Master Milk
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(04-06-2012, 12:43 PM)

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#151

Originally Posted by Kafel: View Post
I've read the OP and I still don't know why GAF has been hyping this game for months. What are this dev's previous releases ?
When you say "read the OP" you mean watching the interviews with the devs and all the Friday Night Fights that showcase the actual game, right? Because if not, it's obvious why you don't see why people are excited.

If you have, then I think you just need to wait for the demo. Actually playing the game is what sells most people, so it's not a big deal if you're not hype yet.

And I'm not sure Reverge has a previous release, though I'd imagine most of the members aren't new to making retail games.
NEO0MJ
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(04-06-2012, 12:44 PM)

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#152

Originally Posted by ponpo: View Post
This isn't mentioned in the OP but is a command list going to be patched in at some point?
According to Ravi it will be fixed eventually.
Huw_Dawson
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(04-06-2012, 12:45 PM)

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#153

Originally Posted by ponpo: View Post
This isn't mentioned in the OP but is a command list going to be patched in at some point?
I believe it's on the list?

Anyway, people better start stocking that alcohol and snack food, because the tenth and eleventh of this month are the two true dates for radical launch parties (and streams, hopefully!)

FairlySadPanda (XBL)|United Kingdom, Europe|GMT/BST
alstein
Member
(04-06-2012, 12:47 PM)

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#154

Originally Posted by Kafel: View Post
I've read the OP and I still don't know why GAF has been hyping this game for months. What are this dev's previous releases ?
It's their first release. The reason for the hype is a combination of artwork, music, gameplay demos where competitive players have loved the game, and a bunch of fan-friendly options.

Also, there's a dissatisfaction with Capcom these days that is fueling this. KOF ate into that some- but it's still there.

I don't think this game will end up being for everyone, and it might not even be for me, but I think it will be good.
Last edited by alstein; 04-06-2012 at 12:49 PM.
danmaku
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(04-06-2012, 12:48 PM)

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#155

Originally Posted by Kafel: View Post
I've read the OP and I still don't know why GAF has been hyping this game for months. What are this dev's previous releases ?
It's their first game. It's getting a lot of hype because it starts from a solid base (Capcom/Arcsys fighters) and adds a lot of neat little touches that look simple but no one did before, like their anti-infinite and anti-unblockable engine, or were never seen toghether in a single game (in-depth tutorial, hitbox viewer, 1/2/3 characters team, custom assists, tournament mode...).
ponpo
Banned
(04-06-2012, 12:50 PM)
#156

I hope too many people aren't turned off by the lack of a move list. I mean I personally don't care, but if a lot of newer people are attracted by the often praised training system, they might be a little bummed.
Sixfortyfive
He who pursues two rabbits gets two rabbits.
(04-06-2012, 01:22 PM)

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#157

Originally Posted by ponpo: View Post
I hope too many people aren't turned off by the lack of a move list. I mean I personally don't care, but if a lot of newer people are attracted by the often praised training system, they might be a little bummed.
That's still hilarious to me. Talk up your thorough training/tutorial/strategy features; forget to implement and cover the most basic of instructions. How does that even happen?
V_Arnold
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(04-06-2012, 01:23 PM)

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#158

Originally Posted by Sixfortyfive: View Post
That's still hilarious to me. Talk up your thorough training/tutorial/strategy features; forget to implement and cover the most basic of instructions. How does that even happen?
I assume it happens exactly like that: you are focusing so much on the more advanced options that you are not even questioning things like movelists that, I assume, never cross one's mind when they are the ones creating the characters....
Master Milk
Member
(04-06-2012, 01:26 PM)

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#159

I doubt it was forgotten. It was probably just a really low priority thing to put in the game, and they never had the time to get it in. I think either Ravi or Mike mentioned that it would have taken about two weeks to implement. I'm glad I don't have to wait an extra two weeks to get to the game.
udivision
(04-06-2012, 01:28 PM)

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#160

Originally Posted by Master Milk: View Post
I doubt it was forgotten. It was probably just a really low priority thing to put in the game, and they never had the time to get it in. I think either Ravi or Mike mentioned that it would have taken about two weeks to implement. I'm glad I don't have to wait an extra two weeks to get to the game.
it was probably just an oversight. There's no need to hound them about it, especially sine they're going to fix it or have made accommodations. It's not a major feature either. Likewise, there's no need for silly (sounding) excuses, even if straight from the horse's mouth.
GuardianE
Member
(04-06-2012, 01:28 PM)

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#161

This is sooooo bought.


Originally Posted by ponpo: View Post
I hope too many people aren't turned off by the lack of a move list. I mean I personally don't care, but if a lot of newer people are attracted by the often praised training system, they might be a little bummed.
There's no movelist? I mean, it's not going to stop me from buying it, but it's a pretty silly oversight and really inconvenient.
Last edited by GuardianE; 04-06-2012 at 01:31 PM.
Lyte Edge
All I got for Hanukkah is this stupid tag...
(04-06-2012, 01:29 PM)

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#162

There's no in-game move list!?

LOL.
sixteen-bit
Member
(04-06-2012, 01:32 PM)

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#163

Originally Posted by Lyte Edge: View Post
There's no in-game move list!?

LOL.
I really wish fighting game devs would play each other's games and develop a list of best practices to follow. This shit is ridiculous.
Retro_
Member
(04-06-2012, 01:51 PM)

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#164

Originally Posted by Master Milk: View Post
I doubt it was forgotten. It was probably just a really low priority thing to put in the game, and they never had the time to get it in. I think either Ravi or Mike mentioned that it would have taken about two weeks to implement. I'm glad I don't have to wait an extra two weeks to get to the game.
Lol

I would have gladly waited two weeks for an in game movelist. and respected them for delaying to put out a better product

but then again I was never one of the people highly anticipating this game. Was gonna wait for impressions regardless
Last edited by Retro_; 04-06-2012 at 02:00 PM.
darkblade77
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(04-06-2012, 02:03 PM)

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#165

It'll probably be among the first things patched in, but yeah, kind of a painful oversight.
Diablohead
Member
(04-06-2012, 02:08 PM)

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#166

with the internet as big as it is someone will make a move guide for the time being.
Tobe
Member
(04-06-2012, 02:11 PM)

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#167

considering the amount of people playing this game day 1, i dont see why this game would not have all the move list discovered by at least day 2. i know its still a mistake but i dont think this game will have weird motions so just try dp, qcf, qcb, hcf, hcb, charge moves, etc etc etc.
KingofSarus
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(04-06-2012, 02:13 PM)

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#168

Originally Posted by Sylver: View Post
Let's hope you're right but that animation is bad:

Forced transition between frames, no shadow...
One example a M.U.G.E.N. HD character:
Have you even played Skullgirls yet? I'm going to say: NO.

Originally Posted by ponpo: View Post
I hope too many people aren't turned off by the lack of a move list. I mean I personally don't care, but if a lot of newer people are attracted by the often praised training system, they might be a little bummed.
Yeah... that's a major DERP on Reverge Labs part. Haha
Azure J
Member
(04-06-2012, 02:17 PM)

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#169

Oh I almost forgot:

XBL: AzureJericho|Northeast US (Brooklyn, NY)|EST

Originally Posted by shaowebb: View Post
Releasing April the 11th needs added to OP.
Get hype everybody. This studio is incredible.
-art pipeline/work ethic stuff-
Ravi, I think I'm going to have to shoot you a PM in the future about this. I'm interested in the game design side of things more, but I'd still love to talk a bit about this side of things. :P
Beats
Member
(04-06-2012, 02:19 PM)

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#170

Originally Posted by Tobe1: View Post
considering the amount of people playing this game day 1, i dont see why this game would not have all the move list discovered by at least day 2. i know its still a mistake but i dont think this game will have weird motions so just try dp, qcf, qcb, hcf, hcb, charge moves, etc etc etc.
The SRK wiki in the OP has a complete move list for each character already. Well I'm not sure if it's totally complete, but it definitely looks like it.
Sir Garbageman
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(04-06-2012, 02:35 PM)

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#171

Originally Posted by darkblade77: View Post
It'll probably be among the first things patched in, but yeah, kind of a painful oversight.
Agreed. Doesn't have to be fancy, simply a wall of text somewhere in the options would suffice to start.
Jarlaxle
Member
(04-06-2012, 02:46 PM)

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#172

Really nice OP.

After not really knowing too much about this, I'm pretty excited and will definitely be picking it up. I just hope there are some other people of my admittedly low level out there to play with. I don't mind losing online (only way to get better) but it sucks when you can't even get a hit in 20 games in a row.

I think I'm going to try Valentine first.

Xbox Live Gamertag: Jarlaxle (EST/ Highland, NY)
LakeEarth
Member
(04-06-2012, 02:46 PM)

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#173

Will buy just to support. Maybe I'll like it.

Anyone else actually starting to cringe when they see "GGPO" in the list of features? Yeah good connections feel great, but with crappy connections it's the worst. It's more up to the matchmaking than anything.
toastyToast
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(04-06-2012, 02:52 PM)

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#174

Originally Posted by LakeEarth: View Post
Will buy just to support. Maybe I'll like it.

Anyone else actually starting to cringe when they see "GGPO" in the list of features? Yeah good connections feel great, but with crappy connections it's the worst. It's more up to the matchmaking than anything.
You can set the input delay yourself and there is a proper indicator of ping instead of that silly shit we got in SF3OE
BenjaminBirdie
(04-06-2012, 02:55 PM)

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#175

VERY excited, but I wish that dude in the last storymode screenshot was playable.

HE LOOK RADDDD.
atomic moth
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(04-06-2012, 02:58 PM)

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#176

Originally Posted by toasty_T: View Post
You can set the input delay yourself and there is a proper indicator of ping instead of that silly shit we got in SF3OE
I've been waiting to see the ping in a console fighting game for a while.

For those who don't know, playing someone on GGPO with a ping of under 100 ms is great. Lag is unnoticeable. Up around 250 you will see some rollback, but it is playable.
sixteen-bit
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(04-06-2012, 03:00 PM)

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#177

Originally Posted by BenjaminBirdie: View Post
VERY excited, but I wish that dude in the last storymode screenshot was playable.

HE LOOK RADDDD.
Skullboys
zlatko
If my BP falls below 1000 Lord Sirlin will kill my family
(04-06-2012, 03:01 PM)

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#178

Bought. Peacock all day 'ereday.

No movelist? LOL.

They can just put one up on their site for now under each character can't they?
Nyoro SF
Member
(04-06-2012, 03:05 PM)

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#179

They can. Or they have some sort of in-game secret that lets you view the movelist, but not in ways you would expect...?
Rorshock520
Junior Member
(04-06-2012, 03:07 PM)

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#180

Here's a movelist for you guys:

http://i.minus.com/iRF0i8CGlkcV8.png

Don't let the lack of one prevent you from enjoying the game!

Also, the SRK Wiki has extensive information on each character's moves, normals and all:
http://wiki.shoryuken.com/Skullgirls
Last edited by Rorshock520; 04-06-2012 at 03:10 PM.
DiscoShark
Member
(04-06-2012, 03:12 PM)

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#181

Ravid said earlier in the thread that they're going to be putting up a pdf of the Skullgirls movelist on the site (Skullgirls.com) before its release.

Edit : And yeah, the Shoryuken wiki for Skullgirls is jam packed with relevant info that goes beyond the movelists, really worth checking out if you want to get a more indepth look at your respective characters.
Huw_Dawson
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(04-06-2012, 03:17 PM)

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#182

Originally Posted by _dementia: View Post
Skullboys
Skull Fighting Mans: The Game!
Tizoc
Member
(04-06-2012, 03:40 PM)

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#183

Originally Posted by Criminal Upper: View Post



Holdin' it down in this OT, y'all
*sniff* Can I have bro-hug?

Originally Posted by Rorshock520: View Post
Here's a movelist for you guys:

http://i.minus.com/iRF0i8CGlkcV8.png

Don't let the lack of one prevent you from enjoying the game!

Also, the SRK Wiki has extensive information on each character's moves, normals and all:
http://wiki.shoryuken.com/Skullgirls
Ha, I've waited for this game long enough for something simple as lack of a movelist to stop me from enjoying.
Besides it'll get patched in eventually~

Also, anyone who questions the animations of this game will be in for a fucking surprise when they see this game in motion on their HDTV.
SousedLouse
Member
(04-06-2012, 03:42 PM)

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#184

PSN ID: SousedLouse|South US|EDT

I'm looking forward to playing the game soon, both locally with my friends and (hopefully) with some GAF members online.
alstein
Member
(04-06-2012, 03:49 PM)

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#185

Originally Posted by atomic moth: View Post
I've been waiting to see the ping in a console fighting game for a while.

For those who don't know, playing someone on GGPO with a ping of under 100 ms is great. Lag is unnoticeable. Up around 250 you will see some rollback, but it is playable.
HDR showed ping and had some input delay setting options. Sirlin fought hard for that.

Also, looking at that movelist- gotta give Mike Z credit for having sane specials and no stupid Chicken Wing crap.
Ravidrath
Lab Zero Games
(04-06-2012, 03:55 PM)

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#186

In-game command list is, like... the first thing we will be patching. We always intended to put it in there, but we ran out of time, and there were other things that took priority.

In the meantime, we will be releasing some very nice printable PDFs on our site. They're designed by our amazing UI / graphic design guy, have a lot of extra info about secondary effects of moves that we wouldn't be able to fit in the in-game one, and will be localized as well.
Frank "Trashman" Reynolds
Banned
(04-06-2012, 03:57 PM)
#187

XBL|Matty aka Matty|West US (San Francisco, CA)|PST

Mrs. Fortune <3
Venfayth
Member
(04-06-2012, 04:05 PM)

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#188

Originally Posted by Rorshock520: View Post
Here's a movelist for you guys:

http://i.minus.com/iRF0i8CGlkcV8.png

Don't let the lack of one prevent you from enjoying the game!

Also, the SRK Wiki has extensive information on each character's moves, normals and all:
http://wiki.shoryuken.com/Skullgirls
No SRK motion on Valentine? She's my gal :D
TheFightingFish
Member
(04-06-2012, 04:14 PM)

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#189

Originally Posted by LakeEarth: View Post
Will buy just to support. Maybe I'll like it.
This is kinda where I'm at. I love what they are doing, and it's just $15, but really the actual gameplay and engine looks more MvC2 than anything else, and that's pretty far down my list of favorite games. Love the animation as well, but not a fan of the actual character design aside from maybe Cerebella.
GooeyHeat
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(04-06-2012, 05:01 PM)

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#190

Originally Posted by Venfayth: View Post
No SRK motion on Valentine? She's my gal :D
Except the reverse SRK counter super..
I'm very excite. Peacock/Valentine because why not.
SUPARSTARX
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(04-06-2012, 05:05 PM)

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#191

Originally Posted by alstein: View Post
HDR showed ping and had some input delay setting options. Sirlin fought hard for that.

Also, looking at that movelist- gotta give Mike Z credit for having sane specials and no stupid Chicken Wing crap.
Why the hate for chicken wings? They're delicious.

It's an awesome move to go over lows.
Venfayth
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(04-06-2012, 05:07 PM)

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#192

Originally Posted by GooeyHeat: View Post
Except the reverse SRK counter super..
I'm very excite. Peacock/Valentine because why not.
:O I missed that. One isn't bad though.
GooeyHeat
Member
(04-06-2012, 05:12 PM)

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#193

Originally Posted by SUPARSTARX: View Post
Why the hate for chicken wings? They're delicious.

It's an awesome move to go over lows.
I think he meant the motion was crap, not the move.
alstein
Member
(04-06-2012, 05:12 PM)

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#194

Originally Posted by SUPARSTARX: View Post
Why the hate for chicken wings? They're delicious.

It's an awesome move to go over lows.
I hate that they didn't change the command to something more sensible.

It's my example of a stupid motion that doesn't have a reason to be that way.
udivision
(04-06-2012, 05:14 PM)

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#195

complaining about motions?
what are you, a smash fan?
rikichi
Member
(04-06-2012, 05:15 PM)

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#196

yeah I'm fucking hyped for this game.

Add me

PSN: rikichiX
DiscoShark
Member
(04-06-2012, 05:18 PM)

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#197

Originally Posted by udivision: View Post
complaining about motions?
what are you, a smash fan?
I don't think it's unreasonable to complain about senselessly convoluted motions, especially for a move that doesn't necessarily justify the motion with any inherently unique properties.
GhostRidah
Member
(04-06-2012, 05:19 PM)

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#198

I wish this game success, a lot of the ideas they have need to be implemented in all future fighters.
udivision
(04-06-2012, 05:25 PM)

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#199

Originally Posted by DiscoShark: View Post
I don't think it's unreasonable to complain about senselessly convoluted motions, especially for a move that doesn't necessarily justify the motion with any inherently unique properties.
neither do i
i'm a smash fan
Rorshock520
Junior Member
(04-06-2012, 06:01 PM)

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#200

This game is gonna be the best :)
So hype, the wait is painful.

Here's a countdown until 4/10 at 3pm PST (which is when, hopefully if we're lucky, the PSN store will update):
http://www.timeanddate.com/counters/...hour=15&p0=770