Exuro
Member
(04-21-2012, 11:14 PM)

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#801

Originally Posted by TronLight: View Post
TXAA will be usable on a 570, right?
Thought it was Kepler cards only.
Stallion Free
Cock Encumbered
(04-21-2012, 11:14 PM)

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#802

Originally Posted by TronLight: View Post
TXAA will be usable on a 570, right?
Is the 500 series Kepler? It's currently a Kepler only feature.
TronLight
Member
(04-22-2012, 12:03 AM)

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#803

Originally Posted by Exuro: View Post
Thought it was Kepler cards only.
Originally Posted by Stallion Free: View Post
Is the 500 series Kepler? It's currently a Kepler only feature.
I thought that use TXAA through the control panel was a Kepler only features and that TXAA would have been usable on 500 cards. :(
mercenar1e
Member
(04-22-2012, 12:07 AM)
#804

Originally Posted by TronLight: View Post
I thought that use TXAA through the control panel was a Kepler only features and that TXAA would have been usable on 500 cards. :(

I believe the 500 cards now or will support adaptive vsync not TXAA
mr_nothin
Member
(04-22-2012, 12:11 AM)

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#805

I thought the official word was that, for now, TXAA will only be supported through hardware (680) and it would be on a per game/engine basis. Then it will be supported by the 500 series later on through software.
Last edited by mr_nothin; 04-22-2012 at 12:17 AM.
The Janitor
Member
(04-22-2012, 10:57 AM)

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#806

So it's real MSAA this time right? Cause they did call that awful blur filter in Crysis 2 postMSAA
SapientWolf
Member
(04-22-2012, 07:52 PM)

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#807

Originally Posted by The Janitor: View Post
So it's real MSAA this time right? Cause they did call that awful blur filter in Crysis 2 postMSAA
You can only get real hardware MSAA in a deferred engine with DX10/DX11. And even then you take a pretty sizable performance hit without cleaning up all the jaggies. So Cry 3 will likely include a healthy mix of some modern post processing AA techniques.
Meisadragon
MeisaMcCaffrey
(04-24-2012, 12:06 PM)

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#808

Gameplay video -

http://www.youtube.com/watch?v=8PdGUZauShA