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Member
(04-11-2012, 05:13 PM)
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#51
Yeah, SFxT looks really nice. Everything is toned down; the models, textures, lighting, backgrounds, particle effects, but yet it looks very close to the console counterparts. Capcom did a great job. It's gonna look fantasic on the Vita screen at 60fps.
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Member
(04-11-2012, 05:20 PM)
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#53
I'm surprised it isn't well optimized since the Vita's architecture isn't of a proprietary design like the PS3. Even with Epic making a game, doesn't mean it will look good. Bulletstorm's visuals are dissapointing on the PS3, with many effects absent. Otoh Capcom did a great job porting the Framework engine to the 3DS and Vita.
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Member
(04-11-2012, 05:22 PM)
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#54
Quote:
To me that screams half-assed porting |
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Member
(04-11-2012, 05:25 PM)
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#55
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Member
(04-11-2012, 05:26 PM)
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#56
How many UE3 games run at 60fps? Let alone on a handheld. |
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Member
(04-11-2012, 05:29 PM)
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#57
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Member
(04-11-2012, 05:30 PM)
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#58
Epic half ass porting the UE3 engine codes to the Vita, they even admitted it. Netherrealms probably did whatever they could to get it to run at 60fps on the Vita with the UE3.
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Member
(04-11-2012, 11:01 PM)
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#60
I've heard that the Xenos is around 10x more powerful than the SGX543MP4. In terms of raw power, even the best of mobile chipsets are nowhere near the PS3/260.
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Member
(04-11-2012, 11:04 PM)
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#61
That footage looked terribly pixelated, low-res and blurry. Plus, the textures look bad, the normal maps seemed removed and everything is low poly. Running this at 60fps doesn't seem like a feat at all. Just look at UMvC3 by comparison and you end up very disappointed.
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Member
(04-11-2012, 11:41 PM)
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#65
played it at PAX and if you can get past looking at the graphics it is actually pretty fun but i am very disappointed its taking this long to come out.
if it was out post launch like a month/weeks then it would have been great but now, heh idk i might just wait and see |
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Member
(04-11-2012, 11:57 PM)
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#66
Well, another Vita game I won't be buying. That looks terrible. It is god damn PS3 all over again.
Sony: Look at our sweet ass hardware! GWAFIX! Bet you devs can't wait to use this rad machine #gamechanger Devs: Can we port shit quickly for a cash crab with zero optimization? Sony: Of course! #gamechanger |
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Member
(04-12-2012, 12:24 AM)
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#70
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Member
(04-12-2012, 12:25 AM)
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#71
Yeah, I doubt it looks as bad on the Vita itself. The entire Mortal Kombat console game on a handheld sounds awesome to me though!
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Banned
(04-12-2012, 12:26 AM)
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#72
I think this'll be fine, and I hear the game play is spot on, and in the end thats what really matters. |
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Insane For Sony
(04-12-2012, 12:35 AM)
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#76
This is going to be one of the few 3D engine 60FPS games on Vita, so some graphics sacrifices are to be expected. It's not worth it comparing it to Uncharted, which runs at 30 and drops a here and there too. For a fighting game they made the right choice.
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Member
(04-12-2012, 01:18 AM)
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#80
Certainly, the hardware of the 3DS can do better character models than this. Capcom seemed to be better at scaling their character models well considering how MvC3 and the up coming SFvT looks on Vita. And then just look at Namco's PSP characters in comparison, more impressive looking. They really look dialed back on the characters in the video. Maybe too much resources on the backdrops?
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Member
(04-12-2012, 01:42 AM)
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#82
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leeches are the best bait when attempting to land bass
(04-12-2012, 01:45 AM)
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#83
Look at the fatality here: http://youtu.be/48K2NxakF2g?t=1m29s
The characters look very blocky and low-res. |
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Member
(04-12-2012, 03:08 AM)
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#85
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Member
(04-12-2012, 03:17 AM)
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#87
This place is amazing. Stop using that stupid ad as the final game. A dev walkthrough was posted. Its like you have all this proof from the devs and their history of making great games and the same shit every time from certain posters. I guess this is how it has to be.
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Banned
(04-12-2012, 03:35 AM)
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#90
Maybe the lower details/textures in the characters it's also related to them having visible damage. So that it was "easier" for the engine that way.
Another thing is in the backgrounds. On the clips shown so far, the giant monsters in the city, the masker guards in Shang Tsung's island..all are animated. So that could be another reason (and sacrifice) in order to maintain as much detail as possible and 60fps. For example, on Ultimate MvC3 and Super Street Fighter IV 3D may have more detailed character models, but the backgrounds animations were sacrificed (characters just stay there ..and in the case of SSFIV3D are 2D/non-animated images)...and the characters per se have no visible damage.
Last edited by fernoca; 04-12-2012 at 03:37 AM.
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Member
(04-12-2012, 08:18 AM)
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#91
Dead or Alive: Dimensions just blow it. Really. But as some people said, it runs at 60FPS. I rather take less detailed characters than downgraded framerate. I didn't bought the console version, I'll buy this one.
Last edited by GhostTrick; 04-12-2012 at 08:20 AM.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-12-2012, 12:34 PM)
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#92
Still, Capcom themselves ported MT Framework to mobile platforms while Nether-realms has been left to deal with UE3 on the Vita by themselves. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-12-2012, 01:09 PM)
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#95
The iPad 3 is basically on par with Vita hardware, right? Even running something like Epoch (which upscales from 1024x768) you end up with a framerate that is kind of low. Still, the models really DO look pretty damn awful. I'm stunned that they dropped the geometry THAT far. I can appreciate the fact that they sacrificed everything in order to hit 60 fps, though, it's just a shame it isn't closer to Capcom's Vita and 3DS work. |
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Banned
(04-12-2012, 01:25 PM)
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#97
And a few videos too like this one, were there's only one Servbot and the other robots are just there (there are Servbots running around and robots move in the water and ground in the console version) Which is part of the sacrifices across all 3 games in order to achieve something closer to the console versions. (Not saying that one is better than the other) Agree with the part of the engine anyway. Capcom ported the engine themselves and the results show too. In this case; either they used the Vita code Epic provided or made their own. NetheRealm's first UE3 game (vs DC Universe) didn't looked that great; and the MK2011 did looked great..so maybe they'll get better with time.
Last edited by fernoca; 04-12-2012 at 01:31 PM.
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Member
(04-12-2012, 04:33 PM)
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#99
I think the actual experience of playing MK on the Vita @ 60 fps is going to outweigh the visual negatives. Especially in light of the amount of content you are getting on the cart for your $40 this version seems like a "win" for Vita owners. I know I'll be picking up a copy come May. |
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Junior Member
(04-12-2012, 04:35 PM)
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#100
I for one am looking forward to this. Day 1 purchase for me. |