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Member
(04-10-2012, 02:52 AM)
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#101
Wow. Just saw this on Electric Playground. Blown away by the concept and footage; sounds and looks incredible.
Never before have I felt so dismayed that a game is on iOS. Hopefully it will earn boatloads in the Kickstarter and get ported to PC or something.
Last edited by Zeer0id; 04-10-2012 at 02:57 AM.
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Member
(04-10-2012, 05:38 AM)
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#102
I do wonder, though, if there'll be a day where we'll see anti-console snobbery? Like, will kids of the future laugh at us couchers who keep buying $60 games that we can't even take to the Space Wal-Mart? |
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Member
(04-10-2012, 06:10 AM)
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#104
Kickstarter/trailer goes live tomorrow |
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Member
(04-10-2012, 06:15 AM)
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#105
Man, this sounds really interesting AND one of the more compelling things to be on iOS versus stuff that might be just as home (if not more) on other platforms. Too bad I'd probably need the new iPad (or the iPad 4?) to play it most likely, doubt this will be an iPod Touch 4g friendly game. Hell, I doubt I'd want to play this on whatever iPhone is current when this releases.
Last edited by Eusis; 04-10-2012 at 06:33 AM.
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how are you, B!TCH? How is your day going, B!ITCH?
(04-10-2012, 06:18 AM)
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#106
I was watching a retrospective on the game Clock Tower (the very first one on SFC) and now I've convinced myself that this game will be like Clock Tower.
Looking forward to it especially if it is universal. Please charge more than a dollar for it; it will be worth a lot more than a dollar. |
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(04-10-2012, 09:54 AM)
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#110
Really looking forward to the trailer. Everything so far screams "buy me Dave".
What is the point in posts like these? I don't want to see games released on the 3DS, given that I don't like the hardware. I sure as fuck wouldn't make this fact known in 3DS threads constantly though. |
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Has the worst ideas ever
(04-10-2012, 09:55 AM)
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#111
Looks fab but I'm unsure of what Ryan Payton's directly responsible for so far? (or the team he has on this)
I'll donate from what I've heard from the guy in the podcasts he's shown up on, seems like a likable & genuine dude but I don't really know where to place him for design and delivery. |
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Banned
(04-10-2012, 09:59 AM)
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#114
can't say I'm excited about KS an iOS project. enjoy! You chip in; they make the game; they then sell it to other punters for a dollar?
This is the app store with its sub $10-1 games and constant pricedrops. Even sega's samurai card game price dropped. Scribblenauts.. etc I already appshopper wish list a bunch of stuff awaiting the pricedrops. Yeah I know. But I buy a lot of iOS apps. I'll buy it if it gets made though. Not going to KS. I feel quite strongly that this is the wrong use of KS. |
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Has the worst ideas ever
(04-10-2012, 10:05 AM)
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#115
I think it's all down to how it's managed.
If you want this you might have to pay more to get it Kickstarted but then again if it's a higher priced iOS game there are plenty that don't drop. Carcassone being one example. I think it's worth waiting to see the details of the Kickstarter before anyone can make any judgements Pacherballs. |
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Member
(04-10-2012, 10:06 AM)
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#117
Will keep this game on my radar. I like Ryan and this sounds pretty interesting and cool.
Last edited by Razgriz-Specter; 04-10-2012 at 10:09 AM.
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(04-10-2012, 10:09 AM)
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#118
I'm looking forward to learning a bit more about this.
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Member
(04-10-2012, 10:10 AM)
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#119
The only iOS kickstarter I know of is Zombies, Run! You could pledge $10 for the game and get it early before app store release date. The app sold at $8 and they had their first sale this past weekend at $4
If it's priced like that, a couple extra bucks to get the project running is a no brainer IMO. I don't see this game dropping to $1 anytime soon unless somehow the game is gonna be set at a very low price. |
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Member
(04-10-2012, 10:20 AM)
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#120
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Has the worst ideas ever
(04-10-2012, 10:30 AM)
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#123
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Member
(04-10-2012, 10:59 AM)
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#130
Although that did look like Kris Zimmerman with Payton in the voice over booth. She was the voice director the English MGSs. Would make sense if they're working in LA right now. |
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Danish
(04-10-2012, 11:00 AM)
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#131
Which makes sense. I mean, the proposition is that you're essentially interacting with a person trapped in such an environment. Games don't have a terrific history with doing intelligent, persuasive AI very well. So yeah. Awesome idea, just hope it translates.
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Member
(04-10-2012, 11:10 AM)
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#134
That said, Ryan Payton if you are reading this, I'd like you to know I am a big fan of yours. I always listened to the KP podcast back when you were doing it; it was always a joy to listen to! I'm really interested in this game you're making, even though I don't have an iOS device myself. I'm not sure if I'll ever get an iOS device, but I think there's a pretty good chance I'll kickstart this, I would hate to see it fail |
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(04-10-2012, 11:15 AM)
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#135
i will kickstart the shit out of this.
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stuck my tongue deep inside Atlus' cookies
(04-10-2012, 12:48 PM)
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#138
Kickstarter is online:
http://www.kickstarter.com/projects/...ently_launched Also, I actually played the game, and have some detail on how it actually works in practice: http://wireless.ign.com/articles/122/1222617p1.html I believe my story also has a bit of exclusive media. |
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Has the worst ideas ever
(04-10-2012, 12:56 PM)
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#139
Anymore details on what the documentary contains? that was one of the main draws to the double fine KS.
I would have loved a $15 option with doc/insite into development. |
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Member
(04-10-2012, 12:58 PM)
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#140
I'm sure this will get funded and the concept trailer looks really cool but I currently don't own an iOS device I play games on so I'll most likely not pledge myself.
It looks really good but cell phone gaming (to me) is short, simple games that I can start and stop playing withing a couple of minutes. A project like this seems to fit on a handheld but I'd rather see it on the PS Vita or something. It seems to me like it's not on the iOS systems because it's the best choice for the game but that it's on there because that's the only way they can release the game.
Last edited by snap0212; 04-10-2012 at 01:00 PM.
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Has problems recognising girls
(04-10-2012, 12:58 PM)
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#142
Down the bottom it states that they would consider the idea of additional platform support if it exceeds the current $500,000 asking price to be funded.
As placid as I am about playing this on my iPhone or iPad, this game would be killer on PC. |
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(04-10-2012, 01:00 PM)
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#144
Vita port and I'd be in. Otherwise with not even a PC version, kinda weird project to go the Kickstarter route with.
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Member
(04-10-2012, 01:02 PM)
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#145
After listening to Ryan talk about this on Weekend Confirmed I'm really interested to see how well the kickstarter does. I don't know if I'll be contributing or not (very interested in the game, not so much the platform) but I think it's cool that he's willing to take a risk like this. It seems like a lot of thought and effort went into setting up the tiers and rewards for the kickstarter so hopefully things will work out for them.
Interesting... |
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Member
(04-10-2012, 01:11 PM)
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#149
The graphics look pretty nice for iOS, that might be enough to get attention. Don't know why are you making it only for iOS, though.
On the subject of MGS4's controls, I've never heard or read confirmation anywhere that Payton was responsible for the changes in the layout. I don't know if he would even want to own up to that, as that game still feels janky and the shooting is pretty horrible. :P |