SuperSonic1305
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(04-21-2012, 01:15 AM)

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#201

Quote:
As of right now the controls for this iOS release are a mystery.
They are shit. Mystery solved.
EYEL1NER
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(04-21-2012, 01:19 AM)

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#202

Originally Posted by Nose Master: View Post
Hey everyone: stop fucking porting fighting games (games that are arguably the most dependent on precise controls) to a system that relies on a TOUCH SCREEN for primary input.
Why? Are you being forced to buy it?

I'm happy it's coming out. I enjoyed the SFIV games on iOS and absolutely love MvC2. That series is one of my favorite in gaming.
I'm going to buy it the second it comes out.
And if turns out to be bad, oh well. It doesn't suddenly cause the other versions of the game to be shit.
neojubei
Will drop pants for Sony.
(04-21-2012, 02:04 AM)

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#203

Originally Posted by EYEL1NER: View Post
Why? Are you being forced to buy it?

I'm happy it's coming out. I enjoyed the SFIV games on iOS and absolutely love MvC2. That series is one of my favorite in gaming.
I'm going to buy it the second it comes out.
And if turns out to be bad, oh well. It doesn't suddenly cause the other versions of the game to be shit.
I feel the same way. Not sure why some people are upset, the vita already has MvC3. Anyways this is good news for people that game on their iPhones and iPads. Time for me to play some devil may cry on iPhone
Wario64
Member
(04-21-2012, 02:19 AM)

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#204

guys please stop having fun on your phone
DR2K
Doesn't buy fighting games to actually play them
(04-21-2012, 02:25 AM)

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#205

Originally Posted by EhrgeizVII: View Post
Some people are too weird. There has to be something wrong with you if you actually want to pay for this. Crazy world we live in.
Crazy people and their fun. Wish they would stop.
The Abominable Snowman
Pure Life tonsil tickle
(04-21-2012, 02:38 AM)

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#206

It's not so much as a serious game to have tourneys, as with the vast majority of mobile games, its a timewaster. Like many other "serious" iOS games or ports to iOS, its a novelty.

Just be glad Marvel vs Capcom is getting more fans, and iOS users can be happy they are finally getting another game with a budget over $5,000.
Dynamite Shikoku
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(04-21-2012, 02:42 AM)

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#207

ios must have killed the families of some of the posters here
M3d10n
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(04-21-2012, 02:48 AM)

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#208

Originally Posted by dark10x: View Post
You're missing a whole lot of points.

Believe it or not, people often DO carry bags with them for other reasons. I don't just roll into the office with nothing in hand. I carry a bag with things I need for the day and tossing a Vita into that bag is trivial.

It's not like I would take the system with me everywhere, of course, but there are plenty of times when it's completely convenient to do so.

Your viewpoint on what makes something portable doesn't apply to everyone.
I, for example, find the iPhone and all smartphones too big. I cannot stand the rectangular "look, a smartphone!" bulge in my thigh and probably won't be buying one until they start making them as small as this:

So far it's the only cellphone I found I can comfortably fit on the 5th pocket in my jeans.
sixteen-bit
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(04-21-2012, 02:51 AM)

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#209

Originally Posted by Wario64: View Post
guys please stop having fun on your phone
Fun police
jombag
Junior Member
(04-21-2012, 02:53 AM)

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#210

sweet! mvc2 on my phone im getting this fosho
iKeepPlaying
Banned
(04-21-2012, 02:54 AM)

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#211

Originally Posted by Wario64: View Post
guys please stop having fun on your phone
Fun on your phone?
What are you smoking?
3N16MA
Member
(04-21-2012, 03:01 AM)

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#212

iOS bringing the heat.
Raonak
Member
(04-21-2012, 03:07 AM)

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#213

it's already hard pulling off thoes forward, diagonal, down, diagonal quater circle moves on vita. wonder how thats gonna work on touchscreen...


Unless they decide to make it only the touch mode. where you just constantly tap the screen for the character to attack.
neojubei
Will drop pants for Sony.
(04-21-2012, 03:13 AM)

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#214

Originally Posted by 3N16MA: View Post
iOS bringing the heat.
yup. To the haters it will only get worse and for the iOS gamers it will only get better.


Having all 56 characters from the original on my iphone to play is quite awesome.
EYEL1NER
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(04-21-2012, 03:20 AM)

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#215

Originally Posted by neojubei: View Post
yup. To the haters it will only get worse and for the iOS gamers it will only get better.


Having all 56 characters from the original on my iphone to play is quite awesome.
I didn't see if they are all unlocked or not but I really hope they aren't. I was disappointed when the XBLA port dropped and everyone was available from the start. I was looking forward to unlocking a ton of people and then getting fed up and leaving my XBox on to net more points for the rest.
5amshift
Member
(04-21-2012, 03:36 AM)

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#216

Wow this is so embarrassing because playing the game appropriately will definitely be challenging.
neojubei
Will drop pants for Sony.
(04-21-2012, 03:38 AM)

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#217

Originally Posted by EYEL1NER: View Post
I didn't see if they are all unlocked or not but I really hope they aren't. I was disappointed when the XBLA port dropped and everyone was available from the start. I was looking forward to unlocking a ton of people and then getting fed up and leaving my XBox on to net more points for the rest.
I want everyone from the start. I've already unlocked everyone when i played the dreamcast version so i dont feel like doing it again. I want to play on the go with everyone.
narcosis219
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(04-21-2012, 03:47 AM)

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#218

Lol buttons. You don't need those! Just tap! Why spend all that time learning combos when you can just tap the screen repetedly and the combos do themselves?!!
The Abominable Snowman
Pure Life tonsil tickle
(04-21-2012, 04:16 AM)

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#219

Why are you guys even making this an issue? Capcom probably spent $5K to port this 15 year old game, so they can make tens of thousands, maybe even a couple hundred thousand. It's in no way comparable to the other versions of the game, if it doesnt allow bluetooth controllers. If it does, who cares? I don't think Capcom is clamoring to make $500K or greater budget games for iOS, but porting them? Sure, why not?
Zuly
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(04-21-2012, 04:40 AM)

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#220

Originally Posted by M3d10n: View Post
I, for example, find the iPhone and all smartphones too big. I cannot stand the rectangular "look, a smartphone!" bulge in my thigh and probably won't be buying one until they start making them as small as this:

So far it's the only cellphone I found I can comfortably fit on the 5th pocket in my jeans.
The HTC Aria is uber small and it's not so bad for a smartphone.
Htown
STOP SHITTING ON MY MOTHER'S HEADSTONE
(04-21-2012, 05:05 AM)

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#221

I don't understand Capcom's strange licensing deal with Marvel that allows them to release Marvel games everywhere except PCs.
yogloo
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(04-21-2012, 05:23 AM)

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#222

Originally Posted by EhrgeizVII: View Post
Some people are too weird. There has to be something wrong with you if you actually want to pay for this. Crazy world we live in.
Tell me more about it. Tell what's wrong about me.
yogloo
Member
(04-21-2012, 05:31 AM)

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#223

Originally Posted by M3d10n: View Post
I, for example, find the iPhone and all smartphones too big. I cannot stand the rectangular "look, a smartphone!" bulge in my thigh and probably won't be buying one until they start making them as small as this:

So far it's the only cellphone I found I can comfortably fit on the 5th pocket in my jeans.
Pfft. Excuses. This phone has been out for 2 years I think.

There's an upgraded version called sony erricson mini with better specs.
Last edited by yogloo; 04-21-2012 at 05:57 AM.
Dreams-Visions
I'm mad as hell but this sandwich is delicious
(04-21-2012, 05:50 AM)

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#224

Originally Posted by SuperSonic1305: View Post
They are shit. Mystery solved.
the most likely answer.

In fact, the only possible answer. If they were good enough to seriously play MvC2, it'd be huge news.
enzo_gt
tagged by Blackace
(04-21-2012, 06:42 AM)

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#225

SF4 iOS is at least a bit more comparable in pace to its console brethren. I can't even fathom playing this at such a gimped speed, in the process your kinda taking away the essence of the game.

If this game has simplified controls and speed, I don't see why I would even use it as a time waster. It'd be more like an art asset showcase or gallery app.

I wonder what the character select screen looks like on iPhone.
toddhunter
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(04-21-2012, 06:54 AM)

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#226

Originally Posted by enzo_gt: View Post
SF4 iOS is at least a bit more comparable in pace to its console brethren. I can't even fathom playing this at such a gimped speed, in the process your kinda taking away the essence of the game.

If this game has simplified controls and speed, I don't see why I would even use it as a time waster. It'd be more like an art asset showcase or gallery app.

I wonder what the character select screen looks like on iPhone.
It may be the game is a disaster or a waste of time.

It is also possible the devs are thinking about these things, and actually want to make something that ends up being fun to play and that people will want to buy. Crazy I know but it has happened before.
Sgt.Pepper
remove your hand
from my leg
(04-21-2012, 07:17 AM)

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#227

I expect this game to be really uncompressed and take like 1.5 GB space on the device.
Pachterballs
Banned
(04-21-2012, 07:19 AM)

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#228

I don't know why anyone would want this. without controller support, its shit.
CPS2
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(04-21-2012, 09:29 AM)

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#229

Originally Posted by EYEL1NER: View Post
I didn't see if they are all unlocked or not but I really hope they aren't. I was disappointed when the XBLA port dropped and everyone was available from the start. I was looking forward to unlocking a ton of people and then getting fed up and leaving my XBox on to net more points for the rest.
I hope they have a 'lock code' that you can purchase to make some of the characters unavailable...
Luigiv
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(04-21-2012, 09:43 AM)

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#230

Looks like ass. It's ok to stop supporting first gen iDevices, Capcom. I doubt anyone interested in games would still use one. You can pretty safely target 3rd Gen devices at this stage, I would think.
ThoughtsOfSpeaking
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(04-21-2012, 10:01 AM)

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#231

Originally Posted by toddhunter: View Post
Have you put some time in with SF4 on an iphone? The reason I ask is because I can complete every trial they included except for Honda's last one. The combos in here are things I simply cannot do on a console with a TE stick. At no time playing the game do I feel that controls are getting in the way of what I am trying to do. Sure touch controls can be bad, and there are plenty of examples of this, like megaman. But SF4's just feel "right" to me. Yes I'm not going to win EVO, it is a completely different game to SF4 played properly.

But it isn't bad in my opinion. Actually it is pretty darn great to play. The reason I'm pushing the point is because I was completely surprised that it worked too. What I tend to see is the same thing happen when other people actually give it a go and find out it works. Maybe not for everyone, that is ok, but there is a good chance other people will be converted too.

Will MVC2 translate? Well I don't really see why not. Attack, Special, Assist 1, Assist 2 would do the job. Dumbed down? yes, you will have some fewer attacks. People might be strongly against this. But lots of shit going on and heaps of fun to play in short bursts? Quite possibly yes. What you will also find is characters who you would never play in a serious game you will be happy to play with in this version. Because their moves are so easy to do, you can just spend 30 minutes tooling around. Add that up with the whole roster and the probable ~$5 price tag and I don't see why people would be against this.



Please explain why you wouldn't want to pay for it. Dismissing it because of the touch controls? Fair enough if you just don't like Marvel games...

The problem is, in terms of inputs, timing and level of control, MVC2 is leagues more demanding than SF4. That's even before you ,move on to high level play such as Roms and infinites.


Not only that, but there is so much going on during gameplay that having your fingers covering any inch of the screen, is detrimental. Especially on iPhone, using traditional touch controls, your thumb is going obsurce your opponents assist nearly every time.

I'm sure some will be able to have some fun with the game, but it's as practical as sonic 1 was when ported to the iPod classic.
deim0s
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(04-21-2012, 10:14 AM)

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#232

Enjoy the IOS port guys. I stay away from fighting games on the iphone or ipad since i miss the feel of a button.
toddhunter
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(04-21-2012, 11:28 AM)

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#233

Originally Posted by ThoughtsOfSpeaking: View Post
The problem is, in terms of inputs, timing and level of control, MVC2 is leagues more demanding than SF4. That's even before you ,move on to high level play such as Roms and infinites.


Not only that, but there is so much going on during gameplay that having your fingers covering any inch of the screen, is detrimental. Especially on iPhone, using traditional touch controls, your thumb is going obsurce your opponents assist nearly every time.

I'm sure some will be able to have some fun with the game, but it's as practical as sonic 1 was when ported to the iPod classic.
It depends on the implementation, could be correct or they could work around it. A lot of the action goes on in the air, so this will not necessarily be obscured. The controls were a bit below the play in SF4, so this was not an issue. Assists might be a sticking point so I agree will have to see what they come up with.

Games like sonic are fundamentally different to fighting games. In those you need the pixel perfection sometimes, or the feel of where you are on the touch screen when switching from left to right. This makes a game like megaman unplayable. In a fighting game it doesn't really matter too much if the motions are simplified, which they almost certainly will be.

As you said, this may be more of an issue in a faster paced game like MVC2 compared to SF4 where you have a lot of time to get your inputs right. What I suspect is that some characters like Magneto might lose a trick or two due to limitations. In SF4 some characters certainly translated better than others. The good news is maybe the 46 or so characters nobody used will be a bit more fun or viable because their stuff is easier to pull off, or it isn't made as redundant by the big names.
Projectjustice
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(04-21-2012, 11:38 AM)

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#234

Basically unplayable.
Haunted
(04-21-2012, 11:38 AM)

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#235

I watched the SFIV LG tournament where they had to play the phone version because LG sponsored it or something. That was a pretty sad affair haha.


Anyway, it's just a matter of time until these devices are powerful enough to get current ports instead of 10 year old ones, so those asking "what are these for/who asked for this?", just think of this as laying the foundation.
Shard
XBLAnnoyance
(04-21-2012, 11:41 AM)

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#236

I honestly can't think of a title I would want on a phone less then this game, I guess other fighting games, but yea, this is pure, just because you can does not mean you should.
yurinka
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(04-21-2012, 12:20 PM)

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#237

It doesn't make sense to play this with a touchscreen. Obviously they won't tone down the gameplay to adapt it properly to the system.
It would make sense in a portable with buttons and dpad.
liger05
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(04-21-2012, 06:36 PM)

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#238

I played sfIV on iPhone and that sucked. Touchscreen controls for these kinda games doesn't work.
enzo_gt
tagged by Blackace
(04-22-2012, 05:10 AM)

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#239

Originally Posted by liger05: View Post
I played sfIV on iPhone and that sucked. Touchscreen controls for these kinda games doesn't work.
Proper virtual analogs and especially D-pads are pretty much impossible to do. I weep for an all-touch future. It's a limitation at the hardware level; theres no way to make it as comfortable, useable or enjoyable as the real thing. And a fighting game is the LAST place where I want to feel like I am fighting the controls to get what I want. That said, I didn't think SFIV was too bad. It just loses its luster very quickly because of said issues.
FSLink
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(04-22-2012, 05:30 AM)

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#240

I like that Capcom is giving the iOS some decent support, even if it's sometimes games that don't work with the control scheme like Marvel, but some of their other stuff like Ghost Trick and Phoenix Wright work very well on iOS.

I do wish that they could give the 3DS, Vita, and PC some Marvel 2 and Marvel 3 (Vita excluded) love though. :/
jooey
The Motorcycle That Wouldn't Slow Down
(04-22-2012, 05:33 AM)

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#241

Originally Posted by enzo_gt: View Post
Proper virtual analogs and especially D-pads are pretty much impossible to do. I weep for an all-touch future.
don't worry, crotchety purists like us will always have Sanwa.
sixteen-bit
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(04-24-2012, 06:38 PM)

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#242

http://www.youtube.com/watch?v=QNrSvGQduJg

is it just me or is the game speed slower than the naomi/console defaults?
DoctorWho
BOSS
(04-24-2012, 06:40 PM)

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#243

Originally Posted by _dementia: View Post
http://www.youtube.com/watch?v=QNrSvGQduJg

is it just me or is the game speed slower than the naomi/console defaults?
It's not just you, that frame rate is ass. Even for a mobile phone.
GooeyHeat
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(04-24-2012, 06:46 PM)

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#244

http://www.youtube.com/watch?v=UfVzEd0tIjE
Oh look, gameplay.
MarshMellow96
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(04-24-2012, 06:52 PM)

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#245

Originally Posted by GooeyHeat: View Post
Yikes, that looks lazy.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-24-2012, 06:55 PM)

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#246

Originally Posted by GooeyHeat: View Post
What the hell? The polygon warping is in the actual game? Talk about shoddy programming.

The backgrounds look like they forgot to use a z-buffer. So much warping just like a PSX title.

Wouldn't be surprised if it ran at 30 fps even.
animlboogy
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(04-24-2012, 07:00 PM)

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#247

It's cute seeing a bunch of people who probably play fighting games with standard controllers flipping out over a cheap port of a years old game... Because the input system isn't the best.
DoctorWho
BOSS
(04-24-2012, 07:01 PM)

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#248

Regardless of the framerate, for a $2.99 introductory sale, I'm going to pick it up for something to dick around with on my phone.
animlboogy
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(04-24-2012, 07:02 PM)

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#249

Originally Posted by DoctorWho: View Post
Regardless of the framerate, for a $2.99 introductory sale, I'm going to pick it up for something to dick around with on my phone.
That's pretty much who a game like this is for. A harmless release. Something to waste time with.
Dartastic
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(04-24-2012, 07:03 PM)

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#250

Surprise, game looks like it'll play like ass.