Atcha
Member
(04-19-2012, 02:05 PM)

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#151

That's pretty good. :)
demosthenes
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(04-19-2012, 02:07 PM)

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#152

I thought ps suite meant ps1 support?
Fezan
Member
(04-19-2012, 02:08 PM)

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#153

now people start developing some apps so i can leave my shity galaxy at home
Ardenyal
Member
(04-19-2012, 02:10 PM)

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#154

Going to have to gve this a look. Really excited to see what people can do with it.
Seik
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(04-19-2012, 02:13 PM)

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#155

Originally Posted by Chesskid1: View Post
ohhh, there's a vita only link on that page you click to get the app on your vita.

someone download it and share what's all on there, please.

someone make a ps1 emulator.
Yes, please god yes!
phosphor112
Member
(04-19-2012, 02:13 PM)

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#156

Originally Posted by HaRyu: View Post
Didn't Nintendo recently get a patent on emulation on handhelds? Wouldn't that now technically makes it illegal?
...what!? You gotta be shitting me.
Glorious Ownage
Member
(04-19-2012, 02:15 PM)

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#157

Does anyone know how much of the Vita's power this suite restricts you to?

Can it take full advantage of the vita's hardware? Could we potentially see graphically intense games released through this suite?
Toma
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(04-19-2012, 02:16 PM)

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#158

Originally Posted by Glorious Ownage: View Post
Does anyone know how much of the Vita's power this suite restricts you to?

Can it take full advantage of the vita's hardware? Could we potentially see graphically intense games released through this suite?
64 or 96 MB ram or something. Someone correct me on the precise amount please.
mclaren777
Banned
(04-19-2012, 02:24 PM)

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#159

Originally Posted by dark10x: View Post
I hope not as Real Racing is kind of a shit racing game. :P
What don't you like about it? I've never played it, but I've gotta think something similar would be awesome with analog control.

If the Vita gets a proper racing sim, I'll buy one almost immediately.
DMPrince
Member
(04-19-2012, 02:31 PM)

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#160

is the Composer program written with VB?
phosphor112
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(04-19-2012, 02:34 PM)

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#161

Originally Posted by DMPrince: View Post
is the Composer program written with VB?
I've only touched the UI creator, I don't think so though.
ReaperXL07
Member
(04-19-2012, 02:38 PM)

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#162

So Gaf, quick question.

Does this seem like it would be a solid way to teach yourself some basic game programming? The most experience I have with game development is on the music/sound design side, but i've been wanting to start teaching myself atleast some basics. I have a few books, and what not, but I need a good program to allow me some room to learn in a practical manner. You think the SDK is a good jumping in point, or would it be too advanced?
phosphor112
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(04-19-2012, 02:41 PM)

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#163

Originally Posted by ReaperXL07: View Post
So Gaf, quick question.

Does this seem like it would be a solid way to teach yourself some basic game programming? The most experience I have with game development is on the music/sound design side, but i've been wanting to start teaching myself atleast some basics. I have a few books, and what not, but I need a good program to allow me some room to learn in a practical manner. You think the SDK is a good jumping in point, or would it be too advanced?
It's too advanced.

Your best bet is starting with QBasic... it's designed for DOS...
You can probably jump to VisualBasic then to either Java or C++. Both are nearly the same, but since C / ++ is used more often, it'll probably your better bet... it's a big jump though.
neptunes
Member
(04-19-2012, 02:44 PM)

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#164

Originally Posted by phosphor112: View Post
It's too advanced.

Your best bet is starting with QBasic... it's designed for DOS...
You can probably jump to VisualBasic then to either Java or C++. Both are nearly the same, but since C / ++ is used more often, it'll probably your better bet... it's a big jump though.
You one of the few people I've ever heard that says C++ is harder to learn the C#.

A simple understanding of Programming logic (arrays. else if statements, and dependencies) should help you with most languages.

C# isn't any more advanced than X-Code or Objective - C (which some claim is the most complex)
gofreak
GAF's Bob Woodward
(04-19-2012, 02:54 PM)

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#165

Originally Posted by Callibretto: View Post
tried some of the sample on vita the 2d action game and 3d rpg, both run kinda sluggish on vita. Is that normal?

*i know nothing about programing just that it looks like fun.
The RPG demo doesn't deviate much beyond 31ms for me (i.e. ~30fps)... there is some pop-in and a weird pause or two when it seems to be loading certain animations (e.g. barrel breaking), but that's more an engine thing...


Originally Posted by Glorious Ownage: View Post
Does anyone know how much of the Vita's power this suite restricts you to?

Can it take full advantage of the vita's hardware? Could we potentially see graphically intense games released through this suite?
It can't take advantage of the full Vita hardware, no. The software runs on top of a virtual machine but what spec that is, I don't know - just that it has to be low enough to at least run on Xperia Play level hardware upwards.
Maastricht
Member
(04-19-2012, 02:54 PM)
#166

Originally Posted by ReaperXL07: View Post
So Gaf, quick question.

Does this seem like it would be a solid way to teach yourself some basic game programming? The most experience I have with game development is on the music/sound design side, but i've been wanting to start teaching myself atleast some basics. I have a few books, and what not, but I need a good program to allow me some room to learn in a practical manner. You think the SDK is a good jumping in point, or would it be too advanced?
Most development environments are good enough. I think depending on where you want to go, this one is as good as any. The easiest currently though would be using something like with Visual Studio C#.Net Express Edition ... there are tonnes of examples of anything you want to do, and it is easy to find programming tutorials.

Obviously though from there it is easy enough to move to the PS Suite SDK, as it uses the same syntax, and programming stuff like graphics and audio is actually pretty clean in here with some good examples provided in the SDK.

Particularly for games programming this is a good, limited environment with good examples, and there isn't much that will be easier, unless you decide to go straight to something like Unity or Unreal Engine if you want to do 3D stuff.

Above all, before you do games programming it is good to have a handle on basic programming concepts. These days you should really start immediately with the concept of objects and methods as the basis of your learning, and learning about inheritance, events and callbacks is as important as learning about basic loops and variable manipulation.

It is actually better to start with high-level concepts and then drill down to the details than the other way around in my experience. You will almost learn the detail stuff intuitively, and only need to look at specific instructions if those details aren't clear for some reason.

Note that I wrote a Yabasic for PS2 tutorial back in 2001 where I do the exact reverse, taking the traditional approach that I learnt from the books I used myself (which was among others a course in Atari Basic for the Atari 800 :D)
phosphor112
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(04-19-2012, 02:59 PM)

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#167

Originally Posted by neptunes: View Post
You one of the few people I've ever heard that says C++ is harder to learn the C#.

A simple understanding of Programming logic (arrays. else if statements, and dependencies) should help you with most languages.

C# isn't any more advanced than X-Code or Objective - C (which some claim is the most complex)
...? C# and Java are practically the same thing. C/C++ is what threw me off in school (which is the farthest I got before switching to game design).

Originally Posted by Maastricht: View Post
Most development environments are good enough. I think depending on where you want to go, this one is as good as any. The easiest currently though would be using something like with Visual Studio C#.Net Express Edition ... there are tonnes of examples of anything you want to do, and it is easy to find programming tutorials.

Obviously though from there it is easy enough to move to the PS Suite SDK, as it uses the same syntax, and programming stuff like graphics and audio is actually pretty clean in here with some good examples provided in the SDK.

Particularly for games programming this is a good, limited environment with good examples, and there isn't much that will be easier, unless you decide to go straight to something like Unity or Unreal Engine if you want to do 3D stuff.

Above all, before you do games programming it is good to have a handle on basic programming concepts. These days you should really start immediately with the concept of objects and methods as the basis of your learning, and learning about inheritance, events and callbacks is as important as learning about basic loops and variable manipulation.

It is actually better to start with high-level concepts and then drill down to the details than the other way around in my experience. You will almost learn the detail stuff intuitively, and only need to look at specific instructions if those details aren't clear for some reason.

Note that I wrote a Yabasic for PS2 tutorial back in 2001 where I do the exact reverse, taking the traditional approach that I learnt from the books I used myself (which was among others a course in Atari Basic for the Atari 800 :D)
That's what I heard. My uni taught us the most basic first... so when we finally got up to the more complex stuff, my brain was full of fuck. That's probably why neptunes was perplexed by my statement...
Last edited by phosphor112; 04-19-2012 at 03:07 PM.
LiquidMetal14
hide your water-based mammals
(04-19-2012, 03:46 PM)

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#168

Can't even figure out how to try this on Vita ><
Ardenyal
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(04-19-2012, 03:49 PM)

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#169

Originally Posted by LiquidMetal14: View Post
Can't even figure out how to try this on Vita ><

Connect a Vita.
Open a sample project.
Start the Vita Suite testing app.
Go to Run>run on Vita.
Should work..
FinKL
Member
(04-19-2012, 04:01 PM)

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#170

Hmm, am I wrong to think that the PS Suite was the app that made it possible for everything from the Android Store to work on Vita =/

ALSO,
Originally Posted by kamorra: View Post
Can we expect a port of Dudebro: My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time? ;)
+1
LiquidMetal14
hide your water-based mammals
(04-19-2012, 04:01 PM)

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#171

Originally Posted by Ardenyal: View Post
Connect a Vita.
Open a sample project.
Start the Vita Suite testing app.
Go to Run>run on Vita.
Should work..
Can't even find that on the store. I have the app installed on the PC but nothing happens nor can I find the sample files.
Galvanise_
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(04-19-2012, 04:02 PM)

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#172

I still can't believe its taken this long. We should have been downloading Suite games and apps by now, not waiting.
Furoba
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(04-19-2012, 04:02 PM)

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#173

Originally Posted by Fezan: View Post
now people start developing some apps so i can leave my shity galaxy at home
Skype would be a good start.

I am kind of liking the "waking up alliance" and "Painting park" apps that were put on the JPN store though. :)
VanWinkle
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(04-19-2012, 04:04 PM)

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#174

Originally Posted by FinKL: View Post
Hmm, am I wrong to think that the PS Suite was the app that made it possible for everything from the Android Store to work on Vita =/
Lol, I don't know how you got that impression.
test_account
XP-39C²
(04-19-2012, 04:07 PM)

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#175

Originally Posted by Damon Bennet: View Post
id like the vita to get hacked if suite is not open enough, so someone makes an n64 and dreamcast emu. just give it to me. space channel 5 on the go? give it to me.
If someone havnt made a (proper) Dreamcast emulator for the most powerful system (PC), it is very unlikely that someone will make it for Vita.


Originally Posted by phosphor112: View Post
...what!? You gotta be shitting me.
It is true about the patent:

http://patft.uspto.gov/netacgi/nph-P...AN/Nintendo%29

But it is not about emulators on handheld. They talk about "low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone)". Regarding cellphones, keep in mind that this patent was filed in 2003. Today's cellphones are not low-capability.
Last edited by test_account; 04-19-2012 at 04:11 PM.
gofreak
GAF's Bob Woodward
(04-19-2012, 04:11 PM)

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#176

I wonder what PSN access they'll allow.

Quote:
Can I use PSN features? When will I be able to use them?

We can't provide detailed information at this stage, but we are doing everything we can to make requested features available as soon as possible.
I'm sure there won't be trophies (sorry Wario), but basic friends list access might be a reasonable expectation.
adamsappel
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(04-19-2012, 04:12 PM)

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#177

Originally Posted by LiquidMetal14: View Post
Can't even find that on the store. I have the app installed on the PC but nothing happens nor can I find the sample files.
Visit the page in the OP on your Vita and you'll have a link to the app in the Store.
Why would you do that?
Member
(04-19-2012, 04:15 PM)

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#178

I have a couple guys willing to sell me a Vita for $200 with a 4 GB memory card. I'm considering it... Is that a good deal?

Oh... How is the 3D? Is it basically OpenGL? And do they have any sort of 3D engines included? (I read they have a 2D engine in the SDK.)
Last edited by Why would you do that?; 04-19-2012 at 04:17 PM.
androvsky
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(04-19-2012, 04:15 PM)

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#179

Originally Posted by Toma: View Post
Only free during the Open Beta, testing on Vita will be a premium feature when the Open Beta is over.
Where did you see that? The main PS Suite community/developer guy said that the all the tools are free and the fee is only for submitting and keeping your apps in the store.
Atcha
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(04-19-2012, 04:21 PM)

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#180

Originally Posted by androvsky: View Post
Where did you see that? The main PS Suite community/developer guy said that the all the tools are free and the fee is only for submitting and keeping your apps in the store.
I confirm.
ReaperXL07
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(04-19-2012, 04:21 PM)

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#181

Originally Posted by Furoba: View Post
Skype would be a good start. I am kind of liking the "waking up alliance" and "Painting park" apps that were put on the JPN store though. :)
I was under the impression that Skype was already coming from Sony no? Thought it was coming by the end of the month.
darkwing
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(04-19-2012, 04:22 PM)

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#182

Originally Posted by ReaperXL07: View Post
I was under the impression that Skype was already coming from Sony no? Thought it was coming by the end of the month.
yup, it's youtube which is TBA
androvsky
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(04-19-2012, 04:27 PM)

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#183

Originally Posted by gofreak: View Post
I wonder what PSN access they'll allow.
Yeah, I wonder too. :)
Quote:
I'm sure there won't be trophies (sorry Wario), but basic friends list access might be a reasonable expectation.
I wouldn't be too sure. I mean, I wouldn't expect trophies either, but I think there's a lot of room for surprises in the PSN integration area.
desu
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(04-19-2012, 05:39 PM)

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#184

2D physic examples are nice, you can switch with left/right through various different samples.

Shikoro
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(04-19-2012, 07:46 PM)

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#185

Hmm? :)

darkwing
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(04-19-2012, 07:48 PM)

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#186

Originally Posted by Shikoro: View Post
Hmm? :)

show us more!
Graphics Horse
graphics horse
graphics horse
does whatever a
graphics horse does
(04-19-2012, 07:52 PM)

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#187

Originally Posted by Callibretto: View Post
perhaps. I disconnect my Vita from PC and try to run the game again, they're running smoothly now. that 2d action game is kinda fun.
Nice, I had assumed this would only run when being connected to a PC.
LiquidMetal14
hide your water-based mammals
(04-19-2012, 08:02 PM)

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#188

Man, I can't even find the samples or how to load them for the life of me. Vita is connected to the PC now.
gofreak
GAF's Bob Woodward
(04-19-2012, 08:03 PM)

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#189

Originally Posted by LiquidMetal14: View Post
Man, I can't even find the samples or how to load them for the life of me. Vita is connected to the PC now.
Do you have PS Suite Studio open?
LiquidMetal14
hide your water-based mammals
(04-19-2012, 08:07 PM)

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#190

Originally Posted by gofreak: View Post
Do you have PS Suite Studio open?
Yes and the app on the Vita running
gofreak
GAF's Bob Woodward
(04-19-2012, 08:14 PM)

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#191

Originally Posted by LiquidMetal14: View Post
Yes and the app on the Vita running

Try this:

Quote:
If you have the Suite Studio open, go to File -> Open.

Then navigate to the Pss folder in public documents folder. On my machine that's C:\Users\Public\Documents\Pss

Then go to sample\demo\FlightDemo and click on the FlightDemo.sln file, and then Open.

That'll open that sample. To run it on your PC, go to Run -> Run With -> Playstation Suite Simulator.

To run on your Vita you need to download the Suite Dev app on to your Vita, open it, connect your Vita to your PC, and then there should be an option to run on Vita...you might have to twiddle with a drop-down menu first...
Here's the drop down menu I was referring to, make sure Vita is selected there:



And here's the run menu in case you can't find it:

Last edited by gofreak; 04-19-2012 at 08:23 PM.
Shikoro
Member
(04-19-2012, 08:14 PM)

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#192

Originally Posted by LiquidMetal14: View Post
Man, I can't even find the samples or how to load them for the life of me. Vita is connected to the PC now.
Open Pss Studio, click Open Solution or File, go to your PUBLIC Documents folder, open the Pss folder, then the sample folder and just go through the samples by opening the .sln files.

To run it on your PC, go to Run -> Run with -> PS Suite Simulator. To run it on your Vita, just go to Run with -> PS Vita...
LiquidMetal14
hide your water-based mammals
(04-19-2012, 08:41 PM)

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#193

Finally got it. Loading up all the games I can to play them while not having to be plugged in. The RPG demo reminds me of that one PSP game from early in it's life. Can't put my name on it.
theBishop
Banned
(04-19-2012, 08:51 PM)

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#194

Any chance we can bar Jeff_rigby from this thread?

Glad to see Suite finally launched. I've had the private beta for a while, but didn't get a chance to do much.
LiquidMetal14
hide your water-based mammals
(04-19-2012, 08:54 PM)

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#195

Some Screens from a few of the demos. This is already looking cool and I can't wait to see something that has some depth to it.

Quote:








patsu
Member
(04-19-2012, 08:58 PM)
#196

W00t w00t ! Too busy right now. 8^(

Will try later !
shagg_187
lapdance transform pants
(04-19-2012, 08:59 PM)

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#197

Originally Posted by Twinduct: View Post
Uncanny that I also got those three games recommended to me on the same page :p
There isn't much to recommend...
Glorious Ownage
Member
(04-19-2012, 09:33 PM)

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#198

I'm having trouble connecting... My vita connects to my pc fine and content manager confirms its connected. PSS recognizes it but as soon as I boot into playstation suite development assistant it disconnects. Every single time. I've tried restarting and rebooting. I don't think the vita's drivers installed properly. I've uninstalled and tried to have it auto install it every time but it keeps failing.

I'm on windows 7.

Any ideas?
LiquidMetal14
hide your water-based mammals
(04-19-2012, 10:17 PM)

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#199

Originally Posted by Glorious Ownage: View Post
I'm having trouble connecting... My vita connects to my pc fine and content manager confirms its connected. PSS recognizes it but as soon as I boot into playstation suite development assistant it disconnects. Every single time. I've tried restarting and rebooting. I don't think the vita's drivers installed properly. I've uninstalled and tried to have it auto install it every time but it keeps failing.

I'm on windows 7.

Any ideas?
Start the PSS app on your PC

Find the samples folder on your PC and load a file

Go to Run on the top options tree - then hit run in PS Suite emulator (something like that). Anytime during this process just plug in your Vita, forget the content manager. This is nothing to do with that. Your Vita should should up in the little pulldown tab that says Playstation Suite Emulator and say Playstation Vita with a bunch of unique numbers to identify your unit.

Now that you know your PC is seeing your Vita, go to the run part after you've started to run it in emulation mode and then choose to run it on your Vita, give it some time as bigger files take a little longer to load. The little command box will tell you what's happening. Hit me up on Steam or SteamGAF chat if you want me to walk you through it.
KAL2006
Member
(04-19-2012, 10:25 PM)

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#200

I wish PS Certified minimum spec requirement was much higher so we could have got much more power hungry games that use more of the Vita's power.