K701
Banned
(04-20-2012, 03:35 PM)

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#51

No overlay? It will probably use the tap to combo controls in the vita version of umvc3
ThoughtsOfSpeaking
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(04-20-2012, 03:35 PM)

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#52

I know port begging is frowned upon here but putting MVC2 on iOS before 3DS or more importantly vita is just fucking stupid.

It's just way to complicated a game to play properly without buttons.
Degen
Member
(04-20-2012, 03:36 PM)

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#53

This seems like one of the absolute last games you'd want to play with phone controls
kingslunk
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(04-20-2012, 03:36 PM)

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#54

Doin the rom combo in class impressin the ladies fuckyeah
Azure J
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(04-20-2012, 03:37 PM)

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#55

How in the hell is this shit going to work? :lol

Some of the stuff I've seen people pull off mystifies me and they're doing it with traditional inputs. I can't imagine what all touch would be like.

Edit: Oh yeah, that too.... Why is this happening instead of post launch Mahvel 3 support? [/not entirely serious, but come on]
M3d10n
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(04-20-2012, 03:37 PM)

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#56

Originally Posted by ThoughtsOfSpeaking: View Post
I know port begging is frowned upon here but putting MVC2 on iOS before 3DS or more importantly vita is just fucking stupid.

It's just way to complicated a game to play properly without buttons.
Look at the screenshots. This is being ported by two or three interns at most. It's basically free money.

Also, Capcom have been doing stuff like this in the mobile space way, way before the app store was even conceived.
bounchfx
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(04-20-2012, 03:38 PM)

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#57

Originally Posted by M3d10n: View Post
Dat ground.

nice UV mapping bro
twinturbo2
butthurt Heat fan
(04-20-2012, 03:38 PM)

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#58

iCade compatibility or GTFO, Capcom.

Knowing them, they'll probably charge extra for that...
sixteen-bit
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(04-20-2012, 03:39 PM)

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#59

Originally Posted by kingslunk: View Post
Doin the rom combo in class impressin the ladies fuckyeah
Gonna post my comebacks to Facebook.
~Devil Trigger~
Member
(04-20-2012, 03:39 PM)

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#60

Mahvel Boardroom meeting:

"Hey guyz, We haz this big Movie coming out, lets release all things Marvel!! Yeah!!!"
donkey show
Little Big Dev
(04-20-2012, 03:39 PM)

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#61

Originally Posted by LiquidMetal14: View Post
You've hit a new low Waria.
DoctorWho
BOSS
(04-20-2012, 03:40 PM)

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#62

Originally Posted by donkey show: View Post
This should have been the NeoGAF commercial.
ThoughtsOfSpeaking
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(04-20-2012, 03:40 PM)

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#63

Originally Posted by M3d10n: View Post
Look at the screenshots. This is being ported by two or three interns at most. It's basically free money.

Also, Capcom have been doing stuff like this in the mobile space way, way before the app store was even conceived.
Still fucking stupid. I'm actually salty because I think mvc2 would look amazing on the vita.
twinturbo2
butthurt Heat fan
(04-20-2012, 03:41 PM)

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#64

Originally Posted by donkey show: View Post
Where's his curleh mustache at?
dark10x
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(04-20-2012, 03:41 PM)

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#65

If this were a proper port with iCade support for iPad it would actually be pretty neat.
ThatCrazyGuy
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(04-20-2012, 03:41 PM)

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#66

Originally Posted by ~Devil Trigger~: View Post
Mahvel Boardroom meeting:

"Hey guyz, We haz this big Movie coming out, lets release all things Marvel!! Yeah!!!"
iron man or hulk will be the app icon pic I bet.
SmokyDave
His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(04-20-2012, 03:43 PM)

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#67

And my Vita gently weeps.

Totally up for this though, I'll leave it on the character select screen for a whole bus journey and see if I get beaten to death.


Originally Posted by ThoughtsOfSpeaking: View Post
I know port begging is frowned upon here but putting MVC2 on iOS before 3DS or more importantly vita is just fucking stupid.

It's just way to complicated a game to play properly without buttons.
Apparently it's not fucking stupid because it seems to be the new way of things. Vita & 3DS just can't compete with the lack of certification and the flexibility for pricing / patching etc..
enzo_gt
tagged by Blackace
(04-20-2012, 03:44 PM)

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#68

Originally Posted by ~Devil Trigger~: View Post
Mahvel Boardroom meeting:

"Hey guyz, We haz this big Movie coming out, lets release all things Marvel!! Yeah!!!"
UMvC3X plz.

Also lol at this. I mean SF was OKAY, but controlling this on an iPhone? Are you fucking crazy? Why would anyone subject themselves to this torture?
DoctorWho
BOSS
(04-20-2012, 03:44 PM)

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#69

Originally Posted by SmokyDave: View Post
And my Vita gently weeps.

Totally up for this though, I'll leave it on the character select screen for a whole bus journey and see if I get beaten to death.
But... But...



You still can't unleash your ultimate on iOS.
MigueelDnd
Member
(04-20-2012, 03:44 PM)

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#70

Great, I really like this game. It'll be great to have it on the go! I'm curious as to how the controls will work, though.
EYEL1NER
Member
(04-20-2012, 03:45 PM)

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#71

Damn. That is so bought.
Will be the first game I've bought for iOS since Angry Birds Space.

Ugh, next week is too far away.
Cheebo
Cheebs
(04-20-2012, 03:45 PM)

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#72

Originally Posted by ThoughtsOfSpeaking: View Post
Still fucking stupid. I'm actually salty because I think mvc2 would look amazing on the vita.
How is stupid? iOS is a way bigger handheld game platform. It's easy money. Dev's would be insane to ignore the leader of the handheld gaming market.
Lord-Audie
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(04-20-2012, 03:45 PM)

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#73

Originally Posted by dark10x: View Post
If this were a proper port with iCade support for iPad it would actually be pretty neat.
Doesnt' iCade have only 2 buttons?
donkey show
Little Big Dev
(04-20-2012, 03:46 PM)

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#74

Originally Posted by Lord-Audie: View Post
Doesnt' iCade have only 2 buttons?
Paging Markman
El Sloth
watch me play my flute
(04-20-2012, 03:46 PM)

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#75



Do they make a version where the screen is horizontal? Although I guess the vertical real estate would be nice for MvC2.
Wario64
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(04-20-2012, 03:46 PM)

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#76

Originally Posted by Lord-Audie: View Post
Doesnt' iCade have only 2 buttons?
It has 8
DoctorWho
BOSS
(04-20-2012, 03:47 PM)

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#77

Originally Posted by El Sloth: View Post


Do they make a version where the screen is horizontal?
I've seen vids of people who just flip the screen and it works just fine.
Cromat
Member
(04-20-2012, 03:47 PM)

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#78

I'M GONNA TAKE YOU FOR A RIDE

Honestly though, I think fighting games on portables are useless without online multiplayer, which I doubt it will have.
Lord-Audie
Member
(04-20-2012, 03:47 PM)

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#79

Originally Posted by Wario64: View Post
It has 8
Well excuse me while i get some crow to eat.

With the way I play Mahvel i would destroy that cabinet within minutes of playing.
Neo Child
Member
(04-20-2012, 03:47 PM)

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#80

didnt play this due to price.... hope this has retina support for ipad. if so BOUGHT.
Seraphinianus
Banned
(04-20-2012, 03:48 PM)
#81

honestly, if you have a recognizable IP/game, just make whatever and put it on iPhone. Fuck full playability, as long as it's playable in some way, just release that shit.


also "unleash your ultimate" hurts my brain.
Wario64
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(04-20-2012, 03:49 PM)

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#82

Originally Posted by Cromat: View Post
I'M GONNA TAKE YOU FOR A RIDE

Honestly though, I think fighting games on portables are useless without online multiplayer, which I doubt it will have.
SF4 iOS has online play
twinturbo2
butthurt Heat fan
(04-20-2012, 03:49 PM)

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#83

Originally Posted by Wario64: View Post
It has 8
Beaten like a rented mule (lol)
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-20-2012, 03:49 PM)

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#84

Originally Posted by SmokyDave: View Post
And my Vita gently weeps.

Totally up for this though, I'll leave it on the character select screen for a whole bus journey and see if I get beaten to death.

Apparently it's not fucking stupid because it seems to be the new way of things. Vita & 3DS just can't compete with the lack of certification and the flexibility for pricing / patching etc..
Unfortunately, the "new way of things" is resulting in vastly inferior games. SFIV on iPhone was a god damned travesty of a game that shared virtually nothing with the real game.

There's a reason why the iOS games are so cheap...

Better to stick with MvC3 on Vita if you want an actual fighter.
enzo_gt
tagged by Blackace
(04-20-2012, 03:49 PM)

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#85

Originally Posted by Cromat: View Post
I'M GONNA TAKE YOU FOR A RIDE

Honestly though, I think fighting games on portables are useless without online multiplayer, which I doubt it will have.
Real talk though, if it doesn't come with that song it's even more worthless than it already is looking.
sixteen-bit
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(04-20-2012, 03:49 PM)

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#86

Originally Posted by Wario64: View Post
SF4 iOS has online play
Sf4 volt as well
AngryMoth
Member
(04-20-2012, 03:50 PM)

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#87

How was SF4 for ios? Playable?
Last edited by AngryMoth; 04-20-2012 at 05:05 PM.
Infinite Justice
Member
(04-20-2012, 03:50 PM)

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#88

scoops up in here.


I wonder if Justin Wong would get it and see if its actually up to standard.
entrement
Member
(04-20-2012, 03:50 PM)

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#89

I love salty people are getting at Wario's iOS schtick lol.
DoctorWho
BOSS
(04-20-2012, 03:50 PM)

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#90

Originally Posted by AngryMoth: View Post
How was SF4 for is? Playable?
Controls are surprisingly good.
Criminal Upper
Banned
(04-20-2012, 03:50 PM)

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#91

Good, Marvel Vs Capcom requires no high level execution at all, so it'll be perfect for iOS controls.
Cheebo
Cheebs
(04-20-2012, 03:51 PM)

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#92

Originally Posted by Cromat: View Post
I'M GONNA TAKE YOU FOR A RIDE

Honestly though, I think fighting games on portables are useless without online multiplayer, which I doubt it will have.
Why not? Most games like this on iOS have online multi-player.
Wario64
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(04-20-2012, 03:51 PM)

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#93

Originally Posted by entrement: View Post
I love salty people are getting at Wario's iOS schtick lol.
All I did was post a game announcement ....
SteeloDMZ
Banned
(04-20-2012, 03:52 PM)
#94

Originally Posted by AngryMoth: View Post
How was SF4 for is? Playable?
It was absolutely horrible. I got the first version, and not only it looked choppy and ugly, but performing some special moves was very difficult. I couldn't to a tigger uppercut for fuck's sake. That, and the fact that your fingers are covering parts of the screen made it unplayable.
sixteen-bit
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(04-20-2012, 03:52 PM)

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#95

Originally Posted by AngryMoth: View Post
How was SF4 for is? Playable?
Yeah. Not the best but playable.
SmokyDave
His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(04-20-2012, 03:54 PM)

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#96

Originally Posted by dark10x: View Post
Unfortunately, the "new way of things" is resulting in vastly inferior games. SFIV on iPhone was a god damned travesty of a game that shared virtually nothing with the real game.
Not going to argue with that! SF4 was... ....experimental, to put it nicely.

Quote:
There's a reason why the iOS games are so cheap...
Because that's what the market will bear and people really don't want to pay £40 for a portable game (or £15-£20 for a decade old port as this would surely be on PSN / eShop).

Quote:
Better to stick with MvC3 on Vita if you want an actual fighter.
Well, no, I'd be better playing it on my PS3, where my arcade sticks are. As soon as you make a fighter portable, you're already compromising (controls, screen size, online voice chat). This just compromises even further and makes the pricetag appealing low to counter that.
dark10x
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(04-20-2012, 03:55 PM)

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#97

Quote:
Well, no, I'd be better playing it on my PS3, where my arcade sticks are. As soon as you make a fighter portable, you're already compromising (controls, screen size, online voice chat). This just compromises even further and makes the pricetag appealing low to counter that.
Vita actually features one of the finest d-pads ever made so MvC3 feels pretty good on there. I agree that portable fighters aren't the best idea, but if you're going to do it, MvC3 Vita is THE way to do so. It's light years beyond the iOS attempts.

Originally Posted by AngryMoth: View Post
How was SF4 for is? Playable?
It looks like this and runs at a low framerate.



Touch controls are only part of the problem.

Lord-Audie
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(04-20-2012, 03:55 PM)

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#98

Originally Posted by Wario64: View Post
All I did was post a game announcement ....
But... are you contributing?
Floex
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(04-20-2012, 03:55 PM)

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#99

When people say 'playable' are you saying 'yes, you can move a character but tha's it'? Because SFIV is absolutely atrocious to control. I'm not even a hardcore beat em fan so I'm not looking down on it for it's simplified controls. It simple doesn't work
El Sloth
watch me play my flute
(04-20-2012, 03:56 PM)

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#100

Originally Posted by dark10x: View Post
It looks like this and runs at a low framerate.

[img]http://shoryuken.com/wp-content/uploads/2011/12/IMG_1734.jpg[/img
Isn't the top pic the LG version not the iOS one?