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Member
(04-21-2012, 04:23 PM)
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#52
It's finally released? not played it at all and I LOVED the first MNC, so looking forward to playing this and the new pros.
Same charm as the first game, right? Mickey cantor? *edit* can't make a game account, email already in use because I used to post on the ubernet forums... no log in screen for me to use to use my exsisting account. SO STUPID! *edit* found a work around, logged in now
Last edited by Diablohead; 04-21-2012 at 04:34 PM.
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Member
(04-21-2012, 04:28 PM)
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#53
to me its a way different game, i fucking love it more than part 1 but alot people here arent liking the more dota focus this time around
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Cudi Lame™
(04-21-2012, 10:47 PM)
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#55
ok so i downloaded this game yesterday, and even after the patch i still can't play this game. it keeps saying connecting to chat. i thought it was server side, so i left for 20 mins and cam back, but no, just the same connecting to chat thing. i have no clue whats going on. i loved the first MNC and i really wanna at least try this. anyone know whats up?
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Member
(04-22-2012, 12:45 AM)
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#56
I could never get my 360 pad to work in the beta despite people telling me there was support, has it been fixed/implemented yet?
Yeah yeah I know kb/m for shooters but I fucking hate it/am worse with it so oh well. LOVED the first one, and played it more than any other shooter this gen, the 4-5 hours I played of the beta with kb/m underwhelmed the fuck out of me but I want to give it a 2nd chance if controller support is in/fixed.
Last edited by LuchaShaq; 04-22-2012 at 12:47 AM.
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Member
(04-22-2012, 01:06 AM)
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#57
*What, you think the universe was designed with a 360 controller and radial menus? That shit was mouse and keyboard, playa. |
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Member
(04-22-2012, 01:26 AM)
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#58
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Member
(04-22-2012, 01:34 AM)
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#59
I played this through out the Invitational and loved it, but I am not particularly good at the game. There's no real way to learn how to play without getting shouted at, as is the problem with all MOBAs sadly. Hate to say it but the poisonous atmosphere of the playerbase kind of turned me off after a while.
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Member
(04-22-2012, 02:04 AM)
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#60
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Member
(04-22-2012, 02:15 AM)
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#61
Most of the players seem pretty respectful, but the bad apples are always the most vocal and annoying. The best way to learn (in my experience) is to do practice matches against bots, just to get a feel for your abilities and how to quickly kill bots, move around the field, etc. There are also some good character build guides on their forums that can explain a few tricks with each pro that are easy to miss, and give you tips on good products/endorsements. The "new player experience" is definitely one of the game's big weak spots, though. I'd like to see them make a separate queue for new players -- that seems like an easy fix that would ease players into the game a little bit better. |
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Member
(04-22-2012, 02:31 AM)
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#62
Played about 8 matches now that the matchmaking is working, sort of.
I like it, hard to adjust to some of the old characters as their moves have been tweaked such as the supports hack is now an overclock, works completely different, same goes for assaults charge now doesn't grapple and do huge pushback. I've only just worked out that using an endorsement doesn't actually use it up and you can stack them in to open slots, I thought at first that when you bought one it would be used up in a game, due to how you can buy quantaty. Not the case now. I dig it, pointless costumes cost too much but hey I get some free cash due to owning MNC so bought the tank and a 1 day money booster. |
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Member
(04-22-2012, 03:04 AM)
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#63
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Member
(04-22-2012, 03:16 AM)
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#64
I logged in to super after adding my old account from the uberent forums with a URL on the forums somewhere, it might be that. I'm on the tablet right now so hard for me to dig all the info up quickly.
Last edited by Diablohead; 04-22-2012 at 03:18 AM.
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Member
(04-22-2012, 03:00 PM)
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#68
I don't know, once you get into a match from your region the game plays great, you can tell that they took what was great about MNC and then spiced it up, having more then 6 pros also makes each match play different.
I need to get my tank to have a faster rate of fire, he will be a bot killing machine once I get about 15%... which is going to take ages :( |
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Member
(04-22-2012, 05:02 PM)
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#69
Agreed. The only problems I've had were some matchmaking issues, but once in game it's pretty damn solid.
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Member
(04-23-2012, 09:10 PM)
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#71
Been playing a lot of Combat Girl with my buddy as Assault - Works really well when we can lane together. I'm kind of amazed at how powerful Combat Laser is for blowing up bot waves and damaging turrets.
They give you some money for playing in the beta. |
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Member
(04-23-2012, 10:38 PM)
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#72
Weird. I thought more gaffers would be all over this game. Regardless, I really just begun to dip my feet into this game... I'm getting a strong pay to win vibe but I'm still loving it.
I REALLY need people to play with... so please add me :) username is pinksocking |
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Member
(04-23-2012, 10:57 PM)
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#73
In any case, I will add you. I've only got about 25 games under my belt but I'm starting to get with it. |
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Member
(04-23-2012, 11:59 PM)
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#74
The biggest thing by far is just getting familiar with a character or two. Your first couple of purchases should just be pros that you like, so you can play them when they're off rotation. I wish they would give a discount on everyone's first pro purchase, since being forced to play an unfamiliar pro is just about the worst thing for new players. |
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Member
(04-24-2012, 01:57 AM)
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#77
After playing MNC I was thinking "You know, I kinda wish this leaned a little more towards the DOTAish side of things." I played a bit in the SMNC invitational and found it a little too DOTAish. I'm just stupidly picky I guess, but you like what you like, what are ya gonna do.
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Member
(04-24-2012, 09:38 PM)
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#78
Some of the things about this game that are stupid:
1) You click Find Game. It asks you if you want to accept or decline a game that it tells you nothing about. If any of the 10 people you got matched with declines or is afk, it starts all over and then asks you to accept/decline again. Accept what? Seriously, I just clicked play, why would I decline? There's no information at all to base that decision on either. "Do you want to play this game we just found? I know you just clicked play, and I'm not telling you anything about this game, but I'd still like to know. Oh, and 75% chance you won't be able to play if you click accept, since somebody else will decline." 2) You can't join a game in progress. You can't quit a game and join a different one. If somebody leaves your game, a new person can't replace them. 3) You can't switch characters mid-game. 4) You inexplicably can't choose a character somebody else has chosen. This is made worse by the character selection method of "spam click and hope you get it first." 5) You can't put points into abilities while you're dead. 6) You can't move while the level up/ability menu is up. Can you see the annihilator timer anywhere? Aside from listening to the announcers. Can you change your products/outfit/whatever after choosing a character? If not, incredibly dumb since you have to lock in ASAP before somebody else takes the character. Can you signal that you need healing? |
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Member
(04-24-2012, 10:02 PM)
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#79
Quote:
The no duplicate characters thing is something that they experimented with earlier in beta, and it was pretty unanimously decided that it plays better this way. Some characters can be really overpowered and unfun if there are multiples on a team.
Quote:
Quote:
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Member
(04-24-2012, 10:28 PM)
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#80
Quote:
I'm sure that would go over well. |
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Member
(04-24-2012, 11:56 PM)
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#81
You are nit-picking. You should have back-up pros bought/available that you know you're comfortable with playing if someone happens to choose your main pro. It's all about supporting the team with whatever role it needs most. Hopefully over time more public players will learn this and not everyone will need a pre-made team to do well. If you have 4-5 random players who are decent and get teamed up it's usually not a big deal(and you'll probably do pretty well) as everyone knows how to play more than one or two pros.
Also, if everyone could see the annihilator timer all the time it would take the benefits away from those who actually make an effort to pay attention to things on the map such as this. If you want the next annihilator you better watch the visual timer up top and get there before the announcers tell you it's almost ready. I have a friend who gets really frustrated with this game because it can be torturously confrontational and really difficult if you aren't keen on maintaining complete awareness of everything that's going on. I think it's just one of those games that isn't for everyone. I actually like that nobody can choose a pro that's already been picked. It would be pretty dumb to see four captain sparks on your team fucking around. Noob players would just spam what they think is the coolest pro available.
Last edited by DarkKyo; 04-25-2012 at 12:00 AM.
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Member
(04-25-2012, 12:56 AM)
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#82
Quote:
Quote:
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Member
(04-25-2012, 01:14 AM)
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#83
Why not spell everything out for the player then and make it super generous and equalizing? If the idea is to make the game as easy and accessible as something like Mario Kart then I don't think it would have the usual hyper-competitive appeal that most MOBA games have. |
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Member
(04-25-2012, 01:31 AM)
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#84
Making something tedious, confusing or inaccessible doesn't make a game better. |
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Member
(04-25-2012, 02:05 AM)
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#86
It's every week but yes, it's fucking horrible, and they've been told as much but don't seem to care all that much/it isn't a priority. Which is shitty. Really shitty. So many little things add up to make the game a real pain in the ass to deal with. As I said earlier, the game should still be in closed beta.
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Member
(04-25-2012, 02:06 AM)
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#87
If you think it's confusing or tedious to make eye contact with a giant symbol(it's something you can even see from spots on the bottom floor too!) then I don't know what to say.
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Member
(04-25-2012, 06:04 AM)
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#88
Quote:
What exactly do you find terrible about the solo queue experience? I usually group with a friend or two, but the solo queue has been fine when I've used it, especially now that matchmaking is working better. |
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Member
(04-26-2012, 01:21 AM)
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#92
SMNC update just went up! 1,412.8 mb
Originally Posted by Uber Entertainment:
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XisBannedTier
(04-26-2012, 01:28 AM)
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#94
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Member
(04-26-2012, 01:36 AM)
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#97
I don't buy the Unreal Engine excuse since Tribes Ascend patches are as little as afew megabytes upto 450meg every 2 or 3 weeks. With an average of like 350meg. Even Dungeon Defenders patches are like 180 to 650 meg depending on what they are adding. With an average of 250 meg (but those devs love patching 3 times a day)
Last edited by Gez; 04-26-2012 at 01:38 AM.
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Mr. Chickenlittle Grumpyface
(04-26-2012, 01:42 AM)
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#99
Originally Posted by Ekanaut:
Doesn't help that someone with a single in-game level advantage does 10%+ more damage and has 10%+ more health than the other player. Uber loves their snowballs though. |