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Little Big NeoContra
(05-01-2012, 01:50 AM)
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#5501
Everytime I look at these shots...man I really like the draw distance afforded in this game. You can even spot the shield spell on the ground (i'm asleep on a really high point in Queensmoor, near the spot where that ratman who acts like Don Quixote is).
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The Tree of Liberty
(05-01-2012, 02:01 AM)
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#5502
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Member
(05-01-2012, 02:07 AM)
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#5503
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Member
(05-01-2012, 02:08 AM)
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#5504
I was never aware of that. The whole point of WvW is that the server will be matched to what it's suppose to be over a two week period so during the beta it doesn't even really matter. I don't see us changing for any further BWEs but we'll discuss it at a later time.
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Member
(05-01-2012, 02:10 AM)
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#5505
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Member
(05-01-2012, 02:16 AM)
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#5506
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Member
(05-01-2012, 02:19 AM)
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#5507
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Member
(05-01-2012, 02:24 AM)
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#5508
I'll be leading the defense keyboard force against Hawkian now... mwahahahaha!
Oh and that right click into your collectibles shit. HOLY FUCK WHAT! How did I miss that shit! |
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Member
(05-01-2012, 02:26 AM)
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#5509
Yeah really...even though I right clicked a ton of leather to sell on the TP, I never once noticed it.
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Member
(05-01-2012, 02:30 AM)
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#5510
Yeah man, can't wait for the BETA to come around and see you guys. One of my co-workers said he saw a bunch of people running around with GAF in brackets beside their name :) Thanks! It shipped today and in half an hour I'll be able to check the tracking number. It's coming from Cali and I'm in AZ so shouldn't take long :) As for performance issues, you guys don't even know what that means! You should have seen what happened when I tried to play it on my current system... |
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Member
(05-01-2012, 02:30 AM)
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#5511
Raise up arms against me if you will! Then while your arms are raised we'll beat you because you can reach your keyboard and mouse.
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Member
(05-01-2012, 02:40 AM)
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#5512
JK Seriously though, I honed my skills on a keyboard and mouse for MMOs. It would be monumentally difficult to change the way I play games. |
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Junior Member
(05-01-2012, 02:42 AM)
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#5513
Keyboard and mouse all the way. My thief would not have it any other way!
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Member
(05-01-2012, 02:44 AM)
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#5514
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Member
(05-01-2012, 02:48 AM)
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#5515
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real-time lotion physics
(05-01-2012, 02:48 AM)
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#5516
Anyone know if there's any type of bug/input form that Anet is offering right now? I wanna chime in about the mouse 3 button not bindable.... that would be the perfect steal button.
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Member
(05-01-2012, 02:50 AM)
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#5517
Wow, so I sort of rambled. Sorry for the wall of text, I meant to write my issues with the game so far and ended up going farther in depth than I meant to.
Main thing I took from the beta is that mostly everything needs a lot of tweaks. I think the game is there and it's fun as hell but there is at least one or two things that need tweaked on everything, some more than others. Here is some of the things that I think need tweaked the most. Difficulty-It's been talked about non stop and I agree there is just something off about the difficulty on almost all levels. This isn't coming from a perspective of some things were too hard and some were too easy, it's that one time you do it it kills you with nothing you can do, and the other time doing the same thing is easy as can be. This was mostly the case with the personal story, and it wasn't just one it was on different chapters in both human and Norn stories. On the very first mission on the human side I died instantly, I had no chance I just got bombarded with about 5 guys and was near one shot before I could even dodge. Then it restarts and it was almost too easy. The other was about the 4th mission into the Norn's story where there was about 6 enemies and more kept spawning, next time no more spawned and it was easy. Scaling is a whole other issue, but that is mostly what's been talked about. Leveling-The progression through the zones seemed to be too slow. This could be just a simple xp boost, but I explored non stop did every heart experienced just about every event I could and still finally moved on to the next zone at level 12. This is also with PvP and WvW, which I assumed I got xp for I wasn't paying close enough attention. I enjoyed the time and I liked exploring, it's mostly what I did, but if someone isn't interested in that aspect or doesn't like that zone they are stuck going to another zone too early and possibly having a bad experience with harder mobs, or going to another starting zone. Also the amount of mobs may have a little to do with this. It seemed like there wasn't a steady progression on mobs, there would be a group of 11's and then you would suddenly run into level 13's or 14's. When I feel there should be more than just one group of level 10's and more mobs in general in some areas. It all just seemed like they were trying to fit too much leveling in the starting zone for the most part when that whole zone could have been 1-10 and then the extra stuff have as a reward to the people who want to explore, not have exploring as a requirement. Combat-Solo, it's fun as hell. Sometimes the perfect amount of difficulty and kiting and just fun. Small group it's also a lot of fun, and can really encourage lot's of interesting teamwork. But the problem comes in the big groups, even with the particle effects down a lot from how it was in the first CBT it still just seemed like so much was going on. I think this could just be an issue of size of the mobs. On big end of zone events like the shadow behemoth everything went smoothly and was fun. But when it was on things like the giant wasp it was too much in a little area to keep track of and people seemed to just spam one or two spells and dodge occasionally. Definitely not fun at all. I like to think this is just because it was the smaller area and the bosses at the end of the zones were more of what to look forward to on later zones end of event mobs. Maybe someone else can comment on other zones as I only made it a little bit into the second zone for humans. Going into that second zone was also a good thing to see before the end of the BWE as it showed later down the road mobs definitely get smarter. In the first zone stuff was pretty difficult from time to time and then you hit the second zone and mobs start actually avoiding your aoe's and switching weapons. It will be nice to see them also pick up dodge and other mechanics down the road. Hearts-This was actually one of things I actually liked the most in the BWE. It wasn't perfect and was boring from time to time, but I like the idea of picking what you wanted to do for the quest and complete it how ever you want. My only complaint is sometimes the hearts weren't really varying enough. They seemed to have on or two things that would actually deal with the location and the other would be to kill some random thing. It would be cool if the choices dealt more with where you actually were. In the Human zone you go to a brewery and the only real thing dealing with the actual brew is tasting it which you can only do a couple times. It would be so much cooler and more fun if it actually gave you some way to help make the brew. Or in one you had to clean up the town of rats and graffiti, it would be nice if you could figure out why there is a rat infestation or catch the kid doing the graffiti. I don't I just feel they could do more with hearts than just gather this or kill this. Hope it gets more intricate down the road but this is one I actually really doubt. Dynamic Events-There is the scaling issue that's been talked about non stop, but I think another issue is the contribution mechanic. There was times I would just be in the area and do nothing involving the event and I would get gold. Or times I would be there from start to finish and get silver. The only bad thing about this is going off the forums it seems like ANet is sticking firm to how the contribution aspect, but I hope that changes. Also it seems like scaling doesn't come into play how ANet previously said it did. It seems like the mobs ramp up if anyone is in the area, not just if they are actually doing something like they said. There would be times I was the only one on an event to keep off the centaurs and then a person or two would come into the area running by and it would get noticeably harder with more mobs. I had also had it the reverse where I would run through an area not realizing there was an event and I would get for instance rooted from a mob, or knocked down by something that seemed to not even be near me. Sorry again for the wall of text, most if not all of these things were reported and commented on in the forums but thought I would throw some final impressions down here as well. Overall I had a freaking blast this weekend with the game and can't wait for the next beta. Hopefully some of these things are tweaked for us to try out again by then. No, they took down the bug's and crashes section of the official forums. But if anything you can find another section to throw it in. I think that may have just been an issue with you as I had mine set to my heal button and I had 4 and 5 moust buttons set to roll and weapon swap. So not sure, I'd try to post that there.
Last edited by RepairmanJack; 05-01-2012 at 02:53 AM.
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Member
(05-01-2012, 02:55 AM)
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#5518
I never noticed this:
Quote:
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Member
(05-01-2012, 02:56 AM)
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#5519
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Member
(05-01-2012, 02:59 AM)
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#5520
Now if they could only match that with smooth turning and running. :lol You get used to it after a bit but it's still odd at first.
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Member
(05-01-2012, 03:05 AM)
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#5521
I can counter with MY DAMN FEET TOUCH THE GROUND:
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Member
(05-01-2012, 03:09 AM)
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#5522
That's what was mentioned awhile back. I paid no mind to it really because of what you just mentioned.
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The Tree of Liberty
(05-01-2012, 03:10 AM)
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#5523
Holy shit at them feet.
I dunno if we're thinking of the same thing, but do you mean the Sylvari? If so, they're called The Nightmare Court; http://wiki.guildwars2.com/wiki/Drea...ightmare_Court |
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real-time lotion physics
(05-01-2012, 03:11 AM)
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#5524
I don't think it's a fact that we lost. I just don't wanna be stuck on a server where it ends up being a lot of people that are clueless. It's no fun losing cause your server is a clusterfuck, and it's no fun winning cause you're so bad the people you're up against are even worse.
Last edited by Ferrio; 05-01-2012 at 03:15 AM.
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Member
(05-01-2012, 03:14 AM)
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#5526
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Member
(05-01-2012, 03:14 AM)
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#5527
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Member
(05-01-2012, 03:15 AM)
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#5528
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Member
(05-01-2012, 03:16 AM)
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#5529
That's why I'm not sweating it and I vote we stay on Henge, I have sort of an identity with the server now, as I imagine does the Guild. And we're probably one of if not the most populous Guild on the server. I saw GAF and GAFT tags EVERYWHERE. |
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Member
(05-01-2012, 03:21 AM)
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#5530
The advantage of larger groups is that they can be split up by the dungeon purposely. I haven't yet played a GW2 dungeon but I hope those are stepped up a notch from other games. In my limited experience Turbine is great at dungeon/quest design in MMOs so hopefully the GW team played some DDO or even Asheron's Call. GW2's engine being platforming capable is a huge start for cool dungeons. |
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Member
(05-01-2012, 03:31 AM)
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#5531
When a group of 5 of us took a supply camp that had a Veteran mob and about 4 other normal guards and that was REALLY fun to do. So I'd agree that combat really shines with small group play. I was getting in and out of range, knocking back and stomping mobs to get them away from allies so it gave them more time for their heal to come off CD, I was dodging, etc. I also encountered the same kind of thing with this Guardian in the Human jumping puzzle.
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Member
(05-01-2012, 03:34 AM)
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#5532
Jon Peters just posted this on the forums:
Quote:
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Banned
(05-01-2012, 03:35 AM)
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#5533
So who else was surprised to find that structured pvp was the highlight of their beta experience? The combat is just perfect for small group battles, and the 1v1s are super intense as well. The maps work great and I was able to find a ledge in one map where I could launch arrows without getting hit by anything. So your placement is very important, and there are some fun spots to find. Plus you get to use all of your skills.
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Member
(05-01-2012, 03:39 AM)
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#5534
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Member
(05-01-2012, 03:39 AM)
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#5535
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Member
(05-01-2012, 03:42 AM)
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#5536
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Banned
(05-01-2012, 03:43 AM)
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#5537
It does seem to be the forgotten third of the game. My only complaint is with the setup. There's no time between matches, your skills don't reset for the beginning of a match, and sometimes you are automatically switched to the other team to balance the game.
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Member
(05-01-2012, 03:45 AM)
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#5538
My responses below:
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Melee does have a crazy amount of control. Locks, stuns, immobilize... death grip style stuff, it's all there.
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Member
(05-01-2012, 03:45 AM)
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#5539
Quote:
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Member
(05-01-2012, 03:47 AM)
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#5540
Well, I didn't find the melee does most damage entirely true, at least for Guardian hammer or Ranger 2hand sword, and while I did get 1-shot by bosses I didn't find it as frustrating as most people did, not even in WvW. What I did like about melee were some of the mobility skills. Guardian sword's blink is an awesome initiator, especially if you are carrying a torch and you set yourself on fire beforehand. Ranger's 2 hand sword jump skill was great as well, the one where you summon a bird. It is on a rather short cool down and the great thing about not having to target an enemy to use it is that you can pretty much all the time, offensively or defensively.
Last edited by inky; 05-01-2012 at 03:51 AM.
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Banned
(05-01-2012, 03:47 AM)
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#5541
I thought using WASD to move in an MMO made you a noob.
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Member
(05-01-2012, 03:48 AM)
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#5542
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real-time lotion physics
(05-01-2012, 03:48 AM)
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#5543
To me the trouble with melee wasn't it's difficulty. The trouble was you can't see shit in big fights, so even if you're a great player the visual cues to evade etc are lost in the storm. Also why are some AOE markers white and some red? I'd think red was enemy, but that's not always the case since I've taken damage from stuff in white circles when I thought it was a friendly combo zone. |
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Member
(05-01-2012, 03:49 AM)
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#5544
ArenaNet, you so awesome. They feedback this shit so fast and are like "yes sir, we know, we're on it".
And it's not using WASD to move makes you a noob, it's TURNING with the keyboard. IE, using W and A to manually turn your player, whereas mouselook is MUCH faster and more orientating. |
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Member
(05-01-2012, 03:50 AM)
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#5545
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Member
(05-01-2012, 03:51 AM)
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#5546
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Member
(05-01-2012, 03:51 AM)
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#5547
Quote:
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Member
(05-01-2012, 03:52 AM)
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#5548
I never looked did mouse look have a toggle option? I used hold right click in some of my pve but not constantly. Tank controls with locked camera to movement if my favourite control that is not first person.
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Member
(05-01-2012, 03:54 AM)
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#5549
The stupid arrow carts from WvW had white AoE markers and do insane amounts of damage. I died a lot of times to those things thinking they were friendly arrow attacks.
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Member
(05-01-2012, 03:54 AM)
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#5550
Quote:
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