|
|
|
Member
(04-29-2012, 08:11 AM)
|
Could just be coincidence, though. |
|
Member
(04-29-2012, 08:54 AM)
|
I'm sure this kind of thing has been said already, but just throwing in my opinion:
I think Wii U (hopefully with a cool rename but let's not get ahead of ourselves) has huge, huge potential. If they bring out their full first party lineup to support it, it'll do great. We already know Pikmin 3 is coming, and obviously Mario and Zelda, Metroid and Donkey Kong etc, but it's how they handle the other franchises that interests me. F-Zero, Kid Icarus (hopefully KI stays alive), maybe revivals of Ice Climbers or Earthbound/Mother, etc. They have enough franchises to spread out across the different game genres and really hit a ton of different audiences. Not to mention the Smash Bros/Mario Kart/Mario Party trio. While its important to Nintendo to continue to be creative or innovative or whatever, they also need to retain the classic feel, which is more in the case of Kart and Party. There needs to be some kind of classic controller to use for these games too. Just modify the Wavebird to work with the same signal that the tablet controller uses. I don't want to lose the 4 friends on a couch just playing thing. People still use N64's just for old school Party/Kart/Smash, there's no reason Nintendo shouldn't be able to drag most of these people to the new console. I just want Wii U to realize its potential. :/ edit: It's also intriguing how Wii U could finally bring MMO and RTS games into the console space. That, I think is the potential of the tablet controller, none of this other nonsense I saw at E3 last year like throwing ninja stars.
Last edited by Alrix; 04-29-2012 at 08:56 AM.
|
|
Member
(04-29-2012, 08:54 AM)
|
It was mentioned on this thread that a haptic company had products listed for Wii U on the E3 website... ...but after a deeper look it turned out they had product listed for pretty much every bit of gaming hardware available....so it wasn't anything exclusively made for Nintendo or Wii U. |
|
Member
(04-29-2012, 09:08 AM)
|
|
|
Member
(04-29-2012, 09:16 AM)
|
EDIT: Do you guys think it's reasonable to expect Shinji Mikami's new survival horror 'Zwei' on Wii U?
Last edited by Antioch; 04-29-2012 at 09:27 AM.
|
|
Will Suck Cock While GDGF Watches
(04-29-2012, 09:29 AM)
|
Some of the existing charm might be lost, especially for Mario Kart, but I do like the idea. |
|
Member
(04-29-2012, 09:35 AM)
|
Last edited by Terrell; 04-29-2012 at 09:40 AM.
|
|
Member
(04-29-2012, 09:54 AM)
|
Why should different games share "standard" controls? If you go with standard controls it means you are making a "standard" game almost by definition.
The thing about modern FPS games is that 90% of their design is "standard", from the controls, to the multiplayer, to weapon limits and regenerating health and red crap on the screen when you get hit. There is level design and weapon design but overall game design (AKA system design) is almost non-existent. It's fine to have loose conventions - in SNES games jump is usually on the same button. But being a slave to convention is a little sad. By adopting a standard control scheme you are immediately ruling out a huge swaths of design space. |
|
Member
(04-29-2012, 10:01 AM)
|
|
|
I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(04-29-2012, 10:06 AM)
|
|
|
would totally do this old lady if his wife were guaranteed not to find out.
(04-29-2012, 10:09 AM)
|
Good to know that this can categorically be ruled-out. Thanks a bunch. :)
Last edited by HylianTom; 04-29-2012 at 10:12 AM.
|
|
Member
(04-29-2012, 10:14 AM)
|
|
|
would totally do this old lady if his wife were guaranteed not to find out.
(04-29-2012, 10:15 AM)
|
I've heard a neat variation of that theory where the sensor is built-into the grip/contour of tne controller. But that wouldn't quite jive with Nintendo's previously-stated goal of such a feature working with 99% of the population. |
|
would totally do this old lady if his wife were guaranteed not to find out.
(04-29-2012, 10:21 AM)
|
Sorry.. I was being a bit too snarky perhaps.. :P
But I am interested in your reasoning for being so absolutely sure about this feature not being a possibility. Like I said, I'd be shocked if it's included.. Wait.. is that what I think it would be? (edit: nevermind -I googled. Wow! But.. do they have to be blueberry?)
Last edited by HylianTom; 04-29-2012 at 10:23 AM.
|
|
Member
(04-29-2012, 10:32 AM)
|
Now, if Captain Falcon, or like a Toon Falcon character was a secret character in a Mario Kart game? I'd love it. Honestly the MK7 roster was very boring to me. I just want the Wii U to be able to get the old N64 feel with Mario Kart and Mario Party. That's not gonna happen with tablet controllers and shaking the controller. Even if there's just a "retro mode", I WANT to be able to have 4 basic controllers for me and my buddies and fire up a new Kart/Party game that's still got the old feel to it. I feel like Nintendo's need to "innovate" has gotten in the way of this recently. Also don't release a thousand Mario Party games on the Wii U. I hope Nintendo takes their time, works on one really solid one, and lets it ride throughout the consoles life. DLC is perfect for that game. |
|
Member
(04-29-2012, 10:35 AM)
|
Originally Posted by smiles and cries:
Originally Posted by BGBW:
|
|
Member
(04-29-2012, 10:49 AM)
|
So true. Most of my friends (from non-gamers to moderate gamers like me) enjoy Mario Kart, and even though we have the Wii version available we always find ourselves breaking out GCN controllers and booting up MK64 on the VC. I love the Wii version, but there's something about N64 games that just really encourage couch multiplayer. The Wii game we couch multiplay the most is Mario Galaxy, passing the controller around when you die. And that's pretty much it.
|
|
Member
(04-29-2012, 11:23 AM)
|
I recently started paying attention to how many players "prefer" clickable sticks. I just don't understand it. Some would joke about the possibility that I push the sticks to hard but that's not it. The thing is, the way I see it clicky sticks wear themselves out in a very short time. Clicky sticks just plain suck. |
|
Member
(04-29-2012, 11:50 AM)
|
|
|
Member
(04-29-2012, 12:19 PM)
|
For the design of the pad I d like bigger buttons, rather than 3ds sized ones.
Mario3dland would be better if running was mapped to a clickable pad. The rumor of a secret is a year old, when NFC was not announced. Haptic feedback when there is no multitouch, no HD and no OLED, really so I can virtually pet mu dog or feel Mario s stache? |
|
Member
(04-29-2012, 12:35 PM)
|
This use of the L3/R3 functions bother me a lot and is what gets me to hate certain games, if not being able to move the run/crouch/climb function away from L3/R3. |
|
Member
(04-29-2012, 12:36 PM)
|
I just watched this video demonstrating haptic feedback on touchscreens, and I actually remember a rumor from before last E3 which said that Cafe would have a controller with which you could feel surfaces in game worlds. At the time I thought it sounded ridiculous and had no idea this technology existed. I wouldn't be too surprised if the Wii U had this feature.
|
|
Member
(04-29-2012, 12:38 PM)
|
|
|
Member
(04-29-2012, 12:47 PM)
|
It's also allways the worst control option when it comes to precision as the clicking delays further aiming and I tend to click the sticks out of mistake quite often. I use a bit more force with my hands than average persons might, but not ridiculously more. It's no wonder that many of the 3rd party Controllers actually put the stick buttons on the bottom side of the controller, so you can aim precisely and preserve the accuracy and tension of the analog stick longer. Clickable Sticks are not worth the trouble to implement. Too often they are used as a crutch for a convoluted control design. The argument is completely void when we're talking about the WiiU pad though. Instead of compromising the circlepads accuracy and longevity with it, you can simply put onscreen buttons right next to the stick. You practically won't lose more time and accuracy as opposed to clicking a stick. True, MK64 was horrible in terms of racing, but by far the best in terms of Battle Mode. Since the N64 I've started to do more racing in MK, and less and less Battle Mode because they continuosly ruined it more and more, while the racing and Track Design got so much better. |
|
Member
(04-29-2012, 12:51 PM)
|
cramped spaces 3dland gaming says switching from running to jumping in the subway sucks.
I understand running with buttom is more precise but I still beleive 3dland design being friendlier than 2d, allowing for easy and often running would have been better. Might get used to it but I felt 3dland was slow |
|
Member
(04-29-2012, 01:04 PM)
|
Now, and as said in this topic or the rayman one: third-party developers still don't have the "updated" DRC, that we'll be able to see come E3. Consider this a fact. Maybe there's something kept hidden from them on it, but i doubt it would be groundbreaking because it would mean a very late implementation of the new function in their game, or even an absence of it in all third-parties launch titles. The surprises left will surely come through the software layer (OS, Online, connectivity, etc.) of the system. |
|
Member
(04-29-2012, 01:14 PM)
|
from what you know, is it something irrelevant (such as the power button placed somewhere else) or more significant (bigger buttons / changed form factor)? |
|
To hell with Bono,
here's a worthy cause. (04-29-2012, 01:14 PM)
|
Nintendo always seem to find something to add to a platform even years after its launch in the form of peripherals that new games can be developed around
I am hoping they can have all of those on day one and the only updates we see are Software based upgrades |