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Member
(05-15-2012, 02:32 AM)
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#7451
Wasn't excited about this game until I saw the Realm vs Realm pvp now seriously considering playing this and Diablo 3 and dropped WoW once my 1 year sub is up.
They better add more Realm vs Realm content though. That one match will get boring as fuck. Not sure I think the game is better than WoW overall....leaning towards no from what I have seen.....but I don't think WoW is 15$ a month better. |
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Member
(05-15-2012, 02:36 AM)
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#7452
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Member
(05-15-2012, 02:38 AM)
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#7453
Didn't get a chance to play in the Stress test at all but it was ok. I have no problems with waiting till BWE2. I'll have D3 to hold me over :D
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Member
(05-15-2012, 02:43 AM)
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#7454
Which reminds me, for all of you guys who will play Diablo 3 here is my BT:
inky#1237 |
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Member
(05-15-2012, 02:43 AM)
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#7455
I tried an engineer for a bit, I can't say much because I really didn't get a feel for the class in the allotted time, I hope he'll be around for next beta.
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Danish
(05-15-2012, 02:44 AM)
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#7456
Missed it entirely. Figured the bite-size morsel would only drive me more rabid for the next BWE.
Also, you know... I had classes. |
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Tragic victim of fan death
(05-15-2012, 02:44 AM)
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#7457
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Member
(05-15-2012, 02:47 AM)
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#7458
Yea, it is very comfortable to me since I primarily play action games. I put my dodge to a side mouse pretty quickly. I have a good amount to say about the dodge mechanic but I'll save that for tomorrow. All the other mechanics went as I envisioned them but my mind wandered quite a bit once I worked with the 3d movement.
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Member
(05-15-2012, 02:51 AM)
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#7459
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Member
(05-15-2012, 03:00 AM)
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#7460
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Member
(05-15-2012, 03:09 AM)
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Hawkian's thoughts on an unexpected class love affair
#7461
Sorry this took so long, but I saw some people complaining or being wishy-washy about the Necro, and then I went over this:
Some basic mechanic tips:
And to specifically address the bolded points:
Quote:
Quote:
Think about this: The dagger skill you're talking about- the auto attack and the only melee skill the dagger has- is a chain skill that ends with gaining Life Force. So what's it for? Why, for regaining Life Force when you're out! Swoop into melee, combo a few times and rebuild your Life Force to full, then rush back out. And what would be a great way to slip out of melee range? Death Shroud! Don't sacrifice any more HP than you did getting into melee. You'll soon begin to laugh at the absolute helpless frustration of your target as they are unable to make you fucking die.
Quote:
You teleport to your target and chill them (and nearby enemies). What does Chill do? "66% movement speed reduction. While chilled, skills already recharging will recharge 66% slower." So you teleport to your target, slow them down, and make their skills recharge slower. When is this useful? When a target is running away. It's the best "oh no you don't" skill I've ever seen, in any game. I've killed no fewer than 9 human beings in WvW as a result of that skill alone. Either your target will continue to try to run away with the slowed speed (you can also cripple them with certain Necro weapon skills so they can't just remove a single condition to get away), or they'll realize they can't run and turn back and try to fight, at which point they won't even be doing actual damage to you because you're in Death Shroud. And if they do start to get away, the powerful 1 skill is, as you said, ranged! So, so good. Anyway yeah. Necros rock.
Last edited by Hawkian; 05-15-2012 at 03:15 AM.
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Member
(05-15-2012, 03:37 AM)
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#7462
that really shows the depth of that class
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Member
(05-15-2012, 03:40 AM)
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#7463
Shit, I knew I was forgetting something. Should have rolled with you Hawkian. Just as well I guess, since the queue system doesn't like to keep parties together.
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Banned
(05-15-2012, 03:44 AM)
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#7464
I finished the beginning human area (Queensdale? I think and Kessex Hills) and started running around in the Norn area. When there was about an hour left, I thought I'd explore a bit, so I went mountain climbing.
Quote:
Quote:
Quote:
In album form if you prefer: http://imgur.com/a/C6Uyp#0 Single image URLs: http://i.imgur.com/LO5Bn.jpg http://i.imgur.com/Cfx3L.jpg http://i.imgur.com/qUtql.jpg http://i.imgur.com/UUjJ0.jpg http://i.imgur.com/tQRs7.jpg http://i.imgur.com/F2YId.jpg http://i.imgur.com/7HhuM.jpg http://i.imgur.com/hc2sA.jpg http://i.imgur.com/SsTsS.jpg http://i.imgur.com/PXZ10.jpg http://i.imgur.com/mhzTv.jpg http://i.imgur.com/TCLou.jpg http://i.imgur.com/ubMSK.jpg http://i.imgur.com/7Vbxw.jpg http://i.imgur.com/HfG55.jpg http://i.imgur.com/58hxJ.jpg http://i.imgur.com/ZFyR3.jpg |
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Member
(05-15-2012, 03:48 AM)
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#7465
Awesome.
edit: My fave
Quote:
Last edited by Hawkian; 05-15-2012 at 03:51 AM.
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Banned
(05-15-2012, 03:59 AM)
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#7467
I actually got up one part of the mountain so far that the textures started becoming washed out.
I really hope ANet doesn't try to enforce strict boundaries. I like being able to go places like that. Hell, it's how I got a good percent of cartographer in GW1, escaping through the clipping in one of the areas in Factions and getting a bunch of area you are not supposed to be able to. |
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Banned
(05-15-2012, 04:03 AM)
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#7468
Some interesting points you made about Necro, but I did not find it fun after playing a Warrior. Warrior gives you so many options and it has a jump in and melee, then snare and range attack gameplay that's just awesome. Plus it has some cool animations (off hand axe whirl, two handed sword whirl, shield bash) which Necro is seriously lacking. For example, think of the Necro's staff abilities- they all look exactly the same and barely have an spell effect. And no matter what weapon you have equipped, you're playing in a similar way. You slow people, put on conditions, and switch to death shroud (which though a cool mechanic, does not change the skills of the Necro in an interesting way). Maybe if in death shroud you moved much differently or something, that would make it a change of pace instead of basically just another health bar.
Meanwhile, as a Warrior, I can soak up damage with a mace and shield, then switch to a two handed sword after I use my mace adrenaline ability to stun someone for 3 seconds so I can get off my 2 ability for lots of damage. Or I can melee with two swords, switch to rifle, knock them back, and then cripple them as they come towards me at which point I can immobilize them and get off a huge crit. And you have abilities to stop people as they're running away- in fact you have plenty of them, so that death shroud ability is far from unique. There are just more possibilities and you can play the class a number of different ways. That's what I like about it at least. |
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Member
(05-15-2012, 04:13 AM)
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#7469
Good to see that someone has done his homework and checked out the gw2 class forums, or even better figured it out on his own.
Played necromancer in gw1 and same in beta. Granted you don't see the sf-gg skill links, it is now much more about when and how you use each skill rather than just setting up a combo string. How is the latency for everyone? I tend to get hit a lot when it suddenly lags , health spiking downwards so much I could have died ;( Or maybe I am using the hammer guardian wrongly, feels like a glass canon to me now without much support skills. |
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Member
(05-15-2012, 04:13 AM)
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#7470
Damn it I really want to play some more :(
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Member
(05-15-2012, 04:20 AM)
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#7471
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Member
(05-15-2012, 04:30 AM)
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#7472
![]() I don't know about the staff animations- that's a weapon I haven't tried, funnily enough. I'll definitely take your word for it about the appearance though, and that totally sucks. Scepter, axe, and offhand dagger all have some really cool effects, though. You wouldn't mistake Grasping Earth for anything else, and the 2 axe skill that tosses the axe in front of you and makes it spin is damn cool. As far as all Necros playing the same, I think there's a deceptive amount of variety for all the classes, really. Scepter and Axe both have an AOE cripple- but Scepter has an aimable one with good range that also bleeds, while Axe is a self-radius spike that grants you retaliation. The first is great for poking around the perimeter stacking conditions, while the latter is a great way to jump into the fray, damage/cripple, and click on Death Shroud. And of course with utility skills, Minion Necros will play way differently to those relying on curses or wells. It's just all what you make of it really.
Lag was much better for my tonight than in the beta, personally.
Last edited by Hawkian; 05-15-2012 at 04:33 AM.
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Banned
(05-15-2012, 04:51 AM)
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#7473
Some screens:
Quote:
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Banned
(05-15-2012, 05:04 AM)
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#7474
Is it just me, or is the Charr starting zone lacking in content compared to the Norn zone? Once I hit level 4 as a Charr, I had to replay events so I could get up to level 6 and have a chance against the ghosts of Ascalon. And it seemed much harder to come across skill points as a Charr than as a Norn. Too bad the Norn look wonky and seem slow. Playing a Charr after a Norn felt like I was running 33% faster.
Last edited by FutureZombie; 05-15-2012 at 05:07 AM.
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Member
(05-15-2012, 05:05 AM)
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#7475
My D3 tag is Smiley#1433 if any fellow GW2-Gaffers wanna add me :)
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Member
(05-15-2012, 05:14 AM)
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#7476
D3 tag is Absinthe#1284. Any GW2 brethren feel free to add me.
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Member
(05-15-2012, 05:19 AM)
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#7477
Getting close to maybe prepurchasing the game. However I do have a question. I know there are no quest as we know them in other games. Outside of Dynamic events and the personal story what are you suppose to do in the game? Go from dynamic event to event? Just talk with other players and maybe PvP?
Just curious about what I might be fully getting into on a day to day basis. Also what people did over the beta weekend or was that not enough time for people to really get into a normal playstyle? |
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Member
(05-15-2012, 05:27 AM)
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#7478
Unlike other MMO's where there is a hub city that you go back to and get quest then go out and do quest, Guild Wars 2 just has quests along the way as you're traveling. It's really fun in my opinion because I don't have to "return" after each quest, I can keep playing and continue along my way. |
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Banned
(05-15-2012, 05:33 AM)
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#7479
The interaction between Hearts and Dynamic events is better understood through play than by my explaining it. Many times a DE will help contribute to completing your Heart for the area, so there is weaving between the two sets of goals. Hearts normally list a handful of ways to contribute towards a generalized goal of "Help X with Y". A meter fills up as you complete these tasks. A DE normally has a stricter goal set but with different phases, as well as being part of a chain that moves around the map. Hearts are determined by NPCs with a gold Heart over their heads. You don't need to talk to these NPCs, but you'll get a notice of a new event nearby when you come into range of one of these NPCs. For example, a Beetletun farmer may need help with his farm. There are various ways that you can help, but one of the ways to help may include fighting off unwanted mobs. Coincidentally, there is a Centaur attack on this farm at the current time you arrive there. The Centaur attack is a DE and the Farmer needing help is the Heart, but by fighting back the Centaurs, you also fill the heart meter. The DE has another step to it that includes finding sprinkler parts and giving them to a NPC. When this finishes, the NPC repairs the sprinklers and turns them on, dousing out the fires that the Centaurs started. By the time you've made it through this stage of the DE, your Heart meter is complete. You could then follow the action of the DE and continue to push back the Centaurs. Doing this will move you across the map, opening up waypoints and taking over camps and making them friendly. Eventually, you'll find yourself closer to a Centaur main camp and near another Heart. This new Heart is about Ettins wanting to group up to push back the Centaurs, and involves talking to and fighting Ettins to convince them to help fight the Centaurs. This heart exists regardless of your previous actions, but the DE exists in its current state due to your actions. They have just designed the Hearts and DEs to work together, so that the Dynamic Events surrounding the Hearts are relevant to the Hearts and vice versa. |
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Member
(05-15-2012, 05:40 AM)
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#7480
Does my thief look like one of Desmond's ancestors from Assassin's Creed? I found that armor during the big finale the first weekend and now I don't want to see him get reset. It took me a lot of time and luck to get that armor in an area way above my level as far north as possible...lol
Quote:
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Member
(05-15-2012, 05:46 AM)
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#7481
:)
Last edited by Hawkian; 05-15-2012 at 05:56 AM.
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Member
(05-15-2012, 05:47 AM)
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#7482
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Member
(05-15-2012, 05:48 AM)
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#7483
As for other stuff to do while you are there, you can look for waypoints/discover areas (as you fill a region certain rewards will unlock) skill point challenges (to unlock new abilities), or there are places to explore; for example I dived into a small lake and found an underwater cave. This cave took me to another area inside a mountain where there was a climbing challenge with a few enemies. This is not a regular dynamic event, but a challenge that just had a boss and some cool loot when you completed it. No need for an NPC to tell me it was there or to go back to to turn it in, just found it through exploring. Edit: beaten a million times. To be fair, there are other games that have quests along the road. It is more of the thing that you don't have to go back and forth to turn them in even if they are close. Other games love doing the thing where they tell you: "go to this camp and kill some bandits and see what they are up to." So you say, cool, the camp is just across this bridge, so you go and what is this... *picks special item from bandit number 10 who was all the way back* Go back to turn it in, then NPC says: "I guess they are looting some relics, so go pick those up from the boxes scattered in the camp" Of course the bandits you just killed have respawned and are standing right next those boxes which are now clickable. *Collects 15 relics* after killing way more bandits this time. Go back and deliver them, oh, new quest just popped up. "Hmm, guess there is a boss to this bandit camp, go back and kill him." Of course, you already knew there was a boss, he was standing next to the boxes you needed the relics from and you killed him already, but now you have to go back, fight your way to him again (or risk aggroing the entire camp) and kill him again. Go to the next area and repeat. GW2 might have a bandit camp and a boss inside but fuck if you need to do all that shit to get to him. The quest just pops up when you are in the vicinity, you fight an epic battle to him once, you kill him and go on your way. Then someone mails you some cash as well.
Last edited by inky; 05-15-2012 at 06:05 AM.
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Member
(05-15-2012, 05:56 AM)
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#7484
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Member
(05-15-2012, 06:12 AM)
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#7485
There's plenty in the Third Norn area (lvls 15-25) and they are extremely pretty. Right now I regret not taking some pics. There's even a dynamic event where you visit the homes of an amphibious race who lives in one of these lakes and help them fend off the attacks of killer jellyfishes. You also collect some kelp for them too hehe.
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Member
(05-15-2012, 06:14 AM)
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#7486
Hylek, the frog people? I love those guys.
LOOK A WHALE
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Little Big NeoContra
(05-15-2012, 06:18 AM)
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#7487
The only thing I dont like about certain PVE events is that it just devolves into a bunch of explosions at certain points, and you cant tell whats going on. Of course that could have something to do with how the game isnt optimized yet. A smoother framerate would probably help.
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Member
(05-15-2012, 06:36 AM)
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#7488
I was played the stress test for 2hours today and i only reached level 5. I spent a lot of time taking in the environments so I was just wondering how long did it take for people to level up?
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Junior Member
(05-15-2012, 06:49 AM)
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#7489
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Member
(05-15-2012, 07:46 AM)
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#7490
Wow are the D3 servers really down?
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Member
(05-15-2012, 07:46 AM)
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#7491
Actually, I'm counting on this a lot. Right now, the framerate is laughably bad for me, even on low details. Hell, switching details doesn't even change a lot right now. |
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Member
(05-15-2012, 07:51 AM)
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#7492
Holy god that thread!
I feel so suddenly lucky I didn't get my act together to buy D3 tonight o.OI can't believe people can't even get in to play singleplayer. That is outrageous and indefensible, really. |
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Member
(05-15-2012, 07:53 AM)
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#7493
Lack of interest justified! I'm not into Blizz games at all but I'd be pissed to if I expected to play it. Hoping nothing like this happens for the GW2 launch.
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Member
(05-15-2012, 07:54 AM)
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#7494
Forgot all about the stress test and slept instead. Seems the servers still held up well.
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Member
(05-15-2012, 07:58 AM)
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#7495
omg internets |
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Member
(05-15-2012, 08:00 AM)
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#7496
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Member
(05-15-2012, 08:02 AM)
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#7497
Neither do I! I desperately want to be sleeping! But oh my god this stuff is hilarious!
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Member
(05-15-2012, 08:18 AM)
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#7498
Hahaha D23's comment
Well people have been waiting 12 years for this release and not being able to get into the game can be crushing for some. |
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Member
(05-15-2012, 08:43 AM)
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#7499
Seems like things on their end are being resolved now. Have fun playing Diablo III everyone.
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Member
(05-15-2012, 11:11 AM)
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#7500
Reading on Guru that in the NCSoft investor call a few days back, they said the game would release 'second half of this year'. Although, there is no source except people claiming that they listened to the call.
Edit: Here's the NCSoft Q1 Earnings call summary (from today): "GW2 is still on track for release in the second half of the year" They have "reached their internal goals for sales so far". [SOURCE] http://222.122.46.97...515/ncsoft.html Summary: "- GW2 is still on track for release in the second half of the year (EDIT: They said later that they don't think the timing will be "too much delayed." The most narrowed date they've given us before now was back with the Q3 call: "latter but not too late part of the year." So, assuming they're still referring to that time frame, this probably means they're still expecting a Q3/early Q4 release, but the early part of Q3 might be ruled out.) Bah.. kinda sucks. I know this isn't from Arenanet themselves but i was expecting late June/July release, but from this it looks fairly unlikely.. sadpanda :(
Last edited by Mulligan; 05-15-2012 at 11:45 AM.
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