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Member
(05-04-2012, 09:10 PM)
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#354
troll with veteran, he is designed to be a troll like wascot is and it works heh
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Member
(05-04-2012, 09:43 PM)
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#359
What are your steam profiles? Wouldn't mind playing with a group, I think I'm fairly decent as well.
Here's me: http://steamcommunity.com/id/rotaderp |
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Member
(05-04-2012, 11:43 PM)
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#362
TF2 Promo coming soon. They added two hidden achievements that remain unactivated. But they're coming soon.
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Member
(05-04-2012, 11:49 PM)
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#363
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Member
(05-04-2012, 11:56 PM)
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#364
I have noticed the numbers have gone from 6000 concurrent people peak daily to just over 3000 people daily and it will keep going down. I told these developers in their forums during closed beta, put in a classic MNC mode (with original MNC damage). They need to stop shitting on their original fanbase. No one wants the game to be like DOTA, no one. The proof is in the numbers and in 6 months time the game will have 500 people playing. Also insult to injury it has weekly over 1 gig patches. Being a F2P game you need all the people you can get to invest money into your game. |
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Member
(05-05-2012, 12:10 AM)
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#368
With a classic mode you have an OPTION to play both modes. At the moment people who enjoyed the original game do not. |
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Member
(05-05-2012, 02:32 PM)
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#370
Despite MNC being my most played shooter this gen on XBL, I hadn't gotten around to playing SMNC until tonight. And after a short re-learning curve,
I'm thoroughly enjoying it, though not quiet as much as MNC. Perhaps that'll change with time (why are bots so hard to kill? Why are there so many fucking fast moving Jackbots?). I play Tank exclusively, the other classes are all ass and fodder for me to feed upon. The shield ability is a POS for the Tank though. As is the whirlwind attack, something which was absolutely devastating in MNC is just powder puffery against bots this time around. I mean sure, it takes out the weakest bots and it is always good to follow up a charge with the spin, but it's not nearly as amazing as it was before. I'm still adjusting to that. In any event, my upgrade path is product grenade and offence upgrade to 4 ASAP, then points into charge UNLESS there are some pros on the other team who are getting up in my grill too often. Then I'll upgrade charge ahead of offence to lower the cooldown. But product grenade, the meanest of weapons in MNC, is even more bitey this time around, especially at level 4 where I can own a bot lane and some pros on my own just with it. The menus are horrible; too many clicks and swipes to get to endorsements and products etc. I just found the entire thing a bit messy. In game everything is fine though. It seems that this time around the changes made to the annihilation have made it über-important. Some tasty battles have been fought over that little button! Also, who is the pro that shoots a zappy gun, with rainbowish projectiles? Has a fast rate of fire, seemingly ridiculous accuracy and does way too much damage over distance? Fuck that pro. It's the only one that gave me grief tonight. Though if I see one more fucking kittie... Anyway, steam name is my forum name and I'm keen as to play some competitive SMNC. I live in Australia though, so that may prohibit any decent GAF matching? God I miss that. I understand that a lot of MNC games went to OT for people, and then cheesed the moneyball to win, but man, I won so many games in the first few minutes with my Tank after running through the other team without dieing, getting juiced and then just wrecking shit along one bot lane into their base. Sogood.gif |
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Member
(05-05-2012, 06:32 PM)
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#372
It is really hard it seems to add friends in this game. I'm not even quite sure how to do it. Loving Leo so far. he may be he first character I buy. The entire process of playing with his laser feels like no scoping with a sniper. I can't really explain it, but he just plays crazy fun for me. Upgrade priorities: Turrent, Attack damage, Health and speed, Bot bomb thing, then AoE boost. Also, gliding from the upper level down is awesome. I would like to record some video, too. What would be the best way to do this? Fraps? |
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lil' bit tasty
(05-05-2012, 06:46 PM)
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#373
It's more like those classes defeat the purpose of the moba gameplay. I would totally be okay with it if it was PVP centric, but it is not. A high skill class which can carry the whole game because it can eliminate the whole team in a short amount of time has no place in this game. That's my opinion at least, and people will jump on me with "learn to play" like the SMNC community and their devs too, but the game would be so much more fun without those high hitting classes.
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Member
(05-05-2012, 06:51 PM)
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#374
I told some of y'all about this on mumble, but this guys channel has some pretty pro SMNC gameplay with commentary:
His Assassin Video Gunslinger Video Some interesting things in there for sure. For one thing, he plays every character like a commando, and he talks a bit about how important that first jungle bot is. |
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lil' bit tasty
(05-05-2012, 06:54 PM)
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#375
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Junior Member
(05-05-2012, 08:58 PM)
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#376
Quote:
The only negative aspect I can think of is that there's a lot of leavers and that the matchmaking is kind of iffy. I haven't left any games so far and I don't intend to, but are there any penalties for leaving the game before the match is over? |
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Banned
(05-05-2012, 11:27 PM)
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#378
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Member
(05-05-2012, 11:31 PM)
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#379
i've stopped playing for now, matchmaking always sticks me in such uneven matches I have no idea what is going on, either because I am level 61 after 2 weeks or my skill has to be balanced out by giving me noobs, no idea what the hell is going on but right now it's broken for me unless I play with a team of at least 3-4 people to help the matchmaking rates.
If anyone in europe or east coast wants to play let me know, but not tonight had too much pain already. |
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Member
(05-06-2012, 03:56 AM)
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#380
Two classes I was most interested in as well |
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Banned
(05-06-2012, 06:19 AM)
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#381
I need help getting better at the game. I've played as a lot of pros and I'm terrible with every single one of them. My main problem is that I get way too many deaths and barely any kills.
Anyone have good suggestions on how to get better at the game? I would also like some sources to guides that are helpful, thanks. |
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Member
(05-06-2012, 06:24 AM)
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#382
- Always kill the robots. The more you kill the faster you level. - Know the role your pro is suitable for. Just some basics. |
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Member
(05-06-2012, 07:01 AM)
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#384
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Member
(05-06-2012, 02:50 PM)
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#391
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Member
(05-06-2012, 02:55 PM)
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#392
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Member
(05-06-2012, 03:43 PM)
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#394
Fast paced. Assassin killed pretty much everything with a single grapple save the big guys (tank and gunner). It wasn't this heavy on levels and the rpg systems. It was alot more skill based (not to say skill isn't involved here), and less about feeding/gaining levels up on people. Dying dind't have such a negative impact towards your team.
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Member
(05-07-2012, 12:54 PM)
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#398
So, here's a few caps from recent games, typical of how the scoreboard looks (lol):
Quote:
Quote:
Quote:
Start penalising leavers. Give them a 30 minute lockout too.
Last edited by elfinke; 05-07-2012 at 01:20 PM.
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Member
(05-07-2012, 07:20 PM)
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#399
I always thought an interesting punishment for leavers would be to matchmake them on the wrong side of a team stack. Like for every 1 match you leave you get at 3 matches where you're pretty much garaunteed to loose... after a while all the leavers will just be stuck on teams full of other leavers.
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