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Member
(05-05-2012, 01:07 AM)
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#6401
Good news is one of the 3 big things they're working on now is performance. In the previous build the game was CPU bound and your GPU was barely being used. People who had overclocked their Sandybridge chips to 5ghz were seeing over 60FPS solid proving that what ANet said was true(which is your CPU is currently doing most of the work).
Last edited by Jira; 05-05-2012 at 01:11 AM.
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The Tree of Liberty
(05-05-2012, 01:14 AM)
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#6402
Thank god, a new page. Let's put the eSport bullshit behind us and move on.
Of course, ANet is also a company of gamers and they're obviously in crunch mode, so they may just hang the holiday and steam right through. Of course, they also said they'd try to do it at least once a month, but that doesn't mean every month is sure to have a BWE. For all we know, they might just do it the first weekend in June. |
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Member
(05-05-2012, 01:24 AM)
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#6403
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Member
(05-05-2012, 01:33 AM)
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#6404
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Member
(05-05-2012, 01:46 AM)
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#6405
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Member
(05-05-2012, 01:47 AM)
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#6406
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Member
(05-05-2012, 02:03 AM)
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#6407
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Member
(05-05-2012, 02:17 AM)
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#6408
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Member
(05-05-2012, 03:38 AM)
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#6409
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Member
(05-05-2012, 03:45 AM)
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#6410
Sigh....i'm having such a bad GW2 itch.
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Member
(05-05-2012, 03:47 AM)
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#6411
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Member
(05-05-2012, 03:49 AM)
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#6412
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Member
(05-05-2012, 03:50 AM)
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#6413
I played an unhealthy amount during the beta so that I could put off that itch but it's slowly getting to me.
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Member
(05-05-2012, 03:51 AM)
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#6414
http://www.youtube.com/watch?feature...&v=6CyqGJHTjes
Interesting. I spent most of the beta just doing events then leaving. Never thought to stick around |
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Junior Member
(05-05-2012, 05:23 AM)
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#6415
Someone make me an icon based on this. Post haste!
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The Tree of Liberty
(05-05-2012, 06:16 AM)
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#6416
Didn't know whether you wanted a close up or more of the hand in the frame. Scaling it any smaller to get all of the Asura into the avatar makes it hard to tell what you're looking at. So, here's two versions.
![]() ![]()
Last edited by Retro; 05-05-2012 at 06:58 AM.
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Member
(05-05-2012, 06:22 AM)
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#6417
A list of somewhat guesstimated gem shop prices:
https://docs.google.com/spreadsheet/...BRElLdXc#gid=0 |
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Member
(05-05-2012, 06:43 AM)
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#6418
I'll happily play Tera for the next month or two till I get bored of it... but once this is out, I'll never look at MMOs (or most RPGs for that matter) the same ever again. ElderScrolls Online, for instance, will NEED to do this. This is a new future standard... I can't see how it can even be disputed after watching that. |
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Member
(05-05-2012, 06:55 AM)
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#6419
I'm playing LOTRO and keep thinking about how this battle or that battle would have went in GW2 and it's amazing how much you miss it. Some people don't like some of the choices they made, but a lot of their core ideas are brilliant for the MMO genre. You feel more in control of combat and feel the world around you instead of just grinding quests, even if the quests are the same. It's just that sense of exploring and chained events that help create a living world as well.
Well, back to LOTRO in the meantime. :( |
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Junior Member
(05-05-2012, 07:00 AM)
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#6420
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Member
(05-05-2012, 08:17 AM)
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#6421
Still, I'm kinda worried that the actual finished game will feel a lot like they've taken lots and lots of public quests from Warhammer Online (didn't play any of the other MMOs with similar quests, so excuse the comparison if there are better ones available) instead of actual story arcs. I don't know, but there's still a thought in the back of my head that this system will get a bit old and tiresome after a while, if there's nothing to hook you except for the personal story arc. Anyway, I hope they'll find a way to do this. Most of these events probably will have great storylines anyway if it wasn't for the 'kill 200 bears' parts you have to endure :) |
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Member
(05-05-2012, 08:31 AM)
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#6422
My main issue with the system as it is now is how quickly events spawn. Hopefully they tone that down and add more unique events per area/location |
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Member
(05-05-2012, 08:38 AM)
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#6423
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Member
(05-05-2012, 08:44 AM)
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#6424
I did see some events in Queensdale that seemed to be running too quickly while others seemed fine in the frequency so it seemed to be just a matter of tweaking based on feedback. I also think it's possible that they had stuff running faster than normal just to allow people to get stuff tested. Though I also do understand that given this is their content, the events in which cycle back around and aren't the persistent types can't be down for too long because you're not the only person playing the game. I just think that as long as I'm in the immediate vicinity, I shouldn't see an event restart in that time frame. By general vicinity I mean within the radius in which I might see the DE on my map. I had this happen at one point where I fended off the Centaurs from attacking, the vendors respawned and the waypoint came back up, as I was using the vendor they were attacking again and that was just too fast. Whether it was a bug or not I don't know, but it was literally about 1 minute in between and that was the one that I saw that was a red flag to me in terms of frequency.
Last edited by Jira; 05-05-2012 at 08:46 AM.
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Member
(05-05-2012, 08:50 AM)
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#6425
^^Dude..that's so 2008.
Open your mind. |
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Member
(05-05-2012, 10:15 AM)
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#6426
Wow mindblown:
Quote:
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Member
(05-05-2012, 10:16 AM)
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#6427
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Member
(05-05-2012, 10:26 AM)
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#6428
Muscle memory and instinct are, believe it or not, independent thought and decision making but at an extremely fast level. Its not your muscles making that decision, its your mind making a decision based on a number of events you've already faced - they don't even have to be the exact same events it can work out a schema of what to do based on several different experiences. You know how to jump. You know how to catch. Put that schema together and you can jump and catch a ball without having to have tried it before. I'm not trying to belittle the concept of 'eSport', however, I do think, as others have mentioned, that its simply a very useful buzzword to try and make it seem more mainstream and acceptable. I even admitted that I may have downplayed the part involving tactics, as clearly there are elements in games. I do not remember at any point saying that real sports were better than eSport. I've had a read through: http://www.neogaf.com/forum/showthre...=esport&page=3 http://www.neogaf.com/forum/showthre...esport&page=11 and I can see that the communities are very passionate about it, so I understand people getting defensive when others don't understand/share that passion. I also watched the Quake video with that Rafa guy, and that showed a high level of ability and skill. So I can respect that. What I do not respect, and I put this down to the passion, are people's replies basically saying someone else's opinion is 'shit'. I'd like to think people were beyond that level of reply. To me it just looks like very highly competitive gaming. Honestly don't mean to be disrespecting, and I've tried to say that several times, yet people seem to get very aggressive in their replies, which I put down to their passion for competitive gaming. I've played in Counter-Strike LAN days back when I was in high school, but at that point in time I never considered it a sport. I saw it as a competition, without a doubt, as that what it was. A competition between different classes. Perhaps the term and usage of 'sport' has evolved to the point that anything that involves high levels of competition is a sport (physically or computer based). On a side, I wasn't saying anything bad about Chess, or even suggested tongue in cheek it was made a sport to placate anyone, so not sure where that came from. It was a game, that became a Sport, which I suppose is what I'm suggesting above with the usage of 'sport' as a word evolving. Out of interest what is your arguments is that it IS a sport - why? how? Would you consider Poker a sport? (Finally, sorry for bringing this over to a new page. I am genuinely interested in this whole thing. Perhaps I should take it to another thread.) |
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One day I realized that sadness is just another word for not enough coffee.
(05-05-2012, 10:31 AM)
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#6429
I would suggest, at this point, to make a thread about it instead of bringing it up here. Not that i mind the discussion since there's little else to talk about, but it might annoy some regulars.
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Member
(05-05-2012, 02:36 PM)
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#6430
Yeah, I actually noticed that in the last couple hours of the beta. Its definitely a nice touch.
I don't know if it was just me getting used to looking for it or not, but I still felt it wasn't quite noticeable enough. It wasn't too bad to check before engaging in combat, but during a hectic fight I would find myself not noticing whether I was in range for certain attacks. Maybe that would happen less when I got used to it, but I think maybe it might be a good idea to make the effect a little more obvious. That being said, I'm glad they didn't prevent you from using abilities out of range. First of all, it just makes the game feel less like using a bunch of hotbar skills on a target. And more importantly, it allows you to find alternate uses for abilities, like using a leap attack to flee from combat or chase someone down when they are out of range. |
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The Tree of Liberty
(05-05-2012, 02:45 PM)
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#6431
No problem, enjoy the avatar.
Actually, that particular event was a rarity in my experience (I did get to take part in the bear massacre, see here), there were very few straight-up "Kill a shitload of enemies" quests. Most at least involved some kind of additional objective (steal ore, defend this position, etc.) so you didn't feel like you were tasked with genocide. I actually screen-capped the bear one because it stuck out so much (and because who doesn't love heaps of dead bears hellbent on honey?)
Never did catch her. Mesmers are fuckin' FAST when they want to be. I actually wouldn't mind some kind of big red X over skills that aren't in range. The larger amount of red would allow me to tell with my peripheral vision what's up much easier than a tiny red digit. |
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Member
(05-05-2012, 03:14 PM)
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#6432
I've never been a fan of just making the text red. It's too small and hard to notice without looking right at it.
They need to just shade the entire skill icon red. It's much easier to see out of your perifial vision. |
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Member
(05-05-2012, 03:18 PM)
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#6433
Oh man, this Beta weekend was the stupidest thing I could do. Now I'm hooked to a game I can't even play, which will come out in months from now. Goddamn. |
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Member
(05-05-2012, 03:26 PM)
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#6434
I specifically didn't do the prepurchase beta because I didn't want to hype myself up too much. Didn't wanna be left with that itch and not being able to play it until whenever the hell it ends up coming out.
That, and, I've got a pretty big backlog that I've been making zero progress on. But mostly the former. |
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Member
(05-05-2012, 03:29 PM)
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#6435
http://wiki.guildwars2.com/wiki/Destroyer_Crab
Last edited by Mulligan; 05-05-2012 at 03:36 PM.
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Member
(05-05-2012, 03:31 PM)
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#6436
As an added question... any word on mounts coming to the game some time in the (near) future? |
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The Tree of Liberty
(05-05-2012, 03:41 PM)
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#6437
The only mention they have made of mounts is that they would like to implement some form of combat. I'd rather just see them make a jousting mini-game. Mounts let people be obnoxious too. "LOL, I have giant mammoth, gonna go stand on the mailbox now!" |
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Member
(05-05-2012, 03:48 PM)
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#6438
But there's no mailboxes in this game :O
Nah, I know their stance on flying mounts (I don't like them either), and I know there's lots of waypoints, but mounts look cool plus they don't have to be obnoxious giant Mammoths or motorcycles. I didn't think about burning through content faster but I guess it makes sense. Still, I think WvW could have some battle mounts no problem, not only the siege suits. |
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Member
(05-05-2012, 03:59 PM)
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#6439
I'm not sure how much they actually cost, but hopefully waypoint upgrades in keeps become much more common once the game launches.
I really don't want to see mounts, to be honest. I was sort of for them at first, but I think waypoints are a much better system. |
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The Tree of Liberty
(05-05-2012, 04:37 PM)
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#6440
I could see some kind of transportation method in WvW, but there are better ways to do it (see below).
That way, if there's a particular point you really want to control, you can have a quick route back to it without the fuss of having to put waypoints everywhere. Could expand the idea to have a Squad-based banner that only Commanders can use, that when used teleports any squad members standing within the area of effect to return to the banner. |
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Member
(05-05-2012, 05:08 PM)
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#6441
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Jason Kidd murdered my dog in cold blood!
(05-05-2012, 05:44 PM)
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#6442
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Danish
(05-05-2012, 05:50 PM)
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#6443
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The Tree of Liberty
(05-05-2012, 06:06 PM)
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#6444
Starting to get withdraw symptoms thinking about those last few hours of WvW and how I can't wait to get back in with a proper build and try it again. I didn't even have all of my skill slots unlocked, to say nothing of traits.
Come on, give us a date for the next BWE =(
Quote:
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Member
(05-05-2012, 06:06 PM)
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#6445
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The Tree of Liberty
(05-05-2012, 06:11 PM)
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#6446
Yeah, I gotcha. I just mean that mounts in general are a way for players to increase the amount of douche-baggery they can commit.
Thanks for reminding me how awesome it is that we can mail, shop, sell and deposit materials from anywhere in the world. That alone makes every other MMO out there unplayable. |
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Member
(05-05-2012, 06:37 PM)
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#6447
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Member
(05-05-2012, 07:56 PM)
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#6448
The same guy who did the Dynamic Events chain video now also did a Dynamic Events consequences video, it's pretty awesome and informative too:
http://www.youtube.com/watch?v=IwmtVFoZAKA For all those saying DE's don't have consequences, and again, this is just really early on in the game, later DE's will probably be even larger with even more consequences. I like this guy. :D |
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Member
(05-05-2012, 08:36 PM)
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#6449
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Member
(05-05-2012, 08:51 PM)
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#6450
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