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Member
(04-10-2012, 02:24 AM)
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#151
Originally Posted by Ghost_Protocol:
People come back to the kinds of things they like. Some of you seem to act like this is a crime, something to be ashamed of. Which to me is really bizarre. |
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Member
(04-10-2012, 02:25 AM)
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#152
Not sure, but are you saying you only played those 5 games? Because then I'd see why you'd think they'd feel similar gameplay wise (though I would have thought Graces would at least feel pretty different to you) Have you played Rebirth, Destiny remake, or Destiny 2?
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Junior Member
(04-10-2012, 02:26 AM)
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#153
Besides battles though, it's pretty much the same stuff. Heck according to my in game clock for graces F, I've fought for 3 hours in my 30 hours save so far. |
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Junior Member
(04-10-2012, 02:36 AM)
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#154
The fact that Final Fantasy is experimental (leaps and bounds more than the Tales series by comparison) is what allowed it to grow a larger following. Of course the price to pay for that is the incessant bitching about how if the new Final Fantasy was more like Final Fantasy ____, then it'd be "good" again. There's nothing wrong with "anime-style" games (Ni no Kuni is a fine example), but I do think that the re-use of assets and the generally uninspired feel of each installment is something Namco Tales (or whatever they are now) need to reassess. However, it seems that their target market isn't the type to care. |
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Member
(04-10-2012, 02:38 AM)
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#155
I wouldn't have played as many of the games as I have if they weren't doing something right. That doesn't mean I won't criticize frustrating repetition when I see it.
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Member
(04-10-2012, 02:38 AM)
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#156
Basically, everything you do in Graces that isn't watching cutscenes, exploring towns, and dodging on-map monster encounters is different than what you would be doing in Tales of the Abyss.
Last edited by Sqorgar; 04-10-2012 at 02:43 AM.
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Member
(04-10-2012, 02:43 AM)
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#157
-Several games have ditched the TP and/or combo chain structure -They've switched up the manner in which you acquire, equip, and use skills every time -You can move in 3D during battle -They change around stats and their effectiveness/purpose all the time -Spellcasters have drastically improved in accessibility -They go for ideas like increasing the significance of going for weak points in battles -Weapon crafting changes often -The smaller, more Tales-specific touches like cooking or Grade change every now and then -Titles have varied in usefulness and purpose -More has been done to make each character play differently -Things like AI and party positioning change occasionally -They throw in a new minigames with some games And some other things but it would be a waste of both of our time to make a completely exhaustive list. I'm not sure what you mean about the gameplay feeling similar from game to game, that wouldn't apply to Zelda or Pokemon.
Besides the difficulty being the same all the time, ha. |
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Junior Member
(04-10-2012, 02:54 AM)
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#158
Difficulty settings does pretty much nothing besides break the Def stat (depending on game), which just means you need to spam your combo more often and your idiot AI friends die more often. And have they really changed much at how you acquire skills? No matter what they tell you... you still pretty much just grind out skills to unlock more skills (or titles that unlock more skills). Crafting has been pretty irrelevant to this series because the boost in damage from 1 tier higher gear is miniscule, and being an action oriented series... skill is more important than stats. |
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Member
(04-10-2012, 03:06 AM)
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#159
The additional systems like cooking and crafting yeah, haven't changed too much, though I feel they're put to a great extent in the Team Destiny-esque games. Cooking is so much more useful in say, Rebirth, than Symphonia. |
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Member
(04-10-2012, 03:06 AM)
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#160
The assertion that the difficulty level doesn't make a difference is also just flagrantly false. The interplay between fixed stats, scaling stats, and actual mechanics makes the game what it is, and the balance between those elements is shifted wildly from one difficulty level to another. |
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Member
(04-10-2012, 03:10 AM)
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#161
And the manner in which you acquire skills is different in each game just like it is in say, a Final Fantasy game: you get skills and some of them are similar to what they were in previous titles, but the path you take to learning skills is different. In Symphonia it was with EX Gems, in Rebirth it was an ability hidden in each weapon, Abyss used the boosts given by C. Cores, it was a part of the weapon growth system in Destiny R and Hearts, they were learned from equipment in Vesperia, Graces puts them in titles, and Xillia uses some Sphere Grid/Crystarium-like system. I typically don't care for weapon crafting in Tales in terms of making better weapons because as you say, skill can go a long way, so I tend to not put much effort into them, but sometimes they try to make something a little more unique (especially Hearts, where stat boosts, weapon upgrades, artes, and skills were all consolidated into the weapon development/crafting system) |
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Member
(04-10-2012, 03:22 AM)
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#162
No this wasn't a lame attempt to put salt on the wound since those won't be localized .
What make Vesperia less than the others when it's basicly Abyss in HD with fatal strikes ? I don't get it. |
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Member
(04-10-2012, 03:47 AM)
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#163
I don't mean to call out anyone, but I'm pretty sure whoever says the Tales games all play the same either:
A) Hasn't actually played very many games in the series B) Played them so far apart that the basic concept of a more action-y style combat system makes you think they're all the same because you forget all the other touches that make them so different from each other I'm not a combat-based gamer and I don't really pay attention to all the technical stuff and I'm pretty slow but even I can tell the difference. I understand if you just dislike the games. I understand if you feel the core of the battle system is bad and so they're all bad in similar ways for you. But to say they're all the same is just incorrect.
Last edited by frequency; 04-10-2012 at 03:56 AM.
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Member
(04-10-2012, 04:00 AM)
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#164
Until then ill keep staring at Ragnarok Odyssey hoping that gets a publisher. |
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Member
(04-10-2012, 04:05 AM)
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#165
I think this has pretty much been established. Symphonia, Abyss, and Vesperia. That is the full acknowledgement of the Tales series that Western fans can seem to muster... I blame Namco.
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Faster, stronger, smarter and has a wife who plays more games than you
(04-10-2012, 05:31 AM)
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#166
But all that said, I still think Yuri is a high-water mark for protagonists in the series and Asbel is pretty darn awful. If "appealing to Westerners" means pandering and throwing away what makes the series good, then forget it; but if it means stretching their muscles a bit and stepping outside their comfort zone to try out characters that are a bit unexpected, I really hope they'll try to do so again. (I mean, I say all this with love. I prefer it when Western games work to push past the most pat execution of cliches and deliver something interesting and new. I probably wouldn't even comment if I wasn't finding Asbel to be maybe the worst hero in a Western-released Tales.)
Quote:
This is pretty insightful, lol. |
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Member
(04-10-2012, 02:10 PM)
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#167
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is beloved, despite what anyone might say
(04-10-2012, 02:19 PM)
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#168
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