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Member
(05-07-2012, 02:38 PM)
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The campaign is the heart of the game. It lasts for (variable amount of time); most people play MP what? A couple of matches? [citation needed] I think you will find among the hardcore Halo community an equal amount of respect--at least--towards both components of the game. Cut campagin probably means the game just comes out sooner. And less whole for 60 dollars, therefore DOA.
Last edited by Trey; 05-07-2012 at 02:42 PM.
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sober, clothed, willing
(05-07-2012, 02:43 PM)
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Member
(05-07-2012, 02:51 PM)
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Member
(05-07-2012, 02:52 PM)
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You're delusional. If it were to only have MP it would be Dead in a heartbeat. Halo is so much more then it's multiplayer. There are lots of fans that never touch the MP and buy them just for the singleplayer. Yes the multiplayer is popular too but I bet you'd lose half if not more of your audience if you cut singleplayer. I have zero doubt on that.
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Member
(05-07-2012, 02:54 PM)
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Member
(05-07-2012, 02:58 PM)
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Maybe your friends reliased that once they unlock the weapon, they would never have to sit through another AR starting weapon game ever again, or maybe their wierd like you? :P |
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Prefers her Trek sans Abrams
(05-07-2012, 02:59 PM)
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As for Reach, I think the best interior combat is found in New Alexandria, but whenever I play through Reach I never find myself getting too excited to fight any of those encounters as I do the Brute hallway in Crow's Nest. (You know an encounter is good when you get excited to play it). There's nothing particularly noteworthy about many of Reach's interior encounters. They're just there.
Last edited by Dax01; 05-07-2012 at 03:14 PM.
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Member
(05-07-2012, 02:59 PM)
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MP is what (the majority of) people play for years. Are you seriously telling me you'd be playing Reach campaign 2 years later if not for the challenges? |
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Member
(05-07-2012, 03:01 PM)
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Isn't that what we're getting? And Hammer Monkeys. :lol |
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Member
(05-07-2012, 03:05 PM)
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That's WAAAAY above the average. :) (I can't get exact numbers; Bungie's final stats don't show Killpocalypse totals, and even the double-kill numbers have only two significant digits... but if percentages stay relatively constant, you'd expect about a million total Killpocalypses from 1.7 billion double kills, and there are many more than a million Reach players.) |
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Member
(05-07-2012, 03:40 PM)
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It's not final data yet, I'm still collecting. And once I'm done with that, I have to get all of the derivative data from it(like K/D, headshot %, etc). Oh my god. I love your avatar. Keep it forever. |
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Member
(05-07-2012, 03:48 PM)
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Originally Posted by JonnyOthan:
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Member
(05-07-2012, 03:48 PM)
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Let's also not forget those that buy the game for both features. For those people you'd be ripping out half the reason they bought said game. Doubt that would set to well with them. To these people they'd be getting half a game. Hell for a lot of people even if they play mainly multiplayer they'd probably still think that. Just look at how many multiplayer only games haven't done so well.
Last edited by PsychoRaven; 05-07-2012 at 03:54 PM.
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Member
(05-07-2012, 03:54 PM)
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I just played through most of the Halo 3 campaign a few weeks ago. I just played through a few levels of Reach on legendary a few days ago. None of these play-throughs were associated with challenges. So yes, I'm telling you I play the Reach campaign 2 years later not for challenges; albeit occasionally. |