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Member
(04-19-2012, 02:16 PM)
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#158
64 or 96 MB ram or something. Someone correct me on the precise amount please.
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Banned
(04-19-2012, 02:24 PM)
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#159
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Member
(04-19-2012, 02:38 PM)
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#162
So Gaf, quick question.
Does this seem like it would be a solid way to teach yourself some basic game programming? The most experience I have with game development is on the music/sound design side, but i've been wanting to start teaching myself atleast some basics. I have a few books, and what not, but I need a good program to allow me some room to learn in a practical manner. You think the SDK is a good jumping in point, or would it be too advanced? |
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Member
(04-19-2012, 02:41 PM)
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#163
Your best bet is starting with QBasic... it's designed for DOS... You can probably jump to VisualBasic then to either Java or C++. Both are nearly the same, but since C / ++ is used more often, it'll probably your better bet... it's a big jump though. |
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Member
(04-19-2012, 02:44 PM)
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#164
A simple understanding of Programming logic (arrays. else if statements, and dependencies) should help you with most languages. C# isn't any more advanced than X-Code or Objective - C (which some claim is the most complex) |
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GAF's Bob Woodward
(04-19-2012, 02:54 PM)
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#165
It can't take advantage of the full Vita hardware, no. The software runs on top of a virtual machine but what spec that is, I don't know - just that it has to be low enough to at least run on Xperia Play level hardware upwards. |
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Member
(04-19-2012, 02:54 PM)
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#166
Obviously though from there it is easy enough to move to the PS Suite SDK, as it uses the same syntax, and programming stuff like graphics and audio is actually pretty clean in here with some good examples provided in the SDK. Particularly for games programming this is a good, limited environment with good examples, and there isn't much that will be easier, unless you decide to go straight to something like Unity or Unreal Engine if you want to do 3D stuff. Above all, before you do games programming it is good to have a handle on basic programming concepts. These days you should really start immediately with the concept of objects and methods as the basis of your learning, and learning about inheritance, events and callbacks is as important as learning about basic loops and variable manipulation. It is actually better to start with high-level concepts and then drill down to the details than the other way around in my experience. You will almost learn the detail stuff intuitively, and only need to look at specific instructions if those details aren't clear for some reason. Note that I wrote a Yabasic for PS2 tutorial back in 2001 where I do the exact reverse, taking the traditional approach that I learnt from the books I used myself (which was among others a course in Atari Basic for the Atari 800 :D) |
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Member
(04-19-2012, 02:59 PM)
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#167
Last edited by phosphor112; 04-19-2012 at 03:07 PM.
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Member
(04-19-2012, 04:01 PM)
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#170
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hide your water-based mammals
(04-19-2012, 04:01 PM)
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#171
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XP-39C²
(04-19-2012, 04:07 PM)
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#175
It is true about the patent: http://patft.uspto.gov/netacgi/nph-P...AN/Nintendo%29 But it is not about emulators on handheld. They talk about "low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone)". Regarding cellphones, keep in mind that this patent was filed in 2003. Today's cellphones are not low-capability.
Last edited by test_account; 04-19-2012 at 04:11 PM.
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GAF's Bob Woodward
(04-19-2012, 04:11 PM)
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#176
I wonder what PSN access they'll allow.
Quote:
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Member
(04-19-2012, 04:15 PM)
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#178
I have a couple guys willing to sell me a Vita for $200 with a 4 GB memory card. I'm considering it... Is that a good deal?
Oh... How is the 3D? Is it basically OpenGL? And do they have any sort of 3D engines included? (I read they have a 2D engine in the SDK.)
Last edited by Why would you do that?; 04-19-2012 at 04:17 PM.
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Member
(04-19-2012, 04:15 PM)
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#179
Where did you see that? The main PS Suite community/developer guy said that the all the tools are free and the fee is only for submitting and keeping your apps in the store.
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Member
(04-19-2012, 04:21 PM)
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#181
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Member
(04-19-2012, 04:27 PM)
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#183
Yeah, I wonder too. :)
Quote:
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(04-19-2012, 07:52 PM)
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#187
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GAF's Bob Woodward
(04-19-2012, 08:14 PM)
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#191
Try this:
Quote:
![]() And here's the run menu in case you can't find it:
Last edited by gofreak; 04-19-2012 at 08:23 PM.
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Member
(04-19-2012, 08:14 PM)
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#192
To run it on your PC, go to Run -> Run with -> PS Suite Simulator. To run it on your Vita, just go to Run with -> PS Vita... |
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Member
(04-19-2012, 09:33 PM)
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#198
I'm having trouble connecting... My vita connects to my pc fine and content manager confirms its connected. PSS recognizes it but as soon as I boot into playstation suite development assistant it disconnects. Every single time. I've tried restarting and rebooting. I don't think the vita's drivers installed properly. I've uninstalled and tried to have it auto install it every time but it keeps failing.
I'm on windows 7. Any ideas? |
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hide your water-based mammals
(04-19-2012, 10:17 PM)
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#199
Find the samples folder on your PC and load a file Go to Run on the top options tree - then hit run in PS Suite emulator (something like that). Anytime during this process just plug in your Vita, forget the content manager. This is nothing to do with that. Your Vita should should up in the little pulldown tab that says Playstation Suite Emulator and say Playstation Vita with a bunch of unique numbers to identify your unit. Now that you know your PC is seeing your Vita, go to the run part after you've started to run it in emulation mode and then choose to run it on your Vita, give it some time as bigger files take a little longer to load. The little command box will tell you what's happening. Hit me up on Steam or SteamGAF chat if you want me to walk you through it. |