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Junior Member
(04-11-2012, 09:41 PM)
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#401
But yeah, it does seem like iPad would be the ideal way to play this. If it was also on pc... |
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Member
(04-11-2012, 10:02 PM)
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#403
The problem with any potential PC version is we don't know how they're going to utilise the iOS device.
If it's just the touch screen, then this'd go to PC really well, but once you start bringing in the gyroscope and the camera, things start to get difficult from a design perspective. From a technical one, however, it doesn't seem like such a massive deal to port it to other devices. It's being made on Unity, right? That's already been ported to everything and back. I bet they could get this on Vita if they wanted (and wouldn't that be awesome?). Still, I'm a believer in the original vision of it being mobile only. If they cave and go Android or Vita, that's okay since the form factor of Vita and most Android devices is very similar to iPhones, but I'd be a little upset if they had to compromise the original vision/game design and bring it to PC or whatever. |
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Member
(04-11-2012, 11:33 PM)
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#404
Was just about to post, when Ryan sent out a note about reaching $50,000, a tenth of the way there.
Originally Posted by Camouflaj:
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(04-11-2012, 11:40 PM)
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#407
you know what? fuck it i feel good about this. fuck da hatas
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Member
(04-11-2012, 11:42 PM)
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#408
Probably because of how little mindshare it has right now :( I would have pretty much no excuse not to get one then. Stardust and Gravity Rush have me on the precipice, and République would push me right over. Do it, RP! |
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The Motorcycle That Wouldn't Slow Down
(04-11-2012, 11:47 PM)
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#410
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Member
(04-11-2012, 11:49 PM)
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#412
these people are assholes. there are plenty of awesome DS games that use nothing but the touch screen, and there's no reason Vita shouldn't follow suit in its own way.
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Member
(04-11-2012, 11:51 PM)
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#414
Very well said. And I think the complaints would be smaller as it'd be a PSN-downloadable title, so people would be more open minded about it (edit: what Massa said).
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(04-11-2012, 11:56 PM)
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#417
still no coverage from touch arcade/slide to play. has ign embargoed it or some shit?
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Member
(04-11-2012, 11:59 PM)
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#418
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The Motorcycle That Wouldn't Slow Down
(04-12-2012, 12:14 AM)
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#419
It also doesn't have a previous version to line it up against. When people port-beg, they usually envision it using the next system's inherent features somehow. If this went from iOS to Vita as-is, people would bring up that you couldn't select hacking targets with the d-pad or any other choice nitpicks. Think of this as me preparing you for a thread in the future.
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Member
(04-12-2012, 12:20 AM)
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#420
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Member
(04-12-2012, 12:24 AM)
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#421
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(04-12-2012, 12:29 AM)
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#425
sounds bitter. out of all the kickstarter projects, this is like the only one that actually has something to show than just concept art.
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(04-12-2012, 12:29 AM)
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#426
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(04-12-2012, 12:32 AM)
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#429
Eli Hodapp seems like a bit of a moron, but I can understand the cynicism surrounding this project. The way its been positioned ("SUPPORT AAA GAMES ON iOS") is kind of... repulsive. Intentionally or not, it reeks of unattractive self-importance. It's not the sort of card you can play unless you're a Tim Schafer or another industry vet who's earnt their stripes. Payton certainly hasn't. I don't know a thing about the rest of the team from the video on the page.
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(04-12-2012, 12:32 AM)
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#430
yeah seems pretty close-minded. might troll on twitter later.
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(04-12-2012, 12:34 AM)
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#433
videogame journalism everybody.
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Member
(04-12-2012, 12:34 AM)
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#434
Touch Arcade is a really lousy site, but I don't think this thing has a chance of getting funded, so I'm with him there. I put in ten, though.
Don't see why they wouldn't pop it some coverage, what are they saving that space for the nine millionth Dark Meadow article, or to give another fifteen games a four star review?
Last edited by Alex; 04-12-2012 at 12:37 AM.
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Member
(04-12-2012, 12:39 AM)
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#439
I thought it would be snobbery on their part. Not surprised one bit.
I can't speak for them since I've never written for these iOS gaming sites, but when I wrote some iOS-related stuff for another site, iOS game developers put me on their spam lists and kept offering money if I reviewed their games. It stopped a while after I told them I didn't review iOS games, but the way they went about it seemed like business as usual for them.
Last edited by Omikaru; 04-12-2012 at 12:43 AM.
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Member
(04-12-2012, 12:47 AM)
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#441
Here's an article they posted regarding other developers' experiences on Kickstarter.
http://toucharcade.com/2012/04/06/wh...re-determined/
Quote:
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(04-12-2012, 12:49 AM)
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#442
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Member
(04-12-2012, 01:08 AM)
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#445
It has a chance, but it will be difficult. The first two days and the last two days are the busiest Kickstarter days. Just extrapolating from the the first two days to the overall length is wrong (Vic Ireland did that with his CoH2 project, with the current rate (after 1 and 2 days) we have the funding in 20 days..., unfortunately the next 14 days raised the overall amount only from 42k to 66k).
With a 500k goal I believe you should get to 100k within 48h. Then you will make it. If not, you have to work hard to reach the goal. So I believe the Camouflaj guys have their work cut out for them. P.S. have a look at the graph at http://www.kickstarter.com/blog/shor...project-length |
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Member
(04-12-2012, 01:15 AM)
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#447
Reading some of the negative reviews on Ghost Trick broke my heart, and then a few weeks later the fact that "Pokémon Yellow" reached #4 on the UK charts didn't exactly bolster my confidence in the userbase, so I'm kind of aware of the audience this game will be being pitched at, but the specs on iOS devices are great and it really needs a game like this. The platform can do so well, and have so many great games tailor-made for its strengths. And whilst there have been a lot of unique iOS games, there really hasn't been many exclusives on the platform that have captured my imagination; Republique is probably the first game that has made me look at my iPhone like a proper gaming machine. Sadly, I feel we may have a few more years of totally unsuitable action game ports like Max Payne, or advergames like the cack EA releases in the run-up to its AAA console games, should this Kickstarter not do well. Jerkoffs like Eli Hodapp of TouchArcade really aren't doing the platform they write about any favours by being snooty about this game, though. At the very least they should write about the game with some trademark snark and cynicism which game journalists seem to love, and let their readers decide, rather than choose to censor it for whatever reason.
Last edited by Omikaru; 04-12-2012 at 01:26 AM.
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Member
(04-12-2012, 01:16 AM)
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#448
I hope they make it but I think asking for $300k and coming out with the other $200k would have been much more reasonable. Finding actual investors for $200k is extremely easy if you can guarantee them a decent return.
Fingers crossed though, I really want to play this. |