and Peace Walker are the best gameplay wise in the series.

Will keep this game on my radar. I like Ryan and this sounds pretty interesting and cool.
Last edited by Razgriz-Specter; 04-10-2012 at 10:09 AM.
Rez
(04-10-2012, 10:09 AM)

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#118

I'm looking forward to learning a bit more about this.
Wario64
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(04-10-2012, 10:10 AM)

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#119

The only iOS kickstarter I know of is Zombies, Run! You could pledge $10 for the game and get it early before app store release date. The app sold at $8 and they had their first sale this past weekend at $4

If it's priced like that, a couple extra bucks to get the project running is a no brainer IMO. I don't see this game dropping to $1 anytime soon unless somehow the game is gonna be set at a very low price.
Wario64
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(04-10-2012, 10:26 AM)

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#121

Looks impressive.
speedpop
Has problems recognising girls
(04-10-2012, 10:28 AM)

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#122

Looks really cool.
Gowans
(04-10-2012, 10:30 AM)

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#123

Looks class. Looking forward to seeing more details.
-Winnie-
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(04-10-2012, 10:35 AM)

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#124

Sounds promising. I'm looking forward to seeing more!
Vinci
Danish
(04-10-2012, 10:42 AM)

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#125

I'm praying that this ultimately plays well, because it sounds remarkably clever.
Celine
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(04-10-2012, 10:51 AM)

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#126

Will buy when it's 99 cents
speedpop
Has problems recognising girls
(04-10-2012, 10:51 AM)

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#127

Originally Posted by Vinci: View Post
I'm praying that this ultimately plays well, because it sounds remarkably clever.
The biggest concern seems to be how well the AI is controlled.
McBradders
NeoGAF: my new HOME
(04-10-2012, 10:53 AM)

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#128

Will Kickstart this.
Epcott
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(04-10-2012, 10:55 AM)

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#129

First KojiPro game I'll be passing up in a long time (I don't have iOS). Oh well.
Zeouterlimits
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(04-10-2012, 10:59 AM)

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#130

Originally Posted by Epcott: View Post
First KojiPro game I'll be passing up in a long time (I don't have iOS). Oh well.
It's got nothing to do with current KojiPro, just that Payton was previously at KojiPro.

Although that did look like Kris Zimmerman with Payton in the voice over booth. She was the voice director the English MGSs.
Would make sense if they're working in LA right now.
Vinci
Danish
(04-10-2012, 11:00 AM)

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#131

Originally Posted by speedpop: View Post
The biggest concern seems to be how well the AI is controlled.
Which makes sense. I mean, the proposition is that you're essentially interacting with a person trapped in such an environment. Games don't have a terrific history with doing intelligent, persuasive AI very well. So yeah. Awesome idea, just hope it translates.
neojubei
Will drop pants for Sony.
(04-10-2012, 11:04 AM)
#132

Originally Posted by McBradders: View Post
Will Kickstart this.
Yeah I think I will even if I dislike Ryan Payton. The game shows promise.
The Bookerman
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(04-10-2012, 11:07 AM)

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#133

Personally, I think that this game should also come to ps vita. Pup Fund?
StunandStab
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(04-10-2012, 11:10 AM)

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#134

Originally Posted by geebee: View Post
In other words, he was the reason MGS was dumbed down to play like other third person shooters.
Eh, I appreciate what Ryan Payton did for MGS4's controls for the most part... there's just one thing I dislike about it and it's that leaning was mapped to the d-pad, and I don't think tippy-toes was even in the game. Those functions were huge parts of why I loved MGS2 and MGS3, so it made me pretty sad in MGS4 and it basically ruined MGO for me.

That said, Ryan Payton if you are reading this, I'd like you to know I am a big fan of yours. I always listened to the KP podcast back when you were doing it; it was always a joy to listen to!

I'm really interested in this game you're making, even though I don't have an iOS device myself. I'm not sure if I'll ever get an iOS device, but I think there's a pretty good chance I'll kickstart this, I would hate to see it fail
Chinner
(04-10-2012, 11:15 AM)

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#135

i will kickstart the shit out of this.
DieH@rd
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(04-10-2012, 11:15 AM)

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#136

If Hope dies in game will the player [hacker] yell: "Hope! HOPE! HOOOOOOPE!" ?
Omikaru
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(04-10-2012, 12:39 PM)

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#137

Exciting! Will be contributing day one to this Kickstarter! :)
GDJustin
stuck my tongue deep inside Atlus' cookies
(04-10-2012, 12:48 PM)
#138

Kickstarter is online:

http://www.kickstarter.com/projects/...ently_launched

Also, I actually played the game, and have some detail on how it actually works in practice:

http://wireless.ign.com/articles/122/1222617p1.html

I believe my story also has a bit of exclusive media.
Gowans
(04-10-2012, 12:56 PM)

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#139

Anymore details on what the documentary contains? that was one of the main draws to the double fine KS.

I would have loved a $15 option with doc/insite into development.
snap0212
Member
(04-10-2012, 12:58 PM)
#140

I'm sure this will get funded and the concept trailer looks really cool but I currently don't own an iOS device I play games on so I'll most likely not pledge myself.

It looks really good but cell phone gaming (to me) is short, simple games that I can start and stop playing withing a couple of minutes. A project like this seems to fit on a handheld but I'd rather see it on the PS Vita or something. It seems to me like it's not on the iOS systems because it's the best choice for the game but that it's on there because that's the only way they can release the game.
Last edited by snap0212; 04-10-2012 at 01:00 PM.
TheOddOne
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(04-10-2012, 12:58 PM)

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#141

Fantastic looking game, concept is intriguing too.
speedpop
Has problems recognising girls
(04-10-2012, 12:58 PM)

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#142

Down the bottom it states that they would consider the idea of additional platform support if it exceeds the current $500,000 asking price to be funded.

As placid as I am about playing this on my iPhone or iPad, this game would be killer on PC.
RyougaSaotome
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(04-10-2012, 01:00 PM)

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#143

Pledging as soon as I get my paycheck next week. This looks really interesting.
Pie and Beans
(04-10-2012, 01:00 PM)

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#144

Vita port and I'd be in. Otherwise with not even a PC version, kinda weird project to go the Kickstarter route with.
The_Darkest_Red
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(04-10-2012, 01:02 PM)

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#145

After listening to Ryan talk about this on Weekend Confirmed I'm really interested to see how well the kickstarter does. I don't know if I'll be contributing or not (very interested in the game, not so much the platform) but I think it's cool that he's willing to take a risk like this. It seems like a lot of thought and effort went into setting up the tiers and rewards for the kickstarter so hopefully things will work out for them.

Originally Posted by speedpop: View Post
Down the bottom it states that they would consider the idea of additional platform support if it exceeds the current $500,000 asking price to be funded.
Interesting...
speedpop
Has problems recognising girls
(04-10-2012, 01:04 PM)

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#146

25 backers and two of them already throwing $1,000. Crazy times.
subversus
I've done nothing with my life except eat and fap
(04-10-2012, 01:10 PM)

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#147

will the digital soundtrack be available in lossless?
The_Darkest_Red
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(04-10-2012, 01:10 PM)

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#148

Ah... that concept image of the book looks too cool... I'm in.
jett
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(04-10-2012, 01:11 PM)

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#149

The graphics look pretty nice for iOS, that might be enough to get attention. Don't know why are you making it only for iOS, though.

On the subject of MGS4's controls, I've never heard or read confirmation anywhere that Payton was responsible for the changes in the layout. I don't know if he would even want to own up to that, as that game still feels janky and the shooting is pretty horrible. :P
novery
100% Authentic
Ryan Payton. BELIEVE.
(04-10-2012, 01:12 PM)

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#150

Originally Posted by subversus: View Post
will the digital soundtrack be available in lossless?
Absolutely.