|
Member
(05-04-2012, 02:19 AM)
|
#2052
Here's a really simple income statement(keep in mind it would actually be much more complicated since their dev cycle seems like it will be split about 50/50 across their 2012 and 2013 tax return) Assuming the game was developed and released in the same year: Revenue 500,000 - Kickstarter Money 490,000 - Sales(assume 70,000 sales, at $10 less Apples 30% cut, so $7 per) 990,000 - Total Revenue Expense 500,000 - Dev Costs(just assuming they spend the exact amount they received from KS) 490,000 - Gross Profit The main difference between using Kickstarter as a source of capital and venture capital, or personal funds is that most of the more traditional methods of funding are not subject to tax. Kickstarter funds are seen as plain old sales revenue in the eyes of the IRS. In the situation above, if Camoflaj had saved up $500,000 of their own money, or received the $500k from an investor, they would have paid no tax at all, since the expenses would be used to cancel out the dev costs, rather than the Kickstarter money. Like I said, it would be more complicated if things were split between 12/13, but long story short, the money would eventually be taxed. Though there is no state tax in Washington, they'd be paying somewhere between 25-39% in federal income tax.
Last edited by sixghost; 05-04-2012 at 02:21 AM.
|
|
Member
(05-04-2012, 02:52 AM)
|
#2054
I'll be there for the PC or Vita version (Payton has commented that he'd love to bring it to Vita). I'll donate something, the project has always seemed top shelf, but the announcement of PC/Mac versions and my 2 favorite voice actors has really put it over the top (Nolan North completes the Trinity).
|
|
I'm an idiot
(05-04-2012, 02:57 AM)
|
#2055
This isn't a game that wasn't being made any other way, it was going to be made. This fails, nothing changes. I felt that from the start, and they've confirmed it. |
|
Banned
(05-04-2012, 03:28 AM)
|
#2056
George Lucas had to work with an editor, producers, and within a budget on the first three Star Wars movies. He didn't have to answer to anybody when he made the sequels. |
|
Member
(05-04-2012, 03:54 AM)
|
#2057
Last edited by DXPett1; 05-04-2012 at 04:00 AM.
|
|
Member
(05-04-2012, 04:44 AM)
|
#2058
Your balance sheet assumes that sales will be equal with Kickstarter and without Kickstarter. Which is wrong. There would be more sales without Kickstarter, since Kickstarter "sells" software to those that donate. It also assumes that traditional funding from one's savings are not a tax or money from an investor does not add a "tax," which is wrong--your income has been taxed already in the past, and investors ask to share in profits. Or that Kickstarter doesn't create additional expenses that can be tax-deductible--merchandise, flying people out, adding people's voices and faces to the game, etc.
Last edited by numble; 05-04-2012 at 05:24 AM.
|
|
Member
(05-04-2012, 03:28 PM)
|
#2060
|
|
Member
(05-04-2012, 05:20 PM)
|
#2061
Hmm, I was expecting the David Hayter boost to last longer than a day. But it seems like they can't generate enough hype, beyond smaller interest spikes.
|
|
Member
(05-04-2012, 06:53 PM)
|
#2063
Double Fine Adventure had over 87,000 backers. Those are "lost sales," sure, but without the Kickstarter money the project wouldn't exist in the first place. Double Fine is an exception, since most projects have far fewer backers. Republique is also an exception. Currently, Republique has approximately 5,000 backers and might need 10,000 total to reach $500,000. Obviously, the high profile projects we've seen intend to sell hundreds of thousands or millions of copies. Even in the case of Republique, the additional funds Camouflaj receives would be used to improve the game, attracting more customers because of the resulting higher quality. To say Kickstarter lowers potential sales ignores these factors. Ultimately, a developer has to decide whether enough copies will be sold to make the project worthwhile. But thankfully, the Kickstarter funds ease the financial blow a developer would receive if their game isn't popular. |
|
(05-04-2012, 11:57 PM)
|
#2067
Everyone should up their pledges to the $50/$60 journal tier and we'd be alot closer :p
|
|
WW2 was not a racial conflict -- GOTCHA!
(05-05-2012, 02:08 AM)
|
#2068
You're right, the average pledge is still not very high. Fuck it, I upped from $30 to $100 for the collector's addition.
Last edited by Ignis Fatuus; 05-05-2012 at 02:41 AM.
|
|
(05-05-2012, 02:25 AM)
|
#2069
internet high five |
|
WW2 was not a racial conflict -- GOTCHA!
(05-05-2012, 02:37 AM)
|
#2073
The Hayter boost appears to have been especially effective at raising the average pledge. There were actually more new pledges today than yesterday.
![]() They should tweak some of the reward tiers or create a new one at the $60-80 level, something that leverages the Hayter and Hale names.
Last edited by Ignis Fatuus; 05-05-2012 at 02:41 AM.
|
|
(05-05-2012, 02:52 AM)
|
#2074
It's gonna be tight.
|
|
WW2 was not a racial conflict -- GOTCHA!
(05-05-2012, 07:10 AM)
|
#2079
If you promise a meeting with Hayter, a $10k pledge will probably be much easier to net than a hundred of the $100 pledges or a thousand of the $10 pledges.
Last edited by Ignis Fatuus; 05-05-2012 at 07:13 AM.
|
|
Member
(05-05-2012, 08:01 AM)
|
#2080
Tweaking the tiers a bit does seem to help other kickstarters sometimes though. |
|
(05-05-2012, 09:21 PM)
|
#2084
If they hammered out a budget for the game, that's the budget for the game. |
|
I'm an idiot
(05-05-2012, 09:55 PM)
|
#2085
|
|
Banned
(05-05-2012, 10:02 PM)
|
#2086
It feels like the KS isn't even a goal now, they are announcing more and more stuff and I'm sure it will continue past the end date.
Last edited by B_Rik_Schitthaus; 05-05-2012 at 11:47 PM.
|
|
Member
(05-05-2012, 10:17 PM)
|
#2087
That's why I've lost a lot of the respect I once had for the guys over at Camouflaj. Yes, they made Metal Gear Solid, Halo, F.E.A.R., Kinect and other cutting edge AAA games, -- but their Kickstarter turned out to be a dishonest endeavor.
|
|
WW2 was not a racial conflict -- GOTCHA!
(05-05-2012, 10:33 PM)
|
#2088
Regardless, just because a team gets some offers from investors or publishers during a campaign doesn't mean they set out with the express goal of tricking people. The Kickstarter page has always made it very clear that they would be seeking venture capital. It looks like they got it, so I doubt they'll try again unless the deals fall through. We're just left to wonder what kind of control the investors will demand in return.
Last edited by Ignis Fatuus; 05-05-2012 at 10:39 PM.
|
|
(05-05-2012, 11:20 PM)
|
#2089
|
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-06-2012, 04:41 AM)
|
#2091
Not necessarily. We can all think of games where talented perfectionists were given a lot of control and the result was a very protracted, often delayed final product that went way over budget and didn't really deliver. Too Human, Gran Turismo 5, Duke Nukem Forever, Battlecruiser 3000AD, and Daikatana all spring immediately to mind. I don't think Republique will necessarily fall victim to the same problems, but it's something to keep in mind with Kickstarters. Sometimes having a budget-minded publisher forcing the developer to make compromises is preferable to giving someone a huge budget with no oversight. I think the problem with publishers is that they now all force developers to give up the rights to their IPs. Then the developers are stuck making the same game forever because they aren't trusted with any other IPs or the publisher sees any new IP as too risky (see Bungie, Traveller's Tales, Infinity Ward, Bioware after the EA buyout, etc, etc). That's probably a better reason to support Kickstarter than "creative control", which is very much a double-edged sword.
Last edited by border; 05-06-2012 at 04:46 AM.
|
|
Member
(05-06-2012, 10:02 AM)
|
#2092
In short: the developers have a budget-minded *reality*, for want of a better word. The 'oversight' comes from the fact that they will run out of money. You can't go overbudget if there's no source for more money. I'd say you do have a point in one respect, though, and it's something backers should bear in mind: the danger of a kickstarter project setting a funding goal that's insufficient for the development they're intending to do. That's going to be tricky for backers, and I do think that *that* is the direction most "successful kickstarter, failed/disappointing project" problems will come from.
Last edited by mclem; 05-06-2012 at 10:08 AM.
|
|
Member
(05-06-2012, 10:18 AM)
|
#2093
|
|
(05-06-2012, 11:24 AM)
|
#2096
|
|
Member
(05-07-2012, 09:33 AM)
|
#2100
Did they show what the posters/shirts/hoodies look like anywhere? Don't see anything on the main page about it. Can't imagine too many people dropping hundreds of dollars to get something like that without having some idea what it looks like.
Last edited by HadesGigas; 05-07-2012 at 09:35 AM.
|