|
Member
(04-22-2012, 10:17 PM)
|
#2051
Agreed, what an absolutely incredible experience and im sure there are still secrets left undiscovered. I would also love for polytron to update the game with stealth dlc, adding new objects and locations without telling us but im sure thats against some MS protocol or somthin. Well it was a fun ride while it lasted and im sure their next project will be awesome.
|
|
Member
(04-22-2012, 10:46 PM)
|
#2053
So a large portion of the soundtrack released on the 20th (not the preorder or leaked version) had stereogram images buried inside of it. Here's some high-res shots:
http://blackcoffeespirit.tumblr.com/post/21570402923 (Tracks 02, 03, 04, 05, 06, 08, 09, 10) http://blackcoffeespirit.tumblr.com/post/21570599829 (Tracks 13, 14, 18, 21, 22, 23, 25, 26) The QR code scans to reveal a list of dates, all of which sync up to major space travel-related events.
Last edited by Azure Dream; 04-22-2012 at 10:51 PM.
|
|
Member
(04-22-2012, 10:59 PM)
|
#2054
Sorry if this has been answered a ton of times, but I don't want to get spoiled so I havent read the thread. I have an OG 360 and I use a thumb drive as my storage. I thought I read that Fez doesnt work for cases like mine. Is this true? Should I be able to run Fez on my old ass xbox running it off a usb stick?
|
|
Member
(04-22-2012, 11:11 PM)
|
#2055
Completely agree. |
|
Member
(04-22-2012, 11:13 PM)
|
#2056
|
|
I'm not as deluded as I make myself out to be
(04-22-2012, 11:53 PM)
|
#2058
I did finish the game first time through without figuring everything out or looking up hints though. I suggest you do that and then take notes when the feeling takes you or use a guide on second play through. (nG+ isn't really a full play through, you still have everything you had before) |
|
Member
(04-23-2012, 12:04 AM)
|
#2059
|
|
Member
(04-23-2012, 12:37 AM)
|
#2060
What the hell is with the backlash this game is getting at some places? People saying it's pretentious and stupid and whatnot. I don't know what it is about games that require thinking, but they seem to really bring out the hate machine in people who haven't even played it yet.
|
|
Member
(04-23-2012, 02:07 AM)
|
#2061
209.4% completion.
All three heart pieces and 3D glasses. Not gonna lie, I loved every second. The 'smack your forehead' moments are great. When I figured out that the small monuments indicated you need to go into 1st person and look for a tetris code, after I had collected every other cube and being completely stumped by them til the end, I flipped but loved it. I honestly adore that the monolith was brute forced, it lends it even more mystery. It was pretty damn imposing for a while. |
|
WELCOME TO THE XANDER ZONE
(04-23-2012, 02:24 AM)
|
#2062
(full spoilers)
I'm not the only one who thinks the 32 cube ending is way, way cooler than the "good" ending, right? Weird electronic Chopin, awesome imagery, the hilarious drum solo at the end... I was pretty disappointed in the lack of spectacle in the real ending. It's implying his world is a pixel in a TV, right? That's awesome, but the first ending is so much more interesting visually. |
|
Banned
(04-23-2012, 02:32 AM)
|
#2064
|
|
Member
(04-23-2012, 02:41 AM)
|
#2065
There's room for people to be disappointed, too. Honestly, this was hyped up for five years, and after all that, it's surprising that the game seems to lose interest in the rotation mechanic so quickly.
|
|
Member
(04-23-2012, 03:02 AM)
|
#2066
I'm one of those people who had been following the game the entire time. Bought the shirts when they first showed up in the store, downloaded the song demos... My finacé made fun of me for it. That said, while some of the puzzles were a stretch (for my brain at times), I'm not disappointed except in that I wish there was more for five years. |
|
Member
(04-23-2012, 03:04 AM)
|
#2067
Beat this today. Fucking fantastic game. I loved some of the puzzles in the game. One of my favorites was where the controller would vibrate on the left and right side to indicate the triggers to pull to get the cube. That put a smile on my face. Don't think I'm going to go get all of the cubes though. Some of the puzzles are super tough!
|
|
Member
(04-23-2012, 03:40 AM)
|
#2069
So, I just beat the game, and I want to start getting into the meta stuff. I'm trying to avoid spoilers, but I have no clue where to start. I have 28 normal cubes and 4 anti-cubes. So, where should I start?
Edit: I read some previous posts giving some hints so it sounds like a big part of it is decoding the game's alphabet? That sounds like the last thing i want to do. Is that the largest part of it? And where can I find the alphabet decoded if I just want to look it up?
Last edited by Lo_Fi; 04-23-2012 at 03:43 AM.
|
|
Member
(04-23-2012, 03:42 AM)
|
#2070
Just check your map, see which areas don't have gold outlines and then...figure it out!
|
|
Member
(04-23-2012, 03:59 AM)
|
#2072
|
|
Member
(04-23-2012, 04:38 AM)
|
#2073
so I finally caved in and bought it, and I've been having a good time with it. Sunk about 3 hours into it when I initially started playing and have just about 21 golden blocks.
stuttering doesn't really affect gameplay, however, my game did crash forcing me to turn off my 360 with the power switch which was pretty annoying.. hopefully I don't experience many more bugs. |
|
Member
(04-23-2012, 04:47 AM)
|
#2074
|
|
Junior Member
(04-23-2012, 09:08 AM)
|
#2075
|
|
Member
(04-23-2012, 09:12 AM)
|
#2076
Also, something important: actually decoding the alphabet is only needed for one intentionally hard puzzle that doesn't even contribute to the second ending, it's the non-alphabetic codes you need for everything else
Last edited by Chev; 04-23-2012 at 09:14 AM.
|
|
Banned
(04-23-2012, 12:59 PM)
|
#2077
|
|
Member
(04-23-2012, 01:09 PM)
|
#2078
On the other side I wasn't hyped for it at all, but bought it off the back off the fantastic reviews. I lost interest fairly quickly once the environment became a chore to traverse through and it was evident that the harder cubes were puzzle book-esque riddles I'd be inputting codes from rather then deep uses of the mechanic.
|
|
Member
(04-23-2012, 01:43 PM)
|
#2079
I'm just gonna put this under black bars just in case, but if anyone can clear things up for me, that would be great:
So I've heard that if you try and finish NG+ with more than 64 cubes altogether (due to glitches) it causes problems with the ending? (Ending won't play or something...I've had a quick look online about it). I ask because I currently have 32 Cubs and 31 Anti-Cubes, however I have two more of the Anti-cubes left to get from the clock puzzle (green and grey hands), which obviously would give me a grand total of 65 cubes. So, is the ending borked? Is it worth me getting one more cube, watching the ending and then getting the last? Or do I have nothing to worry about here? |
|
Banned
(04-23-2012, 01:46 PM)
|
#2080
|
|
(04-23-2012, 01:55 PM)
|
#2083
The rotation is really cool, but it doesn't add a great deal to the overall experience, which is far more embedded in code-cracking. It wasn't really sold as a code-cracking game, and so I can see why people would be disappointed that the rotation aspect is quite hollow. |
|
Banned
(04-23-2012, 03:08 PM)
|
#2085
|
|
Remember, he is Canadian.
(04-23-2012, 05:08 PM)
|
#2093
This would be the best subtitle on a Fez picture...
![]() But only for the first hour or two. Finally finished the game and loved it. However I think some are short selling the game and its those that seem to be the most excited about it. I got through the main game with no help and was even able to get about 8 anti-cubes. So many like Gertsmann from GiantBomb make it seem like there is another dimension to the game and there is but you can have a just as fun and compelling rewarding game without trying to figure out some of the batshit insane puzzles. Point is, stop making it seem like the core game is nothing but complicated math. Its really not. It plays great and is rewarding on its own. That experience alone makes it worth the 800 points. Biggest issues... -A warp gate should be in every area. So much time wasted trying to figure how to get back to certain areas. -Every area should have had name. What the fuck. How could they overlook that? |
|
Banned
(04-23-2012, 05:41 PM)
|
#2094
|
|
Member
(04-23-2012, 07:53 PM)
|
#2095
EDIT: The beginning of this game is fucking awesome, so trippy!
Last edited by Gexecuter; 04-23-2012 at 08:03 PM.
|
|
Banned
(04-23-2012, 10:10 PM)
|
#2096
Wait until you start NG+ ;)
|
|
Member
(04-24-2012, 12:35 AM)
|
#2097
Man I loved this game so much. I went into it somewhat blind, having only played it for a few minutes at PAX Prime. I played the first few levels, thought it was cool, then called it for the night.
Then I listened to the Giant Bombcast on the way to work last week. Holy shit was that ever the wrong decision. The entire day at work I couldn't think of anything except playing more Fez. I needed to get home as early as possible to play more. I got home, played for hours and hours, discovering more of this incredible, beautiful world. The soundtrack is ridiculous and I instantly plunked down another $10 to buy that. My only gripe is that one of the puzzles appears to be bugged - the one in the furnace room in the starting area. Spoilers - full solution is discussed: I actually understand the full counting system. I understand how North = 1, East = 2, etc., and how they all combine together. Using that knowledge, I followed all 7 steps in the furnace room in the order they were given. Nothing working. I double-checked and triple-checked my solution, nothing. For the first time in the game, I gave up and looked online for the solution. It turns out that my first 5 of 7 steps in the solution were 100% correct, but somehow the 6th and the 7th were screwed up. Even after looking up the answer and going back to the puzzle in-game, I couldn't find any way whatsoever that the correct solution lined up with the clues given. Am I alone in this? Is there something I'm missing about the 6th and 7th steps? Only thing I can think of is that there was some weird rotation in those steps that I didn't notice, but other than that, I can't think of anything. |
|
Member
(04-24-2012, 12:42 AM)
|
#2098
|
|
Member
(04-24-2012, 03:04 AM)
|
#2100
Well, for one thing, there's 8 "steps" to that puzzle. It's never gonna work with seven. Look carefully around the room. The input code worked for me on the first shot once I figured out the numbers correctly. |