|
Member
(04-21-2012, 11:14 PM)
|
#801
|
|
|
|
Cock Encumbered
(04-21-2012, 11:14 PM)
|
#802
|
|
Member
(04-22-2012, 12:03 AM)
|
#803
|
|
Member
(04-22-2012, 12:07 AM)
|
#804
|
|
Member
(04-22-2012, 12:11 AM)
|
#805
I thought the official word was that, for now, TXAA will only be supported through hardware (680) and it would be on a per game/engine basis. Then it will be supported by the 500 series later on through software.
Last edited by mr_nothin; 04-22-2012 at 12:17 AM.
|
|
Member
(04-22-2012, 10:57 AM)
|
#806
So it's real MSAA this time right? Cause they did call that awful blur filter in Crysis 2 postMSAA
|
|
Member
(04-22-2012, 07:52 PM)
|
#807
You can only get real hardware MSAA in a deferred engine with DX10/DX11. And even then you take a pretty sizable performance hit without cleaning up all the jaggies. So Cry 3 will likely include a healthy mix of some modern post processing AA techniques.
|
|
MeisaMcCaffrey
(04-24-2012, 12:06 PM)
|
#808
|