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Member
(04-14-2012, 11:39 PM)
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#3201
Originally Posted by IdeaMan:
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Member
(04-14-2012, 11:42 PM)
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#3202
Still, even if it has faster memory access and better extensions, the increase in instructions per clock is not going to be that much faster if it's the same number of cores and a similar clock frequency. I like this info, though. It is definitely telling us that the system is striving for improvement over previous hardware. :) |
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Member
(04-14-2012, 11:46 PM)
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#3203
(at least in some version of some devkit that is so) OoOE may be helping this too. And don't forget the role the seperate I/O and DSP processors have and how they may impact CPU performance I wonder how much of that is related to what IdeaMan posted |
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Member
(04-14-2012, 11:46 PM)
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#3204
The lower the cache latency, the faster the data can be accessed. If your next questions is "Well, why don't they just use the cache for the whole memory?", then the answer is (A) cache memory is more expensive on account of being much faster, and (B) if you increase the size of the cache, it can increase the latency of the cache (eg, it'll take longer to search through a bigger cache!).
Last edited by GameplayWhore; 04-14-2012 at 11:48 PM.
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Member
(04-14-2012, 11:47 PM)
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#3205
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Member
(04-14-2012, 11:47 PM)
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#3206
But this is sweet news. |
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Banned
(04-14-2012, 11:56 PM)
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#3207
Now we wait for news sites to pick it up...
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Member
(04-14-2012, 11:56 PM)
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#3208
Wow...
This thread has actual info in it tonight. Amazing. |
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would totally do this old lady if his wife were guaranteed not to find out.
(04-14-2012, 11:57 PM)
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#3209
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(04-14-2012, 11:59 PM)
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#3210
I see, so this is the one with the alleged big jump right? Or at least notable jump...?
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Member
(04-14-2012, 11:59 PM)
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#3211
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Banned
(04-14-2012, 11:59 PM)
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#3212
Lately, I can't help thinking how amazing a Luigi's Mansion game would look on U. So Lush and atmospheric! Though, I'd sure miss use of the analog triggers from the GCN controller.
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Member
(04-14-2012, 11:59 PM)
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#3213
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(04-14-2012, 11:59 PM)
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#3214
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Member
(04-14-2012, 11:59 PM)
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#3215
Yeah, it seems they are targeting in build a beatiful architecture again, making every component interacts with minimal bottlenecks each other, and maximizing its performance.
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Member
(04-15-2012, 12:00 AM)
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#3216
I knew lurking this thread would pay off!
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would totally do this old lady if his wife were guaranteed not to find out.
(04-15-2012, 12:01 AM)
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#3217
I wonder how the idea that fewer developers try to eeek out every bit of performance of hardware has influenced their design decisions.
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Banned
(04-15-2012, 12:03 AM)
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#3218
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Member
(04-15-2012, 12:04 AM)
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#3219
"Then we should make it easier to access the full power of the console! Off the shelf parts for everyone!" or "Screw them if they can't put in the effort. If we can get the results we want, then that's good enough. |
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Member
(04-15-2012, 12:08 AM)
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#3220
The "big" jump (but not as huge that some have thought from what i've heard) was present in the V4 dev kits (the one in possession of third-party at least since late last year, don't know if they were available before). There's a slight improvement in the V5 ones. It could just be tweaking, refinements, optimizations. Still, these differences of capabilities were "benchmarked", so even if an engine has its framerate increase by only 5fps in a different dev kit, this tiny gain doesn't exclude the possibility that they come from noticeable changes in the components.
Last edited by IdeaMan; 04-15-2012 at 12:13 AM.
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(04-15-2012, 12:10 AM)
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#3221
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Member
(04-15-2012, 12:10 AM)
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#3222
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Member
(04-15-2012, 12:14 AM)
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#3223
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Member
(04-15-2012, 12:15 AM)
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#3224
Well, it was a bit in answer to a post talking about SIMD, i thought it was a good time to write this, and i'm testing the "without annoying teasing" approach by the way, but i find it less funny :(
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(04-15-2012, 12:16 AM)
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#3225
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always-end-with-a-swirl
(04-15-2012, 12:18 AM)
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#3226
Is it possible that the console will have anti aliassing like the 360?
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Banned
(04-15-2012, 12:19 AM)
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#3227
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Member
(04-15-2012, 12:20 AM)
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#3228
Anyway, if third parties use the hardware similar as Nintendo does, the games will look great, I bet Nintendo will be more open to share info about how get more juice out the system, as always it's up 3rd parties use it or not. |
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always-end-with-a-swirl
(04-15-2012, 12:21 AM)
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#3229
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Member
(04-15-2012, 12:22 AM)
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#3230
In general terms, I really like that this gives the impression that Nintendo is working closely on the cpu, not just bolting in something that happens to sort of already be around but checks the desired cost and performance boxes. |
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Member
(04-15-2012, 12:25 AM)
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#3231
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Member
(04-15-2012, 12:26 AM)
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#3232
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Member
(04-15-2012, 12:26 AM)
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#3233
Supposedly Nintendo has been working in this custom CPU for some time, it was obvious that they had big input in the process. It can't be compared directly with CPUs availables in the market.
Last edited by TunaLover; 04-15-2012 at 12:29 AM.
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Banned
(04-15-2012, 12:28 AM)
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#3234
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Member
(04-15-2012, 12:29 AM)
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#3235
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Banned
(04-15-2012, 12:31 AM)
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#3236
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Member
(04-15-2012, 12:37 AM)
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#3237
Okay, I'll bite. What did they do for, say, the cpu on the Wii? It doesn't look too different going from Gekko to Broadway. It seems they have the same cache configuration, and a brief look doesn't find any additional extensions to the ISA. It really just looks like they took the same chip and upclocked it on a new process tech.
Last edited by GameplayWhore; 04-15-2012 at 12:40 AM.
Reason: oops, swapped the two cpu code names and misspelled one!
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Banned
(04-15-2012, 12:38 AM)
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#3238
They were still custom parts, just not specifically made for the Wii. :P |
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(04-15-2012, 12:45 AM)
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#3239
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To hell with Bono,
here's a worthy cause. (04-15-2012, 12:49 AM)
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#3240
the Wii's parts is really troublesome to think about what Nintendo's goals were here
were they really focussing on extremely cheap and efficient small box? |
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Banned
(04-15-2012, 12:50 AM)
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#3241
Their thinking was that, by making a system that was just like something that devs had already made good use of, that dev costs would stay down and help the industry.
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To hell with Bono,
here's a worthy cause. (04-15-2012, 12:55 AM)
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#3242
my guess the WiiMote was for the cube but they just bumped up the specs to get the wiimote out on new hardware... Nintendo is one thing I can respect... they are extremely ballsy when betting on success So the WiiU will be the low cost dev alternative this coming gen? |
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Member
(04-15-2012, 12:55 AM)
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#3243
If it isn't due to the hardware, it will be cheaper at least in part due to Nintendo footing the bill on some middleware. |
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To hell with Bono,
here's a worthy cause. (04-15-2012, 12:58 AM)
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#3244
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Member
(04-15-2012, 01:01 AM)
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#3245
As much as I love their games and am really looking forward to the Wii U, I would kick Iwata in the nuts if I ever met him. |
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Member
(04-15-2012, 01:06 AM)
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#3246
Yikes. Wii was probably the smartest move the company made since the Gameboy. I'd take notes from Iwata's business mind if I ever met him. |
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Banned
(04-15-2012, 01:07 AM)
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#3247
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Member
(04-15-2012, 01:08 AM)
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#3248
Speaking of the Wii/GC GPU, I remember it had quite a bit of 1T-SRAM bolted directly into the GPU. This allowed for super fast (at the time) access for some of the fixed function capabilities in the hardware. As I recall this one one of the key reasons the GC was such a little miracle machine.
Revisiting earlier speculation about having some "fixed function" bits bolted onto the processor, does anyone want to take a stab at what could be done with the GPU having super fast, direct bus/path with the eDRAM on the same die? |
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Member
(04-15-2012, 01:13 AM)
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#3249
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Banned
(04-15-2012, 01:14 AM)
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#3250
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