Red Arremer
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(04-23-2012, 11:47 PM)

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Originally Posted by Cheesecakebobby: View Post
I managed to enhance that image guys
Oh God this is amazing.
guek
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(04-23-2012, 11:47 PM)

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I want there to be at least 1.5GB of ram if microsoft is indeed going "batshit crazy" in their next console. But if it turns out to be 1GB then oh well.
IdeaMan
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(04-23-2012, 11:48 PM)

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Originally Posted by M74: View Post
I'll be skipping the day one purchase if this proves true. I'm frankly tired of Nintendo's "we'll get to it later" attitude for what should be embraced as major features. Either the features are implemented and ready for prime time, or you product isn't ready for launch. Not to mention, this lackadaisical attitude undermines 3rd party support for the system's unique features. If they made a better show of it, they could rapidly grow the install base through the perceived "wow" factor of these features. Heavy reliance on system updates, like what they did with the 3DS, is a bad move.
They have plenty of time since January/February until the system launch to implement all these features :) But maybe some of them won't be available at the release date. I expect the ones relying on the camera to be accessible for developers before though, it's a rather important function and it would be weird that the front camera that you'll see on your padlet will have nearly no use until later system updates.
Nilaul
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(04-23-2012, 11:49 PM)

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Originally Posted by BGBW: View Post

no..

M74
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(04-23-2012, 11:53 PM)

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Originally Posted by guek: View Post
I want there to be at least 1.5GB of ram if microsoft is indeed going "batshit crazy" in their next console. But if it turns out to be 1GB then oh well.
I have this (perhaps irrational) concern that anything less than 2GB will seriously hamstring the console in the foreseeable future in light of the rumors that Orbis/Durango will have anywhere between 4-8GB.
IdeaMan
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(04-23-2012, 11:53 PM)

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Originally Posted by AceBandage: View Post
So from 512MB to 256MB?
More reasonable, at least.
Keyword here is "if the latter is optimized".
And i've not used "OS" this time, but "system software layer", but you can add "background thingies". To be clear, maybe the OS will take 250MB, and there will be an additional 250MB reserved for multi-tasking, to put your game on hold, store your progression, switch to little applications, switch back to your game + other features.
Last edited by IdeaMan; 04-24-2012 at 12:04 AM.
Mr. MondayNight
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(04-23-2012, 11:53 PM)

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Originally Posted by bgassassin: View Post
Definitely our.
You know what I meant.....


Originally Posted by GameplayWhore: View Post
All I've heard of was a rumour a while back of the *devkit* having 3GB, but devkits typically have a lot more memory than the final system.
They also said something about 6 Cores which made me say to myself... Ok this is obviously BS.
AceBandage
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(04-23-2012, 11:55 PM)

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Originally Posted by IdeaMan: View Post
Keyword here is "if the latter is optimized".
And i've not used "OS" this time, but "system software layer", but you can add "background thingies". To be clear, maybe the OS will take 250MB, and there will be 300MB reserved for multi-tasking, to put your game on hold, store your progression, switch to little applications, switch back to your game + other features.
512MB for all that still seems like overkill.
Really seems like it would be easier to code a layer into the system that could save your progress at almost any point, rather than having a full suspend feature like that.
Nilaul
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(04-23-2012, 11:56 PM)

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Originally Posted by Mr. MondayNight: View Post
You know what I meant.....




They also said something about 6 Cores which made me say to myself... Ok this is obviously BS.
Well you could have 100 cores each with the power of an Calcuculator, and you wont get anything out of it, except for really fast graphs.
HylianTom
would totally do this old lady if his wife were guaranteed not to find out.
(04-23-2012, 11:57 PM)

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Hi, RMC! You guys ROCK!
IdeaMan
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(04-23-2012, 11:58 PM)

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Originally Posted by AceBandage: View Post
512MB for all that still seems like overkill.
Really seems like it would be easier to code a layer into the system that could save your progress at almost any point, rather than having a full suspend feature like that.
Yeah i hope for them it will be flexible and let developers tap into the maximum of memory that they can.
BurntPork
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(04-24-2012, 12:00 AM)

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Originally Posted by M74: View Post
I have this (perhaps irrational) concern that anything less than 2GB will seriously hamstring the console in the foreseeable future in light of the rumors that Orbis/Durango will have anywhere between 4-8GB.
Orbis and Durango will definitely have at least 4GB, perhaps as much as 12. ;)
AceBandage
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(04-24-2012, 12:02 AM)

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Originally Posted by BurntPork: View Post
Orbis and Durango will definitely have at least 4GB, perhaps as much as 12. ;)
Max Payne PC will use up to 16! They have to go to 18GB at least!
Nilaul
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(04-24-2012, 12:03 AM)

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Originally Posted by AceBandage: View Post
Max Payne PC will use up to 16! They have to go to 18GB at least!
Really?
AceBandage
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(04-24-2012, 12:04 AM)

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Originally Posted by Nilaul: View Post
Really?
http://www.neogaf.com/forum/showthread.php?t=471314

It's all BS, regardless.
Yeah, it can use up to that, but come on...
It's running on systems with like a tenth of that.
BurntPork
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(04-24-2012, 12:05 AM)

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Originally Posted by AceBandage: View Post
Max Payne PC will use up to 16! They have to go to 18GB at least!
Good point. 24GB GDDR6 from the future or bust!
AzaK
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(04-24-2012, 12:08 AM)

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Originally Posted by bgassassin: View Post
Maybe

No, add some photoshops.

We have to go deeper.

Definitely our.
OK, now I'm convinced you and IdeaMan have exchanged login details to fuck with us. Either that or he's assimilated you.
BY2K
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(04-24-2012, 12:08 AM)

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Originally Posted by AceBandage: View Post
http://www.neogaf.com/forum/showthread.php?t=471314

It's all BS, regardless.
Yeah, it can use up to that, but come on...
It's running on systems with like a tenth of that.
What. The. Fuck.

If this is true, the optimisation is up the ass of Rockstar and the game is gonna run like shit regardless if you meet the specs or not.
AceBandage
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(04-24-2012, 12:09 AM)

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Originally Posted by BY2K: View Post
What. The. Fuck.

If this is true, the optimisation is up the ass of Rockstar and the game is gonna run like shit regardless if you meet the specs or not.
Yup.
Avoid the PC version at all costs is what that screams.
guek
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(04-24-2012, 12:10 AM)

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Originally Posted by M74: View Post
I have this (perhaps irrational) concern that anything less than 2GB will seriously hamstring the console in the foreseeable future in light of the rumors that Orbis/Durango will have anywhere between 4-8GB.
If MS or Sony create a console with 4-8GB of ram, the kind of console they'd have to build to balance the system around that much memory would force them to price it such that it would only sell a pittance for the first 2-4 years.

If both MS and Sony go that route, I see a ratio of sales nearly identical to what we saw this generation, but with everyone as a whole likely selling less overall. Nintendo would probably get a larger share of 3rd party support than this gen simply because porting would be easier, but not by much. If either MS or Sony decide to be closer to Wii U specs than they are to the other console, things would turn out very differently, most likely in nintendo's favor.
Nilaul
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(04-24-2012, 12:11 AM)

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Originally Posted by AceBandage: View Post
http://www.neogaf.com/forum/showthread.php?t=471314

It's all BS, regardless.
Yeah, it can use up to that, but come on...
It's running on systems with like a tenth of that.
Max Payne is bust.. I have 32 GB of Ram (recently added another 16 GB :-) )
axisofweevils
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(04-24-2012, 12:12 AM)

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Originally Posted by AceBandage: View Post
Yup.
Avoid the PC version at all costs is what that screams.
Max Pain for PCs it seems...
lednerg
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(04-24-2012, 12:12 AM)

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(USSR)

I dunno, just sayin'.
Luigison
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(04-24-2012, 12:12 AM)

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Combining my previous post: http://www.neogaf.com/forum/showpost...ostcount=19446

With the current head/eye tracking and IdeaMan's post below makes me hopeful. The glasses won't be needed if eye tracking is good enough. Besides the Wii U should be able to track the Wii U controller well enough.

Also, if the rear camera is good enough it could make the screen appear transparent.

Originally Posted by IdeaMan: View Post
As promised, some new infos concerning the Wii U dev kits & their features

Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.

My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.

Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.

The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) weren’t accessible to third-parties developers until at least February of this year.

This could have changed with later dev kits and SDK (like the 2.03)

_______________________________

What could be speculated from that & other tied infos that i've spread here and there on the speculation threads:

- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller, leaving other points of the system for after.

- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those won’t demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and they’ll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).

- A lot of those features (i won’t reveal them all) are associated with the camera, it could be a sign that the situation about this component wasn’t settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if they’ve chosen an already existing model, maybe they want to add an outward facing one, etc.

- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that I’ve talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps it’s only once this layer will be enough advanced in its conception that those features will be available to studios for their games.

- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but it’s not sure.


Nothing groundbreaking, but I think it wasn’t heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect concerning that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.
BurntPork
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(04-24-2012, 12:13 AM)

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At the very least, more than 2GB requires a split pool any way you try to slice it.
Red Arremer
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(04-24-2012, 12:15 AM)

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Originally Posted by lednerg: View Post
(USSR)

I dunno, just sayin'.
Well, USSR doesn't exist anymore since like 20 years, but that would also explain that "comrade".
Nilaul
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(04-24-2012, 12:15 AM)

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Originally Posted by BurntPork: View Post
At the very least, more than 2GB requires a split pool any way you try to slice it.
Why is that bad?

It could be a split pool of 1.5 GB (For game) and 512 (for OS)
lednerg
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(04-24-2012, 12:16 AM)

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Originally Posted by Red Arremer: View Post
Well, USSR doesn't exist anymore since like 20 years, but that would also explain that "comrade".
Do you mean to tell me I've been spending all this time on the lookout for ruskies for nothing? Fuck.
AceBandage
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(04-24-2012, 12:17 AM)

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Originally Posted by lednerg: View Post
Do you mean to tell me I've been spending all this time on the lookout for ruskies for nothing? Fuck.
Don't worry, Sarah Palin already had this all covered.
She could watch them from her house, after all.
Nilaul
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(04-24-2012, 12:17 AM)

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Originally Posted by lednerg: View Post
Do you mean to tell me I've been spending all this time on the lookout for ruskies for nothing? Fuck.
Guys guys... Em.. Battalion Wars?
lednerg
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(04-24-2012, 12:17 AM)

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Originally Posted by AceBandage: View Post
Don't worry, Sarah Palin already had this all covered.
She could watch them from her house, after all.
Who do you think hired me?

Originally Posted by Nilaul: View Post
Guys guys... Em.. Battalion Wars?
That works, too. Slightly. I definitely think it would be an obvious choice of a franchise for the Wii U because of the touchscreen. Kinda makes the magazine scan a bit overly cryptic, though.
Last edited by lednerg; 04-24-2012 at 12:25 AM.
Fourth Storm
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(04-24-2012, 12:18 AM)

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Originally Posted by Nilaul: View Post
Why is that bad?

It could be a split pool of 1.5 GB (For game) and 512 (for OS)
No need for a split pool unless you're using different types of RAM. Figuring that the eDRAM is on there already, Nintendo will probably want to keep it simple w/ the main RAM.
BurntPork
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(04-24-2012, 12:24 AM)

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Originally Posted by Nilaul: View Post
Why is that bad?

It could be a split pool of 1.5 GB (For game) and 512 (for OS)
I'm actually talking about the other consoles, and I mean that more than 2GB GDDR5 isn't reasonable.
Kingven
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(04-24-2012, 12:25 AM)

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Originally Posted by Nilaul: View Post
Guys guys... Em.. Battalion Wars?
I hope so... Believe! BW-U
Oblivion
Fetishing muscular manly men in skintight hosery
(04-24-2012, 12:27 AM)

Something I was thinking of the past few days. If hypothetically, the OS does take like 512 MB, would it be reasonable to think that the total amount should be several times that number? I mean, I don't think there's any rule that says that RAM allocation has to be like that. For all we know, the memory for the OS could be 512 MB, and the remainder could be 256 MB. But that's highly, highly unlikely, right?
Nilaul
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(04-24-2012, 12:29 AM)

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Originally Posted by Kingven: View Post
I hope so... Believe! BW-U
Like days of ruin?
Fourth Storm
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(04-24-2012, 12:31 AM)

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Originally Posted by Oblivion: View Post
Something I was thinking of the past few days. If hypothetically, the OS does take like 512 MB, would it be reasonable to think that the total amount should be several times that number? I mean, I don't think there's any rule that says that RAM allocation has to be like that. For all we know, the memory for the OS could be 512 MB, and the remainder could be 256 MB. But that's highly, highly unlikely, right?
For a videogame system? A Nintendo videogame system? Yes, highly unlikely. If it's that much (and we don't really know that it is), it means that Nintendo got a large amount of RAM for relatively cheap.
AceBandage
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(04-24-2012, 12:31 AM)

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Originally Posted by Oblivion: View Post
Something I was thinking of the past few days. If hypothetically, the OS does take like 512 MB, would it be reasonable to think that the total amount should be several times that number? I mean, I don't think there's any rule that says that RAM allocation has to be like that. For all we know, the memory for the OS could be 512 MB, and the remainder could be 256 MB. But that's highly, highly unlikely, right?
Completely unlikely into impossible, actually.
Based on what we know, the amount that is for games vs the amount for system functions will be something like 2-4:1 ratio.
richman555
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(04-24-2012, 12:33 AM)

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Could be another Goldeneye game set during the cold war.
bgassassin
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(04-24-2012, 12:34 AM)

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Originally Posted by M74: View Post
I have this (perhaps irrational) concern that anything less than 2GB will seriously hamstring the console in the foreseeable future in light of the rumors that Orbis/Durango will have anywhere between 4-8GB.
No one will have more than 4GB and as it stands only Durango is the likely candidate.

Originally Posted by AzaK: View Post
OK, now I'm convinced you and IdeaMan have exchanged login details to fuck with us. Either that or he's assimilated you.
Have you forgotten that all of you are parts of my mind? Ideaman was a later creation.
BurntPork
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(04-24-2012, 12:35 AM)

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Should I keep Iwata in my avatar until the meeting, switch to Reggie for no reason, or just change back to normal?

Oh, and a quarter of 3DS's RAM is OS reserved, so the same might be true of Wii U.
Last edited by BurntPork; 04-24-2012 at 12:39 AM.
AceBandage
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(04-24-2012, 12:35 AM)

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Originally Posted by richman555: View Post
Could be another Goldeneye game set during the cold war.
It's actually a Bond game that has locations and missions from various movies, including (of course) Goldeneye.
guek
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(04-24-2012, 12:35 AM)

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There really is no reason the OS should require that much ram. Nothing that comes to mind anyway.

Ergo, the only logical explanation is that nintendo is going to incorporate ram intensive OS level features that we haven't seen before.
AceBandage
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(04-24-2012, 12:37 AM)

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Originally Posted by guek: View Post
There really is no reason the OS should require that much ram. Nothing that comes to mind anyway.

Ergo, the only logical explanation is that nintendo is going to incorporate ram intensive OS level features that we haven't seen before.
The only thing I can think of is like...
Being able to watch your friend play a game, while you're playing a game and you're both voice chatting.
Which would be awesome, but still.
guek
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(04-24-2012, 12:39 AM)

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Originally Posted by AceBandage: View Post
The only thing I can think of is like...
Being able to watch your friend play a game, while you're playing a game and you're both voice chatting.
Which would be awesome, but still.
What about doing that while watching the same netflix movie together? You can do something similar on 360 iirc, but not with video chat.
Sammy Samusu
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(04-24-2012, 12:39 AM)

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I want to trust IdeaMan, but I don't know if I should.

Are we just eating his posts out of desperation, or maybe there's something else I missed?
Fourth Storm
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(04-24-2012, 12:39 AM)

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Originally Posted by bgassassin: View Post
Have you forgotten that all of you are parts of my mind? Ideaman was a later creation.
You would be a god among trolls if so, bg...
MadOdorMachine
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(04-24-2012, 12:40 AM)

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Originally Posted by Luigison: View Post
Combining my previous post: http://www.neogaf.com/forum/showpost...ostcount=19446

With the current head/eye tracking and IdeaMan's post below makes me hopeful. The glasses won't be needed if eye tracking is good enough. Besides the Wii U should be able to track the Wii U controller well enough.

Also, if the rear camera is good enough it could make the screen appear transparent.
bgassassin and I were discussing a similar possibilty earlier in this thread. Since the Wii U is already capable of streaming video, a stereoscopic visor is possible. I doubt they're going to do it, but the possibilities are incredible. Head tracking alone would be relatively easy to implement f you just added IR lights onto a communication headset (like the one that comes with Xbox 360) and an updated sensor bar.

As for a 3D visor, with front facing cameras and head tracking, you could create a real VR experience. You could place AR cards around the room for example. This is also the ideal set up for the Wii remote and nun-chuck imo. They would perfectly compliment each other.

Apparantly Nintendo were doing some R&D in this area as well. Thanks to bgassassin for finding this:

http://kyoto-report.blogspot.com/201...ourier_19.html

Originally Posted by kyoto-report:
It looks like Nintendo Technology Development, the Seattle based hardware group under Howard Cheng, has been quite busy researching and developing several of the technologies being used in Project Cafe. One of the more interesting features is their work on tracking systems and head-mounted stereoscopic displays along with CPU and GPU research and evaluation.
AceBandage
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(04-24-2012, 12:41 AM)

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Originally Posted by guek: View Post
What about doing that while watching the same netflix movie together? You can do something similar on 360 iirc, but not with video chat.
Wait. How would that work?
If you're playing a game, and watching your friend play a game, where would the movie go?
Originally Posted by Sammy Samusu: View Post
I want to trust IdeaMan, but I don't know if I should.

Are we just eating his posts out of desperation, or maybe there's something else I missed?
Well, that depends.
Is anything he's saying anything that we couldn't have reasonably guessed so far?
Fourth Storm
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(04-24-2012, 12:41 AM)

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Originally Posted by MadOdorMachine: View Post
bgassassin and I were discussing a similar possibilty earlier in this thread. Since the Wii U is already capable of streaming video, a stereoscopic visor is possible. I doubt they're going to do it, but the possibilities are incredible. Head tracking alone would be relatively easy to implement f you just added IR lights onto a communication headset (like the one that comes with Xbox 360) and an updated sensor bar.

As for a 3D visor, with front facing cameras and head tracking, you could create a real VR experience. You could place AR cards around the room for example. This is also the ideal set up for the Wii remote and nun-chuck imo. They would perfectly compliment each other.

Apparantly Nintendo were doing some R&D in this area as well. Thanks to bgassassin for finding this:

http://kyoto-report.blogspot.com/201...ourier_19.html
That would be the ultimate mid-generation megaton.