chris.trejo
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(04-19-2012, 10:37 AM)

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#51

Originally Posted by PaulLFC: View Post
That is silly. Maybe you could make the app "freemium" with one very cheap purchasable item that has no effect on gameplay (cosmetic maybe?) - so then it would technically be free.
It can be something as simple as a level unlock key, I know that new Vita game Star Drone has a 99 cent unlockable that lets you skip any level.
Twinduct
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(04-19-2012, 10:48 AM)

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#52

Originally Posted by StoppedInTracks: View Post
Can people officially write emulators for NES, SNES under this PS suite thingy? Is this Java based?
Feature Additions Planned for the Future
The following features and services will be added by the future version upgrade of SDK.

The service to distribute the created PS Suite applications in PlayStation(R)Store.
Development environment using Visual Studio
Support for programming languages other than C#
Support for model data output from 3D tools other than Maya
Low level audio API
Camera
Position information
Video playback
API for network services
DRM(Digital rights management) and packaging support

Believe!
mr_toa
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(04-19-2012, 11:02 AM)

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#53

Originally Posted by lowrider007: View Post
Yes finally!, I have a lot of hope for this Suite, the fact that they let you test games and apps on a regular Vita is very cool and unexpected tbh.
It's very sweet - I'm currently taking a brief look at the provided samples and documentation and development tools, so far seems very promising.
gofreak
GAF's Bob Woodward
(04-19-2012, 11:07 AM)

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#54

I'm trying, in vain, to turn on MSAA in one of the samples. It crashes the dev app on my Vita.

(This explains a lot, amirite)

Also, there's a RSS reader app in the samples folder. Take that, PSP!
gofreak
GAF's Bob Woodward
(04-19-2012, 11:21 AM)

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#55

Cutest SDK sample evar, maybe.



(This is the gamengine2d puzzledemo if you're looking for it.)
DukeTogo1300
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(04-19-2012, 11:29 AM)

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#56

Originally Posted by gofreak: View Post
I'm trying, in vain, to turn on MSAA in one of the samples. It crashes the dev app on my Vita.

(This explains a lot, amirite)

Also, there's a RSS reader app in the samples folder. Take that, PSP!
I'm looking forward to an ePub reader too. I wonder how difficult that would be to make.
orioto
Good Art™
(04-19-2012, 11:33 AM)

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#57

So is that thing going to give everything a struggling console need in term of homebrew, without the risk of any hack and warez ? That would be great.
sajj316
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(04-19-2012, 11:35 AM)

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#58

Originally Posted by gofreak: View Post
I'm trying, in vain, to turn on MSAA in one of the samples. It crashes the dev app on my Vita.

(This explains a lot, amirite)

Also, there's a RSS reader app in the samples folder. Take that, PSP!
There is a RAM limitation no? Is it 96 MB? The Suite is running virtually as well right?
StoppedInTracks
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(04-19-2012, 11:35 AM)

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#59

Originally Posted by Twinduct: View Post
Feature Additions Planned for the Future
The following features and services will be added by the future version upgrade of SDK.

The service to distribute the created PS Suite applications in PlayStation(R)Store.
Development environment using Visual Studio
Support for programming languages other than C#
Support for model data output from 3D tools other than Maya
Low level audio API
Camera
Position information
Video playback
API for network services
DRM(Digital rights management) and packaging support

Believe!
Ok but can you just code NES emu and upload it? Or is there Sony-based certification like App Store?
Maastricht
Member
(04-19-2012, 11:36 AM)
#60

Originally Posted by gofreak: View Post
I'm trying, in vain, to turn on MSAA in one of the samples. It crashes the dev app on my Vita.

(This explains a lot, amirite)

Also, there's a RSS reader app in the samples folder. Take that, PSP!
It's the one example you (according to the docs) can't run it on Vita though ... Take that Vita ;)
Bomber Bob
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(04-19-2012, 11:37 AM)

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#61

Meh I have to get on my win pc.
Kamaki
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(04-19-2012, 11:39 AM)

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#62

What kind of file support is there for 3d files? It says support for other programs other then Maya coming later, does it support native Maya files?
gofreak
GAF's Bob Woodward
(04-19-2012, 11:41 AM)

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#63

Originally Posted by sajj316: View Post
There is a RAM limitation no? Is it 96 MB? The Suite is running virtually as well right?
Dunno what the spec of the virtual machine is, but since the API exposes MSAA modes I have to assume it's allowed :P It runs fine on my PC too. I'm guessing some of the other graphicscontext parameters I'm passing are causing a conflict on Vita or something...


Originally Posted by Maastricht: View Post
It's the one example you (according to the docs) can't run it on Vita though ... Take that Vita ;)
PSP wins again.
gofreak
GAF's Bob Woodward
(04-19-2012, 11:44 AM)

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#64

The FeaturesCatalog Graphics2D demo has some nice samples one could build on for 2D games of different types...the isometric demo has a very simple block building thing going on, ala minecraft.





2D looks really nice on Vita.
sajj316
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(04-19-2012, 11:45 AM)

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#65

Originally Posted by gofreak: View Post
Dunno what the spec of the virtual machine is, but since the API exposes MSAA modes I have to assume it's allowed :P It runs fine on my PC too. I'm guessing some of the other graphicscontext parameters I'm passing are causing a conflict on Vita or something...




PSP wins again.
Cool. In this situation, is there documentation/support forums that you can go to get answers and help?
gofreak
GAF's Bob Woodward
(04-19-2012, 11:47 AM)

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#66

Originally Posted by sajj316: View Post
Cool. In this situation, is there documentation/support forums that you can go to get answers and help?
Yeah, the docs are pretty good, and there is a forum open now here. But I might tinker a bit more before reaching out, I'm probably doing something silly... :)
mr_toa
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(04-19-2012, 12:00 PM)

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#67

.
Yjynx
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(04-19-2012, 12:06 PM)

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#68

I don't understand a thing what you guys are saying but somehow it looks fun :D
osknoes
Member
(04-19-2012, 12:07 PM)
#69

Good good. Really liking what I've seen so far.
michaelius
Member
(04-19-2012, 12:07 PM)
#70

Originally Posted by orioto: View Post
So is that thing going to give everything a struggling console need in term of homebrew, without the risk of any hack and warez ? That would be great.
If you belive that point of homebrew is running custom apps on Vita then yes ;)

But majority of "homebrew" fans from PS3 and PSP won't be too happy.


edit: since i can't download it now - does it include some default models you could use in apps ?
magawolaz
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(04-19-2012, 12:09 PM)

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#71

Originally Posted by Yjynx: View Post
I don't understand a thing what you guys are saying but somehow it looks fun :D
lol Same here, but I installed the Suite to give it a shot.
Now, where to start? Where can I find that Flight demo, for instance?
IamMikeside
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(04-19-2012, 12:12 PM)

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#72

I know it's early days, but PSV may just be my favourite platform ever, and this just goes to cement that.
gofreak
GAF's Bob Woodward
(04-19-2012, 12:14 PM)

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#73

Originally Posted by magawolaz: View Post
lol Same here, but I installed the Suite to give it a shot.
Now, where to start? Where can I find that Flight demo, for instance?
If you have the Suite Studio open, go to File -> Open.

Then navigate to the Pss folder in public documents folder. On my machine that's C:\Users\Public\Documents\Pss

Then go to sample\demo\FlightDemo and click on the FlightDemo.sln file, and then Open.

That'll open that sample. To run it on your PC, go to Run -> Run With -> Playstation Suite Simulator.

To run on your Vita you need to download the Suite Dev app on to your Vita, open it, connect your Vita to your PC, and then there should be an option to run on Vita...you might have to twiddle with a drop-down menu first...
kamorra
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(04-19-2012, 12:14 PM)

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#74

Originally Posted by michaelius: View Post
If you belive that point of homebrew is running custom apps on Vita then yes ;)

But majority of "homebrew" fans from PS3 and PSP won't be too happy.


edit: since i can't download it now - does it include some default models you could use in apps ?
Please tell us why.
Toma
Member
(04-19-2012, 12:19 PM)

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#75

Originally Posted by kassatsu: View Post
C# atm
The only language I am sort of able to program in! Woooooo! Lets see whether I can get anything to work :D
Hunter-Zero
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(04-19-2012, 12:22 PM)

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#76

Will try this when i go back home today
Why would you do that?
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(04-19-2012, 12:23 PM)

Why would you do that?'s Avatar
#77

I haven't downloaded it yet, but how's the performance of the PC simulator? Is it fast? Or is it really slow, like, say, the Android emulator?

Originally Posted by kamorra: View Post
Please tell us why.
Most people enjoy homebrew for one or more of the following:
- tech demos/games/etc that really take advantage of the system
- OS hacks and customizations
- Ports of licensed games like Doom, Quake, Tyrian, TTD, Duke3D...
- IOS/ROM backup loading
- Emulators*
- Piracy

The PS Suite most likely won't allow for any of that.

Plus, you're limited to the SDK... As an example, right now you can't write raw audio to the buffer, and you're only limited to a certain set of audio formats. This means music games and music in mod/xm format is out of the question right now.

With homebrew, there are no limits.

*Emulation is possible, but SNES, Genesis, or higher may not emulate well since it's not native code. And even if they did, who's to say Sony will allow them on the PS Suite?
Last edited by Why would you do that?; 04-19-2012 at 12:35 PM.
Toma
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(04-19-2012, 12:24 PM)

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#78

Originally Posted by Why would you do that?: View Post
I haven't downloaded it yet, but how's the performance of the PC simulator? Is it fast? Or is it really slow, like, say, the Android emulator?



Most people enjoy homebrew for one or more of the following:
- tech demos/games/etc that take advantage of the system
- OS hacks and customizations
- IOS/ROM backup loading
- Emulators*
- Piracy

The PS Suite most likely doesn't allow for any of that.

*Emulation is possible, but SNES, Genesis, or higher may not emulate well since it's not native code. And even if they did, who's to say Sony will allow them on the PS Suite?
Why not games?
gofreak
GAF's Bob Woodward
(04-19-2012, 12:25 PM)

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#79

Originally Posted by Why would you do that?: View Post
I haven't downloaded it yet, but how's the performance of the PC simulator? Is it fast? Or is it really slow, like, say, the Android emulator?
Only tried with a few of the projects, but seems fine. In the FlightDemo I get about the same ms per frame as the Vita. (Dunno if that's because the framerate is locked in that particular demo or if the performance exposed by the VM is just THAT consistent across devices).
magawolaz
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(04-19-2012, 12:25 PM)

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#80

Originally Posted by gofreak: View Post
If you have the Suite Studio open, go to File -> Open.

Then navigate to the Pss folder in public documents folder. On my machine that's C:\Users\Public\Documents\Pss

Then go to sample\demo\FlightDemo and click on the FlightDemo.sln file, and then Open.

That'll open that sample. To run it on your PC, go to Run -> Run With -> Playstation Suite Simulator.

To run on your Vita you need to download the Suite Dev app on to your Vita, open it, connect your Vita to your PC, and then there should be an option to run on Vita...you might have to twiddle with a drop-down menu first...
Thank you kind sir :3
orioto
Good Art™
(04-19-2012, 12:26 PM)

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#81

Originally Posted by Why would you do that?: View Post
*Emulation is possible, but SNES, Genesis, or higher may not emulate well since it's not native code. And even if they did, who's to say Sony will allow them on the PS Suite?

Emulators would make the Vita the ultimate game machine. If there is a way to let them happen without risking the integrity of the console, Sony could let that happen after all. I would do it if i were them! Mame on that screen ? OMG
Withnail
Member
(04-19-2012, 12:31 PM)

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#82

Suite is potentially the most interesting thing to come out of Sony for a very long time. Now the SDK is out (even if it's 'beta') Sony need to start spreading the word and finding a way to convince talented coders to use it. Hopefully they are going to make a bit of noise about it at E3 and explain where they see this going. Currently I don't think the tech/gaming press really understand what it is.
Maedhros
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(04-19-2012, 12:32 PM)

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#83

Originally Posted by orioto: View Post
Emulators would make the Vita the ultimate game machine. If there is a way to let them happen without risking the integrity of the console, Sony could let that happen after all. I would do it if i were them! Mame on that screen ? OMG
That's just wishful thinking... it's impossible to Sony allow emulators on the machine...
kamorra
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(04-19-2012, 12:32 PM)

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#84

Originally Posted by Why would you do that?: View Post
I haven't downloaded it yet, but how's the performance of the PC simulator? Is it fast? Or is it really slow, like, say, the Android emulator?



Most people enjoy homebrew for one or more of the following:
- tech demos/games/etc that really take advantage of the system
- OS hacks and customizations
- IOS/ROM backup loading
- Emulators*
- Piracy

The PS Suite most likely doesn't allow for any of that. Plus, you're limited to the SDK... As an example, right now you can't write raw audio to the buffer, and you're only limited to a certain set of audio formats. This means music games and music in mod/xm format is out of the question right now.

With homebrew, there are no limits.

*Emulation is possible, but SNES, Genesis, or higher may not emulate well since it's not native code. And even if they did, who's to say Sony will allow them on the PS Suite?
Sounds exactly like the super popular HBL for PSP.
Lighthouse
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(04-19-2012, 12:32 PM)

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#85

Let this be the start of something good for the Vita.
Pie and Beans
(04-19-2012, 12:33 PM)

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#86

Originally Posted by orioto: View Post
Emulators would make the Vita the ultimate game machine. If there is a way to let them happen without risking the integrity of the console, Sony could let that happen after all. I would do it if i were them!
And if you were them and did it, I hope you enjoy the insides of court rooms and losing money out the ass to legal fee's. The PSP exists. Theres lots of them, for cheap, and fulfils most if not all of the usual homebrew emu desires.

Exciting stuff this, hopefully it will spawn some quality stuff. Its sad however to know this wont stop the entitled hackers of the world from "needing" their emu's, iso's, and so forth. Worse still, I hope theres no vulnerability found in the Suite stuff that allows for hacking to occur, forever cementing the "they will always bite the hand that feeds" mentality.
kamorra
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(04-19-2012, 12:38 PM)

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#87

I wish Sony would feed me.
michaelius
Member
(04-19-2012, 12:42 PM)
#88

Originally Posted by kamorra: View Post
Please tell us why.
Because for every one who wants to run custom apps there are 19 more who want to run games without paying for them.

Originally Posted by Why would you do that?: View Post
Most people enjoy homebrew for one or more of the following:
- tech demos/games/etc that really take advantage of the system
- OS hacks and customizations
- Ports of licensed games like Doom, Quake, Tyrian, TTD, Duke3D...
- IOS/ROM backup loading
- Emulators*
- Piracy
Let's be serious here - we know what's the official excuse list for homebrew but it's all about piracy.
Last edited by michaelius; 04-19-2012 at 12:47 PM.
Why would you do that?
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(04-19-2012, 12:44 PM)

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#89

Originally Posted by Toma: View Post
Why not games?
Of course homebrew games, too. But IMO there are few good original homebrew games that makes the hacking process worth it. Some exceptions are XBMC and Colors! DS, both of which wouldn't be possible under a similar SDK situation.

Originally Posted by gofreak: View Post
Only tried with a few of the projects, but seems fine. In the FlightDemo I get about the same ms per frame as the Vita. (Dunno if that's because the framerate is locked in that particular demo or if the performance exposed by the VM is just THAT consistent across devices).
Thanks, good to hear. Maybe I won't need to get a Vita so soon after all. :p

Originally Posted by kamorra: View Post
Sounds exactly like the super popular HBL for PSP.
The Homebrew Launcher runs native code (making high end emulators and cool tech demo stuff feasible) but won't allow you to enter kernel mode (for OS hacks, loaders, etc).
kamorra
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(04-19-2012, 12:46 PM)

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#90

Originally Posted by michaelius: View Post
Because for every one who wants to run custom apps there are 19 more who want to run games without paying for them.
http://neogaf.com/forum/showthread.php?t=291277

http://neogaf.com/forum/showthread.php?t=226650
IamMikeside
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(04-19-2012, 12:48 PM)

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#91


Yeah, because GAF (where you get banned for admitting to being a pirate) is a fair cross section of people who want homebrew.
kamorra
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(04-19-2012, 12:52 PM)

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#92

Originally Posted by IamMikeside: View Post
Yeah, because GAF (where you get banned for admitting to being a pirate) is a fair cross section of people who want homebrew.
You don't get it. It's about the rules here. People get banned for the things he said.
michaelius
Member
(04-19-2012, 12:59 PM)
#93

lol what ?

Quote:
The topics of emulation and piracy, including the technical nature of emulators and ROM images, hardware modification technology, as well as their effect on the industry as a political topic are deemed to be generally acceptable.

Linking to pirate download sites, directions on how to get pirated software to work, reviews or impressions of pirated software will all result in the banning of the user in question.
kamorra
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(04-19-2012, 01:00 PM)

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#94

Originally Posted by michaelius: View Post
lol what ?
Yeah, don't believe me. Go on.
darkwing
Member
(04-19-2012, 01:01 PM)

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#95

if it is open beta now, can those on the close beta disclose what they have been making?
michaelius
Member
(04-19-2012, 01:07 PM)
#96

Originally Posted by kamorra: View Post
Yeah, don't believe me. Go on.
Show me which TOS point i broken.
Takuya
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(04-19-2012, 01:09 PM)

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#97

Awesome downloading!!!! :D
kamorra
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(04-19-2012, 01:10 PM)

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#98

Originally Posted by michaelius: View Post
Show me which TOS point i broken.
It isn't listed in the TOS like many of the banned gifs and memes. But yeah, I just tried to warn you. Do what you want.

edit
This is the last thing I post here but if you interested just type banned for accusing people piracy neogaf in google. You don't even have to click on the results, the important parts are right in the previews.
Last edited by kamorra; 04-19-2012 at 01:13 PM.
Beef Stallmer
Banned
(04-19-2012, 01:12 PM)
#99

I don't think this will be really popular, as many know, the most used "homebrew" is the one were you play the game without actually having it in your possession. This way you cannot damage or lose an original game, amirite?

The Vita already allows for this; you can get the games on PSN.
Massa
Member
(04-19-2012, 01:13 PM)

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#100

Originally Posted by michaelius: View Post
Show me which TOS point i broken.
People get banned on GAF for implying homebrew can only be used for piracy. kamorra was just trying to bait you and derailing the topic.