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Member
(04-17-2012, 07:53 PM)
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#102
I assume it'll work like T4 where you just pick Violet with START (or w/e it was) to select Lee.
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Member
(04-17-2012, 07:54 PM)
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#104
BEAK!
That seems very much a console thing. This happens in every game.
Last edited by vocab; 04-17-2012 at 07:57 PM.
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Member
(04-17-2012, 07:56 PM)
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#105
Getting hyped by listening to the original TTT ost! http://www.youtube.com/watch?v=Sr_1U...feature=relmfu
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Member
(04-17-2012, 07:58 PM)
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#107
Never really got into Tekken, but this is about as good a time as any. It looks nice, SCV lite netcode is glorious and no locked DLC characters is fantastic news. It looks like a fully featured fighter from the start which is very nice to see these days.
I hope the lobby system is similar to SCV's lobbies as well. |
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Member
(04-17-2012, 07:59 PM)
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#108
First time I heard of on-disc dlc was with Ace Combat 6 and Beautiful Katamari many years ago (where "Scamco" originated), to add some perspective to all this.
Can't fucking wait for this, the original is one of the few fighting games I missed out on back in the day and the new one looks great. |
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Member
(04-17-2012, 08:07 PM)
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#113
I wasn't really planning on buying this, but it does sound pretty good. And I did like Tekken Tag Tournament on PS2, maybe it's time to go back to Tekken for me? I assume Tag 2 is a good point to jump back in.
Plus, I have to give Namco props for the DLC plan. That works for me. |
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Member
(04-17-2012, 08:12 PM)
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#115
Harada to star in his own Bollywood movie, lol.
As far as other fighters: Guilty Gear ACplus is coming at some point for dl Virtua Fighter 5 FS is "summer" DOA5 is August Persona 4 fighter is August in the Gamestop release list TTT2 is September Already got SC5, SFxT and Skullgirls (and will be getting all of those). Hell of a year for fighting games! Also, we don't know what Capcom is doing for Street Fighter's 25th anniversary and I wonder if they'll have a dl-able old school fighter this year (JoJo was rumored recently). |
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Member
(04-17-2012, 08:19 PM)
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#117
http://www.youtube.com/watch?v=Dbfvdid2t-4 Take a look at around 1:42 mark... I wouldn't be surprised if they brought this along onto the console versions. |
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Member
(04-17-2012, 08:25 PM)
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#119
If it is anything like SCV netcode, as claimed, I think we'll be safe with some great online gaming. Which is very exciting because of how meh T6 netcode is.
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Member
(04-17-2012, 09:19 PM)
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#121
Harada is nobody's bitch and he doesn't need to do any exec ass-kissing to get freedom with his project. Tekken is quite possibly Namco's biggest franchise at the moment. Don't compare it to SCV. There's a reason the Tekken team had a lot of time to develop TTT2 while the SCV team ended up rushing their title for release. Even if they do end up charging some stuff that may end up as later DLC, that is besides the point. Everyone knows the console versions will be extremely content-heavy......because there is precedent set for that with previous Tekken's. And all of the previous main-line Tekken games have had arcade releases before console releases. Tag 2 is no exception. What exactly is the point then? That they have it easy because an arcade version is already developed and they just have to port? Hardly. That's just how it has always worked and how Tekken games have always been budgeted. Arcade before console. Nothing different here.
Last edited by Sayah; 04-17-2012 at 09:23 PM.
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Member
(04-17-2012, 09:25 PM)
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#122
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Member
(04-17-2012, 09:29 PM)
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#123
Hmm, it just hit me, if there's an arcade release, maybe that explains the lack of paid DLC? People playing in the arcade already paid, after all, so they get the money other studios try to get with DLC up front, before the console release.
If that's so, it's actually pretty clever. |
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Member
(04-17-2012, 09:31 PM)
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#124
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Member
(04-17-2012, 09:33 PM)
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#125
Yea, they making money twice, because of that arcade release. I ain't mad though, get that money namco. And they do have to cover the porting costs. SFxTekken didn't have an arcade release to get profit from. Who knows. They are clever though.
Namco has been one of the kings of DLC, hence the term scamco. Seems like the higher ups were held of here because of the profit already made in the arcade maybe? I just hope day 1 netcode is not like the day 1 TK6 netcode. Yuck. Can't wait for this. VF and TK, woot. Or something. |
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Member
(04-17-2012, 09:34 PM)
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#126
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Member
(04-17-2012, 09:38 PM)
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#128
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Member
(04-17-2012, 10:22 PM)
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#130
I remember when Ono said something similar:
Quote:
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Member
(04-17-2012, 10:43 PM)
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#132
Hah. But again, I think this highlights just the kinds of differences there are between Harada, Ono and their respective companies. As illustrated above, Harada has been likened to a "Yakuza" in the game industry for a reason. Tekken is also easily Namco's most valuable asset. Neither of these quite apply to Ono or Street Fighter.
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Member
(04-17-2012, 10:46 PM)
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#133
Agreed. But then again, T6 did have items attainable through playing that tekken force mode.
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Member
(04-17-2012, 10:51 PM)
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#134
They just needed to give you a better way to earn a bunch of coin outside of being forced to play that Mokujin level of Scenario Campaign over and over. |
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Member
(04-17-2012, 11:03 PM)
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#136
Besides, having solved the additional revenue problem in advance is not a bad ting for Namco in this case. They get to get the money AND do a good PR move. It might not be intentional that they have this opportunity, but they're playing it right now that they do. |
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Doesn't buy fighting games to actually play them
(04-17-2012, 11:05 PM)
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#139
Besides Resident Evil and Monster Hunter all they have is Street Fighter. |
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Member
(04-17-2012, 11:07 PM)
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#140
SF4 did have an arcade version though, and when the console version came out it had another 8 characters to the 19 already in the arcade version, a 50% increase. Funny how that works. |
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Member
(04-17-2012, 11:20 PM)
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#143
I think we need to stop tying arcade editions with DLC. As I said, arcade editions for Tekken games have always come first even before DLC became a thing. And how do you suppose fighting games in the past without arcade editions thrived? They surely didn't have disc-locked content or DLC back then. Does Namco make a lot of money from the arcade release? Yes. But does that have anything to do with why there are no disc-locked or DLC characters in Tekken games? Not at all. It has more to do with Harada and he personally finds DLC distasteful (as indicated through his twitter posts).
Last edited by Sayah; 04-17-2012 at 11:22 PM.
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Member
(04-17-2012, 11:23 PM)
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#144
I wonder if there's a correlation. Arcade Releases vs. Paid DLC (FIGHT!)
If there had been an SFxT arcade release first, would we have gotten the on-disk characters unlocked from the beginning? Baseless speculation, of course, but there could be a pattern to look for. It does go back to the same issue, though. Games are expensive to make, and having a second way to make money off it is a good thing for companies. Like the theatre and DVD/Blu-Ray releases of movies. Here we have arcade and home console versions. It's... comparable, isn't it? So, basically, we need an arcade resurgence to battle DLC. Yeah... that'll happen soon. EDIT: I was a little too slow there... I still think it could be worth checking if there's a pattern. |
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Member
(04-17-2012, 11:45 PM)
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#147
All we know so far is that he's in the new fight lab mode, could just be a costume for Lee when you actually fight.
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Member
(04-18-2012, 12:12 AM)
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#148
I think the question is which is better: having the game sooner, with DLC, or having it later without DLC? Tekken gets delayed a huge amount of time. I think for casuals delays are better, for hardcores getting it quicker is better. |