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Member
(04-06-2012, 12:43 PM)
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#151
If you have, then I think you just need to wait for the demo. Actually playing the game is what sells most people, so it's not a big deal if you're not hype yet. And I'm not sure Reverge has a previous release, though I'd imagine most of the members aren't new to making retail games. |
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Member
(04-06-2012, 12:45 PM)
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#153
Anyway, people better start stocking that alcohol and snack food, because the tenth and eleventh of this month are the two true dates for radical launch parties (and streams, hopefully!) FairlySadPanda (XBL)|United Kingdom, Europe|GMT/BST |
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Member
(04-06-2012, 12:47 PM)
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#154
Also, there's a dissatisfaction with Capcom these days that is fueling this. KOF ate into that some- but it's still there. I don't think this game will end up being for everyone, and it might not even be for me, but I think it will be good.
Last edited by alstein; 04-06-2012 at 12:49 PM.
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Member
(04-06-2012, 12:48 PM)
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#155
It's their first game. It's getting a lot of hype because it starts from a solid base (Capcom/Arcsys fighters) and adds a lot of neat little touches that look simple but no one did before, like their anti-infinite and anti-unblockable engine, or were never seen toghether in a single game (in-depth tutorial, hitbox viewer, 1/2/3 characters team, custom assists, tournament mode...).
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He who pursues two rabbits gets two rabbits.
(04-06-2012, 01:22 PM)
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#157
That's still hilarious to me. Talk up your thorough training/tutorial/strategy features; forget to implement and cover the most basic of instructions. How does that even happen?
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Member
(04-06-2012, 01:23 PM)
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#158
I assume it happens exactly like that: you are focusing so much on the more advanced options that you are not even questioning things like movelists that, I assume, never cross one's mind when they are the ones creating the characters....
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Member
(04-06-2012, 01:26 PM)
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#159
I doubt it was forgotten. It was probably just a really low priority thing to put in the game, and they never had the time to get it in. I think either Ravi or Mike mentioned that it would have taken about two weeks to implement. I'm glad I don't have to wait an extra two weeks to get to the game.
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(04-06-2012, 01:28 PM)
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#160
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Member
(04-06-2012, 01:28 PM)
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#161
This is sooooo bought.
There's no movelist? I mean, it's not going to stop me from buying it, but it's a pretty silly oversight and really inconvenient.
Last edited by GuardianE; 04-06-2012 at 01:31 PM.
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Member
(04-06-2012, 01:51 PM)
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#164
I would have gladly waited two weeks for an in game movelist. and respected them for delaying to put out a better product but then again I was never one of the people highly anticipating this game. Was gonna wait for impressions regardless
Last edited by Retro_; 04-06-2012 at 02:00 PM.
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Member
(04-06-2012, 02:11 PM)
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#167
considering the amount of people playing this game day 1, i dont see why this game would not have all the move list discovered by at least day 2. i know its still a mistake but i dont think this game will have weird motions so just try dp, qcf, qcb, hcf, hcb, charge moves, etc etc etc.
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Member
(04-06-2012, 02:13 PM)
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#168
Yeah... that's a major DERP on Reverge Labs part. Haha |
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Member
(04-06-2012, 02:17 PM)
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#169
Oh I almost forgot:
XBL: AzureJericho|Northeast US (Brooklyn, NY)|EST Ravi, I think I'm going to have to shoot you a PM in the future about this. I'm interested in the game design side of things more, but I'd still love to talk a bit about this side of things. :P |
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Member
(04-06-2012, 02:19 PM)
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#170
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Member
(04-06-2012, 02:46 PM)
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#172
Really nice OP.
After not really knowing too much about this, I'm pretty excited and will definitely be picking it up. I just hope there are some other people of my admittedly low level out there to play with. I don't mind losing online (only way to get better) but it sucks when you can't even get a hit in 20 games in a row. I think I'm going to try Valentine first. Xbox Live Gamertag: Jarlaxle (EST/ Highland, NY) |
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Member
(04-06-2012, 02:52 PM)
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#174
You can set the input delay yourself and there is a proper indicator of ping instead of that silly shit we got in SF3OE
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(04-06-2012, 02:55 PM)
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#175
VERY excited, but I wish that dude in the last storymode screenshot was playable.
HE LOOK RADDDD. |
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Member
(04-06-2012, 02:58 PM)
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#176
For those who don't know, playing someone on GGPO with a ping of under 100 ms is great. Lag is unnoticeable. Up around 250 you will see some rollback, but it is playable. |
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Junior Member
(04-06-2012, 03:07 PM)
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#180
Here's a movelist for you guys:
http://i.minus.com/iRF0i8CGlkcV8.png Don't let the lack of one prevent you from enjoying the game! Also, the SRK Wiki has extensive information on each character's moves, normals and all: http://wiki.shoryuken.com/Skullgirls
Last edited by Rorshock520; 04-06-2012 at 03:10 PM.
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Member
(04-06-2012, 03:12 PM)
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#181
Ravid said earlier in the thread that they're going to be putting up a pdf of the Skullgirls movelist on the site (Skullgirls.com) before its release.
Edit : And yeah, the Shoryuken wiki for Skullgirls is jam packed with relevant info that goes beyond the movelists, really worth checking out if you want to get a more indepth look at your respective characters. |
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Member
(04-06-2012, 03:40 PM)
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#183
*sniff* Can I have bro-hug?
Besides it'll get patched in eventually~ Also, anyone who questions the animations of this game will be in for a fucking surprise when they see this game in motion on their HDTV. |
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Member
(04-06-2012, 03:49 PM)
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#185
Also, looking at that movelist- gotta give Mike Z credit for having sane specials and no stupid Chicken Wing crap. |
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Lab Zero Games
(04-06-2012, 03:55 PM)
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#186
In-game command list is, like... the first thing we will be patching. We always intended to put it in there, but we ran out of time, and there were other things that took priority.
In the meantime, we will be releasing some very nice printable PDFs on our site. They're designed by our amazing UI / graphic design guy, have a lot of extra info about secondary effects of moves that we wouldn't be able to fit in the in-game one, and will be localized as well. |
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Member
(04-06-2012, 04:05 PM)
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#188
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Member
(04-06-2012, 04:14 PM)
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#189
This is kinda where I'm at. I love what they are doing, and it's just $15, but really the actual gameplay and engine looks more MvC2 than anything else, and that's pretty far down my list of favorite games. Love the animation as well, but not a fan of the actual character design aside from maybe Cerebella.
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Member
(04-06-2012, 05:05 PM)
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#191
It's an awesome move to go over lows. |
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Member
(04-06-2012, 05:12 PM)
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#194
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(04-06-2012, 05:14 PM)
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#195
complaining about motions?
what are you, a smash fan? |
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Member
(04-06-2012, 05:18 PM)
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#197
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(04-06-2012, 05:25 PM)
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#199
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Junior Member
(04-06-2012, 06:01 PM)
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#200
This game is gonna be the best :)
So hype, the wait is painful. Here's a countdown until 4/10 at 3pm PST (which is when, hopefully if we're lucky, the PSN store will update): http://www.timeanddate.com/counters/...hour=15&p0=770 |