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Member
(04-29-2012, 06:51 PM)
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Member
(04-29-2012, 06:51 PM)
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Banned
(04-29-2012, 06:52 PM)
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(04-29-2012, 06:52 PM)
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Edit: Beaten. |
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Member
(04-29-2012, 06:56 PM)
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Speaking of NFC, I think Activision will be rolling out a Wii U exclusive Skylanders at E3. (Shocking, I know). Maybe not the most exciting franchise for GAF'ers, but a big budget Skylanders experience exclusive to Wii U could drive a lot of early adoption.
Wouldn't surprise me if it's on-stage at Nintendo's conference. |
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Member
(04-29-2012, 06:56 PM)
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Fight the power!
Is your figurine Reggie?! Of course these figurines will work with Smash Bros too, hope you're reggie to abduct Iwata using the cunning Miyamoto!
Last edited by Shurayuki; 04-29-2012 at 07:03 PM.
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Our lives begin to end the day we become silent about Rayman Legends Wii U.
(04-29-2012, 06:57 PM)
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Member
(04-29-2012, 06:59 PM)
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Getting back to the lack of a "clicky stick" option in the Wii U, I figure you just move the buttons you'd normally use for item switching onto the touch screen and the repurpose the face buttons accordingly. Nice thing about that is you trade a brief glance for a direct switch to an item over fighting with a weapon wheel to get what you want.
Once you got used to it I figure the controls would actually be superior. |
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Member
(04-29-2012, 07:00 PM)
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Edit: Geez, everyone jumped on this... My post is now about Zelda. I want a really explorable overworld. Lots of random caves and secrets. |
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(04-29-2012, 07:01 PM)
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Click sticks are functionality there is no reason not to have. Especially how it's used in some of the most popular "core" games of the generation. |
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Banned
(04-29-2012, 07:03 PM)
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Member
(04-29-2012, 07:03 PM)
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Events usually have PR people, so they'll hold everybody at gunpoint to not release info, I trust all our new info will have to come from leaks, sadly. Though if the "nordic" part means there is a leaky chance of the new Longest Journey game coming to Wii U (hey, episodic DD distribution is it's concept?! also Tablet Adventure YES) then consider myself on the blow-up-hype-duck.
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Member
(04-29-2012, 07:14 PM)
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Well, since bg seems to think analog triggers are in (YAY!), only one tiny gripe to hope for changes to, and that's face button size. I'm fine with it either way but would greatly prefer larger buttons.
Yeah, so glad they have a new character designer. And it looks like a lot of fun. Thanks to Tekken's appearance at E3 2011, I think a lot of fighting games are gonna make the transition, like the Capcom fighters (first console versions in 1080p), perhaps the new Darkstalkers, Mortal Kombat (they'll need to recover the investment from the totally abysmal Vita port).... but what I'm really looking forward to is Virtua Fighter 6. Make it happen, Sega.
Last edited by Terrell; 04-29-2012 at 07:23 PM.
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Banned
(04-29-2012, 07:19 PM)
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They have a mic and a camera on the tablet controller, I think that functionality may be there one day if not by launch or for certain games |
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Member
(04-29-2012, 07:19 PM)
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If Nintendo let any company develop any of their IP's, they'd either have to be really close, or become best friends forever and ever. |
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Member
(04-29-2012, 07:31 PM)
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Analog triggers are a different matter, certainly hope they fix that. |
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Member
(04-29-2012, 07:40 PM)
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Idea: If a full Metal Gear is ever made for the Wii U, the codec (and probably radar) should show up on the touch screen. If they ever do another MGO and it get's a Wii U version, players could call each other by codec, and the interface would show up on the touch screen with each player's face (or avatar's face) showing up in video chat. Each player who has a character in the game could even have their own frequency.
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Member
(04-29-2012, 07:50 PM)
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The, err, non-Nintendo supplemental feature, aka standard controller layout, is what should enable them to compete in the way of ports, attracting Western developers, and so on. It fits in with their supposed new philosophy. Which by throwing out the aspect of a more standardized controller makes their claims seem rather dubious. Well, I'm talking about clickable sticks, analog sticks, and a really, really stupid button cluster/d-pad location. |
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Member
(04-29-2012, 07:53 PM)
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So just a question.
Is it safe to say that Nintendo has been kind of lazy with creating good D-Pads on controllers? I'm talking systems like GameCube, 3DS, and some of their other controllers. Like the Wii remote's dpad being way too small. Which is strange because Nintendo use to be the kings of making good Dpads. |
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Member
(04-29-2012, 07:57 PM)
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It's fair enough to complain about the GC D-Pad (I think that was just a GBA one, right?), but I've never had any problem with the Wiimote one, how big are your hands? |
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Our lives begin to end the day we become silent about Rayman Legends Wii U.
(04-29-2012, 07:57 PM)
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Member
(04-29-2012, 07:57 PM)
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Banned
(04-29-2012, 08:01 PM)
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You can be sure analog + clic triggers are going to be there due to the Gamecube Virtual Console compatibility. They're not going to make you buy YET another controller aside for it, it's already bad enough in the Wii without the tablet. They cannot afford fucking anything up, and they're surely going to get a lot of trouble from the beginning with the non-plus wii remotes.
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Member
(04-29-2012, 08:04 PM)
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lol |
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(04-29-2012, 08:07 PM)
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