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Member
(04-18-2012, 12:12 PM)
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#551
Beside, yes, let's keep ignoring how on Wii few franchises sell gargantuan amounts of copies (ironically enough, not the ones popular on a gaming community) and pretty much all the other software struggles to reach profit. Wii software sales dropped for more than 50% in the last twelve months, but that's me being a hater and they are doing absolutely fine. But that wasn't even the point, in the first place. Here we have a developer talking about his direct experience with Nintendo, which was apparently awful for plenty of reasons, and tons of people rabid cause he bad mouthed then.
Last edited by TucoBenedictoPacifico; 04-18-2012 at 12:15 PM.
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Banned
(04-18-2012, 12:13 PM)
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#552
"Oh you're disagreeing with me? Posting facts and shit? Well keep doing that, you irrational fanboys!" smh |
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Member
(04-18-2012, 12:13 PM)
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#553
Turns out that is wrong! I should have done some research on your post history before assuming you were one of the many who jump into threads with an opinion, and when it is challenged, just go "pfft fanboys" and leave. But hey, you know what would have been easier? Just reading a few pages of this thread before posting in the first place.
Last edited by plufim; 04-18-2012 at 12:18 PM.
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Member
(04-18-2012, 12:17 PM)
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#554
What else do they buy? Just Dance? And in what way this graph proves a point, by the way? They have twice the amount of consoles sold, and they struggle to sell software on par with the other two big consoles. Doesn't sound particularly healthy. ![]() Beside, that's not even related to Wiiware.
Last edited by TucoBenedictoPacifico; 04-18-2012 at 12:20 PM.
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Member
(04-18-2012, 12:18 PM)
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#555
Also, I think it's funny people are using the ignorant tried and true, "this guy has never done anything in this industry, therefore wrong!" argument when he's been working on games for Bioware since the original Baulder's Gate and upto Dragon Age Origins. It's truly fascinating that such a petty ad hominem attack made by people too lazy to even do a google search on the guy suffices for a competent argument. |
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Maturity, bitches.
(04-18-2012, 12:19 PM)
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#556
Also is there any evidence about struggling to reach a profit or not. Only data we usually get is sales. Revenue is unknown and budget is unknown which is why we get silly articles talking about another game failing to sell a million copies by an author who has no idea what the difference between net and gross profit is. |
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Member
(04-18-2012, 12:20 PM)
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#557
But I don't just make assumptions about it. |
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Member
(04-18-2012, 12:23 PM)
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#558
Third party sales were extremely high on the Wii for the first 2 years, but a drought and a flood of cheap rip off games has stagnanted the Wii third party sales. People concentrate on a known quality, Nintendo. What games are people buying on PS3? I hardly see any of it's games on the top of any charts... |
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Member
(04-18-2012, 12:24 PM)
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#559
Also, didn't know that Mario Kart was third party software. Why are you people assuming I'm taking the part of PS3 as if this was some sort of competition, exactly?
Last edited by TucoBenedictoPacifico; 04-18-2012 at 12:28 PM.
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Maturity, bitches.
(04-18-2012, 12:29 PM)
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#562
You make no mention that that it has to be third party so I just gave an example of a series I know has sold well and is popular on GAF. And what games does GAF despise? Because that is a pretty strong word. There was Carnival Games and...um... |
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Member
(04-18-2012, 12:33 PM)
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#563
I wish people would stop acting like Nintendo is some kind of magical entity that's above every other developer and publisher. There are reasons why people buy Nintendo software over 3rd party stuff. When I was still on Nintendo consoles I certainly had mine.
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(04-18-2012, 12:33 PM)
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#564
You know what? You're right. Really. Problem is: Oster wasn't asked about WiiWare, either. He was asked about the Wii U eShop - a service he knows nothing about.
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Member
(04-18-2012, 12:34 PM)
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#565
Don't get me wrong, i think the Wii has a fistful of great games, But they are a fistful, indeed. And 70% of them are Nintendo stuff, not third party games. And yet, that wasn't the point of the argument, was it? |
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Banned
(04-18-2012, 12:42 PM)
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#566
you made a comment that games selling gargantuan amounts of copies on the Wii are the kind of games gaming communities aren't interested in -- Mario Kart Wii is still one of the best selling titles on any system out right now - therefore, what you said is patently wrong. Mario & Sonic is a SEGA developed title, that series is at over 9m. All of the Sonic games performed brilliantly on the Wii, but I suppose you're going to argue that he's basically equivalent to Mario and Nintendo or something. Music games have performed very well, you mentioned Just Dance, but also Michael Jackson The Experience, Guitar Hero and Rock Band. Are these not considered games on other platforms? Deca Sports, Game Party, EA Sports Active, Epic Mickey, Raving Rabbids and Call of Duty have all done very well. Plenty of other games like House of the Dead Overkill, Dead Space Extraction and Eurocom's GoldenEye all met or exceeded expectations, and went on to receive lucrative port-ups. Monster Hunter Tri is at around 2 million now, with the 3DS expansion set to increase the reward for that investment much much further, and Resident Evil 4 reached around the same number having already reached such milestones on Gamecube, PS2 and PC. Different kinds of games excel on the Wii, and competing with first party is easier on the other consoles - I would never deny that, but your assertion that nothing else sells but Nintendo is pretty much ignorant. There isn't enough shovelware in the world to make up the kind of attach rate and third party sales they achieved.
Last edited by radioheadrule83; 04-18-2012 at 12:45 PM.
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Member
(04-18-2012, 12:47 PM)
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#567
We were taking about third party software, and apparently you were even aware of it, as you posted that related graph about.... Guess what? Yep, third party software sales. Then suddenly the argument is turned and everything is about Mario Kart and Mario Party and how I can't disprove how successful they are.... Except I don't want to, I never attempted to. That was never the point.
Last edited by TucoBenedictoPacifico; 04-18-2012 at 12:51 PM.
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aka Kbsmoker
(04-18-2012, 01:03 PM)
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#574
https://twitter.com/#!/TrentOster/st...93121835155457 What was the result of that experience with Nintendo? 17 Apr Trent Oster @TrentOster @Maxrunner @starscream8 The result is a belief that Nintendo isn't a good platform for developers. The Wii is a toy, not a console |
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Banned
(04-18-2012, 01:03 PM)
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#575
Quote:
You know Ubisoft are making 40+% of their money on Wii? I don't particularly care about what you think are "real games" or games that gamers "care about" -- the point was, third parties aren't necessarily struggling to make money on Wii. In fact, some are obviously doing very well at it. Probably not on the WiiWare store, which is where Oster's problems eminate from, but some are certainly doing alright on the platform and again on the 3DS - RenegadeKid being someone who has basically had a completely different experience to Oster. As for the assertion that it's a toy, it's no more a toy than the Xbox 360 or PS3. I'm sure Sony and Microsoft would have loved their toys to have done as well as the Wii. It's those kind of assertions that we're talking about here. Even if they were right at the time, and right for Digital sales on the Wii, there are devs like RenegadeKid, Nicalis, Capturing Smiles, WayForward and Shin'en who are obviously able to do business in a way that he didn't (or couldn't)... he doesn't seem to want to acknowledge that. With the likes of MDK, I think he should be pointing the finger more at Interplay for not testing for the existence of an audience, and not really promoting it.. the Wii Shop does stink, and the sales threshold sounds harsh as fuck, but developers and publishers know exactly what that eco-system is like and what the risks are when they go in developing for it. Raving on about how he'll never work with them again and how bad the ecosystem was is his perjorative, but I don't particularly think he has any kind of credible voice for third party developers on Nintendo systems, or that he has anything useful to say about 3DS or Wii-U... because frankly, he wouldn't know. |
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Member
(04-18-2012, 01:05 PM)
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#577
You know what? I was completely wrong. I don't know what I was thinking.
I'm sure the Wii is a fantastic environment for developers. Yes, I know. They make Just Dance, in fact. I would spare you my opinion about the company, anyway.
Last edited by TucoBenedictoPacifico; 04-18-2012 at 01:08 PM.
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(04-18-2012, 01:08 PM)
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#578
Good example of how fruitless these discussions often are. On the argument that you and BGBW (and others) were having: Important to point out that on every console non-franchise games aren't doing very well. Take the recent Binary Domain. On the Wii, the powerhouse franchises happen to be Nintendo games.
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Member
(04-18-2012, 01:22 PM)
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#580
WiiWare was a mess. It was just a bad environment to try and publish in, as evidenced by the rarity of success stories.
If that was your first corporate experience with Nintendo, it would be off-putting in the extreme and as such its hardly surprising that you wouldn't be in any particular rush to go back and try again. Wii could have, and indeed should have been much more attractive considering how successful it was. In terms of dev-cost/addressable install-base it should've been a priority for small developers, however it never really took off and a lot of companies that tried felt burned in the end. The reality is that within the development fraternity Nintendo have a lot to prove in terms of being a good choice of partner. If they want more third-party support, the onus is now squarely on them to go out and get it. |
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Member
(04-18-2012, 01:38 PM)
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#581
Originally Posted by Dascu:
Last edited by pa22word; 04-18-2012 at 01:41 PM.
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Banned
(04-18-2012, 01:55 PM)
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#582
But why can't the games be made to run directly from SD cards? I can open up the homebrew channel on my Wii right now and run any number of homebrew games and applications directly from SD, including some which are much larger than 40MB (Quake). Why shouldn't Nintendo be able to implement a feature that the homebrew channel developers implemented years ago?
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Never buying another games console. Ever.
(04-18-2012, 02:37 PM)
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#584
You know, he could have quite simply said that his relationship with Nintendo didn't work out and moved on.
BUT no, he also blatantly insulted his own customers who were very eager to pick Baldur's Gate that just happened to be, say, enjoying Xenoblade on Wii at the moment. So he can go fuck himself, regardless of how right he is. |
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Member
(04-18-2012, 02:45 PM)
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#585
I was gonna call him out for being bitter, even if he had a point
but the update post put a lot of his quotes into perspective - especially the "Wii is a toy" line, I think a lot of people really misconstrued what he said there! And I think overall his criticisms of the Wiiware model are pretty bang-on |
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Banned
(04-18-2012, 02:49 PM)
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#587
The Wii was different, it has a fatal flaw... the ARM core (which Team Twiizers nicknamed Starlet) is what locks down the Wii-exclusive components in Gamecube mode, and limits the RAM. By playing with the actual hardware as it ran, they were able to sort memory addresses in to RAM and read them out, including the area where Starlet was storing encryption keys (ie. the master AES key)... with that in hand, they were able to gradually decrypt and understand the whole system. It's only using homebrew and exploiting that master key that people were able to get software running from USB and SD - because normally, the system IOS' do not allow for that. Nintendo could re-write all of their firmwares / IOS' and do something similar -- but can you imagine how much bug-testing it would take?
Last edited by radioheadrule83; 04-18-2012 at 02:58 PM.
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Banned
(04-18-2012, 02:50 PM)
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#588
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Never forget! I'm Dumb!
(04-18-2012, 03:04 PM)
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#589
If you rely on first party certification as your QA process then you are fucked before you even started. That's a super rookie mistake and if you have your ducks in a row you usually don't bounce more than once.
In light of keeping Nintendo's certification department busy for 9 months, a minimum sales target suddenly makes a lot of sense. From what I heard, Microsoft even charges you if you have to resubmit a title. |
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Banned
(04-18-2012, 03:11 PM)
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#590
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Member
(04-18-2012, 03:15 PM)
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#591
It's not that bad, but the user experience is greatly inferior to other digital services. |
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Member
(04-18-2012, 03:18 PM)
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#592
Writing off the toy/unfriendly environment comments is easy enough, but the bitching about the 6k threshold is funny. They would have known about that before-hand but decided to run with it anyway. What stands out for me is that they couldn't price their own game. Not sure if this is par for the course around DD as I don't really get to deep into the business side across all platforms, but that's the exact reason I didn't buy MDK2. Half that cost and I would have bit on day 1, Nintendo.
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Member
(04-18-2012, 11:20 PM)
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#593
What people are saying is that much of what he said is factually wrong now, and his attitude isn't smart in an industry like this.
Has MDK2HD come out. It would be interesting to see what happens if that bombs on XBLA. |
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Member
(04-19-2012, 12:04 AM)
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#594
Honestly, reading this thread is pretty sad in terms of the logical leaps people are making here, to prove that there "is" no issue here and it is all the third parties fault.
And it makes for an even stronger point of view if I point out to you that the top 15 best selling games on the Wii (list is year old though) are first party and make up 290 million units of those software sales. As a a matter of fact, looking at the entire million seller list basically 330 million units are attributed to the 1st party SW numbers which means that 3rd parties are really looking at a ratio of 4.9 or less. Neither the 360 or the PS3 first party software take up that much of a dramatic chunk.
Last edited by staticneuron; 04-19-2012 at 12:38 AM.
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Member
(04-19-2012, 12:19 AM)
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#595
It's not like they don't have the option to go elsewhere, and yet they're choosing not to. There might possibly be a reason for that.
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Member
(04-19-2012, 12:22 AM)
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#596
Quote:
Last edited by Glorified G; 04-19-2012 at 12:43 AM.
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Member
(04-19-2012, 12:22 AM)
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#597
hackmii.com/2009/02/why-the-wii-will-never-get-any-better/ td/dr: the Wii firmware is a gigantic hack with zero future proofing. Something that seems simple as booting software from elsewhere than the internal flash is actually utterly complicated, because part that actually does the booting stuff knows nothing about reading files off SD cards and while it could be patched to do so, it would involve patching all IOSes used by all existing Wii Channels (VC and Wiiware) and testing them all to make sure they work.
Last edited by M3d10n; 04-19-2012 at 12:27 AM.
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Member
(04-19-2012, 12:30 AM)
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#598
They may be comfortable but it doesn't speak well to if they would find other service better to use.
Last edited by staticneuron; 04-19-2012 at 12:33 AM.
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Banned
(04-19-2012, 12:41 AM)
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#599
Or like Gaijin Games (Bit.trip) or Two Tribes (Toki Tori); they moved on from "Nintendo consoles" when they felt their visions would be too limited, but still left the doors open and both Two Tribes and Gaijin would love/confirmed support for the Wii U. RedLynx enjoyed working with Nintendo and that was after making an Xbox 360 game (Trials HD) and while making a sequel to that game for 360 also (Trials Evolution). One might've guessed that Live Arcade would've been a no brainer for MotoHeroz also or the experience would've been too ..abstract; yet they had praise towards the experience. They're used as examples, because those developers as small as they are in most cases, still had success stories and had a good/positive experience. Same way people like to use the negative ones to use as examples, why not use the positive ones...even if "they only work on Nintendo hardware". Beamdog's technically falls under the same category since they've only made 3 games..and the first was for WiiWare, the other one for PC and the third one for iOS. RedLynx for example recently released Motoheroz on iOS, yet they had a good experience with Nintendo, and made Xbox Live Arcade games. Just because those developers choose to work on Nintendo platforms, doesn't make them exclusive or blind towards other services. EDIT: And the examples provided are not to show that "there's no issue"; but that developers still managed relative success despite said issues. And aside issues with size, low sales and other misc. factors they still had a good experienc. Even Team Meat is still looking forward for the Wii U and 3DS after not been able to release 2 WiiWare games (Aether and Meat Boy) ... because of said limits; or not been allowed to release The Binding of Isaac on the 3DS (because of the content and the game needing a publisher and ESRB rating)... and they tend to be quite vocal when not liking something.
Last edited by fernoca; 04-19-2012 at 01:09 AM.
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Member
(04-19-2012, 01:09 AM)
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#600
What we are talking about here is the process and limitations involved with getting a game out there. And given the scenario that beamdog talked about in the OP it should be understandable why if given a choice beamdog chose the latter. When bringing up companies that have a long history of dealing with nintendo, simply means that the devs in question has accepted the process as a matter of course. Talk about success and failure shouldn't even be thrown around as much as it has in this thread. I mean even from rengade kids post....
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