gogogow
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(04-11-2012, 05:13 PM)

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#51

Originally Posted by Xiaoki: View Post
After the screenshots of SFxT and how close it is to the home consoles its hard to look at this.

Maybe the X-Ray models really screwed them. Only thing I can think of for having PSP quality characters.
Yeah, SFxT looks really nice. Everything is toned down; the models, textures, lighting, backgrounds, particle effects, but yet it looks very close to the console counterparts. Capcom did a great job. It's gonna look fantasic on the Vita screen at 60fps.
Spiegel
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(04-11-2012, 05:14 PM)

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#52

Vita supports UE3 but that doesn't mean UE3 is well optimized.
With Epic not making a Vita game I wouldn't be surprised if they ported the iOS iPad1/2 version of the engine and called it a day.
gogogow
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(04-11-2012, 05:20 PM)

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#53

Originally Posted by Spiegel: View Post
Vita supports UE3 but that doesn't mean UE3 is well optimized.
With Epic not making a Vita game I wouldn't be surprised if they ported the iOS iPad1/2 version of the engine and called it a day.
I'm surprised it isn't well optimized since the Vita's architecture isn't of a proprietary design like the PS3. Even with Epic making a game, doesn't mean it will look good. Bulletstorm's visuals are dissapointing on the PS3, with many effects absent. Otoh Capcom did a great job porting the Framework engine to the 3DS and Vita.
Spiegel
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(04-11-2012, 05:22 PM)

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#54

Originally Posted by gogogow: View Post
I'm surprised it isn't well optimized since the Vita's architecture isn't of a proprietary design like the PS3. Even with Epic making a game, doesn't mean it will look good. Bulletstorm's visuals are dissapointing on the PS3, with many effects absent. Otoh Capcom did a great job porting the Framework engine to the 3DS and Vita.
Quote:
“And so with Vita we’re not planning on shipping a game and so that means we’re pretty honest with folks and say “you can have the Vita code we’ve got but this is not the same as us having shipped on Xbox or iPhone.”
http://gamingbolt.com/epic-games-cur...s-for-the-vita

To me that screams half-assed porting
gogogow
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(04-11-2012, 05:25 PM)

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#55

Originally Posted by Spiegel: View Post
http://gamingbolt.com/epic-games-cur...s-for-the-vita

To me that screams half-assed porting
Haha, they don't even mention the PS3, but only the 360 and iPhone, because they know it isn't well optimized either. Tbh, i'm not surprised after all coming from a western publisher/developer not caring about a dedicated gaming handheld.
Massa
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(04-11-2012, 05:26 PM)

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#56

Originally Posted by Spiegel: View Post
http://gamingbolt.com/epic-games-cur...s-for-the-vita

To me that screams half-assed porting
They have all the features and gameplay of a PS3 running at 60fps, plus some. That is not a half assed port.

How many UE3 games run at 60fps? Let alone on a handheld.
Spiegel
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(04-11-2012, 05:29 PM)

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#57

Originally Posted by Massa: View Post
They have all the features and gameplay of a PS3 running at 60fps, plus some. That is not a half assed port.

How many UE3 games run at 60fps? Let alone on a handheld.
We are talking about the Vita port of the UE3 by Epic. Not Netherrealm and MK
gogogow
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(04-11-2012, 05:30 PM)

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#58

Originally Posted by Massa: View Post
They have all the features and gameplay of a PS3 running at 60fps, plus some. That is not a half assed port.

How many UE3 games run at 60fps? Let alone on a handheld.
Epic half ass porting the UE3 engine codes to the Vita, they even admitted it. Netherrealms probably did whatever they could to get it to run at 60fps on the Vita with the UE3.
2&2
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(04-11-2012, 10:50 PM)

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#59

Oh boy, that does not look good.
Horse Armour
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(04-11-2012, 11:01 PM)
#60

Originally Posted by kinggroin: View Post
I'm lost.

You telling me the sgx 543mp4 with more ram available and running at a lower resolution, can't pull off better?

How much more powerful is the 7800 in the ps3 then?
I've heard that the Xenos is around 10x more powerful than the SGX543MP4. In terms of raw power, even the best of mobile chipsets are nowhere near the PS3/260.
papersleeves
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(04-11-2012, 11:04 PM)

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#61

That footage looked terribly pixelated, low-res and blurry. Plus, the textures look bad, the normal maps seemed removed and everything is low poly. Running this at 60fps doesn't seem like a feat at all. Just look at UMvC3 by comparison and you end up very disappointed.
blackflag
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(04-11-2012, 11:16 PM)

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#62

Well that was horrible.
Khezu
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(04-11-2012, 11:20 PM)

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#63

I wish they would develop there own internal engine eventually, UE3 is really not suited for fighting games, but I doubt WB would let them. Either that or become PC exclusive.
whitehawk
leeches are the best bait when attempting to land bass
(04-11-2012, 11:36 PM)

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#64

That was embarrassing. It really does look like a PSP game ported to the Vita.
friskykillface
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(04-11-2012, 11:41 PM)

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#65

played it at PAX and if you can get past looking at the graphics it is actually pretty fun but i am very disappointed its taking this long to come out.


if it was out post launch like a month/weeks then it would have been great but now, heh idk i might just wait and see
gutterboy44
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(04-11-2012, 11:57 PM)

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#66

Well, another Vita game I won't be buying. That looks terrible. It is god damn PS3 all over again.

Sony: Look at our sweet ass hardware! GWAFIX! Bet you devs can't wait to use this rad machine #gamechanger
Devs: Can we port shit quickly for a cash crab with zero optimization?
Sony: Of course! #gamechanger
MeBecomingI
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(04-12-2012, 12:11 AM)

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#67

A lot of mindless rage in this thread over some crappy footage...

Game has the full MK "experience" and they kept the 60FPS goodness. I'll gladly take that. Thank you, Netherrealm.
Poimandres
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(04-12-2012, 12:20 AM)

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#68

Mortal Kombat was banned in my country, so I think this is going to be my next Vita purchase. Makes the decision pretty easy for me!
MrPliskin
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(04-12-2012, 12:22 AM)

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#69

Originally Posted by dark10x: View Post
/

I'm surprised...I'm not surprised.
:P
2&2
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(04-12-2012, 12:24 AM)

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#70

Originally Posted by friskykillface: View Post
played it at PAX and if you can get past looking at the graphics it is actually pretty fun but i am very disappointed its taking this long to come out.


if it was out post launch like a month/weeks then it would have been great but now, heh idk i might just wait and see
Would you say it looks as bad in person as that trailer makes it look? I never really had a problem with the downgraded graphics before, but this looks like a big difference. If that's what it takes to make 60fps, so be it, but I also don't want to support a lazy effort.
Mitama
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(04-12-2012, 12:25 AM)

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#71

Originally Posted by 2&2: View Post
Would you say it looks as bad in person as that trailer makes it look? I never really had a problem with the downgraded graphics before, but this looks like a big difference. If that's what it takes to make 60fps, so be it, but I also don't want to support a lazy effort.
Yeah, I doubt it looks as bad on the Vita itself. The entire Mortal Kombat console game on a handheld sounds awesome to me though!
MrPliskin
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(04-12-2012, 12:26 AM)

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#72

Originally Posted by 2&2: View Post
Would you say it looks as bad in person as that trailer makes it look? I never really had a problem with the downgraded graphics before, but this looks like a big difference. If that's what it takes to make 60fps, so be it, but I also don't want to support a lazy effort.
My experience has been that things on Vita often look far far worse on a PC monitor (especially when they are "blown up" on a bigger screen) than they actually do on the system itself.

I think this'll be fine, and I hear the game play is spot on, and in the end thats what really matters.
2&2
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(04-12-2012, 12:27 AM)

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#73

Originally Posted by Mitama: View Post
Yeah, I doubt it looks as bad on the Vita itself. The entire Mortal Kombat console game on a handheld sounds awesome to me though!
In all fairness, the content itself doesn't look lazy.
ThoughtsOfSpeaking
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(04-12-2012, 12:28 AM)

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#74

Oh shit, that was filmed right by my old house in elephant and castle, london. That building is only a year old.


As for the gameplay, meh.
Kyou
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(04-12-2012, 12:35 AM)

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#75

Originally Posted by Mitama: View Post
Yeah, I doubt it looks as bad on the Vita itself.
well, I mean... they're pretty obviously filming it off the system
Lord Error
Insane For Sony
(04-12-2012, 12:35 AM)
#76

This is going to be one of the few 3D engine 60FPS games on Vita, so some graphics sacrifices are to be expected. It's not worth it comparing it to Uncharted, which runs at 30 and drops a here and there too. For a fighting game they made the right choice.
MrPliskin
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(04-12-2012, 12:38 AM)

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#77

Originally Posted by Kyou: View Post
well, I mean... they're pretty obviously filming it off the system
Which doesn't mean much when the image is stretch as much as it is here...

logic.jpg
Mitama
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(04-12-2012, 12:41 AM)

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#78

Yeah indeed. Just like how NDS and PSP games have far worse graphics in trailers.
BigTnaples
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(04-12-2012, 01:12 AM)

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#79

This is not a shot at the 3DS as I own one, but that looks like a 3DS game.


In fact, I may have to boot it up and check but I feel like SSFIV on 3DS looked better...
HomerSimpson-Man
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(04-12-2012, 01:18 AM)

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#80

Originally Posted by BigTnaples: View Post
This is not a shot at the 3DS as I own one, but that looks like a 3DS game.


In fact, I may have to boot it up and check but I feel like SSFIV on 3DS looked better...
Certainly, the hardware of the 3DS can do better character models than this. Capcom seemed to be better at scaling their character models well considering how MvC3 and the up coming SFvT looks on Vita. And then just look at Namco's PSP characters in comparison, more impressive looking. They really look dialed back on the characters in the video. Maybe too much resources on the backdrops?
Kandinsky
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(04-12-2012, 01:22 AM)

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#81

Game looks pretty bad :/
Khezu
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(04-12-2012, 01:42 AM)

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#82

Originally Posted by HomerSimpson-Man: View Post
Certainly, the hardware of the 3DS can do better character models than this. Capcom seemed to be better at scaling their character models well considering how MvC3 and the up coming SFvT looks on Vita. And then just look at Namco's PSP characters in comparison, more impressive looking. They really look dialed back on the characters in the video. Maybe too much resources on the backdrops?
Seems like the backgrounds were dialed back as well. Since epic isn't really supporting the vita since there western devs and the vita is a handheld, the UE3 port to vita isn't great, and combined with how much trouble they went through just to get the console version to 60fps, a match made in hell. I'm surprised they even bothered, a PC port would have been way better, but eh.
whitehawk
leeches are the best bait when attempting to land bass
(04-12-2012, 01:45 AM)

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#83

Look at the fatality here: http://youtu.be/48K2NxakF2g?t=1m29s

The characters look very blocky and low-res.
BladeoftheImmortal
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(04-12-2012, 02:53 AM)

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#84

Game looks great from that gameplay vid...is kratos still in the vita version?
GopherD
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(04-12-2012, 03:08 AM)

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#85

Originally Posted by whitehawk: View Post
Look at the fatality here: http://youtu.be/48K2NxakF2g?t=1m29s

The characters look very blocky and low-res.
How the hell does that look bad??
DoctorWho
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(04-12-2012, 03:08 AM)

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#86

Looked like the gameplay was being shot through some sort of filter. You barely see any gameplay in that trailer as is. I wouldn't judge it just on that.
Respawn
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(04-12-2012, 03:17 AM)

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#87

This place is amazing. Stop using that stupid ad as the final game. A dev walkthrough was posted. Its like you have all this proof from the devs and their history of making great games and the same shit every time from certain posters. I guess this is how it has to be.
Jinfash
needs 2 extra inches
(04-12-2012, 03:18 AM)

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#88

Originally Posted by gogogow: View Post

Those low-res and flat textures are straight from a PSP game. Yuck.

Maybe they'll *POP* on DAT OLED though, right?

Guys?
impact
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(04-12-2012, 03:22 AM)

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#89

People were bitching about Wipeout being 30fps and how they should dumb down the graphics to get 60fps. Now people are bitching at a game looking bad at 60fps. Not to defend this, because it does look horrible. Just sayin.
fernoca
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(04-12-2012, 03:35 AM)

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#90

Maybe the lower details/textures in the characters it's also related to them having visible damage. So that it was "easier" for the engine that way.
Another thing is in the backgrounds. On the clips shown so far, the giant monsters in the city, the masker guards in Shang Tsung's island..all are animated.

So that could be another reason (and sacrifice) in order to maintain as much detail as possible and 60fps.

For example, on Ultimate MvC3 and Super Street Fighter IV 3D may have more detailed character models, but the backgrounds animations were sacrificed (characters just stay there ..and in the case of SSFIV3D are 2D/non-animated images)...and the characters per se have no visible damage.
Last edited by fernoca; 04-12-2012 at 03:37 AM.
GhostTrick
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(04-12-2012, 08:18 AM)

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#91

Originally Posted by BigTnaples: View Post
This is not a shot at the 3DS as I own one, but that looks like a 3DS game.


In fact, I may have to boot it up and check but I feel like SSFIV on 3DS looked better...



Dead or Alive: Dimensions just blow it.
Really.

But as some people said, it runs at 60FPS. I rather take less detailed characters than downgraded framerate. I didn't bought the console version, I'll buy this one.
Last edited by GhostTrick; 04-12-2012 at 08:20 AM.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-12-2012, 12:34 PM)

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#92

Originally Posted by fernoca: View Post
Maybe the lower details/textures in the characters it's also related to them having visible damage. So that it was "easier" for the engine that way.
Another thing is in the backgrounds. On the clips shown so far, the giant monsters in the city, the masker guards in Shang Tsung's island..all are animated.

So that could be another reason (and sacrifice) in order to maintain as much detail as possible and 60fps.

For example, on Ultimate MvC3 and Super Street Fighter IV 3D may have more detailed character models, but the backgrounds animations were sacrificed (characters just stay there ..and in the case of SSFIV3D are 2D/non-animated images)...and the characters per se have no visible damage.
Street Fighter X Tekken on Vita features fully animated backgrounds and detailed characters, though. The lighting was changed a bit, but the actual geometry of the models is extremely close to the console games.

Still, Capcom themselves ported MT Framework to mobile platforms while Nether-realms has been left to deal with UE3 on the Vita by themselves.
Wazzim
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(04-12-2012, 12:52 PM)

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#93

I don't want to be too hard on the devs (because they may have a restrained clock speed because of battery life) but how can they have made it look worse than a PS2 game?
Maedhros
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(04-12-2012, 01:05 PM)

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#94

Wow, way to overreact guys...

Seriously, I don't understand GAF sometimes, even though I lurk this forum for years.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-12-2012, 01:09 PM)

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#95

Originally Posted by Wazzim: View Post
I don't want to be too hard on the devs (because they may have a restrained clock speed because of battery life) but how can they have made it look worse than a PS2 game?
Well, I think it's the fact that they are porting a game using Unreal Engine 3 to a mobile device and making certain that it holds 60 fps. Mortal Kombat is one of the only UE3 games on consoles to run at 60 fps so pulling that off on a less powerful platform is definitely a tall order.

The iPad 3 is basically on par with Vita hardware, right? Even running something like Epoch (which upscales from 1024x768) you end up with a framerate that is kind of low.

Still, the models really DO look pretty damn awful. I'm stunned that they dropped the geometry THAT far. I can appreciate the fact that they sacrificed everything in order to hit 60 fps, though, it's just a shame it isn't closer to Capcom's Vita and 3DS work.
chubigans
y'all should be ashamed
(04-12-2012, 01:14 PM)

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#96

I'm not one to say "lol y'all are nuts" but holy crap y'all are nuts. I'll take 60fps any day. Can't wait for the game.
fernoca
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(04-12-2012, 01:25 PM)

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#97

Originally Posted by dark10x: View Post
Street Fighter X Tekken on Vita features fully animated backgrounds and detailed characters, though. The lighting was changed a bit, but the actual geometry of the models is extremely close to the console games.

Still, Capcom themselves ported MT Framework to mobile platforms while Nether-realms has been left to deal with UE3 on the Vita by themselves.
Though not "fully" , the game does feature less animated aspects in the backgrounds; or at least that was what I noticed on a demo I played...plus the reviews (ex. like Destructoid) mentioning it on their reviews.

And a few videos too like this one, were there's only one Servbot and the other robots are just there (there are Servbots running around and robots move in the water and ground in the console version)

Which is part of the sacrifices across all 3 games in order to achieve something closer to the console versions. (Not saying that one is better than the other)

Agree with the part of the engine anyway. Capcom ported the engine themselves and the results show too. In this case; either they used the Vita code Epic provided or made their own. NetheRealm's first UE3 game (vs DC Universe) didn't looked that great; and the MK2011 did looked great..so maybe they'll get better with time.
Last edited by fernoca; 04-12-2012 at 01:31 PM.
MDSLKTR
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(04-12-2012, 02:13 PM)

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#98

Originally Posted by GopherD: View Post
How the hell does that look bad??
Exactly. Some here are trying way to hard to discredit the first fucking unreal 3 engine game running @ 60 fps on a vita when it's a feat that's almost impossible on any other console or tablet.
matmanx1
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(04-12-2012, 04:33 PM)

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#99

Originally Posted by MDSLKTR: View Post
Exactly. Some here are trying way to hard to discredit the first fucking unreal 3 engine game running @ 60 fps on a vita when it's a feat that's almost impossible on any other console or tablet.
This. It's ALL about the gameplay, yall. (to borrow a phrase from my Southern vernacular)

I think the actual experience of playing MK on the Vita @ 60 fps is going to outweigh the visual negatives. Especially in light of the amount of content you are getting on the cart for your $40 this version seems like a "win" for Vita owners. I know I'll be picking up a copy come May.
Berek Halfhand
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(04-12-2012, 04:35 PM)

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#100

Originally Posted by MDSLKTR: View Post
Exactly. Some here are trying way to hard to discredit the first fucking unreal 3 engine game running @ 60 fps on a vita when it's a feat that's almost impossible on any other console or tablet.
Agreed. You can't base an entire game just off a few seconds of footage. For all we know they just rushed it out to build the hype.

I for one am looking forward to this. Day 1 purchase for me.