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Member
(05-01-2012, 05:49 PM)
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#251
HEY LOOK! JUST HANGBACK AND KILL BOTS when you close it another one pops up SERIOUSLY, JUST FUCKING KILL BOTS. I KNOW YOU WANT TO HELP YOUR TEAM BUT EACH DEATH IS LIKE A NEGATIVE STACK AGAINST US, SO JUST KILL BOTS AND DON'T DIE. WE'RE SERIOUS, JUST KILL BOTS UNTIL YOU SORT OF UNDERSTAND WHAT YOU'RE DOING. Seriously, you would have been better off if he had just dropped from the game or went AFK in the spawn room at the beginning. At least he wouldn't have been actively working against the team like going 0-13 does. |
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Member
(05-01-2012, 06:23 PM)
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#254
For one, you should always be thinking of the team first. A death might be acceptable for example, if it prevents the enemy team from getting the annhilator. Back to actual current game talk though, anyone notice how people are actually using alt/different strategies now? I'm seeing a LOT of teams pushing one lane primarily and almost entirely ignoring the other one. One match in particular last night, their whole team was in right lane (downtown spunky arena or w/e), and my entire team save me and my buddy pushed left lane. We won but it was up in the air for a good portion of it. My friend and I managed to hold their whole team back in right lane thanks to splash damage (I was megabeth, he was leo...good team!) but it was touch and go in spots. They managed to get up to our turret on the right side of the moneyball but it was too late for them at that point. We managed to keep them off long enough for the rest of our team to drop most of their turrets, and get their moneyball to 75% health. By time they realized what was happening, and start retreating it was pretty much done. |
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Member
(05-01-2012, 06:28 PM)
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#256
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Member
(05-01-2012, 07:33 PM)
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#259
But I notice it a lot that when the lane is almost clear, they retreat instead of pushing further. |
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Member
(05-01-2012, 08:42 PM)
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#260
We had a vet on our team the other day who made it all the way to the first annihilator before killing his first bot. |
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XisBannedTier
(05-01-2012, 09:11 PM)
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#263
He makes it a lot harder to protect bots as well just due to how much freaking damage his bombs do and the blast radius. Beth may do good vs bots but her dmg vs players besides her disc early to mid game isnt really that great.
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NeoGAF: my new HOME
(05-01-2012, 09:17 PM)
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#264
I'm one of those players who simply does not fight players if it can be helped.
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Member
(05-01-2012, 09:45 PM)
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#267
Eh, kind of. It's just that missing with her sucks, and you can't get as many hits off without reloading like other strikers. The splash damage and ricochet effects (disk & paintball gun) is worth it, especially on a tight map like downtown.
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XisBannedTier
(05-01-2012, 10:07 PM)
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#268
Well yeah, thats why I brought up the disc. If you aim it right you can damn near kill someone with just the disc on some maps
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Member
(05-01-2012, 11:06 PM)
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#271
I have no idea, lol. Just spamming eagles randomly should accidentally kill a bot at some point. My best guess is that he was just standing somewhere trying (and failing) to ka-claw people over and over while the other two teammates in that lane killed all the bots. I think he eventually made it up to double digits, but only barely.
It probably factors in win-loss record and levels, but there hasn't been any official comment on it, so most of this is just conjecture from people on the forums and chat.
Last edited by rohlfinator; 05-01-2012 at 11:10 PM.
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Member
(05-02-2012, 12:43 AM)
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#274
Spent the last few days learning Super MNC sniper, good class. |
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Member
(05-02-2012, 01:58 AM)
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#277
What's everyone's favorite classes at this point?
I'm really loving assault. He does a shit load of damage early on if you level up right. Skills in priority order bomb>atk>hp>fly>charge. Charge never seems to connect so I mostly only use it as a dash to get around quicker. I got the destructoid skin for Karl and the Luchadeer skin for Veteran, but haven't tried either. Karl seems useless... Don't think I've ever seen anyone use him effectively and his skills look totally lack luster... does his jump get you up to the second level? Is he supposed to be a jungler or ganker or something? I haven't seen anything from veteran at all... how does he play? I can't wait until there's a SMNC resource site like there is for LoL and DOTA |
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Member
(05-02-2012, 03:45 AM)
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#281
Spam bombs to kill mass amounts of bots. When it comes to fighting other players try to empty as many skills as possible on them. Stun-grapple-junior bomb 'em if you can-- he can be deadly in the right circumstances.
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Member
(05-02-2012, 04:18 AM)
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#285
Which is funny because Gunner is extremely easy to play effectively. He's a great support character, the type of char you want in a lane with you. The problem I think a lot of"noobs" encounter when they play him is that he's extremely vulnerable by himself. He has no escapes and is slow as hell. They also rely on the turret/gunner defense stance ability way too much. I've done okay to great as gunner (he was more amazing when his rocket was faster and did WAY more damage) and everytime I play him, I always level that ability last. It's only really effective when you're at the moneyball and need to just dump into it imo.
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Member
(05-02-2012, 04:26 AM)
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#287
No way dude, it's already been nerfed to shit. They nerfed it a few months back. The MAX damage(lvl 4) it does now was it's lvl 2 damage before. It's also a LOT slower. As long as you're near a wall or corner, you can easily avoid it.
Last edited by Tokubetsu; 05-02-2012 at 05:41 AM.
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Member
(05-02-2012, 05:07 AM)
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#288
Yea I find the rocket to be completely useless for damage and only really use it to try and make my opponent move into cover.
It's too bad one lousy teammate can ruin it for the whole team... just had a tank go 0 and 9 with 40 bot kills... and after you loose the first two annihilators and your still the only one going for the 3rd... it's like why even try sometimes. |
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lil' bit tasty
(05-02-2012, 06:51 AM)
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#289
I had a nice moment where I got paired against a full team of clanplayers with randoms in my team. I thought we were screwed but we stomped them pretty hard and they god mad angry - feels good as everyone on my team knew what to do. edit: also I need to stop being too agressive, got ganked a few times pretty early - sorry team. |
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Junior Member
(05-02-2012, 10:49 AM)
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#291
E: And once its upgraded the cooldown is fairly short, too. |
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Member
(05-02-2012, 02:48 PM)
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#293
I don't usually have problems with Tanks, when they try to close in I usually go for a grapple if it's safe, otherwise rocket jump to safety. I think your rockets can do splash damage through the shield if you aim it at the ground behind them as we'll, though I could be wrong about that.
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Member
(05-02-2012, 02:49 PM)
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#294
Pretty much. Wing a frisbee at him to disorient him a bit, then pop your shoot the moon and get out of there. Maybe grab him if he gets really close before you have a chance to react. Tank will destroy Beth from close range, but at a distance he's not much of a threat. |
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NeoGAF: my new HOME
(05-02-2012, 03:51 PM)
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#295
I pretty much run against any player unless they are near death at which point I will generally try and grapple them. Most if not all of my kills come from splash damage from halfway across the map.
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Member
(05-02-2012, 06:37 PM)
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#296
2. Vet 3. Karl Karl is a Striker with a leaning towards Pusher. He can still jungle effectively (all Strikers can reach the jungle at Pro Level 1). Karl's stun is godly. They nerfed the speed of his Stun and the deployment timer for Juniors, but he's still great to lock down grappled opponents (his stun breaks enemy grapples and can turn friendly grapples into chains so they never escape. Also, he's godly on Loco Moco since he can stack 2-3 Juniors at the jumppad to the annihilator which will practically one shot anyone that comes in range.
1. Junior 2. Offense 3. Skip 4. Junior + Offense 5. Stun 6. Stun 7. Skip 8. Junior + Offense 9. Stun 10. Defense (or Prop Hop if playing Loco Moco) 11. Prop Hop/Defense 12. Defense 13. Prop Hop 14. Defense 15. Prop Hop
Also, IMO, leveling rocket last as a Gunner is terrible. Rocket is a huge part of Gunner's DPS and neglecting that is only hurting yourself. Deploy should always be the last skill to level up. The only use it currently has is for a quick 250 armor and to increase reload speed. If you sit in Deploy for more than that, you're just making yourself an easy target for Commandos or anyone with no-falloff weapons. Ex: As Spark, I can switch to my Blaster and destroy 1/3 to 1/2 of a Gunner's health in the time it takes him to Deploy/Undeploy. Keep your range against him. He should never come within Jetgun range. If he does, Disk him and Shoot the Moon (or Rocket Jump) away. If you have trouble making long-range rockets connect, use the alt-fire on Rocket Ma'am. |
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Member
(05-02-2012, 06:43 PM)
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#297
Commandos on the other hand... |