MushroomSamba
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(04-23-2012, 05:50 PM)

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#201

Originally Posted by Zenaku: View Post
I played Normal Classic.
What are the different difficulty settings again?
Zenaku
Member
(04-23-2012, 06:22 PM)

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#202

Originally Posted by MushroomSamba: View Post
What are the different difficulty settings again?
Normal, Hard and Lunatic, each giving the choice of "Casual" (characters can't die) and "Classic" (characters can die permanently). Clearing Lunatic mode will unlock Lunatic+.
Last edited by Zenaku; 04-23-2012 at 06:24 PM.
mjemirzian
Banned
(04-23-2012, 07:30 PM)
#203

So now it's Lunatic+?

On Lunatic, enemies have higher stats, higher enemy count, and apparently you can't earn funds in free battles. Lunatic+ is the same except enemies get additional skills. According to a jp wiki.
Last edited by mjemirzian; 04-23-2012 at 08:04 PM.
Mr. Fix
Member
(04-23-2012, 10:27 PM)

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#204

Holy shit! I NEED THIS, PLEASE! Just saw Roy and Leaf's portraits for DLC. Are there any videos of the DLC chapter for Marth?
Peff
Member
(04-23-2012, 10:35 PM)

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#205

Originally Posted by Mr. Fix: View Post
Holy shit! I NEED THIS, PLEASE! Just saw Roy and Leaf's portraits for DLC. Are there any videos of the DLC chapter for Marth?
Yep, there are.

Lunatic+ sounds intriguing. Considering how powerful some skills appear to be it could really live up to its name. Regular units using Lightning Speed could be a real headache.
Mr. Fix
Member
(04-23-2012, 10:39 PM)

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#206

Originally Posted by Peff: View Post
Yep, there are.
Thanks for these. It's hard to tell, but does DLC Marth have his own unique sprite/class? I know the spotpass characters are generic classes. I'm hoping Roy and Leaf are unique too.
Last edited by Mr. Fix; 04-23-2012 at 10:42 PM.
Peff
Member
(04-23-2012, 10:42 PM)

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#207

Originally Posted by Mr. Fix: View Post
Thanks for these. It's hard to tell, but does DLC Marth have his own unique sprite/class? I know the spotpass characters are generic classes.
He's a Star Lord, which is a unique class as far as I know, but I'm not sure if it's just Lord with a different name. The model and sprites are unique too, yes, they'd better be if they're making them paid DLC :P though I think he doesn't have support conversations.
Mr. Fix
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(04-23-2012, 11:02 PM)

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#208

Originally Posted by Peff: View Post
He's a Star Lord, which is a unique class as far as I know, but I'm not sure if it's just Lord with a different name. The model and sprites are unique too, yes, they'd better be if they're making them paid DLC :P though I think he doesn't have support conversations.
Hell yeah! It's great how we can use them from chapter 6 and onward, though I just saw a clip of a guy in chapter 6 with a level 20 Marth. Hope it isn't too game-breaking.

What's there to do post-game? Is there anything like the Tower of Valni/Lagdou Ruins?
NeonZ
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(04-23-2012, 11:17 PM)

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#209

Originally Posted by Peff: View Post
He's a Star Lord, which is a unique class as far as I know, but I'm not sure if it's just Lord with a different name. The model and sprites are unique too, yes, they'd better be if they're making them paid DLC :P though I think he doesn't have support conversations.
The skills of the Starlord class are different from the standard Lord class. Well, just one skill, although it also gets another earlier than usual. It also doesn't have a promotion, unlike the standard Lord, but can level up to level 30 rather than the usual 20 (and Marth himself also can be class changed into any standard class for males, unlike the standard cast, who are limited to specific class trees). Different caps too of course, although that's kind of hard to comment at this point because they seem to have changed how stat caps work in this game. They aren't universal per class anymore. Also, yes, no support conversations for him.


Quote:
What's there to do post-game? Is there anything like the Tower of Valni/Lagdou Ruins?
I might be mistaken, but based on what I'm seeing online, there's no post game, only some bonuses to start a new game. New difficulty level, Lunatic +, and apparently you can also hire your previous My Unit to join your party in the new game.
Last edited by NeonZ; 04-23-2012 at 11:26 PM.
mjemirzian
Banned
(04-23-2012, 11:19 PM)
#210

Originally Posted by Mr. Fix: View Post
Hell yeah! It's great how we can use them from chapter 6 and onward, though I just saw a clip of a guy in chapter 6 with a level 20 Marth. Hope it isn't too game-breaking.
I'm confident there will be DLC that significantly reduces the game's difficulty even on Lunatic modes. There's also no scoring system this time around so any difficult conditions are going to be player defined. No need to stress out over it, though, considering almost nobody played and completed FE12's most difficult mode.
RyougaSaotome
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(04-23-2012, 11:21 PM)

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#211

Originally Posted by john tv: View Post
So how far are people, anyway? I'm at chapter 10, just under 13 hours. Finished the first four gaiden chapters, and fought a lot of random field battles. Having a hard time putting it down...
Chapter 10 at about 10 hours. There are still a few field battles I haven't tackled yet and some higher love spot pass stuff.
PataHikari
Should quit gaming and do something he enjoys for once
(04-23-2012, 11:28 PM)
#212

Originally Posted by mjemirzian: View Post
There's also no scoring system this time around
Considering how terrible and dumb past Fire Emblem games scoring systems were this is no great loss.
Mr. Fix
Member
(04-23-2012, 11:31 PM)

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#213

Hopefully they keep Lunatic + if we get it over here. Marth and Roy will be my ticket through. DLC is saved on the system right? Not a single save file?
mjemirzian
Banned
(04-24-2012, 12:02 AM)
#214

Originally Posted by PataHikari: View Post
Considering how terrible and dumb past Fire Emblem games scoring systems were this is no great loss.
They all seemed fairly solid to me.

In any case, the elitist FE community on places like gfaqs or serenesforest are like mini Smash Bros "tournament" players - acting nasty to one another, mocking anyone who doesn't play under their specific conditions, and belittling or disrespecting other's contributions. So it's really not a community worth contributing to in terms of figuring out strategies for the more difficult modes.
Last edited by mjemirzian; 04-24-2012 at 12:05 AM.
Peff
Member
(04-24-2012, 12:17 AM)

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#215

Originally Posted by mjemirzian: View Post
I'm confident there will be DLC that significantly reduces the game's difficulty even on Lunatic modes. There's also no scoring system this time around so any difficult conditions are going to be player defined. No need to stress out over it, though, considering almost nobody played and completed FE12's most difficult mode.
There's no wacky online store this time around, right? Apparently Marth's chapter has great loot every time you beat it, so I guess that's how they're "selling" items now. At the very least I suppose it would allow you to level up for free by selling the items to replace the lack of free battle funds.
StreetsAhead
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(04-24-2012, 01:39 AM)

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#216

Originally Posted by john tv: View Post
So how far are people, anyway? I'm at chapter 10, just under 13 hours. Finished the first four gaiden chapters, and fought a lot of random field battles. Having a hard time putting it down...
I ended up restarting, back at the start of Chapter 5 with no deaths after 1 hour 10 minutes (skipping cut scenes). Much easier having a healer.

Originally Posted by User33: View Post
That character's bio is on the official site, so you should be fine not posting spoiler tags ;)
Ah, good point ;) Mainly I was embarrassed about killing a main character so early on, haha.

Having a lot of fun with this game though. Second play through is much easier now that I know what I'm supposed to be doing from the start (this is my first FE game). Story is interesting, characters are entertaining and I love the 'support' conversation system. Now I'm back to where I left off, with Rizu and two other characters I killed, alive this time I'm looking forward to what is coming next.

Hope it comes leaves Japan, this is fun. Seems to be selling quite well, too.
Man God
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(04-24-2012, 01:43 AM)

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#217

Originally Posted by Mr. Fix: View Post
Hopefully they keep Lunatic + if we get it over here. Marth and Roy will be my ticket through. DLC is saved on the system right? Not a single save file?
It's only been two games but Nintendo has left the difficulty alone since RD.
mjemirzian
Banned
(04-24-2012, 02:00 AM)
#218

Originally Posted by Man God: View Post
It's only been two games but Nintendo has left the difficulty alone since RD.
No, they made minor changes to RD's difficulty modes.

Originally Posted by Peff: View Post
There's no wacky online store this time around, right? Apparently Marth's chapter has great loot every time you beat it, so I guess that's how they're "selling" items now. At the very least I suppose it would allow you to level up for free by selling the items to replace the lack of free battle funds.
I'm not sure if there's a wi-fi store, but whatever has replaced it is likely worse as far as balance and lowering difficulty levels. I also read about some kind of fame stat that carries over between games on the jp wikis.. not exactly sure what it is, though.
Oichi
I'm like a Hadouken, down-right Fierce!
(04-24-2012, 04:09 AM)

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#219

Right now at the start of chapter 9, finished all of the gaiden chapters and now just fighting against StreetPass opponents to level up my underpowered units. Game is a blast so far, however it may be because this is the first time I'm playing FE in Japanese, but I find the story and overall writing really poor. The dialogue seems far too anime-esque for me, and I can't recall the GBA/GameCube versions having writing this bad, although it may be because I played those in English and the translations.

Also, I had a very strange bug happen where I played against a StreetPass opponent whose overall strength was much lower than my own. As soon as the battle started all of his units started to band together and formed a huge square, and didn't go on the offensive at all. They only counter attacked when I attacked them first. Totally weird, but made for a great opportunity to level up my units, heh.
fates
Member
(04-24-2012, 08:23 PM)

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#220

Nintendo just registered fireemblemawakening.com along with some other domains...
Man God
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(04-24-2012, 08:26 PM)

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#221

Originally Posted by mjemirzian: View Post
No, they made minor changes to RD's difficulty modes.
You're right, they made it harder by taking out some Master Crowns and Arm Scrolls.
mjemirzian
Banned
(04-24-2012, 09:04 PM)
#222

Originally Posted by Man God: View Post
You're right, they made it harder by taking out some Master Crowns and Arm Scrolls.
No, the Japanese version is more difficult. Check your facts next time.
dragonlife
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(04-24-2012, 09:25 PM)

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#223

Originally Posted by mjemirzian: View Post
No, the Japanese version is more difficult. Check your facts next time.
Instead of sitting on you throne of gold, would you mind explaining for the rest of us?

I thought our version was "harder" because NoA messed up the difficulty labels. For us, Japan's Easy = Normal, Normal = Hard, Hard = Maniac. Japan didn't even have an Easy option, and Normal actually being Hard in the NA version probably did in a lot of newcomers.

Originally Posted by Man God: View Post
You're right, they made it harder by taking out some Master Crowns and Arm Scrolls.
Anything else they changed? I'm curious.
Last edited by dragonlife; 04-24-2012 at 09:28 PM.
The Awesomest
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(04-25-2012, 12:00 AM)

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#224

Originally Posted by fates: View Post
Nintendo just registered fireemblemawakening.com along with some other domains...
Thanks be praised!
Socreges
smarter than the average commie
(04-25-2012, 09:09 AM)

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#225

Good to see that the NA version is as good as confirmed. Hopefully it's far along and set for November.

Originally Posted by mjemirzian: View Post
No, the Japanese version is more difficult. Check your facts next time.
"Check your facts"? What is this, the 80s?
Aostia
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(04-25-2012, 09:12 AM)

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#226

For the guys who are plaiyng this: does the DLC introduction make you feel as parts of the main game were put aside or the game feels complete as all the previous episodes?
putarorex
Junior Member
(04-25-2012, 10:55 AM)

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#227

I have been playing this during my commute and I am really liking it. I'm playing on baby mode so I don't have to replay battles when people die. Is there any penalty to death in casual mode besides them leaving the battle? I need to grind out some levels with some of the characters I forgot about but they don't last long against the higher level enemies.
Varjet
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(04-25-2012, 10:59 AM)

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#228

Originally Posted by dragonlife: View Post
Anything else they changed? I'm curious.
Two I can think of:
You had to sell old weapons to get forge points, which you needed when you wanted to forge a new weapon.
Also, you could only promote to third tier with a Master Crown.
Last edited by Varjet; 04-25-2012 at 11:05 AM.
RyougaSaotome
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(04-25-2012, 11:00 AM)

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#229

Originally Posted by Aostia: View Post
For the guys who are plaiyng this: does the DLC introduction make you feel as parts of the main game were put aside or the game feels complete as all the previous episodes?
It's completely separate from the main game and definitely feels like DLC rather than cut content.
Starwolf_UK
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(04-25-2012, 06:09 PM)

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#230

Originally Posted by dragonlife: View Post
Anything else they changed? I'm curious.
All of it is here. Though I could have sworn battle saves (aka save anywhere) for easy and normal were something also added into the international releases...how time makes you forget things.

The worst is mostly using the normal mode dialogue rather than the more extended script instead but given the mammoth size of the script I can see why it was dropped (even if a significant chunk of said script size is the already translated PoR supports few players will read due to needing save transfer with them unlocked etc...).
Lumination
'enry 'ollins
(04-25-2012, 06:23 PM)

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#231

Hi all! I didn't follow this too much, because I was afraid of getting hyped just to be let down if NoA didn't feel like localizing it. Now that it's practically locked in, I had a couple of questions I was hoping someone could answer. I tried skimming the thread, but at some point, it got a bit risky spoiler-wise, so I stopped.

1) Are there diverging promotion trees?
2) I know there is a world map, but is there any mechanism to level up mid-game other than arena? (Tower of Valni, monster encounters, etc.)
3) Do we know how much paid DLC is planned? I see that there are currently 3 chapters available. (Also, RyougaSaotome, can you elaborate on why the DLC doesn't feel like cut content? Thanks!)

Thanks for the help!
muu
Member
(04-25-2012, 06:27 PM)
#232

Originally Posted by Oichi: View Post
Right now at the start of chapter 9, finished all of the gaiden chapters and now just fighting against StreetPass opponents to level up my underpowered units. Game is a blast so far, however it may be because this is the first time I'm playing FE in Japanese, but I find the story and overall writing really poor. The dialogue seems far too anime-esque for me, and I can't recall the GBA/GameCube versions having writing this bad, although it may be because I played those in English and the translations.
Didn't really get into the other Fire Emblems so I don't have too much to compare off, but... I'd say the main story arc suffers primarily from just being oh-so-predictable. You probably already figured out who that masked Marth is, and the other buildups are also full of cliches, and even though you know they purposely made it that way it can be a drag. Writing-wise I don't think it's that bad, considering the situation they have to work with. A couple situations I do wish they went into a bit more detail, esp. considering they have a skip feature for the second get-go.

The character conversations have been pure gold for me though. Whoever thought that Crom and Tiamo shouldn't have any support convos needs to be fired

Originally Posted by Lumination: View Post
Hi all! I didn't follow this too much, because I was afraid of getting hyped just to be let down if NoA didn't feel like localizing it. Now that it's practically locked in, I had a couple of questions I was hoping someone could answer. I tried skimming the thread, but at some point, it got a bit risky spoiler-wise, so I stopped.

1) Are there diverging promotion trees?
2) I know there is a world map, but is there any mechanism to level up mid-game other than arena? (Tower of Valni, monster encounters, etc.)
3) Do we know how much paid DLC is planned? I see that there are currently 3 chapters available. (Also, RyougaSaotome, can you elaborate on why the DLC doesn't feel like cut content? Thanks!)

Thanks for the help!
There's encounter battles, and you can also fight against streetpass/spotpass opponents (or, you can buy equipment from them instead). Thanks to some powerleveling my pot-wearing villager is stronger than anyone else in the team.

The DLC story is in a alternate world and has no bearing on the main story at all. Both your allies and enemies are characters from previous series, the music is the Famicom music, they use different artists, some of your characters interact w/ characters of old, basically it's a fistful of fanservice that you can shove down your throat. Also, not all extra content is going to come with a fee: there's a section for spotpass characters and spotpass maps, so down the road we may get free extra content as well.
Last edited by muu; 04-25-2012 at 06:45 PM.
Mr. Fix
Member
(04-25-2012, 09:10 PM)

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#233

Today's when Roy and Leaf come out right? If anyone finds a video, post it here!
Tathanen
Get Inside Her!
(04-25-2012, 09:15 PM)

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#234

Question about the "casual" mode, how does it actually mitigate character death? I assume that they're still removed from the field, but do they just come back to life for the next battle? Do you have to pay to revive them or anything? How's all that work.
Aostia
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(04-25-2012, 09:16 PM)

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#235

Originally Posted by RyougaSaotome: View Post
It's completely separate from the main game and definitely feels like DLC rather than cut content.
Thanks for the feedback!
Jacksonlee
Member
(04-25-2012, 09:16 PM)

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#236

i only have one question.

can i marry my sister?
massoluk
Member
(04-25-2012, 09:21 PM)

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#237

Originally Posted by Jacksonlee: View Post
i only have one question.

can i marry my sister?
Depends. Where do you live?
NeonZ
Member
(04-25-2012, 09:39 PM)

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#238

Has anyone here gotten some spotpass characters? Looking at videos of the Marth DLC chapter, it seems like the only unique color of the guest enemies was their hair color. Every enemy was dressed in red/gray, and every npc ally in green.

So, does every Spotpass character who becomes a player unit wear a single color (blue for player units in this case) like the enemies/allies in the DLC? Or do they keep their personal main color (roughly)? I guess it'd be kind of hard to answer right now because most spot pass units out right now would have blue as main color anyway, but there are a few which should be colored differently.
Mr. Fix
Member
(04-26-2012, 04:58 AM)

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#239

http://www.youtube.com/watch?v=fBFthXDJ_PM - Roy DLC. Damn, if that's him at the end of the video, then he's just a generic soldier. Wtf? The map's the same (FE1 stage) too, only we start on the left side. All that Roy hype destroyed.
Last edited by Mr. Fix; 04-26-2012 at 05:01 AM.
Laughing Banana
Weeping Pickle
(04-26-2012, 05:04 AM)

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#240

Originally Posted by Jacksonlee: View Post
i only have one question.

can i marry my sister?
This is a misconception correct?

As I understand, that "sister" character is not actually YOUR sister but rather the sister of the leading character. The leading character is different from MyUnit which is your avatar in the game.

Or am I misunderstanding things maybe?
NeonZ
Member
(04-26-2012, 10:23 AM)

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#241

Next DLC announced:

http://www.nintendo.co.jp/3ds/afej/d....html#dlc0502a

Micaiah from FE10 (in a completely out of character outfit!), a new stage without guests (but 7000 gold) and Alm from FE2 alongside a new class. Micaiah's DLC seems to reuse the Marth chapter again, and, just looking at her new artwork, it's pretty obvious she'll be just a dark mage, like how Roy's just a mercenary here. Alm's chapter actually comes with a new class though, that's why it costs more.

Edit: Alm's dlc chapter is a reversed version of Leif's. There's a war going on between Achanea's and Jugdral's heroes in the otherworld, and, in Leif's, you side with Marth and Achanea, having to defeat every FE4 and 5 character in the game (not only heroes, even people like Julius/Yurius and Alvis are there). In Alm's, you side with Jugdral's forces and the FE 2 characters are part of Marth's forces too. Both seem to use the first map from FE4 as a battleground.
Last edited by NeonZ; 04-26-2012 at 11:29 AM.
Soulhouf
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(04-26-2012, 10:26 AM)

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#242

Originally Posted by blurrygil: View Post
Radiant Dawn - 33/40
what

Originally Posted by blurrygil: View Post
Genealogy of the Holy War - 31/40
WHAT

Anyway, I am very hyped for this new entry which looks awesome.
Mr. Fix
Member
(04-26-2012, 11:00 AM)

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#243

Originally Posted by NeonZ: View Post
Next DLC announced:

http://www.nintendo.co.jp/3ds/afej/d....html#dlc0502a

Micaiah from FE10 (in a completely out of character outfit!), a new stage without guests (but 7000 gold) and Alm from FE2 alongside a new class. Micaiah's DLC seems to reuse the Marth chapter again, and, just looking at her new artwork, it's pretty obvious she'll be just a dark mage, like how Roy's just a mercenary here. Alm's chapter actually comes with a new class though, that's why it costs more.
The Alm one sounds interesting. I'm still bummed about the generic sprites they're using for these characters.
mjemirzian
Banned
(04-26-2012, 12:29 PM)
#244

Originally Posted by Starwolf_UK: View Post
All of it is here. Though I could have sworn battle saves (aka save anywhere) for easy and normal were something also added into the international releases...how time makes you forget things.

The worst is mostly using the normal mode dialogue rather than the more extended script instead but given the mammoth size of the script I can see why it was dropped (even if a significant chunk of said script size is the already translated PoR supports few players will read due to needing save transfer with them unlocked etc...).
No, that's not all of the changes. It has a couple of them, though. It seems like the propensity for people in FE related threads or forums (here, gfaqs, or serenesforest) to state false info is rather high. That includes falsely accusing myself of saying things I've never said, either on forums or in my FE guides. The FE community needs some basic fact check training, learning to avoid logical fallacies, and less Smash Bros tourney style elitism over playthrough conditions.

Anyway, it's good news that it's likely NA will be getting this latest FE, but the 3DS region lock still sucks. Also, I get tired of people trying to trash FE12 as a way to make FE13 look better and 'more likely' to be localized. FE12 is one of the best FEs and a great tactics game, and it's still a shame that it was never localized.
Last edited by mjemirzian; 04-26-2012 at 12:32 PM.
Sgt.Pepper
remove your hand
from my leg
(04-26-2012, 04:46 PM)

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#245

Originally Posted by NeonZ: View Post
Next DLC announced:

http://www.nintendo.co.jp/3ds/afej/d....html#dlc0502a

Micaiah from FE10 (in a completely out of character outfit!), a new stage without guests (but 7000 gold) and Alm from FE2 alongside a new class. Micaiah's DLC seems to reuse the Marth chapter again, and, just looking at her new artwork, it's pretty obvious she'll be just a dark mage, like how Roy's just a mercenary here. Alm's chapter actually comes with a new class though, that's why it costs more.

Edit: Alm's dlc chapter is a reversed version of Leif's. There's a war going on between Achanea's and Jugdral's heroes in the otherworld, and, in Leif's, you side with Marth and Achanea, having to defeat every FE4 and 5 character in the game (not only heroes, even people like Julius/Yurius and Alvis are there). In Alm's, you side with Jugdral's forces and the FE 2 characters are part of Marth's forces too. Both seem to use the first map from FE4 as a battleground.
Fate/Extra artist? Looks like it.
Mr. Fix
Member
(04-26-2012, 10:29 PM)

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#246

Wait a minute, do all the characters have their own sprite on the map? The hair always seems different.
Cow Mengde
Junior Member
(04-27-2012, 05:17 AM)

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#247

Fire Emblem confirmed not coming to America!
Lumination
'enry 'ollins
(04-27-2012, 05:22 AM)

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#248

Originally Posted by Cow Mengde: View Post
Fire Emblem confirmed not coming to America!
Originally Posted by Nintendo:
Although we have not decided on a plan to release it overseas, we hope to further increase its sales.
I dunno. The wording makes it sound like they want to release it overseas, but they're not sure about the logistics yet. (EU doesn't count as overseas? I guess I just assumed the word was a synonym for international in this context.)
Busaiku
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(04-27-2012, 05:22 AM)

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#249

Originally Posted by Cow Mengde: View Post
Fire Emblem confirmed not coming to America!
So it's coming soon!
Dragonzord
coaches in the WNBA
(04-27-2012, 05:30 AM)

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#250

I like that they say they haven't confirmed it. Like, most publishers, it'd be like 'of course!' but not Nintendo of America.