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Member
(04-30-2012, 07:27 PM)
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#403
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Member
(04-30-2012, 07:40 PM)
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#406
Vita=6 buttons (no additional buttons, real or virtual) Consoles=8 buttons (all able to be configured) BBCSE allowed mapping to the Vita's r-stick to make up for missing buttons, for example. It's significant on a portable or for a fighter on a pad. Capcom had the screens or right stick to make 2 "virtual' buttons, but did not. Again, it's not mapping Motions+buttons. That is too much. Whether you like the concept of button mapping to unused buttons is another issue, but it's been a fighting game staple since the beginning of home ports. If you use a stick it's a non-issue, but not everyone does, and you can't on a portable. |
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Member
(04-30-2012, 09:08 PM)
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#410
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Member
(04-30-2012, 09:18 PM)
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#411
Doesn't look like the same amount of time/care went into releasing this, however. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-30-2012, 09:25 PM)
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#412
Any amazing fighter would AT LEAST run at 60 fps if nothing else. |
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Member
(04-30-2012, 09:30 PM)
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#413
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