|
Super Adventure Boxing
(04-18-2012, 05:26 AM)
|
#351
Unless the next Mass Effect is actually an FPS in the First Contact War, I imagine there will be more dialog options again in the next game since they A.) they are no longer locked into the stupid reputation system they built for Mass Effect 1 and B.) they don't have to deal with the impact of your previous decisions anymore, especially in terms of needing replacement characters.
|
|
|
|
Member
(04-18-2012, 06:16 AM)
|
#352
^ I doubt that since they're trying to streamline everything.
One thing that they also really reduced in DA2 was party disapproval. I remember instances in DAO where people would fight you or say they would leave if you had them with you during a quest. Not only that, but I think Wynn brings up leaving in the camp. If some of you guys have the SE, look at the DVD . . . and look at old, non-defensive BioWare. :D I think someone mentions that some of the levels can take months and months and months to build. That's something they didn't have a lot of in DA2. It's actually really nice when Laidlaw talks about the combat and planning during battles. He even has a little tip video on building a Warden, and he talks about stats. :p http://www.gametrailers.com/video/de...agon-age/58863 Yet . . Years later they talk about DA2's concept. I think most people have seen this, because of the comment Laidlaw makes about pushing a button. It's funny that he mentions alienating fans. :lol http://www.gametrailers.com/video/ma...n-age-2/708282 http://www.gametrailers.com/video/ma...gon-age/709177 Looking at that, what does the lore and history of DA2 even mean? |
|
I've done nothing with my life except eat and fap
(04-18-2012, 07:22 AM)
|
#355
also recurring characters are not excuse for less writing. Can't do - don't fucking promise. The Witcher 2 has more content based on your decisions than all Mass Effect games put together so I'm not interested in hearing Bioware's excuses. THE AMBITION FOR MAKING GROUND-BREAKING RPGs ISN'T THERE ANYMORE. That is why good things won't happen. Hope dies last though. |
|
Super Adventure Boxing
(04-18-2012, 07:28 AM)
|
#356
https://performancemanager4.successf...326&company=EA https://performancemanager4.successf...532&company=EA |
|
I've done nothing with my life except eat and fap
(04-18-2012, 07:34 AM)
|
#359
|
|
Super Adventure Boxing
(04-18-2012, 07:37 AM)
|
#360
Apparently the FPS also had quite a positive reaction from the franchise director and the heads of BioWare, and the franchise director even suggested they might make an FPS in the future in the original Game Informer article, so I'm imagining that Edmonton will help them put together an FPS-RPG before going on to make Mass Effect 4. Yes. |
|
Member
(04-18-2012, 07:39 AM)
|
#361
|
|
I've done nothing with my life except eat and fap
(04-18-2012, 07:40 AM)
|
#362
|
|
Member
(04-18-2012, 07:47 AM)
|
#364
BioWare threads unite! That was my biggest issue with ME3. We didn't learn anything new from anyone that we already had spoken to in the previous games, besides one or two incidental things. We didn't even learn much about Vega, and he's a new character! |
|
Oh, bitch bitch bitch.
(04-18-2012, 07:56 AM)
|
#365
|
|
Member
(04-18-2012, 07:57 AM)
|
#366
I'm just curious how will BW do import data for DA games from current gen to next-gen consoles.
Btw people, not to sound dickish but there's ME3 threads for a reason. After all DA is developed by a completely different team from the ME team.
Last edited by Mario007; 04-18-2012 at 08:01 AM.
|
|
Super Adventure Boxing
(04-18-2012, 08:04 AM)
|
#368
They put up some of the art from the presentation in their character customization post: http://blog.bioware.com/2012/04/13/dacustomization/
There's more on the site along with a lot of text and a call for feedback on how it works. ![]() ![]() ![]() ![]()
But yes, fair point, this is meant to be a Dragon Age thread.
Last edited by Nirolak; 04-18-2012 at 08:06 AM.
|
|
Member
(04-18-2012, 08:07 AM)
|
#370
Btw anyone know why BW decided to go with UE3 for ME and with Aurora (and unpotimased at that, looking at Witcher) for DA? |
|
Super Adventure Boxing
(04-18-2012, 08:10 AM)
|
#372
Mass Effect was actually going to be on its own engine as well until it also completely derailed and they licensed the engine to try and get the action/shooting combat to a better state. Dragon Age is mostly still on the engine because they're on a shorter schedule at this point, and with the next generation so close, it doesn't make that much sense to switch to a new engine until they are actually targeting the next generation platforms. |
|
Member
(04-18-2012, 08:11 AM)
|
#373
I wouldn't say that the version The Witcher used is optimized, it was very clunky on my machine, and it had a lot of screen tearing. The animations and models were also pretty bad and awkward. One thing it did have was nice settings both in- and outdoors. As for ME, they probably just picked a popular engine for the 360, which happened to be UE3.
Last edited by hateradio; 04-18-2012 at 08:13 AM.
|
|
Member
(04-18-2012, 08:13 AM)
|
#375
I imagine it also features superior toolsets for party-based RPGs of that sort, or at least toolsets they're more immediately familiar with.
|
|
Super Adventure Boxing
(04-18-2012, 08:15 AM)
|
#376
I suspect they will switch to Frostbite 2 next generation though given that Repi noted he wasn't going to BioWare Edmonton "this time" on his Frostbite 2 tour and that even an RTS like Command & Conquer is running on the engine now. |
|
Member
(04-18-2012, 08:19 AM)
|
#377
Re the witcher, i didn't know there were two engines. However, having played it on my brother's computer on the highest settings it looks MUCH better than DAO or DAII (especially the facial gestures and the facial movement in general). |
|
Member
(04-18-2012, 08:20 AM)
|
#378
|
|
Member
(04-18-2012, 08:22 AM)
|
#380
I don't think that The Witcher's facial animations are better, imo. However, they did a really good job at creating glassy eyes. |
|
Member
(04-18-2012, 08:28 AM)
|
#381
|
|
Member
(04-18-2012, 01:51 PM)
|
#383
In any event, I'll still be somewhat excited for Dragon Age 3. |
|
Member
(04-18-2012, 01:56 PM)
|
#384
I just pounded through DA2 last week (thank god you can skip cutscenes etc.). I never bothered to finish the first time.
It's was still the huge POS I remembered. There are very few games I can think of that revolve around one shitty brown city, with maybe 3 different tile sets for the game. The actually gameplay with auto attack on wasn't all too bad, but it's really unbelievable and unacceptable that the actual content was so slim. The dialog between characters was good as well. I won't ever trust Bioware again with a full price purchase. |
|
(04-18-2012, 09:08 PM)
|
#386
|
|
Member
(04-18-2012, 09:21 PM)
|
#387
|
|
(04-18-2012, 09:27 PM)
|
#388
Very weird allocation of time, going to another country in order to say "something is coming". It makes me really wonder if DA3 is their last chance at the franchise. |
|
Member
(04-18-2012, 09:35 PM)
|
#389
It's still fairly weird to see them backed in a corner like that. After DA2 came out, they were defending the game actively and attacking their fans and now it seems they seek approval from these same fans on such simple things as the appearance of armors. |
|
Member
(04-18-2012, 09:57 PM)
|
#391
|
|
Super Adventure Boxing
(04-18-2012, 10:27 PM)
|
#392
Dragon Age you would probably need to ask them on Twitter about because they mostly referred to it as "spinning their wheels for a long time", which well, given the huge ass development cycle makes sense. |
|
Member
(04-18-2012, 10:39 PM)
|
#393
Now, tell us something about the game. :| |
|
Member
(04-18-2012, 10:48 PM)
|
#394
We actually know quite a bit:
- Set in Orlais - Cassandra and a (not THE) Grey Warden will be companions - There will be other returning companions - There will be new companions - You will likely only pick one class specialization, with a specialization-specific quest(chain?) - Dialogue wheel is returning - Will be longer/larger than DA2, but smaller than DA:O - Will likely revolve around the Chantry/Mage conflict - Companions will have armor; armor will change their appearance - Will have a central area for party to gather a la Party Camp, but won't be a camp; There will not be individual dwellings as in DA2 |
|
Member
(04-18-2012, 10:52 PM)
|
#395
Are they still using the Lycium engine? |
|
Member
(04-18-2012, 10:54 PM)
|
#396
|
|
Super Adventure Boxing
(04-18-2012, 10:55 PM)
|
#397
While we don't know for sure, it's presumably a somewhat modified version of Lycium, which was a somewhat modified version of Eclipse.
I would be surprised if they had an actually new engine prior to next-gen. To add one they've been hitting on a lot to Patryn's list, they want to add more activities that aren't combat or chatting. |
|
Member
(04-18-2012, 11:15 PM)
|
#399
Although that Grey Warden looks like something out of Warhammer or something. The shield looks like a small table and that one sword? Meh...I really just would love to see more arms and armor that aren't super stylized to the point of absurdity.
Brent Knowles' blog has a pretty good timeline of DA:O's development and gives an idea of what it was like. Just seems like it was sort of the secondary project for a long time.
Last edited by Jibbajabbawockky; 04-18-2012 at 11:20 PM.
|
|
formerly zmoney
(04-18-2012, 11:30 PM)
|
#400
|