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aka Cabbie
(04-23-2012, 08:36 PM)
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Member
(04-23-2012, 08:36 PM)
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There's no need to be put into categories like that. I'm a fan of the series as a whole, but I think it could certainly be improved. |
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Member
(04-23-2012, 08:37 PM)
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But I'm one of the few people who found just about everything that was actually in the game to be enjoyable (with the exception of fi and the constant alerts). I didn't even mind the tadtones! But I definitely don't want another repeat of SS exactly in the next zelda. I think SS was a fantastic experiment in game design. I think they should take the lessons they learned in making such a radically different zelda and incorporate them into a much more traditionally designed zelda such as TP. |
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Member
(04-23-2012, 08:38 PM)
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I noticed that if you enter Lake Floria before you obtain the Water Dragon's Scale, the usual scripts for the Parella named Jellyf do not trigger. You can with a lot of devotion dive without that scale but you usually get stuck and have to rest the game. |
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Member
(04-23-2012, 08:41 PM)
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Member
(04-23-2012, 08:43 PM)
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I don't believe it was established that greater than 2 GB unified was impossible. For cost reasons, it seems unlikely. The issue was the number of DDR3 chips it would take to achieve a decent bandwidth. To simplify things a great deal, each RAM chip has an interface of 4-bit, 8-bit, 16-bit, etc. Up until recently (or perhaps it is still the case), the only DDR3 available topped out at 2Gb (256 MB) and had a 16-bit interface. This would mean that a whopping 8 chips would be needed if they wanted 2GB of DDR3 RAM w/ bandwidth that was comparable to the 360. I've done a little hunting, though, and it seems like Micron, at least, is currently sampling 32-bit DDR3 chips with a 4Gb (512 MB) density. That would allow Nintendo to use only 4 chips, but would still leave the bandwidth comparable to the 360. It's speculated that this issue could potentially be alleviated by the large L2 cache and eDRAM on the GPU, but I have yet to read anything which goes into detail explaining how. http://www.micron.com/products/dram/...3-part-catalog |
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Member
(04-23-2012, 08:46 PM)
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Originally Posted by Fourth Storm:
![]() Microsoft and complicated motherboards.... ech.
Last edited by StevieP; 04-23-2012 at 08:48 PM.
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Member
(04-23-2012, 08:51 PM)
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It's interesting that you think that SS was a radical departure, it seemed to me that they were perhaps not radical enough. |
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To hell with Bono,
here's a worthy cause. (04-23-2012, 08:51 PM)
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Member
(04-23-2012, 08:54 PM)
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While I realize your joking, it seems like people often get caught up in counting the supposed amount reserved for OS functions. The OS will be iterated on and optimized before and after the console releases, I don't think there is much point to taking it into consideration when we talk about the RAM amount.
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aka Cabbie
(04-23-2012, 08:55 PM)
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Ugh, nothing like a Zelda dispute to drain your argumentation craving.
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Member
(04-23-2012, 08:58 PM)
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Member
(04-23-2012, 09:00 PM)
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You needed the raft to access 1 dungeon in Zelda I. Every other screen on the map was accessible as soon as you turned on the NES. You get the hammer after Death Mountain in Zelda II, which, for all intents and purposes, is the second dungeon of the game. You now have access to the entirety of Western Hyrule. After the fourth palace, you get the raft, and access to the entire map. Even before the hammer, there's a solid amount of overworld, towns and caves to check out, not to mention leveling up and getting the hang of the combat system. Skyward Sword is comically linear and there is barely anything worth exploring over the entire game, let alone before the first dungeon. |
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Member
(04-23-2012, 09:03 PM)
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With regards to the Tadtones, I enjoyed gathering them but the reason for doing so is stupid. This ties back in the presentation issues that are currently a problem for the series. |
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Member
(04-23-2012, 09:07 PM)
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Banned
(04-23-2012, 09:07 PM)
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High latency at low speeds?
By the way, there's something I've been meaning to ask you. Whenever the subject of of the GPU fab comes up, you never mention the possibility of Nintendo choosing NEC like they have for the past two generations and you seem pretty adamant that they'll use TMSC's 40nm. Is there a particular reason for that? |
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(04-23-2012, 09:09 PM)
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Navi would be a perfect idea if Zelda were to take place in a much bigger world that is more seamless/grand/open. If the player wanders around too long without really getting anything done, have Navi give a subtle hint about where to attempt going next. I don't mind that level of handholding.
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Member
(04-23-2012, 09:11 PM)
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