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Lab Zero Games
(05-07-2012, 01:32 AM)
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#3102
Most custom sticks wire all the buttons now, but I guess whatever one he had didn't. |
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Member
(05-07-2012, 05:29 AM)
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#3106
After having the OST for awhile, I've decided that A Roll of the Dice is my favorite song.
I wish it looped longer than it does, though. Having it fade in and out constantly is annoying when it's on repeat. |
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Member
(05-07-2012, 11:42 AM)
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#3108
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Member
(05-07-2012, 01:21 PM)
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#3109
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Member
(05-07-2012, 01:44 PM)
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#3110
That wasn't really what I meant. Fixing that problem is fair enough - I'm saying MS are dicks about their patching system, in making developers pay a huge sum of money for patches past the first free one, which is unlike Sony or Valve where patches are either cost the bandwidth they use or are free. Forcing a dev to use their free patch and not comping the cost for a bizarre, rare issue that was unlikely to be found in normal QA (and thus potentially nullifying other post-release support plans) is a dick move.
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Lit himself on fire to get
a mod to tag him (05-07-2012, 03:29 PM)
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#3111
Yeah, my biggest complaint about the tutorials. Aside from the lack of move-list.
/edit not an invitation to complain about people complaining about the movelist, it's a minor inconvenience
Last edited by Jintor; 05-07-2012 at 03:54 PM.
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The physical form of blasphemy
(05-07-2012, 07:56 PM)
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#3112
Mike_Z teaches Parasoul VA, how to play Parasoul.
This shit is hilarious. Mike actually gives out some good tips amongst the madness. lol |
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Member
(05-07-2012, 08:06 PM)
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#3113
Sup Holmes?: Punch some butts with Skullgirls's Mike Z Introduction 1:35- The beginning of the engine before meeting Alex Ahad who designed the world and the characters 4:25- Character design and inspirations. Why no Shotos? 6:25- Rational behind defense options in the game. Difference between runaway and zoning 8:20- Would you add new moves to old characters in Skullgirls? Does quality beat quantity? 14:00- What are your thoughts on one hit kill combos? Mike talks about making a skill based fighter. X-factor is an intersting comeback mechanic 19:20- Stories of real life salt overloads. THAT'S POWER/RAGE AGAINST THE MACHINE and Juggernaut is Mike's friend. Cameos in Skullgirls 23:00- Game art and animation. 2D is difficult to produce on modern consoles 26:00- Character design and controversy. Shoutouts to Zabel's Space Jam. Choice of initial characters shown off. Dicks will be DLC 32:00- Backstories and their impact on gameplay/fighting styles. What post release discoveries surprise you? Encouraging resets over ToD combo 39:25- Ideas for 3D games and Skullgirls. The 2D artstyle was a labor of love. No comment on Konami 42:00- Bias in character design. Philosophy behind making good grapplers. 48:00- We need 51:40- Updates and longevity of fighters. Striking a balance. DLC is best as post release support. Disc locked content is dicey 57:50- Characters take about 2-3 months to make. BB probably won't be his next competive game. :( This is definitely a good listen for anyone interested in fighters as a genre. They cover more than just Skullgirls. The second half has a lot of my favorite stuff and I'm glad that my take on tier lists is similar to Mike Z's thoughts. This is just a small bite of the wisdom that Mike regularly dispenses on the SRK/DL boards. Damn, I wish folks like Dahbomb and GB liked the game enough to keep up with the news. Having Mike Z around this much would be like being able to hear Seth talking candidly about Marvel(not when he is on the clock). It's nice to hear about this sort of stuff from actual developers and high level players. Their talking about characters and the recent VA videos also reminded me about something I read on SRK. I have no idea if you have any sort of influence on the subject, Rav, but I would absolutely love the idea of Big Band communicating by songs and short tunes with a Saxaphone. It sounds like something straight out of cartoon network. Please pass the idea along to Alex if you ever get the chance. :P I saw Ms.Fortune's playthrough last night. Oh God this was stupid as hell lol. Double's voice is amazing and I loved how they zoomed in on Val's breasts while her VA was talking in New Meridian.
Last edited by SolarPowered; 05-07-2012 at 08:09 PM.
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Lab Zero Games
(05-07-2012, 08:39 PM)
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#3114
We're still trying to work things out, but there may be an update before the first DLC character to update some of the more pressing issues, and we'd want to release the color packs after or around the same time as that. Basically, we're trying not to ask for additional money until we've fixed some of the problems. All is forgiven - welcome back!
Last edited by Ravidrath; 05-07-2012 at 08:47 PM.
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Member
(05-07-2012, 09:59 PM)
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#3116
![]() Bygones, brah. |
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Lab Zero Games
(05-07-2012, 10:19 PM)
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#3118
I've also been known to tweet Japanese things similarly to FFXI pull macros. i.e. {Incredibly tough} Fan Art Friday {Found it!} (4-2) {Please check it.} <Call19> |
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Member
(05-07-2012, 10:31 PM)
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#3119
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Member
(05-07-2012, 10:35 PM)
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#3120
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Member
(05-07-2012, 10:40 PM)
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#3121
Wow, I didn't know about that victory in Street Fighter Alpha 3. Are there more of those?
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Member
(05-07-2012, 11:01 PM)
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#3122
Guh, my friend just mentioned that he might stop playing this game because of the lack of a proper training mode. :( I like to pull out Filia's j.HP a lot when I'm under pressure, and he (as either Cerabella or Valentine) doesn't know how to punish it, and because there's no good training mode he can't sit there, set it repeatedly on a dummy and learn what its weaknesses are, so he's getting frustrated. He said he's actually tried by using his feet to control the second character at one point, but it wasn't good enough.
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Member
(05-07-2012, 11:12 PM)
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#3123
Hopefully it makes future DLC. And cut it out, you're making me want to return to FFXI hah.
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Member
(05-08-2012, 12:03 AM)
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#3124
Listening to Mike Z talk about fighters is always fun. |
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Member
(05-08-2012, 02:50 AM)
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#3128
http://www.youtube.com/watch?v=__FuhlYR4kU |
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Member
(05-08-2012, 02:55 AM)
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#3129
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Member
(05-08-2012, 03:00 AM)
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#3130
They can take their time. My wallet's gaping maw is waiting for the right moment to spit out those dollar bills.
Last edited by SolarPowered; 05-08-2012 at 03:04 AM.
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Lab Zero Games
(05-08-2012, 03:52 AM)
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#3131
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Member
(05-08-2012, 03:28 PM)
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#3133
Got! Add me on PSN - Captain_Spanky. Literally just got this though so I shall be poo.
Oh and does anyone have a decent button config suggestion for a ps3 controller? Not sure what to make my macros, what they should be etc. Kudos to the team for making a fighter where I genuinely want to use every character. That's awesome!¬
Last edited by Captain_Spanky; 05-08-2012 at 04:42 PM.
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The Keeper and Holy Guardian of Captain Badass
(05-08-2012, 07:33 PM)
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#3137
I like Valentine because she has a little of everything I like. Air Hyper thats solid, ability to dash across the screen quick,good pokes, spacing tool projectiles and I really really dig the ability to mess with hitstun using her.
If Valentine is on your team you can pretty much get different combos to work just off of that hitstun trick and her DHC out of an air Hyper is pretty solid damage in a pinch when you got the meter to just say screw looking for the combo and decide to 2 hyper punish something. If you can use it to punish someone else's hyper or assist its even better. Just a fun character to play or to put on teams really. |
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Member
(05-08-2012, 07:33 PM)
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#3138
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Member
(05-08-2012, 07:55 PM)
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#3141
Well, single characters do more damage. Maybe you got hit the same amount of times, but the higher damage did you in.
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Member
(05-08-2012, 08:24 PM)
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#3142
I've only just given online a whirl since I have like some kind of online fear that prevents me from trying it straight away. Had 3 matches, 2 of which I won, i'm sure that's a better start than most of my online fighting game ventures. It ran smoothly, no problems there at all which is great. But finding matches on the other hand, that hasn't gone so well at all but hey it gives me greater appreciation for the menu music.
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Member
(05-08-2012, 10:37 PM)
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#3145
Valentine reminds me of Cammy's nippy style, who's my main in almost every game she's in. And yes I do like the boobs. Oh and are their taunts?
Last edited by Captain_Spanky; 05-08-2012 at 10:43 PM.
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Member
(05-10-2012, 12:43 PM)
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#3150
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