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Member
(04-23-2012, 07:08 PM)
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Member
(04-23-2012, 07:10 PM)
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(thanks, GW) |
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(04-23-2012, 07:11 PM)
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Member
(04-23-2012, 07:12 PM)
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It's a fucking party gaf. |
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Member
(04-23-2012, 07:19 PM)
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Member
(04-23-2012, 07:21 PM)
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To hell with Bono,
here's a worthy cause. (04-23-2012, 07:22 PM)
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heh... I guess I am the only one here who wants to see Sony/MS E3 showing more and more to see how Nintendo's nextgen battle is going to shape up
that Monday will be insanely good :) |
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would totally do this old lady if his wife were guaranteed not to find out.
(04-23-2012, 07:25 PM)
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Everyone gets something from this deal: - we get proven sources that feel safe in revealing information. - sources get a safe means through which to disseminate information while remaining anonymous. I swore not to open the emails or reveal identities on my dearly departed dog, Jake. To me, an oath on Jake is as solemn as it gets. (it may sound cheesy or sappy, but.. that's how it is for me.) So I have email in my inbox that remains unopened.. and i remain, uhh..,non-privvy. :) Then again, those emails could be jokey crap emails, in which case I end-up looking like a fool. But given the potential gain, I'd say it's worth that risk. We shall see..
Last edited by HylianTom; 04-23-2012 at 07:38 PM.
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aka Cabbie
(04-23-2012, 07:25 PM)
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(not that I would be surprised to see them not honor it) |
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Member
(04-23-2012, 07:28 PM)
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Has Nintendo made any comments about implementing a trophy/achievement system in the Wii U? It's never been an important feature to me, but it seems like a lot of people (particularly the more hardcore gamers) have become fairly attached to those systems. There have even been people on this forum that refused to buy early PS3 games (like Valkyria Chronicles) due to it not having trophy support. And i've seen several gaming sites talking about how addictive they are. I doubt that it'd hurt the potential success of the system if it isn't there, but it does seem like something that people would complain about.
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Member
(04-23-2012, 07:28 PM)
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Oh yeah, they got Terranigma back in the day. I guess it's nothing new... |
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Member
(04-23-2012, 07:33 PM)
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The scale and density of the Dark Souls overworld is something I'd like to see in the next Zelda, instead of huge, empty fields, oceans or skies. |
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aka Cabbie
(04-23-2012, 07:34 PM)
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Nintendo would probably put a better spin on the idea, I expect.
These things can be nice if intended (see SotC), but yeah that's not the case with the games I think you're referring to.
Last edited by Redford; 04-23-2012 at 07:41 PM.
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Banned
(04-23-2012, 07:42 PM)
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But yeah, Dark Souls with TEV object interactivity would be amazing where it's applicable. |
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Member
(04-23-2012, 07:47 PM)
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edit: Oh, wait, AceBandage is you! |
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Banned
(04-23-2012, 07:47 PM)
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Role-Playing> Nintendo Wii U > Deep Silver Inc.
(Risen??) 3D Development > Nintendo Wii U > VEFXi
Quote:
http://www.mapyourshow.com/shows/index.cfm?Show_ID=E312 not sure if this has been posted before |
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Member
(04-23-2012, 07:48 PM)
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I have that page bookmarked. |
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Banned
(04-23-2012, 07:48 PM)
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(04-23-2012, 07:49 PM)
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First dude: I'm not trolling, mostly, sort of. I am but only because there is a truth to it. Second dude (elequent) and Third dude (Alberto): I am speaking strictly on presentation. The way the game is presented to the player, the way the dungeons are presented to players, the way the overworld is presented, the way EVERYTHING in the game is presented to the player I think the edge belongs to Dark Souls. To me Dark Souls is almost how I want Zelda to be. I say almost because I still want Zelda to remain Zelda, that goes to what elequent was saying, I still want clever puzzles, and all that other zelda charm that goes along with being a zelda game. I never want/expect that to go away. But man, having a Zelda game with all the zelda charms, in a world like dark souls (and no I don't mean dark and difficult), I mean a very large world that is filled with things for Link to discover whether it's weapons, more hearts, or whatever else, loads of hidden bosses or little mini bosses sprinkled throughout, seamless travel between different areas, dungeons being more incorporated with the overall world of the game. Make me feel like Link is on an adventure/journey. Obviously I don't expect no handholding whatsoever, but less is the start of many things they could do better. I find it hard to believe that anyone here can argue that the way Zelda is presented to the player can't be better. It can be a LOT better. Some of you assume I mean to make zelda some dark ass fucking difficult ass loot filled extravaganza of a game, but I'm not, I strictly mean presentation. That idea of beginning > dungeon to dungeon to dungeon > end of game. not mine one bit
Last edited by -Pyromaniac-; 04-23-2012 at 07:51 PM.
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Member
(04-23-2012, 07:50 PM)
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Member
(04-23-2012, 07:51 PM)
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Honestly, I have no idea how to make something more "western," because that's another one of those tricky definitions no one ever pins down exactly, which then leaves me no choice but to resort to stereotypes.
This also furthers my belief that "eastern" will be the new "casual." |
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Member
(04-23-2012, 07:53 PM)
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Well, yeah, that's one definition! Like does "western" mean cowboys? Grizzled white 30-something hardcases? Military porn?
Or is it just location? Like, Retro has very frequent conferences with Nintendo in Japan. Typically, Retro makes games very similarly to EAD in a lot of respects. Is it just location then? And if it is, is there some sort of Longitude where "eastern" ends and "western" begins?
Last edited by Deguello; 04-23-2012 at 07:58 PM.
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aka Cabbie
(04-23-2012, 07:55 PM)
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And I mean PV in the sense you do, with a more detailed overworld that I think Aunoma's dev team simply isn't capable of. Or maybe it was the fault of the Wii hardware, I don't know. Hopefully I can be proven wrong. Yes, it is. Don't backpeddle. (And yes, I'm quite aware that DS is an eastern-developed game. It still has western elements)
Last edited by Redford; 04-23-2012 at 07:59 PM.
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(04-23-2012, 07:57 PM)
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no it's not, did I ever say that? You're the one who said it not me. I don't even know what the fuck making something more western means. To me Dark Souls is an RPG made by a japanese developer and nothing more. I choose not to label. In fact if you've seen me post in the past I've stated that I disliked a lot of western made RPGs because I found them to be a tad bland/generic. Which is why I made a point of the fact that I love the Zelda charm.
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would totally do this old lady if his wife were guaranteed not to find out.
(04-23-2012, 07:59 PM)
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I just want Zelda's world to less resemble a Habitrail cage. Fewer trails/tunnels/tracks from one area to another, more of an open world where I can get lost once again. This isn't about being more or less like Elder Scrolls; this is about being more like the original Zelda and Link to the Past and the Wind Waker titles.
![]() Imagine one area being Kakariko, one area being Lake Hylia, etc etc. |