|
Member
(04-17-2012, 09:24 PM)
|
#1801
|
|
Member
(04-17-2012, 10:21 PM)
|
#1804
I don't have it for Fez and that seems to be a widespread problem. But for Iron Brigade it shows up. Had no idea there was even an issue there.
|
|
Member
(04-17-2012, 10:24 PM)
|
#1805
|
|
Member
(04-17-2012, 10:25 PM)
|
#1806
I'd call anyone claiming to see a Fez cover a liar, considering Polytron has confirmed that there's an issue with it and they're trying to fix it. Saw it on their Twitter when I was looking for Monolith clues. |
|
Member
(04-17-2012, 10:38 PM)
|
#1809
The cover art is server dependant, AFAIK, because sometimes when I lose connection to xbox live I'll go into quicklaunch and everything is tiny icons. The main reason I think the UI is slow at times is because the cover art is downloading every time. They should really just force a download of the cover upon install.
|
|
Member
(04-18-2012, 01:33 AM)
|
#1812
Great argument in bringing up the nods to old classic games, but instead of being a crutch, Fish seems to use these inspirations as stepping stones to create his own world. I love it when a great review just makes me want to get a game not just because of the praises they speak of the game but how they word it, too. |
|
May contain jokes =>
(04-18-2012, 01:40 AM)
|
#1813
I really love this game but I must admit I'm starting to get a little stuck. I've got about 23 cubes and there don't seem to really be many places I can go. I've got a few visible connections on the map but in those areas I've searched pretty thoroughly and found no new doors.
|
|
Member
(04-18-2012, 02:11 AM)
|
#1814
Monolith solved on video: http://www.youtube.com/watch?v=vYC_jnKmzzE
Don't worry, it's a massive fucking troll. |
|
Second-hand Citizen
(04-18-2012, 02:18 AM)
|
#1815
I really don't care anymore. I'll come back in a week when someone has randomly brute forced the solution. = P
Last edited by Feep; 04-18-2012 at 02:32 AM.
|
|
Member
(04-18-2012, 02:20 AM)
|
#1816
Maybe something happens when you complete the game again. A new, third ending?
|
|
Junior Member
(04-18-2012, 02:22 AM)
|
#1817
|
|
Member
(04-18-2012, 02:24 AM)
|
#1818
that should probably be spoiler tagged?
|
|
Member
(04-18-2012, 02:27 AM)
|
#1819
Didn't you give this game a +1 score because of this, lol?
|
|
Second-hand Citizen
(04-18-2012, 02:31 AM)
|
#1821
|
|
Member
(04-18-2012, 02:34 AM)
|
#1823
I've gotten all of the regular cubes and about half of the dark ones. I translated the language by myself and figured out everything so far by myself. I only have a few rooms I haven't figured out still and I've spent hours on them. If anyone can give me hints without completely ruining the secret, can you help me out? I'll spoiler tag what I'm stuck on.
There are some pillars that I cannot figure out at all. Every room with a pillar has a question mark on it. I also have no clue what the U shaped things are, but I've found 4 of them. I have no idea what the bell and the clock are for either. Those are the main ones. I almost feel like some of the puzzles are just too hard sometimes, but I'm glad that at least one game did it. I don't think I've ever played a game with harder puzzles. |
|
Member
(04-18-2012, 02:39 AM)
|
#1826
Try standing on the U shaped things and just feeling the beat for a bit. The bell has numbers on it. Try and work out what the numbers the symbols are. The clock is time based, real time based. Red should be the fastest then a pretty big jump to blue then a jump to green and then grey. Those should help you out with what to do without spoiling things. Hmmm.... |
|
Member
(04-18-2012, 03:05 AM)
|
#1829
So a bit of spoiler thoughts, probably confirming something you've already thought of: Geezer is probably Gomez. Okay, that's pretty obvious, with the name, the fez, and everything, but there are a few clues that may be a little less obvious.
And here's the big one, I saw pointed out by someone on GameFAQs... normally in the game, when you start a game and get your rotation power, first thing you do is check out your room. On one of the walls is some torn wallpaper, and bridging another corner is a spiderweb. When the Hexahedron sends you back in the ending after repairing it, it you look around your room, your wall doesn't have the torn wallpaper, and there's no web. So presumably, you were sent back in time. Now, you still see the same NPCs when you go outside, so it's unclear why Geezer (who's not present during the ending I believe) is so old in comparison when the game starts. And there's a chance that when the programmer made a copy of the room for the ending, he used an older version that didn't have the extra wall details. But it could very well be an intentional clue to Gomez's fate.
Last edited by Azure Dream; 04-18-2012 at 03:07 AM.
|
|
Member
(04-18-2012, 03:13 AM)
|
#1830
I need some help with a couple of rooms.
The clock is the first one. I've gotten a yellow cube and anti-cube. What else is there and how do I get it? Second room is close to it. The one with a block that lights up with whatever button you push. What do I do there? |
|
Member
(04-18-2012, 03:18 AM)
|
#1831
The second thing....don't think of it as something you need to do. Think of it as trying to show you something. Try pressing different buttons near the light up grid. Once you figure it out you'll feel like a moron for not realizing it straight away. |
|
Member
(04-18-2012, 03:18 AM)
|
#1832
Oh, one more I forgot. This is one I haven't been able to figure out since I started the game. In the starting area, there is a room with a bunch of symbols on it that appear throughout the game. It says I am missing something but I have no clue what. I've entered the tetrominoes on the wall as button presses but it didn't do anything. There are 8 so I thought for sure that was it. Since you said those are numbers on the bell, maybe there is a numerical order. I think all of the tetrominoes have symbol on them, they must be numbers. Hmm... I'll have to go look around there again. |
|
Member
(04-18-2012, 03:23 AM)
|
#1833
|
|
Member
(04-18-2012, 03:24 AM)
|
#1834
|
|
Member
(04-18-2012, 03:28 AM)
|
#1835
Ah, gotcha. I'll play around with it until it works. Thanks again.
|
|
Member
(04-18-2012, 03:28 AM)
|
#1836
|
|
Member
(04-18-2012, 03:30 AM)
|
#1837
|
|
Member
(04-18-2012, 03:31 AM)
|
#1838
I'm an idiot. I've had rumble off the whole time I've been playing and just realized it.
EDIT: Thanks for the help Zomba. I'm going to try to figure out the numbers and pillars tomorrow. Shouldn't be too hard now.
Last edited by Cranzor; 04-18-2012 at 04:11 AM.
|
|
Member
(04-18-2012, 04:36 AM)
|
#1839
With Fez, Journey, and Skullgirls, 2012 is already another notable year for indie game soundtracks. |
|
Member
(04-18-2012, 05:14 AM)
|
#1841
Got this today and am up to 40%. I like it a good amount but it plays so slow. Sometimes I want to just zip through a stage.
Playing Fez makes me want to replay Knytt. They've got the same go-anywhere mentality with the random atmospheric music floating in and out. Both cool games. |
|
Member
(04-18-2012, 05:36 AM)
|
#1842
Immensely clever crowd-sourcing thing to brute-force it:
http://fez-monolith.heroku.com/ It gives you a set of 10 codes to test, the catch is that you enter the first one fully, then you can just press the final button on each line to test out the other nine (since they continue from the previous code). Person who got the code from the programmer also said:
Quote:
|
|
Member
(04-18-2012, 06:13 AM)
|
#1843
|
|
Junior Member
(04-18-2012, 06:18 AM)
|
#1844
|
|
Member
(04-18-2012, 06:47 AM)
|
#1846
Just played the game for a half hour. Or maybe it was an hour? I lost track of time.
Anyway, my point is that I think I'm head over heels for this game so far. The theme of seeing things from a different perspective and what it means both in the game world, and in the grander scheme of things feels so fresh. I really haven't experienced anything like it in this medium. Wow! The platforming is well done, too. And the music is aces. |
|
Member
(04-18-2012, 12:59 PM)
|
#1847
Don't know if everyone saw that a good amount of tracks can be listened to on Disasterpeace's site >>> http://disasterpeace.com/album/fez Some standouts for me : Adventure Legend Compass Memory Knowledge Home |
|
Banned
(04-18-2012, 02:35 PM)
|
#1848
RT, RT, RT, RT, RT, RT, RT, RT, RT, RT, RT, RT, RT, RT?
LT, LT, LT, LT, LT, LT, LT, LT, LT, LT, LT, LT, LT, LT ? RT, LT, RT, LT, RT, LT, RT, LT, RT, LT, RT, LT, RT, LT ? LT, RT, LT, RT, LT, RT, LT, RT, LT, RT, LT, RT, LT, RT ? Something? ANYTHING? :(
Last edited by Phonomezer; 04-18-2012 at 02:41 PM.
|