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Banned
(04-11-2012, 10:25 AM)
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#302
You're kidding yourself if you think a game that literally already runs on a PC won't be released on PC once the contract runs out. Especially when XBLA releases now sell less than the PC versions these days - because Steam, basically - more often than not. EDIT: I remember an interview with the Sword & Sworcery devs where the guy said straight up they would never release the game on anything but iOS. And now it's coming to Steam. It's a funny ol' world: vidya gaaaaaaaaaaams~~ EDIT EDIT: Although, to play devil's advocate against myself, I kind of wouldn't be too surprised if Phil Fish decided not to do the port in the future just because he wants to do something else. He seems to be worn the fuck out from working on Fez. Maybe he'll take a break from game development period, or just move on to another game.
Last edited by Togglesworlh; 04-11-2012 at 10:34 AM.
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Member
(04-11-2012, 11:29 AM)
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#304
This game has been in development for 5 years, so I don't think Cave Story was an insipiration for character design.
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Member
(04-11-2012, 11:31 AM)
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#305
It has been in development since...2007 I think? So they're definitely cut from the early modern indie scene cloth, even though Cave Story does predate it by 8 years. I think some of the design is homage to Cave Story, absolutely.
Last edited by DaBuddaDa; 04-11-2012 at 11:36 AM.
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(04-11-2012, 11:35 AM)
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#306
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listen to the madman
(04-11-2012, 11:50 AM)
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#307
I'm sure everyone will notice the thread title change.
Fez |OT| If you have no interest in discussing the game, don't enter the thread Terms of Service:
Quote:
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Member
(04-11-2012, 12:12 PM)
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#314
I was SO tempted, but I didn't want to SOIL the my first run of Fez :( |
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Member
(04-11-2012, 12:24 PM)
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#315
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Member
(04-11-2012, 01:14 PM)
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#317
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Member
(04-11-2012, 01:17 PM)
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#318
Last edited by DaBuddaDa; 04-11-2012 at 01:24 PM.
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Member
(04-11-2012, 01:56 PM)
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#324
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Member
(04-11-2012, 01:57 PM)
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#327
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Member
(04-11-2012, 01:58 PM)
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#328
The seven is clearly based on the technical deficiencies rather than any problem with the gameplay. Technical people please correct me if I'm wrong, but it sounds like maybe the game's loading everything into memory and then forgetting to flush it out properly, so the more levels you play the longer the load times get? Does that even make sense?
Looking forward to more reviews. |
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(04-11-2012, 02:15 PM)
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#335
Let's not forget that reviews are opinions before anything else. I think it's even more wierd and when all reviews are the same, like a big hive mind. It shouldn't really be like that. |
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Member
(04-11-2012, 02:37 PM)
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#343
Edit: I guess I stand correct it. Looks like it's the same for silver members.
Last edited by pharmboy044; 04-11-2012 at 03:36 PM.
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Member
(04-11-2012, 02:39 PM)
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#344
I've been playing it a lot over the Easter long weekend and beyond, still trying to collect everything.
If you're going to get into Fez, I suggest getting into it as quickly as possible., because the game is very much like Braid and Limbo in terms of trying to collect everything. Remember the 7 Stars shenanigans in Braid, or the Easter Eggs in Limbo? It's a bit like that, except it's half the game instead. So you'll probably want to join in on the people going crazy trying to figure this shit out, because it requires you to think extremely outside the box sometimes. I have had the same issues mentioned in reviews though -- I've had at least 3 crashes in the game while it's been loading, found ways outside the collision on some of the small rooms, and found a repeatable way to crash the game in one of the menus. It kind of sucks that it happens, but the game itself is quite good. |
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(04-11-2012, 02:40 PM)
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#347
Untrue, Arcade demos are available the same day. Its only demos of retail games that are locked to that dumb week-long premium content labelling.
Overblown review scores sprinkled with a few not won over by the indie retro darling chiptune cocktail thats begun to repeat on people too much is what I was expecting really. Tech issues dont sound good, especially for something thats been in dev for so long. |