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D_prOdigy
Member
(04-23-2012, 11:02 PM)
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Originally Posted by Instro

Typically table of contents are ok. I believe that stuff like that teaser is considered acceptable as well.

I'm still learning.
ViewtifulJC
shots fired? we run!
(04-23-2012, 11:02 PM)
ViewtifulJC's Avatar
Wait a minute...rue your fate...

That's from the Tales of series
Father_Brain
Samus made me a Widower :(
(04-23-2012, 11:02 PM)
Father_Brain's Avatar

Originally Posted by Instro

Typically table of contents are ok. I believe that stuff like that teaser is considered acceptable as well.

Yeah, TOCs, covers, ads, and next-issue teases are allowed. Scans of actual articles aren't (unless they're officially released by the publisher, of course).
TheCongressman1
Member
(04-23-2012, 11:02 PM)
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In Soviet Russia, Wii U!
IdeaMan
My source is my ass!
(04-23-2012, 11:02 PM)
IdeaMan's Avatar
As promised, some new infos concerning the Wii U dev kits & their features

Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.

My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.

Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.

The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) weren’t accessible to third-parties developers until at least February of this year.

This could have changed with later dev kits and SDK (like the 2.03)

_______________________________

What could be speculated from that & other tied infos that i've spread here and there on the speculation threads:

- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller, leaving other points of the system for after.

- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those won’t demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and they’ll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).

- A lot of those features (i won’t reveal them all) are associated with the camera, it could be a sign that the situation about this component wasn’t settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if they’ve chosen an already existing model, maybe they want to add an outward facing one, etc.

- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that I’ve talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps it’s only once this layer will be enough advanced in its conception that those features will be available to studios for their games.

- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but it’s not sure.


Nothing groundbreaking, but I think it wasn’t heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect concerning that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.
Last edited by IdeaMan; 04-23-2012 at 11:19 PM.
brandonh83
(04-23-2012, 11:03 PM)
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Originally Posted by ViewtifulJC

Wait a minute...rue your fate...

That's from the Tales of series

shit, not bad... but I really hope not. Threads of Fate sequel perhaps?
GDGF
Soothsayer
(04-23-2012, 11:03 PM)
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Sonic Generations 2 set in Siberia staring Comrade the Hedgehog.
Discomurf
Member
(04-23-2012, 11:03 PM)
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Metro: Last Light?
GameplayWhore
Member
(04-23-2012, 11:03 PM)
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"new revelations"

...whoa, maybe the Wii U *will* be the only console to get a good RE game, after all!
Instro
Member
(04-23-2012, 11:04 PM)
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It might be worth making a thread for that so that more people can help track down an answer.

Originally Posted by Discomurf

Metro: Last Light?

That was my initial thought, its possible that certain 3rd party WiiU titles will be shown prior to E3.
jump_button
Banned
(04-23-2012, 11:05 PM)
jump_button's Avatar

Originally Posted by GDGF

Sonic Colours 2 set in space staring old school sonic the Hedgehog.

Fix
AceBandage
Banned
(04-23-2012, 11:05 PM)
AceBandage's Avatar

Originally Posted by IdeaMan

As promised, some new infos concerning the Wii U dev kits & their features

Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.

My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.

Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.

The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert in on a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) weren’t accessible to third-parties developers until at least February of this year.

This could have changed with later dev kits and SDK (like the 2.03)

What could be speculated from that & other tied infos spread here and there on the speculation threads:

- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller.

- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those won’t demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and they’ll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).

- A lot of those features (i won’t reveal them all) are associated with the camera, it could be a sign that the situation about this component wasn’t settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if they’ve chosen an already existing model, maybe they want to add an outward facing one, etc.

- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that I’ve talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps it’s only once this layer will be enough advanced in its conception that those features will be available to studios for their games.

- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but it’s not sure.


Nothing groundbreaking, but I think it wasn’t heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect in regard to that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.

Sounds like typical Nintendo, actually.
Some things won't be really used until later because they focus on specific things first.
BurntPork
Banned
(04-23-2012, 11:05 PM)
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Originally Posted by GameplayWhore

"new revelations"

...whoa, maybe the Wii U *will* be the only console to get a good RE game, after all!

You're thinking of Revalaitons.

I'm sorry.
ViewtifulJC
shots fired? we run!
(04-23-2012, 11:06 PM)
ViewtifulJC's Avatar

Originally Posted by brandonh83

shit, not bad... but I really hope not. Threads of Fate sequel perhaps?

I would pay ANY AMOUNT OF MONEY for a Threads of Fate sequel. Me and Rue, man, we'll do it together.

ANY AMOUNT
Log4Girlz
I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(04-23-2012, 11:07 PM)
Log4Girlz's Avatar

Originally Posted by IdeaMan

As promised, some new infos concerning the Wii U dev kits & their features

Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.

My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.

Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.

The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) weren’t accessible to third-parties developers until at least February of this year.

This could have changed with later dev kits and SDK (like the 2.03)

_______________________________

What could be speculated from that & other tied infos that i've spread here and there on the speculation threads:

- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller.

- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those won’t demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and they’ll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).

- A lot of those features (i won’t reveal them all) are associated with the camera, it could be a sign that the situation about this component wasn’t settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if they’ve chosen an already existing model, maybe they want to add an outward facing one, etc.

- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that I’ve talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps it’s only once this layer will be enough advanced in its conception that those features will be available to studios for their games.

- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but it’s not sure.


Nothing groundbreaking, but I think it wasn’t heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect in regard to that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.

So you're saying it can run Crysis?
Forsaken82
(04-23-2012, 11:07 PM)
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Originally Posted by Father_Brain

Almost certainly a 3DS or even DS title, since the issue is shipping a month before E3. But I have no idea what that is... well, it'll be revealed within a week or so, anyway.

That means absolutely nothing. If it is the "June" Issue it will most certainly be their E3 issue. These are always done ahead of E3 because the magazines usually release to store shelves around that time unless magazine content has changed in the last 10 years (its been a while since I have read one)

If it isn't the June issue, than it won't be the E3 issue.
AceBandage
Banned
(04-23-2012, 11:08 PM)
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Originally Posted by Forsaken82

That means absolutely nothing. If it is the "June" Issue it will most certainly be their E3 issue. These are always done ahead of E3 because the magazines usually release to store shelves around that time unless magazine content has changed in the last 10 years (its been a while since I have read one)

The June issue is released in May.
It won't have anything to do with E3.
brandonh83
(04-23-2012, 11:08 PM)
brandonh83's Avatar

Originally Posted by ViewtifulJC

I would pay ANY AMOUNT OF MONEY for a Threads of Fate sequel. Me and Rue, man, we'll do it together.

ANY AMOUNT

I still need to play the first one, or at least give it more of a chance. I got it off PSN but got really bored with it about 15 minutes in. However, it's an RPG, and 15 minutes probably isn't quite a fair enough amount of time to judge.
AceBandage
Banned
(04-23-2012, 11:09 PM)
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Originally Posted by brandonh83

I still need to play the first one, or at least give it more of a chance. I got it off PSN but got really bored with it about 15 minutes in. However, it's an RPG, and 15 minutes probably isn't quite a fair enough amount of time to judge.

It picks up pretty quick, as it's a short game (though it's made for 4 playthroughs, technically).
AzaK
Member
(04-23-2012, 11:10 PM)
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Originally Posted by bgassassin

I said I was accurate on the early target specs. That's a key part to remember.

Ahh OK. So we're back to 2GB confirmed then :)
-Pyromaniac-
(04-23-2012, 11:10 PM)
-Pyromaniac-'s Avatar

Originally Posted by IdeaMan

As promised, some new infos concerning the Wii U dev kits & their features

Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.

My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.

Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.

The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) weren’t accessible to third-parties developers until at least February of this year.

This could have changed with later dev kits and SDK (like the 2.03)

_______________________________

What could be speculated from that & other tied infos that i've spread here and there on the speculation threads:

- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller.

- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those won’t demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and they’ll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).

- A lot of those features (i won’t reveal them all) are associated with the camera, it could be a sign that the situation about this component wasn’t settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if they’ve chosen an already existing model, maybe they want to add an outward facing one, etc.

- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that I’ve talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps it’s only once this layer will be enough advanced in its conception that those features will be available to studios for their games.

- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but it’s not sure.


Nothing groundbreaking, but I think it wasn’t heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect in regard to that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.

interesting
Forsaken82
(04-23-2012, 11:11 PM)
Forsaken82's Avatar

Originally Posted by AceBandage

The June issue is released in May.
It won't have anything to do with E3.

I figured that article was in reference to the following issue... which would be the June issue. My apologies if I was wrong and that was the April Issue...

Nevermind, Scratch my apology... it specifically says that reveal is for the June 2012 issue. So I stand by my argument.

My point is it wouldn't be the first time that a magazine publisher released their E3 info prior to E3. It used to happen all the time. But again, like i said, I haven't read a magazine in probably 10 years, so things could have changed.
Last edited by Forsaken82; 04-23-2012 at 11:14 PM.
brandonh83
(04-23-2012, 11:12 PM)
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Originally Posted by AceBandage

It picks up pretty quick, as it's a short game (though it's made for 4 playthroughs, technically).

yeah it's one of those PS1 generation Square titles so it's probably awesome. need to give it another go.
AceBandage
Banned
(04-23-2012, 11:12 PM)
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Originally Posted by Forsaken82

I figured that article was in reference to the issue being released in May... which would be the June issue. My apologies if I was wrong and that was the April Issue...

This is from the May issue of the magazine (which released this month).
That is for next month's issue (the June Issue).
There will be nothing on E3 from there, except another tease.
Father_Brain
Samus made me a Widower :(
(04-23-2012, 11:17 PM)
Father_Brain's Avatar
Wait, is NP bimonthly now? The last issue was the April one.
comedy bomb
Fluffy women turds
(04-23-2012, 11:17 PM)
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Originally Posted by AceBandage

This is from the May issue of the magazine (which released this month).
That is for next month's issue (the June Issue).
There will be nothing on E3 from there, except another tease.

The issue that's out is the april issue with Epic Mickey 2. I'm so confused.
Forsaken82
(04-23-2012, 11:18 PM)
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My point still stands... It has happened before. PC Gamer used to be notorious for it.
AceBandage
Banned
(04-23-2012, 11:18 PM)
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Originally Posted by Father_Brain

Wait, is NP bimonthly now? The last issue was the April one.

Is it? Regardless, it won't have anything from E3 in it.
IceDoesntHelp
Banned
(04-23-2012, 11:18 PM)
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Originally Posted by Father_Brain

Wait, is NP bimonthly now? The last issue was the April one.

The image is from the May issue.
HylianTom
would totally do this old lady if his wife were guaranteed not to find out.
(04-23-2012, 11:18 PM)
HylianTom's Avatar

Originally Posted by Father_Brain

Wait, is NP bimonthly now? The last issue was the April one.

I think so. Going back to its roots, but still kinda sad.
( I also miss the excellent subscription bonuses..)
Hero of Legend
Member
(04-23-2012, 11:18 PM)
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It definitely looks like a JP-style image. Some sort of giant weapon?
themadcowtipper
Smells faintly of rancid stilton.
(04-23-2012, 11:19 PM)
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Originally Posted by brandonh83

"or you'll rue your fate, comrade"

Sounds like Kojima dialogue.

Red Alert Remake with play controls....
Father_Brain
Samus made me a Widower :(
(04-23-2012, 11:19 PM)
Father_Brain's Avatar

Originally Posted by IceDoesntHelp

The issue from that image is from the May issue.

Yeah, figured that out. I was initially confused, since nothing else from the May issue (which only just reached subscribers) seems to have been posted online yet.
AceBandage
Banned
(04-23-2012, 11:19 PM)
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Originally Posted by Hero of Legend

It definitely looks like a JP-style image. Some sort of giant weapon?

Honestly, my first thought was that it was Die-Gurren.
But I've been marathoning the series lately, so...
GameplayWhore
Member
(04-23-2012, 11:21 PM)
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I'm disappointed by the latest devkit news. One of Nintendo's little demons is the tendency to think up new concepts then be unable to implement them all in time for launch. It would be a bit of a downer if some of what we saw at last E3 wasn't available as a feature until some future, post-release "upcoming system update".
Fourth Storm
Member
(04-23-2012, 11:22 PM)
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Don't we know who are making the Wii U camera? I coulda sworn that was confirmed a while back...
IceDoesntHelp
Banned
(04-23-2012, 11:22 PM)
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Originally Posted by Father_Brain

Yeah, figured that out. I was initially confused, since nothing else from the May issue (which only just reached subscribers) seems to have been posted online yet.

I edited to slow, my grammar was atrocious.
I haven't gotten mine yet ):
I hope I get it tomorrow.


I
radioheadrule83
Banned
(04-23-2012, 11:22 PM)
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A lot of what was shown in the reveal video looked like OS functionality or dedicated apps to me, I can believe that the camera stuff wasn't finalised or readied for the v4 sdk, but I don't think that'll have any bearing on what the machine does at launch. Why do devs need access or knowledge of what the OS is going to do in its entirity? They don't really. And there are other things they could have been working on while Nintendo finalised the camera stuff... Nintendo clearly plan for at least a video chat app and this hasn't been rushed like the 3DS -- whereas 3DS had to wait for its shop and certain apps, I'm 100% certain they'll avoid that with Wii-U.
GameplayWhore
Member
(04-23-2012, 11:23 PM)
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Originally Posted by Hero of Legend

It definitely looks like a JP-style image. Some sort of giant weapon?

It looks to me like an overview of a city or a body of water by a port.
DrWong
Member
(04-23-2012, 11:25 PM)
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Originally Posted by GameplayWhore

You should simul-post it on Vandal to reward their undying love and worship of you.

Dual Hype!

Originally Posted by AceBandage

Sounds like typical Nintendo, actually.
Some things won't be really used until later because they focus on specific things first.

Yep!

Ideaman, about these Upad features you didn't mention: are you talking about not known (no E3 2011 demo) features?
Kjellson
Member
(04-23-2012, 11:27 PM)
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Originally Posted by Discomurf

Wii U related?

Looks like the map of a European microstate.
VAPitts
Member
(04-23-2012, 11:28 PM)
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Originally Posted by themadcowtipper

Devkit downgrades confirmed....

lol do u HAVE to immediately think the negative?
Discomurf
Member
(04-23-2012, 11:30 PM)
Discomurf's Avatar
Yeah I'm thinking Metro: Last Light for Wii U

Makes sense since it was already announced and this issue is prior to E3.

Note the dialog:
http://youtu.be/iCVREJyyZWA
Last edited by Discomurf; 04-23-2012 at 11:44 PM.
AlStrong
Member
(04-23-2012, 11:32 PM)
AlStrong's Avatar

Originally Posted by BurntPork

High latency at low speeds?

The latency and bandwidth for GDDR3 and DDR3 are very similar. DDR3 has the main advantage of still being in high production (GDDR3 has been EOL'd awhile back), lower power consumption, and higher chip densities. There is absolutely no advantage to using GDDR3 over DDR3, and one should note that DDR3 is often the choice these days for lower end GPUs (cost factor).

By the way, there's something I've been meaning to ask you. Whenever the subject of of the GPU fab comes up, you never mention the possibility of Nintendo choosing NEC like they have for the past two generations and you seem pretty adamant that they'll use TMSC's 40nm. Is there a particular reason for that?

I had the impression that NEC had higher prices - which was the reason MS switched to TSMC (larger fab capacity) - even for an older node (360 slim die sizes indicated 55/65nm eDRAM).

edit: Besides, they may be making use of IBM technology design for the eDRAM design anyway.
Last edited by AlStrong; 04-23-2012 at 11:45 PM.
TheCongressman1
Member
(04-23-2012, 11:32 PM)
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Originally Posted by Kjellson

Looks like the map of a European microstate.

That's what I was thinking. It definitely looks like a country or something.
BGBW
Maturity, bitches.
(04-23-2012, 11:32 PM)
BGBW's Avatar

Originally Posted by Kjellson

Looks like the map of a European microstate.

Looks like a shape that, even after we know what the game is, we still won't have the foggiest idea what it is meant to be hinting at.
jump_button
Banned
(04-23-2012, 11:33 PM)
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Originally Posted by Discomurf

Wii U related?

looks like the out line to a city :/ GTA Wii U? lol Gaf would melt down
Trevelyan
Member
(04-23-2012, 11:36 PM)
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What other games would have dialoge similar to "Rue your fate, comrade" ? Trying to think of Nintendo IPs that would fit that bill but having a hard time.
comedy bomb
Fluffy women turds
(04-23-2012, 11:37 PM)
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Originally Posted by Discomurf

Yeah I'm thinking Metro: Last Light for Wii U

Makes sense since it was already announced and this issue is prior to E3.

Note the dialog: (after 6:10)
http://youtu.be/iCVREJyyZWA

Possible I guess. They have been doing small previews of Wii U games using 360/PS3 screens.
IdeaMan
My source is my ass!
(04-23-2012, 11:38 PM)
IdeaMan's Avatar

Originally Posted by GameplayWhore

I'm disappointed by the latest devkit news. One of Nintendo's little demons is the tendency to think up new concepts then be unable to implement them all in time for launch. It would be a bit of a downer if some of what we saw at last E3 wasn't available as a feature until some future, post-release "upcoming system update".

It was the situation in January/February. They have a lot of time to implement all the features, but it's an interesting peak on the Wii U designing process, with, it seems, a heavy focus at first on the hardware guts & capability to handle two screens (and a tactile + motion controller) & DRC streaming/wireless technology (this focus is seen through the main changes of the dev kits & sdk until recently). It's rather logic. And as briefly reminded in my previous big post, it could also be one of the explanations to the huge memory space reserved for the OS/Background layer on v4 dev kits, because it was heavily in development and they didn't know its imprint, the activation of more and more features, the addition of new ones, etc.

Originally Posted by radioheadrule83

A lot of what was shown in the reveal video looked like OS functionality or dedicated apps to me, I can believe that the camera stuff wasn't finalised or readied for the v4 sdk, but I don't think that'll have any bearing on what the machine does at launch. Why do devs need access or knowledge of what the OS is going to do in its entirity? They don't really. And there are other things they could have been working on while Nintendo finalised the camera stuff... Nintendo clearly plan for at least a video chat app and this hasn't been rushed like the 3DS -- whereas 3DS had to wait for its shop and certain apps, I'm 100% certain they'll avoid that with Wii-U.

I agree. But with this info, you can be nearly sure that some of what we've seen in the E3 2011 presentation video wasn't "real", just mockups/concrete-concept-art of what they plan to have for the Wii U. Especially the video calls part.

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