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Member
(04-23-2012, 06:22 PM)
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#202
Normal, Hard and Lunatic, each giving the choice of "Casual" (characters can't die) and "Classic" (characters can die permanently). Clearing Lunatic mode will unlock Lunatic+.
Last edited by Zenaku; 04-23-2012 at 06:24 PM.
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Banned
(04-23-2012, 07:30 PM)
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#203
So now it's Lunatic+?
On Lunatic, enemies have higher stats, higher enemy count, and apparently you can't earn funds in free battles. Lunatic+ is the same except enemies get additional skills. According to a jp wiki.
Last edited by mjemirzian; 04-23-2012 at 08:04 PM.
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Member
(04-23-2012, 10:35 PM)
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#205
Lunatic+ sounds intriguing. Considering how powerful some skills appear to be it could really live up to its name. Regular units using Lightning Speed could be a real headache. |
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Member
(04-23-2012, 10:39 PM)
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#206
Thanks for these. It's hard to tell, but does DLC Marth have his own unique sprite/class? I know the spotpass characters are generic classes. I'm hoping Roy and Leaf are unique too.
Last edited by Mr. Fix; 04-23-2012 at 10:42 PM.
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Member
(04-23-2012, 10:42 PM)
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#207
He's a Star Lord, which is a unique class as far as I know, but I'm not sure if it's just Lord with a different name. The model and sprites are unique too, yes, they'd better be if they're making them paid DLC :P though I think he doesn't have support conversations.
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Member
(04-23-2012, 11:02 PM)
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#208
What's there to do post-game? Is there anything like the Tower of Valni/Lagdou Ruins? |
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Member
(04-23-2012, 11:17 PM)
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#209
Quote:
Last edited by NeonZ; 04-23-2012 at 11:26 PM.
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Banned
(04-23-2012, 11:19 PM)
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#210
I'm confident there will be DLC that significantly reduces the game's difficulty even on Lunatic modes. There's also no scoring system this time around so any difficult conditions are going to be player defined. No need to stress out over it, though, considering almost nobody played and completed FE12's most difficult mode.
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Member
(04-23-2012, 11:21 PM)
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#211
Chapter 10 at about 10 hours. There are still a few field battles I haven't tackled yet and some higher love spot pass stuff.
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Banned
(04-24-2012, 12:02 AM)
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#214
In any case, the elitist FE community on places like gfaqs or serenesforest are like mini Smash Bros "tournament" players - acting nasty to one another, mocking anyone who doesn't play under their specific conditions, and belittling or disrespecting other's contributions. So it's really not a community worth contributing to in terms of figuring out strategies for the more difficult modes.
Last edited by mjemirzian; 04-24-2012 at 12:05 AM.
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Member
(04-24-2012, 12:17 AM)
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#215
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Member
(04-24-2012, 01:39 AM)
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#216
Having a lot of fun with this game though. Second play through is much easier now that I know what I'm supposed to be doing from the start (this is my first FE game). Story is interesting, characters are entertaining and I love the 'support' conversation system. Now I'm back to where I left off, with Rizu and two other characters I killed, alive this time I'm looking forward to what is coming next. Hope it comes leaves Japan, this is fun. Seems to be selling quite well, too. |
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Member
(04-24-2012, 01:43 AM)
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#217
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Banned
(04-24-2012, 02:00 AM)
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#218
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I'm like a Hadouken, down-right Fierce!
(04-24-2012, 04:09 AM)
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#219
Right now at the start of chapter 9, finished all of the gaiden chapters and now just fighting against StreetPass opponents to level up my underpowered units. Game is a blast so far, however it may be because this is the first time I'm playing FE in Japanese, but I find the story and overall writing really poor. The dialogue seems far too anime-esque for me, and I can't recall the GBA/GameCube versions having writing this bad, although it may be because I played those in English and the translations.
Also, I had a very strange bug happen where I played against a StreetPass opponent whose overall strength was much lower than my own. As soon as the battle started all of his units started to band together and formed a huge square, and didn't go on the offensive at all. They only counter attacked when I attacked them first. Totally weird, but made for a great opportunity to level up my units, heh. |
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Member
(04-24-2012, 09:25 PM)
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#223
I thought our version was "harder" because NoA messed up the difficulty labels. For us, Japan's Easy = Normal, Normal = Hard, Hard = Maniac. Japan didn't even have an Easy option, and Normal actually being Hard in the NA version probably did in a lot of newcomers. Anything else they changed? I'm curious.
Last edited by dragonlife; 04-24-2012 at 09:28 PM.
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Junior Member
(04-25-2012, 10:55 AM)
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#227
I have been playing this during my commute and I am really liking it. I'm playing on baby mode so I don't have to replay battles when people die. Is there any penalty to death in casual mode besides them leaving the battle? I need to grind out some levels with some of the characters I forgot about but they don't last long against the higher level enemies.
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Member
(04-25-2012, 10:59 AM)
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#228
Two I can think of:
You had to sell old weapons to get forge points, which you needed when you wanted to forge a new weapon. Also, you could only promote to third tier with a Master Crown.
Last edited by Varjet; 04-25-2012 at 11:05 AM.
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Member
(04-25-2012, 11:00 AM)
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#229
It's completely separate from the main game and definitely feels like DLC rather than cut content.
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Member
(04-25-2012, 06:09 PM)
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#230
All of it is here. Though I could have sworn battle saves (aka save anywhere) for easy and normal were something also added into the international releases...how time makes you forget things.
The worst is mostly using the normal mode dialogue rather than the more extended script instead but given the mammoth size of the script I can see why it was dropped (even if a significant chunk of said script size is the already translated PoR supports few players will read due to needing save transfer with them unlocked etc...). |
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'enry 'ollins
(04-25-2012, 06:23 PM)
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#231
Hi all! I didn't follow this too much, because I was afraid of getting hyped just to be let down if NoA didn't feel like localizing it. Now that it's practically locked in, I had a couple of questions I was hoping someone could answer. I tried skimming the thread, but at some point, it got a bit risky spoiler-wise, so I stopped.
1) Are there diverging promotion trees? 2) I know there is a world map, but is there any mechanism to level up mid-game other than arena? (Tower of Valni, monster encounters, etc.) 3) Do we know how much paid DLC is planned? I see that there are currently 3 chapters available. (Also, RyougaSaotome, can you elaborate on why the DLC doesn't feel like cut content? Thanks!) Thanks for the help! |
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Member
(04-25-2012, 06:27 PM)
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#232
The character conversations have been pure gold for me though. Whoever thought that Crom and Tiamo shouldn't have any support convos needs to be fired
The DLC story is in a alternate world and has no bearing on the main story at all. Both your allies and enemies are characters from previous series, the music is the Famicom music, they use different artists, some of your characters interact w/ characters of old, basically it's a fistful of fanservice that you can shove down your throat. Also, not all extra content is going to come with a fee: there's a section for spotpass characters and spotpass maps, so down the road we may get free extra content as well.
Last edited by muu; 04-25-2012 at 06:45 PM.
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Get Inside Her!
(04-25-2012, 09:15 PM)
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#234
Question about the "casual" mode, how does it actually mitigate character death? I assume that they're still removed from the field, but do they just come back to life for the next battle? Do you have to pay to revive them or anything? How's all that work.
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Member
(04-25-2012, 09:39 PM)
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#238
Has anyone here gotten some spotpass characters? Looking at videos of the Marth DLC chapter, it seems like the only unique color of the guest enemies was their hair color. Every enemy was dressed in red/gray, and every npc ally in green.
So, does every Spotpass character who becomes a player unit wear a single color (blue for player units in this case) like the enemies/allies in the DLC? Or do they keep their personal main color (roughly)? I guess it'd be kind of hard to answer right now because most spot pass units out right now would have blue as main color anyway, but there are a few which should be colored differently. |
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Member
(04-26-2012, 04:58 AM)
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#239
http://www.youtube.com/watch?v=fBFthXDJ_PM - Roy DLC. Damn, if that's him at the end of the video, then he's just a generic soldier. Wtf? The map's the same (FE1 stage) too, only we start on the left side. All that Roy hype destroyed.
Last edited by Mr. Fix; 04-26-2012 at 05:01 AM.
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Weeping Pickle
(04-26-2012, 05:04 AM)
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#240
This is a misconception correct?
As I understand, that "sister" character is not actually YOUR sister but rather the sister of the leading character. The leading character is different from MyUnit which is your avatar in the game. Or am I misunderstanding things maybe? |
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Member
(04-26-2012, 10:23 AM)
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#241
Next DLC announced:
http://www.nintendo.co.jp/3ds/afej/d....html#dlc0502a Micaiah from FE10 (in a completely out of character outfit!), a new stage without guests (but 7000 gold) and Alm from FE2 alongside a new class. Micaiah's DLC seems to reuse the Marth chapter again, and, just looking at her new artwork, it's pretty obvious she'll be just a dark mage, like how Roy's just a mercenary here. Alm's chapter actually comes with a new class though, that's why it costs more. Edit: Alm's dlc chapter is a reversed version of Leif's. There's a war going on between Achanea's and Jugdral's heroes in the otherworld, and, in Leif's, you side with Marth and Achanea, having to defeat every FE4 and 5 character in the game (not only heroes, even people like Julius/Yurius and Alvis are there). In Alm's, you side with Jugdral's forces and the FE 2 characters are part of Marth's forces too. Both seem to use the first map from FE4 as a battleground.
Last edited by NeonZ; 04-26-2012 at 11:29 AM.
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Member
(04-26-2012, 11:00 AM)
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#243
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Banned
(04-26-2012, 12:29 PM)
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#244
Anyway, it's good news that it's likely NA will be getting this latest FE, but the 3DS region lock still sucks. Also, I get tired of people trying to trash FE12 as a way to make FE13 look better and 'more likely' to be localized. FE12 is one of the best FEs and a great tactics game, and it's still a shame that it was never localized.
Last edited by mjemirzian; 04-26-2012 at 12:32 PM.
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remove your hand
from my leg (04-26-2012, 04:46 PM)
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#245
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Junior Member
(04-27-2012, 05:17 AM)
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#247
Fire Emblem confirmed not coming to America!
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'enry 'ollins
(04-27-2012, 05:22 AM)
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#248
Originally Posted by Nintendo:
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Member
(04-27-2012, 05:22 AM)
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#249
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