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(04-10-2012, 04:16 PM)
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#251
I don't expect I'll throw in personally but the $75 tier seems like a nice value if you're interested since iPhone cases usually cost $30-$40 as is.
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(04-10-2012, 04:18 PM)
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#252
I find more value in this type of Kickstarter than that of Wasteland 2, however. If Kickstarter can help them finish the game then I'm all for it. |
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Banned
(04-10-2012, 04:19 PM)
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#253
in the japanese translation KS article on GamaSutra; someone posted that a budget of half a million would fund 3-4 mid tier iOS games. Thats 125k/project. This 500,000 seems like silly money. @ meier. iphone cases probably cost 3 dollars to make. |
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(04-10-2012, 04:20 PM)
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#254
Infinity Blade 1 cost 2 million and this seems even more ambitious. I think you're underestimating what it takes to create a game like this.
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(04-10-2012, 04:21 PM)
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#255
FWIW, I think in this case, they're trying to make an absolute upper echelon iOS game so it costing the price of a few mid-tier games isn't entirely surprising. |
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(04-10-2012, 04:23 PM)
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#256
looks like touch arcade and slide to play haven't posted anything about this yet. should get a boost once they do.
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(04-10-2012, 04:36 PM)
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#261
That said, these kinds of budgets are going to be the norm rather sooner than later. Advancement in tech (iOS devices getting close to consoles in power) comes with a price, and the ballooning dev costs for AAA console games are arriving on mobiles as well. |
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(04-10-2012, 04:49 PM)
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#263
I want to see more Kickstarters that actually show legitimate promise. The whole thing seems more viable when the developers in question already have something underway. You seem to think the typical developer/publisher relationship would be adequate here but who's to say any publisher would pick this game up especially as an iOS project? I'm sure they've already tried that avenue. Furthermore, perhaps they simply want to maintain their freedom and involve the community. I don't see the problem here. They're being very upfront about the project and what they've been working on and it has real promise. |
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Member
(04-10-2012, 04:51 PM)
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#264
Not typically, no. In the past, developers have been given a limited amount of codes they can use to give away a game for free. I guess the Camouflaj guys have worked out a way with apple. I'm going to guess and say most likely through extra free codes. I can only hope this paves the way for other developers who want to work on iOS to be able to give the game as a kickstarter bonus.
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Member
(04-10-2012, 04:52 PM)
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#265
To me this is the perfect type of game for Kickstarter because it's taking a lot of unusual risks. |
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Member
(04-10-2012, 04:54 PM)
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#266
I read Infinity Blade was entirely a team of five people over 100 days? In man hours that`s around $200k. IB2 maybe double that? |
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Member
(04-10-2012, 04:54 PM)
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#267
This is clearly way more ambitious. |
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Member
(04-10-2012, 04:55 PM)
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#268
QFT. |
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Member
(04-10-2012, 05:01 PM)
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#271
I really don't think this is meant to be played or kickstarted by the Farmville and Angry Birds-crowd. It's the gamer-crowd they're going after. |
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Member
(04-10-2012, 05:05 PM)
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#272
Then again, I guess they'll make it. On Kickstarter, 500.000$ doesn't sound like that much money anymore. |
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Member
(04-10-2012, 05:07 PM)
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#273
On top of that, actually knowing that Payton worked on MGS4 is very discouraging. |
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Member
(04-10-2012, 05:07 PM)
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#274
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Member
(04-10-2012, 05:13 PM)
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#275
It was at least 12 people for 5 months. |
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βαρβαρβαρβαρβαρ
βαρβαρβαρβαρβαρ (04-10-2012, 05:38 PM)
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#278
The iPad is great for certain games. For example, I'd kill for Fallout 1 & 2 on the iPad.
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Member
(04-10-2012, 05:42 PM)
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#280
As far as the "gamer crowd" argument goes, I think the fact that this thread exists and there are people pledging money towards Republique proves that there is at least a small gamer crowd open to these types of games on iOS. It might not be 500,000 dollars worth but I guess we wont really know that until the deadline. |
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Banned
(04-10-2012, 05:42 PM)
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#281
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Banned
(04-10-2012, 05:44 PM)
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#284
I just trade up my iPhone 4S for the Lumia 900 so I won't be pledging anymore because they haven't announced any plans to port it to the other mobile platforms. I don't see it hitting $500,000 based on the iOS platform but I'm sure they'll get enough press that they'll receive some bridge funding and will be able to release the game.
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Member
(04-10-2012, 05:51 PM)
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#287
That's a bit different though, I'm interested in Baldurs Gate and The Last Express for iPad, too, but, you know, just to play them again. Not sure how I feel about a completely new game. I'd prefer having it on another platform too but maybe that's just me.
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(04-10-2012, 05:52 PM)
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#288
shouldn't this be moved to off-topic?
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(04-10-2012, 06:15 PM)
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#293
Considering how much more Republique appears to be doing (hiring voice talent, using high-end audio studios, motion capture, more complex gameplay, etc.) I can see the budget rising well beyond S&S.
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Has the worst ideas ever
(04-10-2012, 06:22 PM)
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#294
This is up against a few things.
It's on iOS New IP Unproven Dev Mid 2013 Unclear on transparancy / Story for donors to follow during dev (especially with such a long dev time) Fingers crossed for them. I think clearing up the dev story with a monthly doc episoude at a $15 donation would help a tonne. (along with, early access, beta, tech demo build access). |