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Member
(04-09-2012, 03:57 PM)
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#551
Rarely do reviewers talk about stuff like that. Maybe in the even haunts or iPW crew does one for 1up, but usually that kind of stuff is glossed over.
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Member
(04-09-2012, 04:07 PM)
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#552
From the tutorial video I saw where you gotta practice blocking mixups, I knew that there could be some satanic AI buried somewhere in the code probably an exaggeration, like Seth is hard lmao
Skullgirls: Where every stage in Arcade mode is an SNK boss *throws money in the air* |
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Member
(04-09-2012, 04:08 PM)
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#553
One review down though, let's see what some of the other outlets have to say. Anticipation for 1up, Shoryuken (though quite disappointed with their SFxT review as it read like pretty much every other outlet and focused more on the various modes rather than anything specific regarding its merit as a fighting game), Giantbomb, and Gametrailers. |
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Member
(04-09-2012, 04:26 PM)
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#554
Gotta remember most reviewers don't even understand how to throw hadokens.
This is why the ones that can such as Andy Park (is he even still around?) and Heidi Kemps/Zero-chan (she does pretty well at the Southtown VF tournies) are so valuable, even if they do steer their reviews towards the casual crowd. |
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Member
(04-09-2012, 04:35 PM)
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#556
Honestly, the usual reviewers are so dislocated from the concept of playing fighting games that they do not even know how to approach these games from a review standpoint.
Since the genre has its so-called revival (yeah, come at me, Capcom revival != FGC revival, etc), they keep rolling a dice and going with it - that is about it, with added stuff like how much "solo content" is there, how "cheap" the bosses are, what the "roster feels like" and what "graphical fidelity" does the game represent. That is it.
I think that reviewers are partially responsible for an artificial bubble that protects their readers from playing a game that actually IS a game with solid fundamentals and real punishment. The bubble is placed for a variety of reasons, but ultimately, even if your main audience plays only shooters, sport games and racers, you should absolutely hype up games that can show a valid alternative (or a complementary experience) to those genres. The first and biggest mistake one can make is to assume that a dumb/semi-casual/whatever audience will stay that way forever and get mad at sites if they give attention to lesser known genres/titles.
Last edited by V_Arnold; 04-09-2012 at 04:39 PM.
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If my BP falls below 1000 Lord Sirlin will kill my family
(04-09-2012, 04:40 PM)
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#558
If that's the one I can link it for ya.
Last edited by zlatko; 04-09-2012 at 04:43 PM.
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Member
(04-09-2012, 04:51 PM)
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#559
Do you think reviewers are aware of the importance of a tutorial mode in fighting games? I wouldn't be surprised if most reviewers completely skip the tutorial in every shooter they play. Most players associate tutorials with mundane and obvious understandings. Move lists on the other hand are more universally understood to be vital to understanding how to win or even see what your favourite character can do.
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Worships the porcelain goddess
(04-09-2012, 04:52 PM)
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#560
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Member
(04-09-2012, 05:04 PM)
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#563
I'm kind of hesitant as I begin sifting through these review because I'm afraid one of them is going to end up posting a screenshot of the ever elusive super secret stage.
In any case ... Review 2 rolls down the pipeline, Official Xbox Magazine! http://www.oxmonline.com/skullgirls-...ce=twitterfeed + Unique character designs and stories; phenomenal HD hand-drawn animation and music. + A robust fighting engine that’s inviting to new players but has tournament-level depth. – At only eight characters, the default roster seems very limited. ? Did Peacock just puff cigar smoke out of her eye…? Creepy! Score : 8.0 And another review passes without any mention of that tutorial mode... or in this reviews case not even the mention of the lack of a movelist. |
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Member
(04-09-2012, 05:23 PM)
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#564
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(04-09-2012, 05:26 PM)
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#565
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If they are Dutch, upright and breathing they are more racist than your favorite player
(04-09-2012, 05:35 PM)
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#566
No biggie :P Oh also, heres a better/cleaner version of that drawing http://fc00.deviantart.net/fs70/f/20...ngSpaniard.jpg |
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Member
(04-09-2012, 05:39 PM)
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#567
The most competent criticism of the game has definitely come in the form of the recently released Gameinformer review.
http://www.gameinformer.com/games/sk...09/review.aspx + Creating a game accessible enough for casuals and more hardcore fighting game fans to enjoy +Mention of awesome tutorial mode +Mention of training mode that dives into the nitty gritty with its hitbox viewer -No in game movelist and noting the divergence between trying to teach newer players the game while pointing out its omission -Polarizing artstyle Score : 8.0 That's how a review aimed at not necessarily the more hardcore crowd for a fighting game is made.
Last edited by DiscoShark; 04-09-2012 at 05:42 PM.
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If they are Dutch, upright and breathing they are more racist than your favorite player
(04-09-2012, 05:43 PM)
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#568
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Member
(04-09-2012, 05:43 PM)
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#570
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Banned
(04-09-2012, 05:45 PM)
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#571
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Member
(04-09-2012, 05:47 PM)
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#572
"These characters are beautifully animated, but I noticed a Tecmo-like obsession with breasts and oversexualized characters. This may not be a new phenomenon in the genre, but many fighters in the all-female Skullgirls roster make Cammy look like a nun by comparison. Some animations are juvenile and unnecessary, such as the nurse that sticks a thermometer (that later explodes) between her breasts. For a game that seems intent on attracting serious fans of the fighting genre, it’s disappointing to see that so much of the art style seems focused on anatomy and fetishistic outfits. " ...but realizes that these things are sort of up for interpretation realizes that some of this stuff is up for interpretation with his blurb in the graphics department. "It’s a beautifully animated game, but the oversexualized characters may cause some to roll their eyes" |
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Member
(04-09-2012, 05:51 PM)
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#573
Perhaps they meant the artsyle is rather niche so it will turn off the more casual players (those who are also turned off by games such as Arcana Hearts/to an extent Melty Blood)
Also while no move list in-game isn't a problem for me or anyone with a laptop/smartphone/computer close to their screen, its a huge problem for your average player. Especially when this game isn't a sequel to a game that has a very established move list (excusable in titles like SF Alpha 3 on the PSP, etc) because its pretty easy to know Gief or Ryu's command normals and specials. But this game is brand spanking new. Still day 1 for me, already have my $20 psn card. |
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If they are Dutch, upright and breathing they are more racist than your favorite player
(04-09-2012, 05:51 PM)
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#574
"This game features an extreme amount of bare chested men, in one instance Edmund Honda slaps his enlarged pectorial muscles in a celebratory manner, while the Hindu character Dhalsim is wearing nothing but diapers and ceremonial, ritualistic paintings, as if to celebrate his birthday outfit" |
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Member
(04-09-2012, 05:54 PM)
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#575
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tagged by Blackace
(04-09-2012, 05:55 PM)
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#576
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Member
(04-09-2012, 05:58 PM)
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#577
Basically that it was a non-gameplay device that wasn't as essential as other features for the game. It's primed to be in the first patch of the game though.
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Member
(04-09-2012, 05:59 PM)
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#578
Here's hoping for a quick patch, seeing as the game looks structured for easy additions (just look at all those empty roster slots). Also, do we have a confirmed color edit mode? Or just presets? |
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Member
(04-09-2012, 05:59 PM)
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#579
AFAIK tutorial mode does go through each character's movelist, and they will be accessible on the website in PDF format in the meantime. sersteven: Presets only, I think.
Last edited by darkblade77; 04-09-2012 at 06:02 PM.
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Member
(04-09-2012, 06:00 PM)
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#580
They were concentrating on getting the rest of the game working first, and when it came time to finalize for cert/release, it was either take an extra 2-3 weeks for all the localization & additional testing of the move list according to MS/Sony's specs, or go without for now and patch it in after launch.
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tagged by Blackace
(04-09-2012, 06:03 PM)
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#582
A ton of my "casual" fighting game friends head to move lists ASAP when they don't know what to do or want to learn what to do, even before they touch a training mode (some feel a training/tutorial mode "isn't for them" and they want to learn on-the-go). I can see it being a significant turn off to people who've only started playing fighting game's recently, or only play for story, etc.
Last edited by enzo_gt; 04-09-2012 at 06:06 PM.
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Member
(04-09-2012, 06:04 PM)
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#583
That's rather disappointing, the color schemes of the girls scream out easy editing, the remarkably high detail lets you see where every single color begins and ends, just from a glance at the game. I know that DLC is going to be their main revenue, but I was hoping they'd give us the ability to change colors and just have costumes to purchase later on.
Again, its a budget title and we don't even get stuff like color editors in AAA fighters. |
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fuckin' called it, man
(04-09-2012, 06:04 PM)
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#584
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Member
(04-09-2012, 06:07 PM)
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#585
They said they didn't want to give us a color customizer because we might misuse it. The nerve of them!
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If they are Dutch, upright and breathing they are more racist than your favorite player
(04-09-2012, 06:09 PM)
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#586
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tagged by Blackace
(04-09-2012, 06:15 PM)
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#587
You fail to understand the issue. A niche image is a niche image regardless of whether you personally think it's good or not. It doesn't have much to do with oversexualization aside from there's explicit amounts of it in Skullgirls which compounds with the all-girl cast to fit it in it's niche which many will avoid off the bat. And it is a major issue for this game's image. I respect the devs for sticking with it, but they should already be prepared for a truncated breadth of appeal. It can produce a barrier before you even consider gameplay, which seems to be the sell of Skullgirls anyways. At some point you have to accept that others will not like it, and that it does not have to do with any sexism continuum you place people on.
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Member
(04-09-2012, 06:15 PM)
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#588
http://www.oxmonline.com/skullgirls-review
+ Unique character designs and stories; phenomenal HD hand-drawn animation and music. + A robust fighting engine that’s inviting to new players but has tournament-level depth. – At only eight characters, the default roster seems very limited. ? Did Peacock just puff cigar smoke out of her eye…? Creepy! 8.0
Edit: Haven't you seen this? http://www.neogaf.com/forum/showpost...&postcount=342 It's their solution until they have their patching schedule ready.
Last edited by SolarPowered; 04-09-2012 at 06:21 PM.
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If they are Dutch, upright and breathing they are more racist than your favorite player
(04-09-2012, 06:18 PM)
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#589
I absolutely understand why this happens, and I absolutely hate it. |
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If my BP falls below 1000 Lord Sirlin will kill my family
(04-09-2012, 06:28 PM)
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#593
Isn't the only other console game using GGPO like Final Fight or some shit? We all know GGPO works fine for PC, but this game is not on PC right now, so seeing as the one fighter with GGPO on consoles didn't hit it out of the park, then yes we should be concerned if the next one having it as an offering for its net code can pull it off. It's my concern with this game. I see they added a lot more robust features with the GGPO put into SkullGirls, but I'm still sitting on the fence from a day one buy tomorrow, until I read impressions here on GAF about the net code. |
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Member
(04-09-2012, 06:32 PM)
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#596
The shit matchmaking and no ability to tweak the delay on lobbies hurt it most. It was still not a very good implementation. My cousin lives less than five miles away from me and we always had a yellow/orange connection until I upgraded my internet. We previously had perfect connections on all other fighters we played except for MvC3.
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